Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 45 58
1440p QHD 44 46 61 78
1080p Full HD 54 57 76 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 45
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 78
2560x1440 Medium 61
2560x1440 High 46
2560x1440 Ultra 44
1920x1080 Low 97
1920x1080 Medium 76
1920x1080 High 57
1920x1080 Ultra 54

Microsoft Flight Simulator with Intel Core Ultra 7 265 + Intel Arc B580, In-Depth Analysis

Microsoft Flight Simulator is notoriously demanding, and the combination of the Intel Core Ultra 7 265 and Intel Arc B580 shows exactly where its limits lie. The measured data reveals a system that can deliver smooth, playable frame rates at 1080p, but struggles to maintain that experience as resolution climbs. The Intel Arc B580, with its 12 GB of VRAM, is the primary bottleneck, while the 20-core CPU provides ample headroom. This analysis focuses strictly on the measured performance data to help you set realistic expectations and choose the best settings for your hardware.

Resolution Scaling

The performance drop from 1080p to 4K is steep and clearly indicates that the GPU is the limiting factor in this pairing. At 1080p with High settings, the system achieves an average of 57 FPS. Moving to 1440p High drops that to 46 FPS, a 19% reduction. The jump to 4K High is even more severe, landing at just 34 FPS, which is a further 26% decline from 1440p. This pattern is consistent across all settings presets, confirming that the Intel Arc B580's rendering capabilities are being saturated as pixel count increases.

The scaling from Low to Ultra settings at each resolution shows a similar story. At 1080p, the spread between Low (97 FPS) and Ultra (54 FPS) is 43 FPS. At 1440p, the spread narrows to 34 FPS (78 FPS Low vs 44 FPS Ultra). At 4K, the spread is just 26 FPS (58 FPS Low vs 32 FPS Ultra). This shrinking gap at higher resolutions is a classic sign of a GPU bottleneck. At 4K, even on Low settings, the card is working near its maximum capacity, so lowering settings has a diminishing return. The data suggests that 1080p is the only resolution where the GPU can fully flex its muscles across all presets.

The fact that 4K Low (58 FPS) is only slightly faster than 1440p High (46 FPS) further emphasizes the GPU's struggle. The pixel throughput required at 4K is so high that even the most aggressive graphical cuts can't compensate for the raw resolution increase. For a smooth experience, you will need to prioritize either resolution or visual fidelity, but not both. The data shows that 4K Ultra is essentially unplayable at 32 FPS, while 4K Low is right on the edge of playability at 58 FPS.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor with a boost clock of 5.30 GHz. In the context of this game, the CPU is not the bottleneck. The measured FPS data shows that even at 1080p Low, where the GPU has the least work to do, the system reaches 97 FPS. This is a strong indication that the CPU can feed the GPU with enough data to keep it busy. Its Cinebench R23 multi-core score of 42216 places it in the 93rd percentile of all CPUs, showing it is a high-performance part. While Microsoft Flight Simulator is known for its complex simulation logic, the data here suggests the Core Ultra 7 265 is up to the task.

The processor's nearest rivals in terms of average benchmark score include the AMD EPYC 4464P and the Intel Core Ultra 7 265F, with performance deltas of -0.3% and 0.3%, respectively. This shows the CPU is performing exactly in line with its expected performance class. The single-core performance is also strong, with a Cinebench R23 single-core score of 5960, which is critical for a flight simulator that often relies on a single main thread for core simulation tasks. This high single-thread performance helps ensure that the game's primary logic doesn't become a limiting factor.

The CPU's 30 MB of shared L3 cache and support for DDR5 memory with a bandwidth of 102.4 GB/s provide a solid foundation for feeding the large amounts of world data that Microsoft Flight Simulator streams. Since the FPS scales down as resolution increases, it is evident that the GPU is the component hitting its limits. The CPU is providing a stable platform, allowing the GPU's performance ceiling to be the deciding factor in frame rate.

GPU Role

The Intel Arc B580 is the clear performance limiter in this configuration. Its 12 GB of GDDR6 memory on a 192-bit bus provides a bandwidth of 456.0 GB/s. While 12 GB is a reasonable amount of VRAM, the card's raw compute power, measured at 13.67 TFLOPS FP32, appears insufficient for the highest demands of this title at higher resolutions. The benchmark results show that the GPU sits in the 68th percentile of all GPUs, and its performance is closely matched by the NVIDIA GeForce RTX 2080, with a delta of 0.6%.

The GPU's memory bandwidth and capacity are likely why it can still manage playable frame rates at 1080p. However, as the resolution increases, the demand on the GPU's shading units and texture units grows exponentially. The data shows that at 4K Ultra, the card delivers just 32 FPS. This is a clear sign that the GPU's core processing power is not enough to handle the load, regardless of the VRAM available. The card's base and boost clock are both 2670 MHz, but this high clock speed cannot compensate for the limited number of execution units.

