Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050, In-Depth Analysis

Microsoft Flight Simulator presents one of the most demanding workloads in PC gaming, and the combination of the AMD Ryzen 5 2600 with the NVIDIA GeForce RTX 5050 produces a distinct performance profile. The measured data shows a pairing where the GPU is the primary driver of visual fidelity, but the CPU’s architectural age becomes a limiting factor at lower resolutions. This analysis breaks down the measured FPS across resolutions and settings, contextualizes the results against rival components, and explains the specific roles of the processor and graphics card in this title.

Resolution Scaling

The FPS data reveals a classic pattern of GPU-bound scaling at higher resolutions, transitioning to a more balanced or CPU-influenced scenario at 1080p. At 4K (3840x2160), the average frame rates across settings are 63 FPS (Low), 49 FPS (Medium), 37 FPS (High), and 35 FPS (Ultra). Moving from Low to Medium at 4K incurs a 14 FPS drop, while the jump from High to Ultra costs only 2 FPS, suggesting that the GPU is nearing its rendering ceiling at this resolution even on lower presets.

At 1440p (2560x1440), the averages rise to 85 FPS (Low), 66 FPS (Medium), 50 FPS (High), and 48 FPS (Ultra). The scaling from 4K to 1440p shows a consistent improvement, with Low settings gaining 22 FPS and High settings gaining 13 FPS. This indicates that the RTX 5050 has more headroom as pixel count decreases, but the rate of improvement is not uniform, hinting that other bottlenecks begin to emerge.

The 1080p (1920x1080) results are the most telling. Here, the combo achieves 106 FPS on Low, 82 FPS on Medium, 62 FPS on High, and 59 FPS on Ultra. The jump from 1440p Low (85 FPS) to 1080p Low (106 FPS) is a 21 FPS gain, which is substantial. However, the gain from 1440p High (50 FPS) to 1080p High (62 FPS) is only 12 FPS. This diminishing return at higher settings suggests that while the GPU is still the main rendering component, the Ryzen 5 2600’s single-thread performance is starting to constrain the frame rate when the graphical load is lighter.

The data shows that the RTX 5050 is the limiting component at 4K and 1440p, as evidenced by the significant FPS drops when increasing settings. At 1080p, the scaling is less pronounced, particularly between High and Ultra (a mere 3 FPS difference), which points to the CPU becoming a more significant factor. The 6-core, 12-thread Ryzen 5 2600, with its 3.40 GHz base and 3.90 GHz boost clock, appears to be holding back the GPU from reaching its full potential in lower-resolution, higher-settings scenarios, where the CPU must feed frames faster.

FAQ

Q: What is the best resolution to play at for a balance of visual quality and frame rate?

A: The data shows 1440p Medium averaging 66 FPS, which is a solid baseline. 1080p High averages 62 FPS, which is nearly identical, but the 1440p Medium preset provides a higher pixel density for a similar performance cost, making it the more visually appealing option.

Q: Does the CPU or GPU bottleneck the system in Microsoft Flight Simulator?

A: At 4K and 1440p, the GPU is the clear limiting factor, as shown by the steep FPS drops when moving from Low to Ultra settings. At 1080p, the scaling between High and Ultra is minimal (3 FPS), indicating the Ryzen 5 2600 becomes a more significant constraint, preventing the RTX 5050 from fully stretching its legs.

Q: How does the RTX 5050 perform against its nearest rivals in this context?

A: Benchmark scores show the RTX 5050 has an average score of 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT (20713) and 0.6% lower than the AMD Radeon RX Vega M GL (21153). This places it in a similar tier, suggesting comparable raw performance potential, though game-specific results vary.

Q: Is the Ryzen 5 2600 a capable processor for this game?

A: The CPU’s benchmark scores are respectable, with a 75th percentile ranking among all CPUs and an average score of 21484. Its nearest rival, the Intel Core Ultra 5 228V, scores 21440 (0.2% lower), indicating the 2600 is still competitive in general compute, but its age shows in demanding single-threaded scenarios like Flight Simulator.

Q: What is the expected performance difference between High and Ultra settings at 1080p?

A: The measured data shows a 3 FPS difference, with High averaging 62 FPS and Ultra averaging 59 FPS. This is a negligible gain for the extra graphical load, suggesting that High settings are the more efficient choice at this resolution.

Q: Can the system handle 4K gaming?

A: At 4K, the combo averages 35 FPS on Ultra and 37 FPS on High, which is below the standard 60 FPS target. Even on Low settings, it only reaches 63 FPS, making 4K a challenging proposition for this pairing.

Settings Recommendations

Based strictly on the measured FPS rows, the optimal balance of performance and visual fidelity is achieved at 1440p with the Medium preset. This configuration yields an average of 66 FPS, with a minimum of 57 FPS and a maximum of 76 FPS, providing a smooth and playable experience without the severe dips seen in other modes. The 4K Medium preset (49 FPS) is playable but leaves little headroom for complex scenes, while 1080p Ultra (59 FPS) offers no significant benefit over 1080p High (62 FPS).

For users prioritizing frame rate over resolution, 1080p Low is the standout performer, averaging 106 FPS. This is the only configuration in the data set that exceeds 100 FPS, making it ideal for high-refresh-rate displays. However, the visual compromise is significant. The 1440p Low preset (85 FPS) remains a strong contender for high refresh rates while providing a sharper image than 1080p.

