Inside
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis
Inside is a puzzle platformer that scales unusually well across resolutions, and the measured data for the AMD Ryzen 9 9950X3D with the NVIDIA GeForce RTX 5050 reveals a system that is firmly GPU-limited at high settings, but becomes increasingly CPU-bound as resolution drops. The dataset shows a clear pattern: at 4K Ultra the combo delivers 64 FPS, while at 1080p Ultra it reaches 141 FPS, indicating that the graphics card is the primary constraint at higher pixel counts, whereas the processor’s headroom allows for massive frame rate jumps at lower resolutions.
Resolution Scaling
The transition from 4K to 1080p produces a dramatic performance uplift, but the curve is not linear. At High settings, the average frame rate moves from 67 FPS at 3840x2160 to 106 FPS at 2560x1440, and finally to 148 FPS at 1920x1080. This represents a 58% increase from 4K to 1440p, and a further 40% increase from 1440p to 1080p. Such scaling suggests that the RTX 5050’s 8 GB GDDR6 memory and 320.0 GB/s bandwidth are being saturated at 4K, while the GPU’s compute units have more room to operate as pixel count decreases.
The Low preset tells an even more striking story. At 4K Low, the system produces 134 FPS; at 1440p Low it jumps to 213 FPS; and at 1080p Low it reaches 296 FPS. The 1080p Low result is more than double the 4K High figure, which strongly implies that the CPU is far from being a bottleneck in this title. The Ryzen 9 9950X3D’s 16 cores and 32 threads, with a boost clock of 5.70 GHz, provide ample processing power, and the data shows that even at 4K, the GPU is the limiting factor for most settings.
The Medium preset offers the only complete min/max data in the pack, with 4K Medium showing 91 FPS minimum and 123 FPS maximum (107 average), 1440p Medium showing 145 to 196 FPS (170 average), and 1080p Medium showing 201 to 272 FPS (237 average). The frame time consistency at 1080p Medium, with a 71 FPS spread between min and max, is notably tighter than at 4K Medium, which has a 32 FPS spread. This indicates that lower resolutions reduce the variance in frame delivery, likely due to less pressure on the GPU’s memory subsystem.
The Ultra preset shows the smallest absolute gains from resolution scaling: 64 FPS at 4K, 101 FPS at 1440p, and 141 FPS at 1080p. The jump from 4K to 1440p is 58%, but from 1440p to 1080p it is only 40%. This diminishing return at Ultra settings suggests that the game’s highest quality options introduce effects that are costly regardless of pixel count, possibly related to the GPU’s 20 RT cores and 80 tensor cores, though the data does not isolate specific features.
CPU Role
The Ryzen 9 9950X3D is a 16-core, 32-thread processor based on the Zen 5 architecture (Granite Ridge), manufactured on TSMC’s 4 nm process. Its base clock of 4.30 GHz and boost clock of 5.70 GHz, combined with a 128 MB L3 cache, give it exceptional single-thread and multi-thread performance. In synthetic benchmarks, it scores 2259 points in Cinebench R23 single-core and 42018 in multi-core, placing it in the 95th percentile among all CPUs. Its nearest rivals include the AMD Ryzen 7 PRO 9755 (0.1% faster), the Ryzen 7 PRO 9755X3D (0.1% faster), the EPYC 8224P (0.3% faster), and the Intel Core Ultra 9 285 (0.4% faster), all of which are within half a percent in average benchmark score.
For a game like Inside, which is a puzzle platformer rather than a simulation-heavy title, the CPU’s role is primarily to maintain a high frame rate ceiling. The measured data shows that at 1080p Low, the system reaches 296 FPS, which is likely near the game’s engine limit or the CPU’s single-thread performance ceiling. The 3DMark single-thread score of 1292 and 2-thread score of 2549 indicate strong low-thread-count performance, which is what puzzle platformers typically rely on. The 8-thread score of 9259 suggests that even if the game uses multiple cores, the CPU has enormous headroom.
The fact that 4K Low (134 FPS) is lower than 1080p High (148 FPS) further confirms the CPU is not the bottleneck at any resolution tested. Even at the highest settings, the GPU remains the constraint, as evidenced by the 64 FPS at 4K Ultra versus 141 FPS at 1080p Ultra. The CPU’s 170 W TDP and dual-channel DDR5 memory support with 89.6 GB/s bandwidth are more than sufficient for this title’s demands, and the data shows no indication of CPU-induced frame drops.
The processor’s 95th percentile ranking among all CPUs, with an average benchmark score of 75779, places it in elite territory, but its nearest rivals are extremely close. The 0.1% delta to the Ryzen 7 PRO 9755 and the 0.4% delta to the Core Ultra 9 285 are within measurement noise, meaning that for Inside specifically, any of these processors would likely deliver identical frame rates when paired with the same GPU. The CPU’s role here is to ensure that the RTX 5050 is never left waiting for data, and the measured FPS at 1080p Low (296) demonstrates that the processor can push frame rates well beyond what most displays can show.
