Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 41 58
1440p QHD 44 45 63 80
1080p Full HD 53 53 75 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 34
2560x1440 Low 80
2560x1440 Medium 63
2560x1440 High 45
2560x1440 Ultra 44
1920x1080 Low 96
1920x1080 Medium 75
1920x1080 High 53
1920x1080 Ultra 53

Microsoft Flight Simulator with AMD Ryzen 5 5600GT + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 5600GT and Intel Arc B580 combination delivers a playable but not exceptional experience in Microsoft Flight Simulator, with performance that scales predictably with resolution and settings. The data places this pairing in the lower-middle tier of tested configurations, and the benchmark results reveal a system where the graphics card is the primary constraint at higher resolutions, while the CPU holds its own at lower settings.

Resolution Scaling

The measured frame rates show a clear and consistent drop as resolution increases, which is typical for a flight simulator that renders vast, detailed scenery. At 1080p with Low settings, the combo achieves an average of 96.3 FPS, which drops to 79.5 FPS at 1440p and further to 57.8 FPS at 4K. This represents a decline of approximately 17.5% from 1080p to 1440p and another 27.3% from 1440p to 4K, indicating that the Intel Arc B580 is being increasingly taxed by the pixel count.

Under Ultra settings, the scaling pattern tightens. The average frame rate at 1080p is 52.6 FPS, falling to 43.7 FPS at 1440p and 33.5 FPS at 4K. The percentage drop from 1080p to 1440p is about 16.9%, and from 1440p to 4K it is 23.3%. The fact that the 4K Ultra result is barely above the 30 FPS threshold for playability suggests that this resolution and settings combination is near the limit of what this hardware can handle.

The gap between Low and Ultra settings widens at lower resolutions. At 1080p, the difference between Low (96.3 FPS) and Ultra (52.6 FPS) is 43.7 FPS, while at 4K the gap narrows to 24.3 FPS (57.8 vs 33.5). This compression of the performance envelope at 4K indicates that the GPU becomes the limiting factor, as raising settings from Low to Ultra has less relative impact when the pixel throughput is already so high. The data shows that the 5600GT has sufficient headroom to drive the Arc B580 effectively at lower resolutions, but the GPU’s raw compute and memory bandwidth become the bottleneck as resolution climbs.

GPU Role

The Intel Arc B580 is built on the Xe2-HPG architecture with a base and boost clock of 2670 MHz. It features 12 GB of GDDR6 memory on a 192-bit bus, delivering a bandwidth of 456.0 GB/s. In a simulation like Microsoft Flight Simulator, which streams large amounts of terrain and aircraft model data, this memory capacity and bandwidth are critical assets. The 12 GB frame buffer is sufficient for high-resolution textures without spilling into system memory, which helps maintain stable frame times at 1440p and 4K.

The GPU’s FP32 performance of 13.67 TFLOPS is modest by modern standards, and this is reflected in the measured results. At 4K High, the average FPS is 35, which is below the smooth 60 FPS target most players prefer. The card’s pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are adequate for 1080p and 1440p gaming, but the Ultra preset at 4K demands more than the hardware can deliver, resulting in a 33.5 FPS average.

The GPU’s nearestRivals list includes the AMD Radeon 760M and the NVIDIA GeForce RTX 4060, with deltaPct values of 0.1% and -0.7% respectively. This puts the Arc B580 statistically on par with the RTX 4060 in aggregate benchmark scores, but the measured FPS in this specific title shows that architectural differences matter. The 12 GB memory size is a clear advantage over older 8 GB cards, and the 456.0 GB/s bandwidth ensures that data transfer is not a limiting factor at the resolution tested. The data suggests that the GPU is the primary driver of performance differences between settings presets, as evidenced by the consistent FPS drops when moving from Low to Ultra at any given resolution.

