Microsoft Flight Simulator
This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 34 | 45 | 58 |
| 1440p QHD | 44 | 46 | 61 | 78 |
| 1080p Full HD | 54 | 57 | 76 | 97 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 2600 + Intel Arc B580, In-Depth Analysis
Microsoft Flight Simulator is a notoriously demanding title, and the data for the AMD Ryzen 5 2600 paired with the Intel Arc B580 reveals a system that is consistently pushed to its limits. The measured frames per second (FPS) across the board indicate a configuration where neither component fully dominates, but rather the workload shifts depending on the resolution and quality preset selected. This analysis breaks down the measured performance, contextualizes it against the hardware's own benchmarks, and explores what the numbers imply for a smooth flight experience.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and immediate, highlighting the significant load placed on the graphics card at higher pixel counts. At Low settings, the average frame rate falls from 97 FPS at 1920x1080 to 78 FPS at 2560x1440, a reduction of 19 FPS, and then plummets further to 58 FPS at 3840x2160. This represents a 40% performance decrease from 1080p to 4K at the lowest preset, a clear indication that the Intel Arc B580's rendering pipeline is the primary bottleneck as the resolution increases.
The scaling pattern becomes even more pronounced when examining the Medium preset, which includes minimum and maximum frame data. At 1080p Medium, the system averages 76 FPS, but this drops to 61 FPS at 1440p and then to 45 FPS at 4K. The minimum FPS at 4K Medium falls to 38, showing that the GPU is struggling to maintain consistent frame delivery under the added pixel stress. The difference between the 1080p and 4K averages at Medium is 31 FPS, a substantial gap that no CPU tweak could bridge because the Arc B580's compute units are saturated.
Looking at the High and Ultra presets, the trend continues but with less relative headroom. At High settings, the average FPS goes from 57 at 1080p to 46 at 1440p and 34 at 4K, while at Ultra, it goes from 54 to 44 to 32. The narrowing of the gap between High and Ultra at 4K (34 vs. 32 FPS) compared to 1080p (57 vs. 54 FPS) suggests that at higher resolutions, the game is becoming increasingly bound by the GPU's raw throughput rather than the specific quality settings, as the pixel fill rate and memory bandwidth are maxed out. The data strongly implies that for 4K play, the Intel Arc B580 is the limiting factor, whereas at 1080p, the CPU can still exert some influence.
FAQ
Q: Can this combo maintain a playable frame rate at 4K resolution?
A: The data shows that at 4K with Ultra settings, the average FPS is 32, and at High settings it is 34. While these are technically playable, they are below the 60 FPS threshold commonly desired for smooth simulation. Lowering to Medium yields 45 FPS, and Low settings reach 58 FPS, indicating that 4K is only viable with significant quality compromises.
Q: What is the best resolution for this CPU and GPU pairing?
A: According to the measured FPS, 1920x1080 is the sweet spot. At this resolution, even the Ultra preset averages 54 FPS, while High settings achieve 57 FPS. The Medium preset provides a comfortable 76 FPS, and Low settings reach 97 FPS, making 1080p the only resolution where the system can consistently approach or exceed 60 FPS across multiple presets.
Q: How does this combo's overall performance rank among other tested systems?
A: The combo is ranked 2788 out of 3714 tested combinations. This places it in the lower half of all tested systems for Microsoft Flight Simulator, indicating that while it is functional, many other CPU and GPU pairings deliver higher frame rates.
Q: Is the Intel Arc B580's 12 GB of memory sufficient for this game?
A: The data does not record explicit VRAM usage, but the GPU's 12 GB of GDDR6 memory with a 456.0 GB/s bandwidth is the only memory configuration listed. The performance drop from 1440p to 4K, particularly at High and Ultra settings, is consistent with the GPU struggling to manage the increased texture and geometry data, which is a typical symptom of memory pressure or bandwidth limitations.
Q: How does the Ryzen 5 2600's performance compare to its closest rivals?
A: The Ryzen 5 2600 has an average benchmark score of 21484, which is nearly identical to its nearest rivals. It is 0.2% ahead of the Intel Core Ultra 5 228V and 0.5% ahead of the Intel Core i9-11900H, while being 0.7% behind the Intel Xeon D-1746TER and 1.2% ahead of the AMD EPYC 9454. This indicates the CPU's compute capability is right in line with those processors.
