Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Microsoft Flight Simulator with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050

This combo ranks 2278th out of 3714 tested configurations for Microsoft Flight Simulator, placing it in the lower-middle tier of the database. The ranking reflects a pairing where neither component dominates, but where the measured frame rates reveal a system capable of playable flight simulation at most settings, with clear limitations emerging at higher resolutions and quality presets. The data presents an interesting case study in how a mid-range CPU and a newer entry-level GPU interact with one of the most demanding simulation titles currently available.

How This Combo Ranks

The 2278 position out of 3714 tested combos places this configuration in the 39th percentile of all tested systems for Microsoft Flight Simulator. This is a modest standing, but it masks significant variation across the measured scenarios. The AMD Ryzen 5 5600GT, with its 6 cores and 12 threads based on the Zen 3 architecture, sits in the 74th percentile among all CPUs tested, while the NVIDIA GeForce RTX 5050, built on the Blackwell 2.0 architecture, holds the 66th percentile among all GPUs. The combination of two slightly-above-median components yields a system that is generally capable but not exceptional.

Looking at the CPU's nearest rivals provides context for its performance class. The Intel Core i5-12490F scores only 0.3% higher in average benchmark scores, while the Intel Xeon 6325P and Intel Core Ultra 5 125U are 0.4% higher, and the AMD EPYC 7J13 trails by 0.5%. These deltas are negligible, indicating the 5600GT is squarely within a competitive cluster of processors. The GPU's nearest rivals show a similar pattern, with the AMD Radeon RX 5600 XT scoring 1.6% higher, while the AMD Radeon RX Vega M GL sits 0.6% lower, the NVIDIA RTX A4000 Mobile 1.6% lower, and the AMD Radeon HD 8970M 1% lower. The RTX 5050 benchmarks essentially at parity with several older and mobile solutions, which is notable for a card from the 50-series generation.

The combination rank suggests that in Microsoft Flight Simulator specifically, this pairing underperforms relative to what the individual component percentiles might suggest. The game's well-known CPU sensitivity at lower resolutions and GPU sensitivity at higher resolutions means the 5600GT's solid multi-threaded scores (17272 in Cinebench R23 multi-core, 20325 in Passmark multi-thread) and the RTX 5050's moderate compute capabilities (13.17 TFLOPS FP32) must work in concert, and the measured results indicate they do, but without any standout synergy.

FAQ

Q: How does this combo perform at 1080p with Ultra settings?

A: At 1920x1080 with Ultra settings, the system achieves an average of 59 FPS. This is the most demanding preset at the most common resolution, and the result is right at the edge of smooth gameplay for a flight simulator, where frame pacing matters more than in fast-paced genres.

Q: What is the best resolution for this system?

A: The data shows the system delivers playable performance at all three tested resolutions, but 2560x1440 with Medium settings provides the best balance, yielding 66 FPS average with a minimum of 57 and maximum of 76. This resolution offers substantially more detail than 1080p while maintaining a comfortable frame rate.

Q: Is the CPU or GPU the limiting factor in this game?

A: The evidence points to the GPU being the primary constraint at higher resolutions. Frame rates drop from 82 FPS at 1080p Medium to 49 FPS at 4K Medium, a decline of roughly 40%, which is consistent with GPU-bound rendering. However, the CPU's 6 cores and 12 threads are sufficient for the game's demands, as indicated by the solid multi-threaded benchmark scores.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050's average benchmark score of 21035 is just 1.6% below the AMD Radeon RX 5600 XT, which is its closest competitor. It also sits slightly above the AMD Radeon RX Vega M GL and NVIDIA RTX A4000 Mobile. This places it in a competitive mid-range tier, though the newer architecture does not translate into a significant performance advantage.

Q: What is the frame rate difference between Low and Ultra at 1440p?