The performance delta between the Arc B580 and its closest rival, the AMD Radeon RX 580 2048SP, is just -0.2%, which is effectively a tie. However, the Arc B580's nearest rivals also include the much more powerful NVIDIA GeForce RTX 3080, which scores slightly higher at 23172 vs the Arc's 23021. This places the B580 in a competitive mid-range tier. The data indicates that for this game, the B580 is best suited for 1080p gaming, where it can provide a solid experience, but it is not a high-resolution card for this particular title.

FAQ

Q: What is the best resolution to play Microsoft Flight Simulator with this hardware?

A: Based on the measured data, 1920x1080 is the only resolution where the system consistently achieves playable frame rates across all settings. The average FPS at 1080p ranges from 54 FPS on Ultra to 97 FPS on Low.

Q: Can this setup handle 4K gaming in Microsoft Flight Simulator?

A: The data shows that 4K is a challenge. The only playable setting at 4K is Low, which achieves 58 FPS. Medium settings drop to 45 FPS, High to 34 FPS, and Ultra to 32 FPS, all of which are below the threshold for a smooth experience.

Q: Is the CPU or GPU more likely to be the bottleneck?

A: The GPU is the definitive bottleneck. This is evident from the FPS scaling, where performance drops significantly as resolution increases. The CPU has sufficient headroom, as shown by the 97 FPS result at 1080p Low.

Q: How much faster is 1080p compared to 4K on High settings?

A: At High settings, the system achieves an average of 57 FPS at 1080p and 34 FPS at 4K. This means the 1080p result is 23 FPS higher, which is approximately a 68% performance advantage.

Q: What is the performance difference between the Arc B580 and an NVIDIA GeForce RTX 2080?

A: In terms of average benchmark scores, the Arc B580 scores 23021 while the RTX 2080 scores 22895. This makes the Arc B580 0.6% faster in this specific metric.

Q: What is the lowest frame rate you can expect at 1440p with Medium settings?

A: The measured data includes a minimum FPS for this specific configuration. At 2560x1440 with Medium settings, the minimum FPS is 52, with an average of 61 FPS.

Measured FPS Breakdown

The following table details the exact average FPS measured for each resolution and settings preset.

| Resolution | Settings | Average FPS |

| :--------- | :------- | :---------- |

| 1920x1080 | Low | 97 |

| 1920x1080 | Medium | 76 |

| 1920x1080 | High | 57 |

| 1920x1080 | Ultra | 54 |

| 2560x1440 | Low | 78 |

| 2560x1440 | Medium | 61 |

| 2560x1440 | High | 46 |

| 2560x1440 | Ultra | 44 |

| 3840x2160 | Low | 58 |

| 3840x2160 | Medium | 45 |

| 3840x2160 | High | 34 |

| 3840x2160 | Ultra | 32 |

The data shows a consistent and predictable decline in performance as both resolution and graphical fidelity increase. The 1080p Medium preset provides a good balance with an average of 76 FPS. For those with a 1440p monitor, the Medium preset is the highest playable option, averaging 61 FPS with a minimum of 52 FPS. At 4K, only the Low preset is viable, offering an average of 58 FPS. The Ultra preset is only recommended for 1080p, where it still manages a 54 FPS average. The data confirms that this configuration is best suited for 1080p gaming, with 1440p requiring a compromise on settings.

Settings Recommendations

For a smooth and enjoyable experience with this hardware, the data points to a clear set of recommendations. If you are playing at 1920x1080, the Ultra preset is playable with an average of 54 FPS, but the High preset at 57 FPS offers a slightly better frame rate with likely minimal visual difference. The Medium preset at 76 FPS is the best choice if you want to prioritize a high, stable frame rate for a more fluid simulation experience.

At 2560x1440, you are limited by the GPU. The Medium preset, with an average of 61 FPS and a minimum of 52 FPS, is the highest setting that can be recommended for consistent playability. The High preset drops to 46 FPS, which can feel less smooth during complex scenes. It is best to stick with Medium at this resolution to ensure the game remains responsive.

For 3840x2160, the only option that provides a playable frame rate is the Low preset, which averages 58 FPS. While this requires a significant downgrade in visual quality, it is the only way to achieve a playable experience at this resolution with this hardware. The Medium, High, and Ultra presets all fall below 45 FPS, which is generally considered too low for a playable flight simulator. The best experience is clearly at 1080p, where you can enjoy higher visual settings without sacrificing frame rate.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 45.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 78.0
2560x1440 Medium 61.0
2560x1440 High 46.0
2560x1440 Ultra 44.0
1920x1080 Low 97.0
1920x1080 Medium 76.0
1920x1080 High 57.0
1920x1080 Ultra 54.0

Microsoft Flight Simulator with iUltra 7 265 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.