How This Combo Ranks

The AMD Ryzen 5 5600GT + Intel Arc B580 combination ranks 1397 out of 1795 tested combos in Microsoft Flight Simulator, placing it in the 22nd percentile of all pairings. This is a below-average position, indicating that most other CPU-GPU combinations deliver higher frame rates in this title. The CPU itself, however, is not a weak link in the chain.

The Ryzen 5 5600GT is a 6-core, 12-thread processor based on Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its passmark multithread score of 20325 places it in the 78th percentile of all CPUs, with nearest rivals including the Intel Core i7-10700 (deltaPct 0%) and the AMD Ryzen 5 5600X (deltaPct 0.3%). This means the CPU is well within a rounding error of its direct competitors in synthetic benchmarks, and it should not be the source of any significant performance deficit.

The GPU, however, has a percentileVsAllGpus of 66, which is lower than the CPU’s 78. The Arc B580’s avgBenchmarkScore of 23021 is close to the NVIDIA P106-100 (deltaPct 0.3%) and the RTX 4060 (-0.7%), but the measured FPS in this game suggests that the driver optimization for flight simulators may not be as mature as for other titles. The combination’s rank of 1397 out of 1795 indicates that while the individual components are competent, their pairing does not synergize particularly well in this specific workload.

Settings Recommendations

Based on the measured FPS data, the optimal balance of visual fidelity and performance is achieved at 1080p with Medium settings, which yields an average of 74.9 FPS. This is comfortably above the 60 FPS threshold for smooth gameplay and represents a substantial improvement over High settings (53.4 FPS) without the visual degradation of Low (96.3 FPS). For players with 1440p monitors, Medium settings at 62.9 FPS is the recommended choice, as it maintains playability while offering better detail than Low (79.5 FPS) at a more consistent frame rate.

At 4K, the data shows that only Low settings (57.8 FPS) provide a playable experience above the 30 FPS minimum. Medium (41.4 FPS) and High (35 FPS) are technically playable but will suffer from noticeable stutter in dense urban areas or during rapid camera movements. Ultra settings at any resolution are not recommended, as even at 1080p the average FPS drops to 52.6, and at 4K it falls to 33.5, which is below the comfort zone for most simmers. The data indicates that this combination is best suited for 1080p and 1440p gaming, with 4K reserved for lower detail presets.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces a wide spread of results. Low settings deliver an average of 96.3 FPS, Medium drops to 74.9 FPS, High further reduces to 53.4 FPS, and Ultra bottoms out at 52.6 FPS. The difference between High and Ultra is minimal (0.8 FPS), suggesting that the Ultra preset adds little visual benefit for the performance cost at this resolution.

Moving to 2560x1440, the same pattern holds but at lower absolute values. Low averages 79.5 FPS, Medium 62.9 FPS, High 44.7 FPS, and Ultra 43.7 FPS. The gap between Low and Ultra is 35.8 FPS, which is a smaller margin than at 1080p (43.7 FPS), confirming that the GPU is becoming a bottleneck at this resolution.

At 3840x2160, the performance envelope narrows further. Low settings still manage 57.8 FPS, but Medium drops to 41.4 FPS, High to 35 FPS, and Ultra to 33.5 FPS. The difference between High and Ultra is only 1.5 FPS, and even the jump from Low to Medium costs 16.4 FPS. This indicates that 4K gaming with this combo is only viable with reduced settings, and the data suggests that the Arc B580 lacks the raw throughput to maintain high frame rates at this resolution regardless of CPU performance.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 57.8
3840x2160 Medium 41.4
3840x2160 High 35.0
3840x2160 Ultra 33.5
2560x1440 Low 79.5
2560x1440 Medium 62.9
2560x1440 High 44.7
2560x1440 Ultra 43.7
1920x1080 Low 96.3
1920x1080 Medium 74.9
1920x1080 High 53.4
1920x1080 Ultra 52.6

Microsoft Flight Simulator with Ryzen 5 5600GT + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.