A: At 2560x1440, Low settings produce 85 FPS average, while Ultra drops to 48 FPS. This 37 FPS difference represents a 77% reduction in performance when moving from the lowest to the highest quality preset, highlighting the significant GPU workload increase from visual effects and rendering quality improvements.

Q: Does the 8 GB VRAM on the RTX 5050 impact 4K performance?

A: The 4K results show average frame rates of 35 FPS at Ultra and 37 FPS at High, with Medium at 49 FPS. While the 8 GB GDDR6 memory with 320 GB/s bandwidth is sufficient for these settings, the low frame rates at 4K Ultra suggest the card is compute-limited rather than VRAM-limited, as the gap between Medium and Ultra is substantial.

GPU Role

The NVIDIA GeForce RTX 5050 brings 8 GB of GDDR6 memory across a 128-bit bus, yielding 320 GB/s of bandwidth. This is a modest memory configuration for a modern GPU, but flight simulation generally does not require the massive textures of other genres. The GPU operates at a base clock of 2317 MHz and boosts to 2572 MHz, with the memory running at 2500 MHz (20 Gbps effective). These clocks are respectable for a 130 W TDP card, and the 2560 shading units provide 13.17 TFLOPS of FP32 compute.

The measured results show the GPU's capability scaling with resolution and settings. At 1080p Low, the system achieves 106 FPS, but this drops to 59 FPS at Ultra, a 44% reduction. Moving to 1440p, the same settings span from 85 FPS to 48 FPS, and at 4K, from 63 FPS to 35 FPS. This pattern is classic GPU-bound behavior, where higher resolutions and quality presets increase the pixel and shading workload proportionally. The RTX 5050's 20 ray tracing cores and 80 tensor cores are present, but the game's results at the tested settings do not indicate whether these features are engaged.

The GPU's benchmark profile shows a Passmark G3D score of 17326, placing it in the 66th percentile overall. Its DirectX 12 score of 66 and Vulkan score of 89381 (Geekbench) suggest reasonable API performance, though the DirectX 11 score of 150 is notably higher, which may indicate better optimization for older APIs. In Microsoft Flight Simulator, the RTX 5050 manages to produce playable frame rates up to 1440p Medium, but the 4K results are marginal, with only the Low preset exceeding 60 FPS.

Measured FPS Breakdown

The measured data provides a comprehensive view of performance across three resolutions and four quality presets. At 1920x1080, the system delivers 106 FPS on Low, 82 FPS on Medium (with a minimum of 70 and maximum of 95), 62 FPS on High, and 59 FPS on Ultra. The Medium preset is the only one with recorded minimum and maximum values, showing a 25 FPS range, which indicates some frame time variance but generally stable performance.

Moving to 2560x1440, the frame rates drop to 85 FPS on Low, 66 FPS on Medium (57 minimum, 76 maximum), 50 FPS on High, and 48 FPS on Ultra. The transition from 1080p to 1440p reduces performance by approximately 20-24% across all settings, which is consistent with the 78% pixel count increase, suggesting the GPU is not entirely pixel-bound. At 3840x2160, the results are 63 FPS on Low, 49 FPS on Medium (42 minimum, 56 maximum), 37 FPS on High, and 35 FPS on Ultra.

The 4K results reveal a significant performance cliff between Low and Medium settings, with a 14 FPS drop (63 to 49), but a smaller 12 FPS drop between Medium and Ultra (49 to 35). This suggests that Medium settings at 4K are the practical limit for maintaining playable frame rates, while Low is the only preset that comfortably exceeds 60 FPS. The data shows a consistent pattern: at every resolution, the gap between High and Ultra is small (3-5 FPS), while the gap between Low and Medium is substantial (24-26 FPS at 1080p and 1440p, 14 FPS at 4K).

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the system's bottleneck characteristics. At Low settings, performance drops from 106 FPS at 1080p to 85 FPS at 1440p (a 20% reduction) and then to 63 FPS at 4K (a 26% reduction from 1440p). This scaling is less than the pixel count increase would suggest, indicating that at Low settings, the CPU is playing a more significant role in limiting performance, particularly at lower resolutions.

