Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 40
3840x2160 High 30
3840x2160 Ultra 28
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 High 41
2560x1440 Ultra 39
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 High 50
1920x1080 Ultra 48

Microsoft Flight Simulator with Intel Core Ultra 5 235 + Intel Arc B570, In-Depth Analysis

The Intel Core Ultra 5 235 and Intel Arc B570 combination delivers a playable, though not exceptional, experience in Microsoft Flight Simulator. The data shows a system that is consistently capable at 1080p and 1440p with adjusted settings, but it struggles to maintain smooth frame rates at 4K. With a combo rank in the 2406th position out of 2996 tested configurations, this pairing sits in the lower-middle tier of the database, indicating that while it can run the sim, it demands careful settings management to achieve a satisfying experience.

Resolution Scaling

The measured FPS data reveals a clear and steep penalty as resolution increases, a pattern typical of a GPU-bound workload at higher pixel counts. At 1080p with Low settings, the combo achieves 86 FPS, which represents the performance ceiling for this configuration. Moving to 1440p at the same Low preset, the average drops to 69 FPS, a reduction of 19.8% from the 1080p figure. The scaling continues to degrade at 4K, where the Low preset yields only 51 FPS, representing a 40.7% drop compared to the 1080p Low result and a 26.1% drop from the 1440p Low result.

This scaling pattern indicates that at 1080p and 1440p, the system is still partly balanced between CPU and GPU demands, but at 4K, the Intel Arc B570 becomes the definitive limiting component. The transition from 1440p to 4K is particularly punishing, suggesting the GPU's memory bandwidth and raw fill rate are insufficient for the higher pixel workload. The 10 GB VRAM and 380.0 GB/s bandwidth on the Arc B570 are likely saturated at 4K, causing the steep performance cliff.

At Medium settings, the scaling is similarly steep but with slightly different margins. The 1080p Medium average of 67 FPS drops to 54 FPS at 1440p (a 19.4% decrease) and then to 40 FPS at 4K (a 40.3% decrease from 1080p and a 25.9% decrease from 1440p). The consistency of these percentage drops across Low and Medium presets confirms that the resolution scaling is primarily a function of the GPU's pixel throughput capabilities, not the CPU or memory subsystem.

The High and Ultra presets show an even more dramatic collapse at 4K. At 1080p High, the system manages 50 FPS, which falls to 41 FPS at 1440p and plummets to 30 FPS at 4K. The Ultra preset follows this trend, with 48 FPS at 1080p, 39 FPS at 1440p, and just 28 FPS at 4K. These figures suggest that attempting to run the sim at 4K with high-end presets will result in a stuttery, sub-30 FPS experience that is below the threshold for comfortable flight simulation.

Settings Recommendations

Given the measured data, the optimal balance between visual fidelity and smooth gameplay for this combo is the Medium preset at 1440p. The data shows an average of 54 FPS at this configuration, with a minimum of 46 FPS and a maximum of 62 FPS, indicating a consistent frame delivery that avoids major hitches. This is a significant improvement over the High preset at 1440p, which averages only 41 FPS, and it keeps the experience above the 30 FPS threshold that is often considered the minimum for this genre.

For users who prioritize frame rate over visual detail, the Low preset at 1440p is the most viable option, delivering an average of 69 FPS. This is nearly 28% faster than the Medium preset at the same resolution and provides a much smoother experience for fast-moving camera pans or dense urban areas. However, the visual compromise is substantial, as Low preset in Microsoft Flight Simulator removes many of the ambient occlusion and shadow quality features that contribute to the game's immersive atmosphere.

At 1080p, the Medium preset is the clear sweet spot, with an average of 67 FPS and a minimum of 57 FPS. This configuration provides a solid frame rate that remains above 60 FPS most of the time, making it suitable for users with 60 Hz displays. The High preset at 1080p drops to 50 FPS, which is still playable but shows more variance and leaves less headroom for complex scenes with heavy cloud cover or detailed airport scenery.

