Inside
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Inside Performance Analysis: Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050
The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 5050 delivers a remarkably smooth experience in Inside, a 2016 puzzle-platformer that remains undemanding by modern standards. The combo ranks 1719th out of 2887 tested combinations, placing it in the lower-middle tier of the benchmark database — a reflection of the GPU's modest position rather than any CPU limitation. Measured frame rates across three resolutions and four quality presets show this pairing is capable of 4K play at medium settings, with headroom for high-refresh 1080p gaming. The data indicates a system where the RTX 5050 is the clear performance ceiling, while the 24-core Ultra 9 290K sits largely idle, waiting for more demanding workloads.
How This Combo Ranks
At position 1719 of 2887 tested combos, this configuration sits in the 40th percentile of all CPU-GPU pairings tested with Inside. That ranking is dictated almost entirely by the graphics card: the RTX 5050 holds the 66th percentile among all GPUs in the database, while the Core Ultra 9 290K sits in the 96th percentile among all CPUs. The disparity is stark — a top-tier processor paired with a mid-pack graphics card produces a combo that falls below the median of tested systems.
The CPU's benchmark averages reinforce this interpretation. The Ultra 9 290K scores 84,003 on average across all benchmarks, edging out the Intel Core Ultra 9 285K by just 0.2% (83,807) and the AMD EPYC 4584PX by 1.1% (83,090). It trails the AMD EPYC 7F72 by 1.3% (85,072). These are statistical ties — the 290K is essentially performance-equivalent to its nearest rivals, with differences well within run-to-run variance. For a game like Inside, which relies on straightforward 2D rendering and physics, the CPU's multi-threaded might is largely irrelevant.
The GPU tells a different story. The RTX 5050's average benchmark score of 21,035 places it within 1.6% of several competitors: the AMD Radeon RX Vega M GL (21,153, 0.6% slower), the AMD Radeon HD 8970M (21,237, 1% slower), the AMD Radeon RX 5600 XT (20,713, 1.6% faster), and the NVIDIA RTX A4000 Mobile (21,379, 1.6% slower). The 5050 is effectively tied with a mobile workstation GPU and a seven-year-old laptop part — a clear signal of its entry-level positioning. In Inside, that translates to playable but not spectacular frame rates at higher resolutions.
FAQ
*Q: Can this combo run Inside at 4K with maximum settings?*
A: Ultra settings at 3840x2160 yield an average of 64 FPS, which is technically playable but very close to the 60 FPS threshold. For a smoother experience, High settings at 4K deliver 67 FPS, while Medium jumps to 107 FPS with a minimum of 91 FPS.
Q: What frame rate can I expect at 1080p with this hardware?
A: At 1920x1080, the RTX 5050 delivers 296 FPS on Low, 237 FPS on Medium (with a minimum of 201 FPS), 148 FPS on High, and 141 FPS on Ultra. All presets exceed 140 FPS, making this an excellent pairing for high-refresh-rate monitors at 1080p.
Q: Is the Intel Core Ultra 9 290K bottlenecking the RTX 5050 in this game?
A: No. The CPU's 96th percentile ranking and massive multi-threaded scores (51,731 in Cinebench R23 multi-core) far exceed what Inside requires. The GPU is the limiting factor at every resolution — evidenced by frame rates that scale directly with resolution changes.
Q: How does this combo compare to other tested configurations?
A: The combo ranks 1719th out of 2887 tested, meaning roughly 40% of tested systems perform better in Inside. Given the CPU's top-tier standing and the GPU's mid-pack placement, the ranking reflects the graphics card's capabilities almost exclusively.
Q: What is the RTX 5050's memory configuration and does it matter here?
A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s bandwidth. For Inside, this is more than sufficient — the game's art style and resolution scaling don't stress VRAM capacity at any tested setting.
Q: Does the RTX 5050 support modern APIs relevant to this game?
A: The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Inside was released in 2016 and uses older rendering paths, but the hardware's broader API support ensures compatibility with updated drivers and any future re-releases.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals a GPU-bound scenario at every quality level. At High settings, the RTX 5050 produces 148 FPS at 1080p, 106 FPS at 1440p, and 67 FPS at 4K — a drop of 28.4% from 1080p to 1440p, and another 36.8% from 1440p to 4K. That's a total reduction of 54.7% from 1080p to 4K, which is consistent with a GPU whose pixel throughput scales predictably with resolution.
Low settings show even more dramatic scaling: 296 FPS at 1080p, 213 FPS at 1440p, and 134 FPS at 4K. The 1080p-to-1440p drop of 28% matches the High preset's scaling almost exactly, suggesting the GPU is the limiting factor even at minimal quality settings. From 1080p to 4K, Low settings lose 54.7% of performance — the same percentage as High, reinforcing that resolution, not settings, drives the frame rate curve.
Medium settings provide the only complete data set with minimum and maximum frame rates. At 1080p, the average is 237 FPS with a minimum of 201 and maximum of 272. At 1440p, the average drops to 170 FPS (minimum 145, maximum 196), and at 4K it falls to 107 FPS (minimum 91, maximum 123). The 28.3% drop from 1080p to 1440p and 37.1% drop from 1440p to 4K mirror the other presets almost exactly — this is a GPU that scales linearly with pixel count.