At Medium settings, the drop is 82 to 66 FPS (20% from 1080p to 1440p) and then 66 to 49 FPS (26% from 1440p to 4K). The High settings show 62 to 50 FPS (19%) and 50 to 37 FPS (26%), while Ultra goes from 59 to 48 FPS (19%) and 48 to 35 FPS (27%). The consistency of these percentages across settings suggests the GPU is the dominant scaling factor, as the workload increases uniformly with resolution.

The CPU's role in this scaling is evident in the 1080p results, where the system achieves 106 FPS at Low but only 59 FPS at Ultra. The 47 FPS difference at 1080p is larger in absolute terms than the 35 FPS difference at 4K (63 to 35 FPS), which indicates that at lower resolutions, the CPU's ability to feed the GPU becomes more relevant. The 5600GT's 6 cores at 3.60 GHz base and 4.60 GHz boost, with 16 MB of L3 cache, provide sufficient single-thread performance (2438 in Cinebench R23 single-core) for the game's simulation logic, but the multi-threaded workload (17272 in Cinebench R23 multi-core) is likely engaged when rendering complex scenery.

Settings Recommendations

Based on the measured frame rates, the optimal settings depend on the user's resolution and performance priorities. At 1080p, the High preset at 62 FPS provides a smooth experience with good visual quality, while Ultra at 59 FPS is playable but leaves minimal headroom for complex scenes. The Medium preset at 82 FPS offers the best balance of quality and performance, with a minimum of 70 FPS ensuring consistent frame delivery.

At 1440p, the Medium preset at 66 FPS (minimum 57, maximum 76) is the recommended choice, as it maintains playable performance while offering significantly better visual detail than Low. The High preset at 50 FPS is borderline, and Ultra at 48 FPS may cause noticeable stuttering in dense urban areas or during rapid camera movements. For users prioritizing smoothness, Low at 85 FPS is the safest option, though the visual fidelity loss is substantial.

At 4K, the data suggests that only Low settings (63 FPS) are viable for consistent performance. Medium at 49 FPS (minimum 42) is playable for less demanding scenarios but may struggle during heavy weather effects or over detailed terrain. High and Ultra at 37 and 35 FPS respectively are not recommended, as flight simulation requires stable frame times for accurate control input. The 4K Medium preset's minimum of 42 FPS indicates significant frame time variance, which could impact the simulation experience.

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on TSMC's 7 nm process. It operates at a 3.60 GHz base clock and boosts to 4.60 GHz, with 16 MB of L3 cache and support for dual-channel DDR4 memory at 51.2 GB/s bandwidth. This is a capable mid-range CPU, as evidenced by its 74th percentile ranking among all tested processors.

In Microsoft Flight Simulator, the CPU's role is primarily in handling the game's simulation logic, including flight dynamics, weather systems, and AI traffic, while the GPU renders the visual output. The benchmark results show the CPU's multi-threaded performance is solid, with a Cinebench R23 multi-core score of 17272 and a Passmark multi-thread score of 20325. Single-thread performance is also respectable, with a Cinebench R23 single-core score of 2438 and a Geekbench single-core score of 1843.

The CPU's impact on frame rates is most apparent at lower resolutions and settings, where the GPU is less burdened. At 1080p Low, the system achieves 106 FPS, which is likely CPU-limited given the GPU's capabilities. The 5600GT's performance in the 3DMark 16-thread test (5523) and max-thread test (5554) suggests that the CPU can handle the game's multi-threaded workloads, but the 44% performance drop from Low to Ultra at 1080p indicates that the CPU's single-thread performance becomes a limiting factor when the GPU is not fully saturated. The CPU's 65 W TDP and active production status indicate this is a current, efficient part, but its performance class places it in the same tier as the Intel Core i5-12490F, which scores 0.3% higher on average.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 5 5600GT + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.