Archeage

Archeage

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 26 38 42
1440p QHD 31 45 66 74
1080p Full HD 45 66 98 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 38
3840x2160 High 26
3840x2160 Ultra 17
2560x1440 Low 74
2560x1440 Medium 66
2560x1440 High 45
2560x1440 Ultra 31
1920x1080 Low 110
1920x1080 Medium 98
1920x1080 High 66
1920x1080 Ultra 45

Archeage with AMD Ryzen 5 7600X + Intel Arc B570, In-Depth Analysis

# Archeage Performance Analysis: AMD Ryzen 5 7600X + Intel Arc B570

Archeage, the 2014 MMORPG, presents an interesting test for this modern AMD/Intel pairing. The combination of AMD's Zen 4-based Ryzen 5 7600X processor and Intel's Battlemage-generation Arc B570 graphics card produces a distinctive performance profile across resolutions and settings. The data reveals a system that excels at lower resolutions and lighter settings but struggles to maintain playable frame rates at 4K with high visual fidelity. This analysis examines the measured FPS data, component roles, and what the numbers suggest about the balance between CPU and GPU workloads in this specific game.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7600X brings a 6-core, 12-thread configuration built on the Zen 4 architecture (codenamed Raphael), manufactured on a 5 nm process by TSMC. Its base clock of 4.70 GHz and boost clock of 5.30 GHz position it as a high-frequency desktop part, and its 32 MB of shared L3 cache plus 1 MB L2 per core provide substantial on-die storage for game data. The processor's 105 W TDP and Socket AM5 platform support DDR5 memory with dual-channel bandwidth rated at 83.2 GB/s, which feeds the CPU's compute units.

Benchmark data shows this CPU performs strongly in both single-threaded and multi-threaded workloads. Its 3DMark single-thread score of 1060 and Cinebench R23 single-core result of 1965 indicate robust per-core performance, which matters for an MMORPG like Archeage that often relies on a few heavily utilized threads for game logic and network processing. The multi-threaded results are equally respectable: Cinebench R23 multicore hits 15236, Geekbench multicore reaches 13858, and Passmark multithread scores 28390. These figures place the 7600X at the 79th percentile among all CPUs, with an average benchmark score of 27636.

The nearest rivals in the CPU benchmark database include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with an average score of 27578 — a delta of just 0.2% from the 7600X. The AMD Ryzen 5 8500GE scores 27712 (0.3% higher), and the AMD Ryzen 7 5800 scores 27535 (0.4% lower). This clustering indicates that the 7600X sits in a tightly contested performance tier, where architectural differences and clock speeds produce only marginal separation in synthetic benchmarks.

In the context of Archeage's measured FPS, the CPU's influence becomes apparent when examining the scaling from 1080p to 4K. At 1920x1080 with Low settings, the system achieves 110 FPS average, while at 3840x2160 with Low settings, it drops to 42 FPS. This 61.8% reduction in frame rate when pixel count quadruples suggests the GPU becomes the primary bottleneck at higher resolutions, but the CPU's strong single-thread performance helps maintain decent frame rates at lower resolutions where the GPU has more headroom. The 12-thread configuration ensures background tasks and game server communication don't starve the main rendering threads, though Archeage's dated engine likely doesn't fully exploit all 12 threads.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570, based on the Xe2-HPG architecture (Battlemage generation), features the BMG-G21 chip built on a 5 nm TSMC process with 19,600 million transistors on a 272 mm² die. Its 10 GB of GDDR6 memory operates across a 160-bit bus, delivering 380.0 GB/s of bandwidth — a specification that proves adequate for Archeage's texture and geometry demands at most settings. The GPU's base and boost clocks both sit at 2500 MHz, with memory clocked at 2375 MHz (19 Gbps effective). Compute resources include 2304 shading units, 144 TMUs, 80 ROPs, and 18 ray tracing cores, producing a pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s. Raw FP32 throughput is rated at 11.52 TFLOPS.

The Arc B570's benchmark results place it at the 65th percentile among all GPUs, with an average score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (avg score 20534, 0.1% higher), Intel Arc A750 (avg score 20582, 0.1% lower), NVIDIA Quadro M4000M (avg score 20480, 0.4% lower), and AMD Radeon R9 M390X (avg score 20662, 0.5% higher). This tight grouping suggests the B570 competes with a mix of mobile and older desktop parts, though its 10 GB VRAM capacity provides more headroom for modern texture packs than some comparably-scoring rivals.

In Archeage, the GPU's role becomes evident in the FPS scaling across settings at each resolution. At 2560x1440, moving from Low (74 FPS) to Medium (66 FPS) to High (45 FPS) to Ultra (31 FPS) shows a clear progression of GPU workload. The Ultra preset at 4K produces just 17 FPS average, indicating the GPU is severely taxed by the combination of high pixel count and demanding settings. The memory bandwidth of 380.0 GB/s appears sufficient for 1080p and 1440p gaming, but at 4K with Ultra settings, the B570's compute throughput and memory subsystem reach their limits. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility are modern, but Archeage's older engine may not fully leverage these APIs, potentially leaving performance on the table.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 5 7600X and Intel Arc B570 achieves a combo rank of 2983 out of 3708 tested combinations in Archeage. This places the pairing in the 80th percentile of all tested combos (calculated as 1 - 2983/3708), meaning roughly 80% of tested systems outperform it. This ranking is somewhat surprising given the individual component benchmarks: the CPU sits at the 79th percentile and the GPU at the 65th percentile, yet the combined system performance in this specific game lags further behind than those individual metrics might suggest.