The Ultra preset is not recommended at any resolution for this combo, as it only achieves 48 FPS at 1080p and falls to 28 FPS at 4K. The performance cost of Ultra settings outweighs the visual benefits for this hardware pairing, and the data suggests that users should stick to Medium or High at most. At 4K, even the Low preset yields just 51 FPS, which is borderline, and the Medium preset at 4K drops to 40 FPS, making 4K a questionable choice for this system unless the user accepts significant compromises.

How This Combo Ranks

The database positions this Intel Core Ultra 5 235 and Intel Arc B570 combination at rank 2406 out of 2996 tested combos for Microsoft Flight Simulator. This places it in the 20th percentile of tested systems, meaning approximately 80% of the other configurations in the database deliver better performance in this specific title. The ranking reflects the Arc B570's position as a mid-range GPU, despite the relatively strong CPU paired with it.

The GPU's standalone benchmarks provide context for this ranking. The Arc B570 scores 14195 in Passmark G3D and 20556 in the average benchmark score, placing it in the 65th percentile of all GPUs. Its nearest rivals in the GPU database are the NVIDIA GeForce RTX 3070 Mobile (with a delta of 0.1% higher score) and the Intel Arc A750 (with a delta of -0.1% lower score). This suggests the B570 is roughly equivalent to a mobile RTX 3070 in raw compute terms, but its performance in Flight Simulator is heavily influenced by the game's specific demands for geometry and texture bandwidth.

The CPU, by contrast, is a stronger performer. The Core Ultra 5 235 achieves an average benchmark score of 46062, placing it in the 89th percentile of all CPUs. Its nearest rivals include the AMD Ryzen AI 9 HX 375 (delta of 0.1% higher) and the Intel Core i9-13900HX (delta of -0.1% lower). This indicates that the CPU is not the bottleneck in most scenarios, and the combo's rank is dragged down primarily by the GPU's limitations at higher resolutions.

The disparity between the CPU's high percentile ranking and the combo's lower overall rank is instructive. It suggests that in Flight Simulator, which is known for being demanding on both components, the GPU becomes the limiting factor much earlier than the CPU. Users considering this combo should be aware that upgrading the GPU would yield a larger performance boost than upgrading the CPU, based on the measured frame rates.

Measured FPS Breakdown

The complete dataset of measured FPS values shows a consistent pattern across all settings and resolutions. At 1080p, the system delivers 86 FPS on Low, 67 FPS on Medium, 50 FPS on High, and 48 FPS on Ultra. The Medium preset at 1080p shows a minimum of 57 FPS and a maximum of 77 FPS, indicating a frame time variance of about 20 FPS. This variance is typical for Flight Simulator, which can have unpredictable performance spikes when rendering distant terrain or complex weather systems.

At 1440p, the averages are 69 FPS on Low, 54 FPS on Medium, 41 FPS on High, and 39 FPS on Ultra. The Medium preset at this resolution has a minimum of 46 FPS and a maximum of 62 FPS, showing a tighter variance of 16 FPS compared to the 1080p Medium result. This suggests that the system is more consistent at 1440p Medium, perhaps because the GPU is more uniformly loaded and the CPU has more headroom to feed frames.

The 4K results reveal the system's weakness. The averages are 51 FPS on Low, 40 FPS on Medium, 30 FPS on High, and 28 FPS on Ultra. The Medium preset at 4K is the only one with full min/max data, showing 34 FPS minimum and 46 FPS maximum. This wide variance of 12 FPS at 4K Medium indicates that even when the average is technically playable, the system will experience noticeable drops below 40 FPS in demanding scenes.

Across all resolutions, the delta between Low and Ultra is significant. At 1080p, the difference is 38 FPS (86 to 48), at 1440p it is 30 FPS (69 to 39), and at 4K it is 23 FPS (51 to 28). This narrowing delta at higher resolutions confirms that the GPU's pixel throughput is the primary constraint, as the relative cost of Ultra settings diminishes when the system is already struggling to fill pixels.

