Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5050 combination delivers a playable, though not flawless, experience in Doom, with performance that scales predictably across resolution and quality presets. The data indicates a system where the GPU is the primary constraint at higher resolutions, while the processor’s substantial core count ensures headroom remains at lower settings. This analysis breaks down the measured frame rates to understand where this combo stands among the 2,930 tested configurations.

Resolution Scaling

The measured FPS data reveals a clear and consistent trend: performance degrades significantly as resolution increases, confirming that the NVIDIA GeForce RTX 5050 is the limiting factor. At the 1080p High preset, the combo achieves an average of 149 FPS. Moving to 2560x1440 at the same High settings, the average drops to 96 FPS, a reduction of roughly 35%. The step to 4K (3840x2160) at High yields an average of just 52 FPS, which is a further decline of nearly 46% from the 1440p result. This pattern strongly indicates that the GPU’s pixel-pushing capabilities are being saturated as the pixel count increases.

The scaling from Low to Ultra settings at each resolution further illustrates this GPU-bound behavior. At 1080p, the spread between Low (202 FPS) and Ultra (122 FPS) is 80 FPS, showing that the GPU has enough headroom to handle higher graphical loads. However, this gap narrows dramatically at 4K, where the difference between Low (71 FPS) and Ultra (43 FPS) is only 28 FPS. The absolute frame rates at 4K are all below the 60 FPS threshold, regardless of settings, which suggests that the RTX 5050’s 8 GB of VRAM and 128-bit memory bus are overwhelmed by the sheer number of pixels at this resolution, making the CPU’s performance largely irrelevant.

The data also shows that the Doom engine scales efficiently with resolution. The frame rate does not collapse when moving from 1080p to 1440p, and the drop to 4K, while steep, is consistent with the 2.25x increase in pixel count from 1440p. The minimum FPS figures provided for the Medium preset at each resolution (150 at 1080p, 97 at 1440p, and 52 at 4K) track closely with the average FPS, indicating that frame pacing remains stable without severe stutters, even when the GPU is under maximum load. This points to a well-optimized game engine that scales predictably with hardware demands.

CPU Role

The Intel Core Ultra 9 290K Plus is a high-end desktop processor with 24 cores and 24 threads, based on the Arrow Lake Refresh architecture. Its benchmark results are impressive, with a Cinebench R23 multi-core score of 51,731 and a single-core score of 7,303. The processor’s PassMark multi-thread score of 60,860 and single-thread score of 4,823 further underscore its capability. With a boost clock of 5.80 GHz and a 3 nm process node, this CPU provides ample computational power for gaming.

However, in Doom, the CPU’s role appears to be secondary to the GPU. The measured FPS shows that even at 1080p Low, where the CPU would typically be tasked with feeding frames as fast as possible, the average is 202 FPS. This is a high number, but it is not limited by the CPU’s 24 cores; rather, it reflects the processor’s strong single-core performance, which is crucial for game logic and draw calls. The single-core Cinebench R23 score of 7,303 places it in the top tier, ensuring that it can keep up with the RTX 5050’s output at lower resolutions.

The data suggests that the CPU is not the bottleneck in this configuration. At 4K Ultra, the average FPS is 43, a figure that is far below what the CPU could theoretically support. The processor’s percentile rank of 96 against all CPUs means it outperforms the vast majority of its peers, and its nearest rival, the Intel Core Ultra 9 285K, is only 0.2% slower in average benchmark score. This headroom means that users could potentially pair this CPU with a more powerful GPU in the future without experiencing a CPU-induced bottleneck. For Doom, the CPU’s 24 threads are more than sufficient, and the game’s performance is dictated by the graphics card’s ability to render frames, not the processor’s ability to issue commands.

GPU Role

The NVIDIA GeForce RTX 5050 is a mid-range graphics card based on the Blackwell 2.0 architecture, featuring 2,560 shading units and a boost clock of 2,572 MHz. Its 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 320.0 GB/s. In synthetic benchmarks, the card scores 17,326 in PassMark G3D and 25,02 in 3DMark Steel Nomad DX12. These scores place it in the 66th percentile among all GPUs, indicating solid mid-pack performance. Its nearest rivals include the AMD Radeon RX 5600 XT, which is 1.6% slower, and the AMD Radeon RX Vega M GL, which is 0.6% faster.

