Microsoft Flight Simulator
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 32 | 43 | 55 |
| 1440p QHD | 41 | 43 | 58 | 74 |
| 1080p Full HD | 51 | 54 | 72 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 5 235 + AMD Radeon RX 6600, In-Depth Analysis
Microsoft Flight Simulator is a demanding title that stresses both CPU and GPU heavily, and the combination of the Intel Core Ultra 5 235 with the AMD Radeon RX 6600 produces a playable but resolution-sensitive experience. The data shows this pairing ranks in the 2316th position out of 2996 tested combos, placing it in the lower-middle tier of the database. The benchmark results indicate that while the CPU has ample headroom for this simulation, the GPU becomes the primary limiting factor as resolution increases, making settings management crucial for a smooth experience.
Resolution Scaling
The measured FPS data reveals a clear and predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo achieves an average of 92 FPS, which drops to 74 FPS at 1440p and further to 55 FPS at 4K. This represents a 40% reduction in frame rate from 1080p to 4K at Low settings, indicating that the GPU is increasingly burdened by pixel count. The scaling is even more pronounced at higher settings; with High settings, the average FPS falls from 54 at 1080p to 43 at 1440p and then to 32 at 4K, a 41% drop overall.
The pattern strongly suggests that the AMD Radeon RX 6600, with its 8 GB of GDDR6 memory and 224.0 GB/s bandwidth, is the dominant bottleneck at higher resolutions. At 1080p, the frame rates are respectable enough to suggest the CPU can feed the GPU adequately, but the 4K results reveal the GPU struggling to maintain fluid motion. The gap between Low and Ultra settings at each resolution is substantial: at 1080p, the spread is 41 FPS (from 92 to 51), while at 4K it narrows to 24 FPS (from 55 to 31). This narrowing gap at 4K indicates that the GPU is saturated regardless of settings, with even Low preset unable to break past 55 FPS.
Interestingly, the Medium settings row provides the only complete min/max data across all resolutions. At 1080p Medium, the range is 61 to 82 FPS, at 1440p it is 49 to 66 FPS, and at 4K it falls to 36 to 49 FPS. These ranges show that frame pacing remains consistent, but the absolute performance ceiling drops significantly with resolution. The data implies that for smooth gameplay at 4K, users would need to accept Low settings and still face a 55 FPS average, which is borderline for a flight simulator where smooth panning is critical.
CPU Role
The Intel Core Ultra 5 235 brings 14 cores and 14 threads to this pairing, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This Arrow Lake-S architecture processor, built on TSMC's 3 nm process, demonstrates strong synthetic performance with a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. The CPU's PassMark multi-thread score of 37816 places it in the 89th percentile of all CPUs, indicating it is a capable performer for simulation workloads.
In Microsoft Flight Simulator, the CPU handles the complex flight dynamics, weather simulation, and AI traffic. The benchmark data suggests that the Core Ultra 5 235 is not the limiting factor at 1080p, where the GPU can produce 92 FPS on Low settings. The processor's 24 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient data throughput for the game's world-streaming requirements. However, the fact that frame rates drop consistently across all settings when moving from 1080p to 1440p suggests that while the CPU is adequate, it cannot compensate for the GPU's memory bandwidth limitations at higher resolutions.
The nearest rivals to this CPU in the database include the AMD Ryzen AI 9 HX 375 with an average score of 46030 (0.1% higher), the Intel Core i9-13900HX at 46098 (0.1% lower), and the AMD EPYC 4364P at 45970 (0.2% higher). These scores indicate that the Core Ultra 5 235 sits in a tightly contested mid-range tier, with no significant performance separation from its immediate competitors. In the context of this game, the CPU's single-thread performance is likely more relevant than multi-core, as flight simulators typically rely heavily on a few main threads. The PassMark single-thread score of 4516 reflects solid single-core capability.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It features 1792 shading units, 112 texture mapping units, and 64 raster output units, with a boost clock of 2491 MHz and a game clock of 2044 MHz. The GPU's 8 GB of GDDR6 memory operates on a 128-bit bus, delivering 224.0 GB/s of bandwidth. These specifications position the RX 6600 in the 63rd percentile of all GPUs, with a PassMark G3D score of 15096.
The GPU's performance in Microsoft Flight Simulator clearly defines the experience across all measured resolutions. At 1080p, the RX 6600 can deliver playable frame rates, with 92 FPS on Low and 54 FPS on High, but the 4K results show the card's limits. The 4K Ultra preset yields only 31 FPS, which is below the threshold for smooth gameplay in a simulation where precise control inputs matter. The GPU's 8 GB VRAM is likely a contributing factor at 4K, where high-resolution textures can exceed this capacity, though the benchmark data does not isolate VRAM usage specifically.