GPU Role
The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU on TSMC’s 5 nm process, with 2560 shading units, 80 TMUs, and 32 ROPs. Its base clock of 2317 MHz boosts to 2572 MHz, and it features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The GPU’s 66th percentile ranking among all GPUs, with an average benchmark score of 21035, places it in the mid-range tier. Its nearest rivals are the AMD Radeon RX Vega M GL (0.6% slower), the AMD Radeon HD 8970M (1% slower), the AMD Radeon RX 5600 XT (1.6% faster), and the NVIDIA RTX A4000 Mobile (1.6% slower).
The RTX 5050’s performance in Inside is characterized by a clear memory bandwidth limitation at high resolutions. The 4K High result of 67 FPS, compared to 4K Low of 134 FPS, shows a 2x improvement when settings are reduced, which is typical for a GPU that is shader-bound. However, the 4K Medium result of 107 FPS, with a 91 FPS minimum, suggests that the GPU can handle moderate settings at 4K as long as memory pressure is controlled. The 8 GB VRAM capacity is likely sufficient for this game’s textures, as the data does not show any signs of texture streaming issues or stuttering.
At 1440p, the GPU shows more headroom. The 1440p Ultra result of 101 FPS is 58% higher than 4K Ultra, and 1440p High of 106 FPS is consistent with that trend. The 1440p Medium result of 170 FPS, with a 145 FPS minimum, indicates that the GPU can maintain high frame rates at this resolution with moderate settings. The 1080p results show the GPU’s peak capability: 141 FPS at Ultra, 148 FPS at High, 237 FPS at Medium, and 296 FPS at Low. The jump from Medium to Low at 1080p is 25%, which is smaller than the jump from High to Medium (60%), suggesting that the GPU’s compute units are the limiting factor at Ultra and High, while memory bandwidth becomes less critical at lower settings.
The GPU’s FP32 performance of 13.17 TFLOPS and texture rate of 205.8 GTexel/s are modest by modern standards, but Inside’s art style—which uses simple geometric shapes and limited particle effects—does not demand extreme compute. The 32 ROPs and 82.30 GPixel/s pixel rate are adequate for the game’s resolution scaling, as evidenced by the smooth frame rate progression across the three resolutions. The GPU’s 130 W TDP and single 8-pin power connector suggest it is designed for efficiency, and the data shows it delivers playable performance at 4K Medium (107 FPS) and excellent performance at 1440p Ultra (101 FPS).
FAQ
Q: Is the RTX 5050 capable of running Inside at 4K?
A: Yes, the measured data shows 4K Medium at 107 FPS average (91 FPS min, 123 FPS max), and 4K High at 67 FPS. For a steady 60 FPS experience, Medium settings at 4K are the safe choice.
Q: Does the Ryzen 9 9950X3D bottleneck the RTX 5050 in this game?
A: No. The 1080p Low result of 296 FPS indicates the CPU can push well beyond typical display refresh rates. The CPU’s 95th percentile ranking and 16-core/32-thread configuration provide far more headroom than this game requires.
Q: What is the best resolution for maximizing frame rate?
A: 1080p Low delivers 296 FPS, which is the highest measured result. However, 1440p Medium at 170 FPS offers a better balance between image quality and performance, with a 145 FPS minimum ensuring smooth gameplay.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050’s average benchmark score of 21035 is 1.6% lower than the AMD Radeon RX 5600 XT (20713, deltaPct 1.6) and 0.6% higher than the AMD Radeon RX Vega M GL (21153, deltaPct -0.6). These differences are within measurement error.
Q: Is the CPU’s 128 MB L3 cache beneficial for this game?
A: The data does not isolate cache effects, but the 1080p Low result of 296 FPS suggests the CPU is never the limiting factor. The large cache likely helps with frame pacing in puzzle platformers that load many small assets, but this is not directly measurable from the provided FPS data.
Q: What frame rate can be expected at 1440p with maximum settings?
A: The measured 1440p Ultra result is 101 FPS average. This is 37% higher than 4K Ultra (64 FPS) and 39% lower than 1080p Ultra (141 FPS), showing a consistent scaling pattern.
Measured FPS Breakdown
At 3840x2160, the RTX 5050 delivers 134 FPS on Low, 107 FPS on Medium (91 min, 123 max), 67 FPS on High, and 64 FPS on Ultra. The gap between Low and Medium is 27 FPS, while the gap between Medium and High is 40 FPS, and High to Ultra is only 3 FPS. This suggests that Ultra adds minimal cost over High at 4K, likely due to the GPU being memory-bound at this resolution.