Q: What does the FPS data suggest about the CPU's role at 1080p?
A: At 1080p with Low settings, the system achieves 97 FPS, which is the highest average recorded. This suggests the CPU is capable of feeding frames faster than at higher resolutions, but the 76 FPS at Medium and 57 FPS at High show that the GPU is still the primary limiter, as the frame rate plummets with increased graphical load.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from the 2000 series, built on the Zen architecture and codenamed Pinnacle Ridge. It operates at a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a 65W TDP. In Microsoft Flight Simulator, which is known for heavy single-threaded simulation logic, this CPU's performance is a critical factor. Its benchmark scores, such as a Passmark single-thread score of 2239 and a Geekbench single-core score of 1154, suggest it has moderate single-core strength for a 2018 processor.
The CPU's percentile rank of 75 versus all CPUs indicates it outperforms three-quarters of all tested processors, but its nearest rivals—like the Intel Core Ultra 5 228V and Core i9-11900H—show that it is not a top-tier performer. The data suggests that at 1080p, the CPU is less of a bottleneck than the GPU, as evidenced by the 97 FPS at Low settings. However, the game's simulation aspects can still cause frame drops in complex scenarios, though the min FPS data is only available for Medium settings. At 1080p Medium, the min FPS is 64, which is a significant drop from the 76 average, showing that the CPU can struggle to maintain consistent frame pacing.
The Ryzen 5 2600's 16 MB of shared L3 cache and dual-channel DDR4 memory support (46.9 GB/s bandwidth) are adequate for feeding the GPU, but the architecture is older. The data implies that while this CPU is not the primary reason for low frame rates at 4K, it may contribute to the inability to hit higher maximum frame rates at 1080p when compared to newer CPUs. The system's overall combo rank of 2788 out of 3714 reflects that the CPU's age holds back the potential of the Arc B580 in this specific title.
How This Combo Ranks
The combination of the AMD Ryzen 5 2600 and the Intel Arc B580 achieves a rank of 2788 out of 3714 tested combos in Microsoft Flight Simulator. This places the system in the 75th percentile from the bottom, meaning that roughly 75% of tested configurations perform better. This is a low ranking, but it is important to contextualize it with the individual components' own standings. The CPU's percentile vs all CPUs is 75, and the GPU's percentile vs all GPUs is 68, yet their combined performance is much lower than those individual percentiles would suggest.
This discrepancy indicates a potential bottleneck or inefficiency in the pairing. The GPU's nearest rivals include the AMD Radeon RX 580 2048SP and the NVIDIA GeForce RTX 2080, with the Arc B580 being 0.2% slower and 0.6% faster, respectively. The CPU's rivals are similarly matched in raw compute, but the game's performance suggests that the architectural differences matter more in this simulation. The rank of 2788 suggests that many other combinations, likely with newer CPUs, are able to extract more performance from similar or even weaker GPUs.
The data implies that the Ryzen 5 2600 is a significant limiting factor for the Arc B580 in this game. The CPU's low single-thread performance relative to modern processors may prevent the GPU from reaching its full potential, especially at lower resolutions where the CPU is more dominant. This is a classic case of pairing an older CPU with a newer GPU, resulting in a system that is constrained by its processor. The FPS numbers at 1080p, while the highest of the set, are still not exceptional for a GPU with this compute power, reinforcing the idea that the combo is CPU-limited at lower resolutions and GPU-limited at higher ones.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture, codenamed Battlemage (Arc 5), and fabricated on a 5nm process by TSMC. It features 2560 shading units, 160 TMUs, and 80 ROPs, with a base and boost clock of 2670 MHz. Its 12 GB of GDDR6 memory on a 192-bit bus provides a bandwidth of 456.0 GB/s. In the context of Microsoft Flight Simulator, the GPU is responsible for rendering the vast landscapes, detailed aircraft models, and complex lighting. The data shows that this GPU is capable of producing high frame rates at lower resolutions, but its performance degrades significantly as resolution increases.