The nearest GPU rivals in the database include the NVIDIA Quadro K6000 with a score of 19030 (0% delta), the NVIDIA GeForce RTX 4050 Mobile at 19049 (0.1% higher), and the NVIDIA Tesla K20m at 19089 (0.3% higher). These comparisons show that the RX 6600 performs similarly to a mobile RTX 40-series part in synthetic benchmarks, which aligns with its mid-range desktop positioning. In Flight Simulator specifically, the GPU's 8.928 TFLOPS of FP32 compute and 279.0 GTexel/s texture rate are sufficient for 1080p but insufficient for 4K at higher presets.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and AMD Radeon RX 6600 ranks 2316 out of 2996 tested combos in Microsoft Flight Simulator, placing it in the bottom 23% of all configurations. This ranking reflects the GPU's mid-range performance ceiling rather than any CPU deficiency. The CPU's 89th percentile standing among all processors contrasts sharply with the GPU's 63rd percentile, indicating a substantial imbalance where the GPU holds back the overall system.
This ranking suggests that many other CPU-GPU pairings deliver better frame rates in this specific title. The data indicates that users seeking higher performance would benefit more from a GPU upgrade than a CPU change, as the Core Ultra 5 235 provides sufficient compute headroom. The combo's position in the lower quartile is consistent with the measured FPS results, which show the system struggling to maintain 60+ FPS at 1440p with Medium settings (58 FPS average) and failing to reach 60 FPS at 4K on any preset.
The rank also implies that this pairing is better suited for 1080p gaming or for users who prioritize other titles over Flight Simulator. The benchmark data shows that at 1080p Low, the combo achieves a solid 92 FPS, which would be smooth for most users, but the 4K experience is marginal at best. The 2316th rank out of 2996 combos is a clear indicator that this is not a top-tier configuration for this simulator, but it remains functional for casual play.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. Low settings produce 92 FPS average, Medium yields 72 FPS with a range of 61 to 82 FPS, High achieves 54 FPS, and Ultra drops to 51 FPS. These numbers show that 1080p is the sweet spot for this pairing, with even Ultra settings remaining playable above 50 FPS. The 41 FPS difference between Low and Ultra at this resolution demonstrates that the GPU has enough headroom to respond to settings changes, though the CPU still plays a role in maintaining these frame rates.
Moving to 2560x1440, the performance drops noticeably. Low settings average 74 FPS, Medium averages 58 FPS with a range of 49 to 66 FPS, High averages 43 FPS, and Ultra averages 41 FPS. The gap between Low and Ultra narrows to 33 FPS, indicating that the GPU is becoming more constrained. At this resolution, Medium settings provide the best balance, with the 49 FPS minimum still being acceptable for simulation gameplay, though users may notice occasional stutters during complex scenery.
At 3840x2160, the results are marginal. Low settings produce 55 FPS, Medium averages 43 FPS with a range of 36 to 49 FPS, High averages 32 FPS, and Ultra averages 31 FPS. The 4K data reveals that the RX 6600 cannot maintain smooth frame rates at any preset above Low, with even Low barely crossing the 55 FPS threshold. The min FPS of 36 at Medium settings suggests that frame drops below 40 FPS are possible, which would be noticeable in a flight simulator where smooth camera movement is essential.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo is at 1920x1080 with Medium settings, which delivers 72 FPS average with a minimum of 61 FPS. This configuration provides a smooth, stable frame rate that exceeds the 60 FPS threshold, making it ideal for extended flight sessions. The Medium preset also offers better visual fidelity than Low while maintaining performance headroom, as evidenced by the 82 FPS maximum.
For users who prioritize visual quality over frame rate, the High preset at 1080p provides 54 FPS average, which is playable but not as fluid as Medium. The Ultra preset at 1080p yields 51 FPS, representing only a 3 FPS improvement over High, suggesting that the GPU is near its limit and the extra visual features of Ultra come at a negligible performance cost. At 1440p, Medium settings are the highest recommended, as High and Ultra drop to 43 and 41 FPS respectively, which may be acceptable for some users but risks noticeable frame pacing issues.
The data does not support 4K gaming with this hardware combination. Even Low settings at 4K produce only 55 FPS, and the Medium preset's 36 FPS minimum makes it unsuitable for smooth gameplay. Users with 4K displays should either reduce resolution to 1440p or accept Low settings with the understanding that frame rates will be borderline. The benchmark results clearly favor 1080p Medium as the best measured experience, offering the highest minimum frame rate (61 FPS) across all resolution and settings combinations tested.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6600 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 43.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 51.0 |
Microsoft Flight Simulator with iUltra 5 235 + Other GPUs
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Microsoft Flight Simulator with RX 6600 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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