GPU Role

The Intel Arc B570, based on the Xe2-HPG architecture and codenamed Battlemage, is the decisive factor in this combo's gaming performance. The GPU operates at a fixed clock speed of 2500 MHz for both base and boost, with memory running at 2375 MHz (19 Gbps effective). It features 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. This memory configuration is adequate for 1080p and 1440p gaming but becomes a bottleneck at 4K, where the higher resolution demands more texture data and larger framebuffers.

The GPU's compute capabilities include 2304 shading units, 144 TMUs, and 80 ROPs, yielding 11.52 TFLOPS of FP32 performance. The pixel rate is 200.0 GPixel/s and the texture rate is 360.0 GTexel/s. These figures place the B570 in the mid-range segment, which is consistent with its 65th percentile ranking among all GPUs. In Flight Simulator, the game's reliance on draw calls and terrain streaming means that the GPU's raw throughput is less important than its memory bandwidth and cache efficiency.

The 10 GB VRAM capacity is a potential concern for the Ultra preset, which likely uses higher resolution textures. While the measured data does not show explicit VRAM overflow issues, the steep performance drop at 4K Ultra (28 FPS) suggests that the GPU is struggling to manage memory resources efficiently. The 380.0 GB/s bandwidth is also modest by modern standards, and the data indicates that this becomes a limiting factor as resolution increases.

The GPU's benchmark scores reinforce its mid-range positioning. In Passmark G3D, it scores 14195, while in Geekbench Vulkan it scores 96844 and in OpenCL it scores 83514. These scores are closely matched with the RTX 3070 Mobile and Arc A750, but in Flight Simulator, the B570's performance is slightly below what these raw scores might suggest, likely due to driver optimization or the game's specific engine characteristics.

CPU Role

The Intel Core Ultra 5 235 serves as a capable but not dominant partner for the Arc B570. This CPU features 14 cores and 14 threads, with no hyperthreading, running at a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It uses the Arrow Lake architecture on a 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die. The CPU has 24 MB of shared L3 cache and a dual-channel DDR5 memory interface providing 102.4 GB/s of bandwidth.

In CPU benchmarks, the Ultra 5 235 excels. It scores 14769 in Cinebench R23 multi-core and 2085 in single-core, with an average benchmark score of 46062 that places it in the 89th percentile of all CPUs. The Passmark multi-thread score of 37816 and single-thread score of 4516 confirm that this is a strong processor for both lightly and heavily threaded workloads. Its nearest rival, the Core i9-13900HX, is essentially tied with a delta of -0.1%.

For Microsoft Flight Simulator, the CPU's single-thread performance is particularly important, as the game's main simulation loop is largely single-threaded. The 2085 score in Cinebench R23 single-core indicates strong IPC, which helps maintain frame rates when the GPU is not the bottleneck. However, the measured FPS data shows that this CPU is rarely the limiting factor in this combo, as the GPU saturates first at 1440p and 4K.

At 1080p with Low settings, the system achieves 86 FPS, which is likely approaching the CPU's frame generation limit for this game. The fact that the FPS does not exceed this value even with the GPU having more headroom at lower settings suggests that the CPU is setting a ceiling. However, this ceiling is high enough that it does not negatively impact the gaming experience at the recommended settings of Medium 1440p or Medium 1080p, where the GPU is clearly the bottleneck.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B570 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 40.0
3840x2160 High 30.0
3840x2160 Ultra 28.0
2560x1440 Low 69.0
2560x1440 Medium 54.0
2560x1440 High 41.0
2560x1440 Ultra 39.0
1920x1080 Low 86.0
1920x1080 Medium 67.0
1920x1080 High 50.0
1920x1080 Ultra 48.0

Microsoft Flight Simulator with iUltra 5 235 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B570 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.