At 1080p with Low settings, the Arc B580 pushes 97 FPS, and at Medium, it manages 76 FPS. This indicates strong raw throughput for a mid-range card. However, at 4K, the GPU's limits become apparent. The average FPS at 4K Low is 58, which is a 40% drop from 1080p. This is a direct result of the increased pixel count demanding more fill rate and memory bandwidth. The GPU's Passmark G3D score of 15748 and its 68th percentile ranking show it is a competent performer, but it is not a high-end card.
The GPU's nearest rivals include the NVIDIA GeForce RTX 3080, which it is 0.7% slower than, and the RTX 2080, which it is 0.6% faster than. This places the Arc B580 in the performance tier of previous generation high-end cards. Yet, in this game, the 4K results are below 60 FPS even at Low settings, suggesting that the game's rendering demands are particularly heavy on the GPU's shading units and ROPs. The 12 GB VRAM is likely sufficient for most textures, but the bandwidth may be a limiting factor at 4K, where the need to stream high-resolution textures is greatest. The data clearly shows that the GPU is the dominant bottleneck at 1440p and 4K.
Measured FPS Breakdown
At 1920x1080, the Intel Arc B580 paired with the Ryzen 5 2600 delivers its best performance. With Low settings, the system achieves an average of 97 FPS, which is the highest score across all tests. The Medium preset drops the average to 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS, showing some variance. High settings bring the average down to 57 FPS, and the Ultra preset averages 54 FPS. This shows a clear scaling trend where each step up in quality costs about 10-20 FPS, and even at the highest quality setting, the game remains playable.
Moving to 2560x1440, the performance takes a noticeable hit. The Low preset average falls to 78 FPS, a 19 FPS drop from 1080p. Medium settings average 61 FPS, with a minimum of 52 and a maximum of 70. High settings yield 46 FPS, and Ultra settings average 44 FPS. At this resolution, the system is still capable of hitting 60 FPS on Low, but the higher presets all fall below that threshold, indicating that the GPU is starting to become the limiting factor.
At 3840x2160, the system struggles to maintain smooth frame rates. The Low preset averages 58 FPS, which is just below the 60 FPS mark. Medium settings drop to 45 FPS, with a minimum of 38 and a maximum of 52. High settings average 34 FPS, and Ultra settings average 32 FPS. The data shows that at 4K, the system is entirely GPU-bound, and even the lowest quality settings cannot ensure a consistent 60 FPS experience. The 4K results are the weakest, with the Ultra preset being nearly unplayable for a fast-moving simulation.
Settings Recommendations
For the best overall experience with this hardware, the data suggests that 1920x1080 with Medium settings provides the optimal balance between visual fidelity and performance. The 76 FPS average, with a minimum of 64 FPS, ensures a smooth and responsive experience without the need to sacrifice too much graphical quality. This is the only preset/resolution combination that delivers both high average and acceptable minimum frame rates, making it the safest recommendation for consistent gameplay.
If a player prefers higher visual quality, 1080p with High settings is a viable alternative, averaging 57 FPS. This is a significant visual upgrade over Medium, but the frame rate is lower and there is no min FPS data to confirm consistency, so it may not be as smooth in all scenarios. The Ultra preset at 1080p, at 54 FPS, is also playable but offers diminishing returns over High, as the FPS drop is only 3 FPS, suggesting the preset is less demanding than the resolution increase.
For those who insist on 1440p, the Low preset is the only way to achieve a frame rate near 60 FPS, with an average of 78 FPS. However, this sacrifices most visual quality. The Medium preset at 1440p averages 61 FPS, which is acceptable, but the minimum FPS of 52 indicates potential stutters in busy scenes. 4K is not recommended for this combo, as even Low settings average only 58 FPS, and the visual upgrade from 1440p is minimal compared to the performance cost. The most balanced recommendation is 1080p Medium, which leverages the CPU and GPU effectively without pushing either to its breaking point.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B580 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 78.0 |
| 2560x1440 | Medium | 61.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 97.0 |
| 1920x1080 | Medium | 76.0 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 54.0 |
Microsoft Flight Simulator with Ryzen 5 2600 + Other GPUs
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Microsoft Flight Simulator with Arc B580 + Other CPUs
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Other Games with Ryzen 5 2600 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.