At 2560x1440, the results are 213 FPS on Low, 170 FPS on Medium (145 min, 196 max), 106 FPS on High, and 101 FPS on Ultra. The scaling from Low to Medium is 43 FPS, Medium to High is 64 FPS, and High to Ultra is 5 FPS. The larger gap between Medium and High at 1440p compared to 4K indicates that the GPU has more compute headroom at this resolution, making the High preset’s additional effects more impactful.
At 1920x1080, the results are 296 FPS on Low, 237 FPS on Medium (201 min, 272 max), 148 FPS on High, and 141 FPS on Ultra. The Low to Medium gap is 59 FPS, Medium to High is 89 FPS, and High to Ultra is 7 FPS. The Medium to High gap is the largest across all resolutions, which indicates that the High preset introduces a significant visual upgrade that heavily taxes the GPU at 1080p, where the CPU is not limiting.
The Ultra preset shows remarkably consistent scaling: 64 FPS at 4K, 101 FPS at 1440p, and 141 FPS at 1080p. This represents a 57.8% increase from 4K to 1440p and a 39.6% increase from 1440p to 1080p. The High preset shows 67, 106, and 148 FPS respectively, with similar percentage increases (58.2% and 39.6%). The Low preset shows 134, 213, and 296 FPS, with increases of 59.0% and 39.0%. The consistency across presets indicates that resolution scaling is predictable and primarily GPU-bound.
Settings Recommendations
For a 60 Hz display, 4K Medium is the optimal choice, delivering 107 FPS average with a 91 FPS minimum. This provides a comfortable margin above the refresh rate while maintaining medium-quality visuals. Pushing to 4K High (67 FPS) is risky for 60 Hz displays, as the average is only slightly above the threshold and frame drops could cause noticeable stutter.
For 1440p displays, Ultra settings at 101 FPS are the best experience, as the game will run smoothly on 100 Hz or 144 Hz panels with no need for compromise. The 1440p High setting at 106 FPS offers minimal improvement over Ultra (5 FPS difference), so selecting Ultra is recommended for the higher visual quality at essentially the same performance cost.
For 1080p displays, the data shows that Ultra (141 FPS) and High (148 FPS) are nearly identical, with only a 7 FPS difference. Both are well above 120 Hz refresh rates, and the choice between them comes down to whether the user prioritizes the extra visual fidelity of Ultra. For 240 Hz displays, Medium at 237 FPS is the only preset that approaches the refresh rate, though the 201 FPS minimum may cause occasional dips below 240 FPS.
The Low preset is only recommended for competitive play or extreme frame rate chasing, as it delivers 296 FPS at 1080p but sacrifices most visual quality. The Medium preset offers the best balance across all resolutions, with the 4K Medium result of 107 FPS being particularly noteworthy for a mid-range GPU. The data clearly shows that the RTX 5050 is best utilized at Medium settings for 4K, Ultra for 1440p, and High or Ultra for 1080p.
How This Combo Ranks
The AMD Ryzen 9 9950X3D and NVIDIA GeForce RTX 5050 combination ranks 1719 out of 2887 tested combos in Inside, placing it in the 40th percentile (the 60th percentile of combos are faster). This ranking reflects the fact that the RTX 5050 is a mid-range GPU, while the CPU is top-tier. The GPU’s 66th percentile among all GPUs is the limiting factor, as the CPU’s 95th percentile ranking is far above what this game requires.
The combo’s rank is driven by the GPU’s synthetic average score of 21035, which is only 1.6% higher than the AMD Radeon RX 5600 XT and 0.6% lower than the AMD Radeon RX Vega M GL. These rival GPUs, when paired with similarly powerful CPUs, would likely produce nearly identical frame rates in Inside. The CPU’s nearest rivals—the Ryzen 7 PRO 9755 and Core Ultra 9 285—are within 0.4% in average score, meaning that swapping the processor would have no measurable impact on this game’s performance.
The ranking of 1719 out of 2887 suggests that there are many faster combos, but these likely feature higher-tier GPUs such as the RTX 5060 or 5070, which are not in the provided data. For a puzzle platformer like Inside, the combo’s actual performance is more than adequate, as the measured 4K Medium result of 107 FPS exceeds the requirements of most displays. The rank is a relative measure across all combos, and the data indicates that the GPU is the primary determinant of this ranking, with the CPU contributing minimal differentiation in this specific title.
Hardware Specifications
AMD Ryzen 9 9950X3D
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.0 |
| 3840x2160 | Medium | 107.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 213.0 |
| 2560x1440 | Medium | 170.0 |
| 2560x1440 | High | 106.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 148.0 |
| 1920x1080 | Ultra | 141.0 |
Inside with Ryzen 9 9950X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.