Several factors could explain this discrepancy. Archeage's engine, originally released in 2014, may not efficiently utilize the 7600X's Zen 4 architecture or the Arc B570's Xe2-HPG design. The game's MMO nature with large player counts, complex UI elements, and network-dependent rendering could introduce bottlenecks that don't appear in synthetic benchmarks. Additionally, the combo rank of 2983 out of 3708 indicates that many other CPU/GPU pairings — likely including those with higher-end GPUs paired with similar CPUs, or CPUs with different architectural strengths — achieve better frame rates in this title.

The data suggests that while the 7600X and Arc B570 each perform admirably in their respective benchmark categories, their combined performance in Archeage is constrained by factors beyond raw compute capability. The 80th percentile ranking implies that for this specific game, users might achieve better results with different component choices, particularly ones that align more closely with Archeage's engine preferences. However, the ranking also shows that this combo is far from the bottom, outranking 725 other tested combinations and demonstrating playable performance at most settings below 4K Ultra.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of how this system handles Archeage across three resolutions and four quality presets. At 1920x1080, the system delivers its strongest performance: Low settings produce 110 FPS average, Medium achieves 98 FPS with a minimum of 83 and maximum of 112, High settings drop to 66 FPS, and Ultra falls to 45 FPS. These numbers indicate that 1080p gaming is smooth at all settings, with even the demanding Ultra preset maintaining a playable 45 FPS.

Moving to 2560x1440, the performance scales down predictably but remains respectable. Low settings yield 74 FPS average, Medium produces 66 FPS with a range of 56 to 76, High drops to 45 FPS, and Ultra reaches only 31 FPS. The transition from 1080p to 1440p represents a 78% increase in pixel count, and the FPS reductions reflect this: Low decreases by 32.7%, Medium by 32.7%, High by 31.8%, and Ultra by 31.1%. This consistent ~32% reduction across all settings indicates a GPU-bound scenario where the Arc B570's performance scales proportionally with pixel load.

At 3840x2160, the system's limitations become pronounced. Low settings produce 42 FPS average, Medium drops to 38 FPS with a minimum of 32 and maximum of 43, High falls to 26 FPS, and Ultra bottoms out at 17 FPS. The 4K pixel count is 4.5 times that of 1080p, and the FPS reductions are severe: Low decreases by 61.8% from 1080p, Medium by 61.2%, High by 60.6%, and Ultra by 62.2%. These figures confirm that 4K gaming with this combo is only viable at Low settings, and even then, 42 FPS may feel marginal for an MMO with fast-paced combat.

The Medium preset at each resolution provides the only rows with both min and max FPS data: 83-112 at 1080p, 56-76 at 1440p, and 32-43 at 4K. These ranges show frame time consistency — the spread between min and max is 29 FPS at 1080p, 20 FPS at 1440p, and 11 FPS at 4K. The narrowing spread at higher resolutions suggests that GPU load becomes more consistent as the bottleneck shifts fully to the graphics card, reducing CPU-related frame spikes.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Archeage?

A: Based on the measured FPS data, 1920x1080 provides the most comfortable experience across all settings. At 1080p, even Ultra settings achieve 45 FPS average, while Low and Medium settings reach 110 and 98 FPS respectively. The 1440p resolution is playable at Low (74 FPS) and Medium (66 FPS) settings, but 4K is only viable at Low settings with 42 FPS.

Q: How does the Ultra preset perform at different resolutions?

A: The Ultra preset yields 45 FPS at 1080p, 31 FPS at 1440p, and 17 FPS at 4K. The 1080p result is playable, the 1440p result is borderline (below 60 FPS), and the 4K result is not recommended for smooth gameplay. This shows a clear degradation pattern where Ultra demands more from the GPU than the Arc B570 can deliver at higher pixel counts.

Q: Is the Arc B570's 10 GB VRAM sufficient for Archeage?

A: The measured FPS data suggests that 10 GB of VRAM is adequate for this game, as the system runs at all settings without indications of memory-related stuttering or crashes. However, at 4K Ultra settings, the GPU's overall performance limits (not just VRAM) result in 17 FPS average, indicating that compute and bandwidth constraints are the primary bottlenecks rather than memory capacity.

Q: How does this combo compare to the individual component rankings?

A: The CPU ranks at the 79th percentile among all CPUs, and the GPU ranks at the 65th percentile among all GPUs. However, the combined system ranks 2983 out of 3708 combos (approximately 80th percentile from the bottom) in Archeage, meaning it performs below what the individual component rankings might suggest for this specific game.