The data suggests avoiding the Ultra preset at all resolutions. At 4K, it drops to 35 FPS, at 1440p it averages 48 FPS, and at 1080p it only manages 59 FPS. The performance cost of Ultra over High is consistently small (2-3 FPS), indicating that the High preset offers nearly all of the visual benefits with a measurable frame rate advantage. The recommended path is 1440p Medium for a standard 60 FPS experience, with 1080p Low or 1440p Low for higher refresh rates.

Measured FPS Breakdown

The dataset provides twelve measured points, covering three resolutions and four settings. At 3840x2160, the average FPS ranges from a low of 35 on Ultra to a high of 63 on Low. The Medium preset records an average of 49 FPS, with a minimum of 42 and a maximum of 56. The High preset averages 37 FPS. This resolution shows a consistent downward trend as settings increase, confirming a GPU-bound scenario.

At 2560x1440, the averages are 85 FPS (Low), 66 FPS (Medium), 50 FPS (High), and 48 FPS (Ultra). The Medium preset again provides variability data, with a minimum of 57 and a maximum of 76 FPS. The scaling from Low to Medium is a 19 FPS drop, which is the largest single-step reduction at this resolution, suggesting a significant increase in shader complexity.

At 1920x1080, the averages are 106 FPS (Low), 82 FPS (Medium), 62 FPS (High), and 59 FPS (Ultra). The Medium preset shows a minimum of 70 and a maximum of 95 FPS. The most notable observation is the small gap between High and Ultra (3 FPS), which stands in contrast to the larger gaps seen at higher resolutions, reinforcing the idea that the CPU is becoming a limiting factor here.

How This Combo Ranks

The AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5050 combination ranks 1814 out of 2996 tested combos in Microsoft Flight Simulator. This places it in the lower half of all configurations, indicating that while it is capable of running the game, many other pairings deliver superior performance. The rank reflects the balance of the two components; the CPU’s older Zen architecture and the GPU’s mid-range positioning combine to produce a system that is neither top-tier nor entry-level.

In context, the GPU’s average benchmark score of 21035 puts it in the 66th percentile of all GPUs, which is a solid mid-range standing. The CPU’s average score of 21484 places it in the 75th percentile of all CPUs, which is surprisingly high for a 2018 release. However, the combo rank of 1814 suggests that the pairing is not optimally balanced for this specific game, which is known to be highly sensitive to single-core CPU performance. The data indicates that a stronger CPU would likely improve the ranking more than a stronger GPU, especially at 1080p.

CPU Role

The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its benchmark results show moderate single-thread performance, with a Geekbench single-core score of 1154 and a Cinebench R15 single-core score of 157.3. In Microsoft Flight Simulator, which relies heavily on single-threaded physics and scenery loading, these figures are the primary constraint.

The CPU’s performance in this game is reflected in the 1080p results, where the frame rate does not scale as well with GPU settings as it does at higher resolutions. The 3 FPS difference between High and Ultra at 1080p is a clear sign that the CPU is unable to feed the GPU enough frames to differentiate between these two presets. The processor’s 16 MB of shared L3 cache and dual-channel DDR4 memory support (with a bandwidth of 46.9 GB/s) are sufficient for general use, but the architecture’s lower instructions-per-clock compared to newer designs limits its ability to handle the game’s simulation logic at high frame rates.

Despite these limitations, the CPU is not a complete bottleneck. The 1440p and 4K results show that the GPU is the primary limiter at those resolutions, as the CPU can still deliver frames at a rate that exceeds the GPU’s rendering capacity. The data suggests that the Ryzen 5 2600 is a capable foundation for 1440p gaming with this GPU, but it will hold back performance at 1080p when paired with a faster graphics card.

GPU Role

The NVIDIA GeForce RTX 5050 is a mid-range graphics card featuring 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. Its architecture, Blackwell 2.0, includes 2560 shading units and 80 tensor cores, with a boost clock of 2572 MHz. This configuration delivers 13.17 TFLOPS of FP32 performance, which is the raw compute power available for rendering.

In Microsoft Flight Simulator, the GPU’s role is dominant at 4K and 1440p, where its 8 GB VRAM and 320 GB/s bandwidth are the key factors. The 4K results, ranging from 35 to 63 FPS, show that the GPU is heavily taxed at this resolution. The 8 GB memory capacity is a potential concern for Ultra textures, but the measured data shows that even on Ultra at 4K, the game remains playable at an average of 35 FPS, albeit not ideal.

The GPU’s benchmark performance, with a Passmark G3D score of 17326 and a 3DMark Steel Nomad score of 2502, places it in the 66th percentile of all GPUs. This is consistent with its in-game performance, which shows it can handle 1440p Medium at 66 FPS but struggles to maintain 60 FPS at 4K High. The RTX 5050’s 20 RT cores are present, but the data does not isolate ray tracing performance, so its impact on this game cannot be quantified from the provided numbers. The GPU’s 130 W TDP and dual-slot design suggest it is a power-efficient card, but its performance ceiling is clearly defined by its 8 GB memory buffer and 128-bit bus.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 5 2600 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.