Ultra settings produce the lowest frame rates: 141 FPS at 1080p, 101 FPS at 1440p, and 64 FPS at 4K. The scaling from 1080p to 1440p is 28.4% (matching other presets), and from 1440p to 4K it's 36.6%. The consistency across all four quality presets — a roughly 28% drop from 1080p to 1440p and 37% drop from 1440p to 4K — strongly indicates that the RTX 5050's rendering pipeline, not CPU or memory bandwidth, determines performance.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 delivers exceptional performance across all settings. Low produces 296 FPS, Medium averages 237 FPS with a 201-272 FPS range, High reaches 148 FPS, and Ultra manages 141 FPS. The gap between Medium and High (89 FPS) is larger than the gap between High and Ultra (7 FPS), suggesting that High and Ultra impose similar shader and post-processing loads while Medium relaxes those constraints significantly.
The 2560x1440 results show a similar pattern with reduced headroom. Low runs at 213 FPS, Medium averages 170 FPS (minimum 145, maximum 196), High achieves 106 FPS, and Ultra drops to 101 FPS. The Medium-to-High delta at 1440p is 64 FPS, while High-to-Ultra is just 5 FPS. At this resolution, the GPU's 13.17 TFLOPS of FP32 compute and 205.8 GTexel/s texture rate begin to show their limits — High and Ultra both require substantial pixel work that the 32 ROPs must complete.
At 3840x2160, the RTX 5050 remains playable but loses its comfortable margins. Low still delivers 134 FPS, Medium averages 107 FPS (minimum 91, maximum 123), High falls to 67 FPS, and Ultra bottoms out at 64 FPS. The Medium-to-High drop of 40 FPS at 4K is proportional to the 1080p and 1440p deltas, but the absolute numbers mean that High and Ultra sit near the 60 FPS threshold. For a game like Inside — a slow-paced puzzle platformer with deliberate pacing — 64-67 FPS is acceptable, but the 91 FPS minimum at Medium makes that preset the safest choice for 4K.
GPU Role
The RTX 5050 is the defining component in this combo, and its specifications explain the measured frame rates. Built on the GB207 chip at TSMC's 5 nm process, the GPU packs 2,560 shading units, 80 TMUs, and 32 ROPs. Its boost clock of 2572 MHz (base 2317 MHz) drives 13.17 TFLOPS of FP32 throughput and a pixel rate of 82.30 GPixel/s. For Inside, a game with simple 2D sprites and limited particle effects, these figures are ample — the game's rendering demands are modest, and even the 4K Ultra results (64 FPS) show the GPU handling the workload without catastrophic drops.
The memory subsystem is more modest. The 8 GB GDDR6 frame buffer on a 128-bit bus provides 320.0 GB/s of bandwidth. Inside's art style uses high-contrast silhouettes and limited color palettes, so texture bandwidth requirements are low. The benchmark data shows no VRAM-related stutters or crashes at any resolution — the minimum frame rates at Medium settings (91 FPS at 4K) remain well above playable thresholds. The GPU's 66th percentile ranking among all GPUs and its average benchmark score of 21,035 place it alongside much older parts, but for this specific title, the 5050's modern architecture (Blackwell 2.0) and API support (DirectX 12 Ultimate) ensure full compatibility.
The GPU's 20 RT cores and 80 tensor cores are irrelevant for Inside, which uses no ray tracing or DLSS-style upscaling. The game's 2016 release predates these features, and the benchmark data shows no reliance on them. What matters is raw rasterization throughput, and the 5050's 82.30 GPixel/s and 205.8 GTexel/s are sufficient for the game's 2D rendering at all tested settings. The launch MSRP of 249 USD reflects its entry-level positioning, and the 130 W TDP with a 300 W suggested PSU indicates a power-efficient design that pairs well with the Ultra 9 290K's 125 W TDP.
CPU Role
The Intel Core Ultra 9 290K is massively overqualified for Inside. With 24 cores and 24 threads (no hyperthreading), a base clock of 3.70 GHz and boost of 5.80 GHz, this Arrow Lake Refresh chip delivers Cinebench R23 scores of 51,731 multi-core and 7,303 single-core. Its PassMark multi-thread score of 60,860 and single-thread score of 4,823 place it in the 96th percentile of all CPUs. For a game that primarily relies on a single thread for game logic and a few more for physics and audio, the 290K's single-core performance — boosted by a 5.80 GHz turbo — is more than sufficient.
The CPU's 36 MB of shared L3 cache and 3 MB per-core L2 cache ensure that any data Inside needs is readily available. The 115.2 GB/s dual-channel DDR5 memory bandwidth is similarly overprovisioned for this game's modest memory footprint. The benchmark data confirms the CPU is never a bottleneck: frame rates scale directly with resolution at every quality setting, which is the hallmark of a GPU-limited scenario. If the CPU were the constraint, we'd see frame rates plateau at lower resolutions or settings — instead, 1080p Low produces 296 FPS, and the CPU handles that workload without issue.
The 290K's nearest rivals — the Core Ultra 9 285K (0.2% faster), EPYC 4584PX (1.1% slower), EPYC 9135 (1.2% slower), and EPYC 7F72 (1.3% faster) — all show statistically identical performance. This means the 290K's advantage in Inside comes from its high boost clock and strong single-thread performance, not its core count. The CPU's 3 nm TSMC process and 17,800 million transistors on a 243 mm² die make it an efficient powerhouse, but in Inside, it's effectively idling. The data shows a system where the GPU is the bottleneck at all three resolutions, and the CPU's 96th percentile ranking is wasted on a game that could run on a decade-old quad-core. For users who plan to play more demanding titles or use the system for productivity, the 290K's capabilities will be far better utilized, but for Inside specifically, the RTX 5050 is the sole determinant of performance.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with iUltra 9 290K Plus + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 5050
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