Q: What frame rates can I expect at Medium settings?

A: At Medium settings, the system delivers 98 FPS at 1080p (with a range of 83-112), 66 FPS at 1440p (56-76), and 38 FPS at 4K (32-43). The Medium preset offers the best balance of visual quality and performance, particularly at 1080p and 1440p where it maintains high frame rates.

Q: Does the CPU or GPU limit performance more in this game?

A: The data indicates the GPU becomes the primary limiting factor at higher resolutions. From 1080p to 4K, FPS drops by approximately 61-62% across all settings, closely matching the 4.5x increase in pixel count. At 1080p, the CPU's strong single-thread performance (3DMark single-thread score of 1060) helps maintain 110 FPS at Low settings, suggesting the CPU is less of a bottleneck at lower resolutions.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best overall experience for this combo across most resolutions. At 1920x1080, Medium achieves 98 FPS average with a tight range of 83-112 FPS, providing smooth gameplay while maintaining reasonable visual fidelity. The jump from Low (110 FPS) to Medium (98 FPS) costs only 10.9% performance while likely delivering noticeable visual improvements in textures and effects. At 2560x1440, Medium produces 66 FPS with a range of 56-76, which remains playable for most MMO content, though large-scale raids might see dips toward the lower end of that range.

For users prioritizing frame rate over visuals, Low settings are the clear choice. At 1080p, Low delivers 110 FPS — the highest measured in any configuration — and at 1440p it still achieves 74 FPS. These frame rates provide substantial headroom for the CPU-intensive moments common in MMORPGs, such as crowded cities or large battles where draw calls and game logic can cause sudden FPS drops. The High preset, while producing 66 FPS at 1080p and 45 FPS at 1440p, offers diminishing returns over Medium given the performance cost.

The Ultra preset is only recommended for 1080p gaming, where it achieves 45 FPS. At 1440p and above, Ultra's 31 FPS and 17 FPS results respectively fall below the threshold for comfortable gameplay in an action-oriented MMO. The data suggests that users with 1440p or 4K monitors should stick with Medium or Low settings, as the visual improvements from Ultra are not worth the significant FPS penalty. At 4K, only Low settings (42 FPS) provide a consistently playable experience, with Medium (38 FPS) being marginally acceptable but risky during intense gameplay sequences.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1920x1080 to 3840x2160 reveals a consistent pattern across all settings, with frame rates dropping by roughly 61-62% when pixel count increases 4.5-fold. At Low settings, the system produces 110 FPS at 1080p, 74 FPS at 1440p, and 42 FPS at 4K — a reduction of 32.7% from 1080p to 1440p and 61.8% from 1080p to 4K. The Medium preset follows nearly identically: 98 to 66 to 38 FPS, with reductions of 32.7% and 61.2%. High settings drop from 66 to 45 to 26 FPS (31.8% and 60.6%), and Ultra falls from 45 to 31 to 17 FPS (31.1% and 62.2%).

This remarkable consistency in percentage drops across all four settings strongly indicates that the GPU is the primary limiting component at every resolution. If the CPU were the bottleneck, we would expect to see smaller FPS differences between resolutions, since CPU load doesn't scale with pixel count in the same way. Instead, the near-linear relationship between pixel count and FPS reduction — with FPS dropping approximately in proportion to the pixel increase — points to the Arc B570's rendering throughput as the constraining factor.

The data also reveals how the CPU's influence diminishes as resolution increases. At 1080p, the 7600X's strong single-thread performance (evidenced by its 3DMark single-thread score of 1060 and Cinebench R23 single-core of 1965) helps maintain high frame rates even at Low settings, where the GPU has excess capacity. However, as resolution climbs, the GPU's workload dominates, and the CPU's contribution becomes less significant. The 4K results, with their tight FPS ranges at Medium settings (32-43), suggest that the GPU is fully saturated and frame times are consistent, with no CPU-induced stuttering.

The 1440p results offer the most balanced view of this system's capabilities. At this resolution, the FPS drops of approximately 32% from 1080p are less than the 55% increase in pixel count (from 2.07 million to 3.69 million pixels), suggesting that the system isn't entirely GPU-bound at this middle resolution. The CPU's headroom at 1440p Medium (66 FPS) and Low (74 FPS) indicates that users could potentially push higher settings at this resolution without catastrophic FPS losses, though the High and Ultra presets (45 and 31 FPS) show the GPU's limits begin to surface. Overall, the resolution scaling analysis confirms that Archeage with this combo is a GPU-limited scenario at standard gaming resolutions, with the Arc B570's 11.52 TFLOPS of FP32 compute and 380.0 GB/s bandwidth defining the performance ceiling.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B570 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 38.0
3840x2160 High 26.0
3840x2160 Ultra 17.0
2560x1440 Low 74.0
2560x1440 Medium 66.0
2560x1440 High 45.0
2560x1440 Ultra 31.0
1920x1080 Low 110.0
1920x1080 Medium 98.0
1920x1080 High 66.0
1920x1080 Ultra 45.0

Archeage with Ryzen 5 7600X + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B570 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.