The GPU’s performance in Doom is the dominant factor in the measured results. At 1080p, the card delivers strong frame rates, with an average of 149 FPS at High settings and 176 FPS at Medium. These figures show that the RTX 5050 is well-suited for 1080p gaming, providing a smooth experience on high refresh rate monitors. The jump to 1440p reduces the average to 96 FPS at High, which is still playable, but the card begins to show its limits. At 4K, the average FPS at High falls to 52, which is below the 60 FPS target for a fluid experience.

The GPU’s memory configuration appears to be a limiting factor at higher resolutions. The 8 GB VRAM capacity and 128-bit bus width are modest by modern standards, and the data suggests that this is why 4K performance is consistently poor. The texture rate of 205.8 GTexel/s and pixel rate of 82.30 GPixel/s are adequate for 1080p and 1440p, but the card’s 13.17 TFLOPS of FP32 compute power is not enough to handle 4K Ultra settings, which require massive amounts of shading and fill rate. The RTX 5050’s 32 ROPs also limit its ability to output pixels at 4K, contributing to the low frame rates observed.

FAQ

*Q: What is the best resolution to play Doom with this CPU and GPU combo?*

A: Based on the data, 2560x1440 at High settings provides a good balance, yielding an average of 96 FPS. This is above the 60 FPS threshold and significantly better than 4K, where the average at High is only 52 FPS.

*Q: Can this combo handle 4K gaming in Doom?*

A: The results indicate that 4K is not ideal. The highest average FPS at 4K is 71 on Low settings, which is playable but not smooth. Ultra settings at 4K produce an average of only 43 FPS, which is below acceptable standards for most players.

Q: How does the CPU performance compare to its closest rival?

A: The Intel Core Ultra 9 290K Plus has an average benchmark score of 84,003, which is 0.2% higher than the Intel Core Ultra 9 285K’s score of 83,807. This makes the 290K Plus marginally faster in overall processing power.

*Q: Is the RTX 5050’s 8 GB of VRAM sufficient for Doom?*

A: The data suggests it is sufficient for 1080p and 1440p, where the card achieves respectable frame rates. However, at 4K, the performance drops significantly, likely due to the VRAM capacity and memory bandwidth being exceeded by the high-resolution textures.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the average FPS drops from 202 on Low settings to 122 on Ultra settings. This is a difference of 80 FPS, showing that the Ultra preset imposes a significant load on the GPU.

Q: How does this combo rank overall in the database for this game?

A: The combo ranks 1766 out of 2930 tested combinations in Doom. This places it in the middle of the pack, indicating that while it is capable, there are many other configurations that provide higher frame rates.

Settings Recommendations

For the best experience with this hardware, the data points to a sweet spot at 1920x1080 with the High preset. This configuration yields an average of 149 FPS, which is well above the 60 FPS target and suitable for high-refresh-rate monitors. The Medium preset at 1080p offers a higher average of 176 FPS, but High provides a better visual quality without a significant performance penalty. At 1440p, the High preset with 96 FPS is the recommended choice for users who prioritize resolution over maximum frame rates, as it remains fluid and looks sharper than 1080p.

The Ultra preset is not advisable for this combo. At 1080p, it produces 122 FPS, which is still playable, but the visual gains over High are often minimal in fast-paced games like Doom. At 1440p, Ultra drops to 79 FPS, and at 4K, it falls to 43 FPS, making it unsuitable for competitive play. The Low preset, while providing the highest frame rates (202 FPS at 1080p, 131 FPS at 1440p, and 71 FPS at 4K), sacrifices too much visual fidelity and is only recommended for users seeking maximum performance on older monitors or in esports scenarios. For 4K, the Low preset is the only option that approaches playability, but users should expect a compromised visual experience.

Measured FPS Breakdown

The measured frame rates are detailed below for each resolution and settings combination:

1920x1080:

  • Low: 202 FPS average
  • Medium: 176 FPS average (minimum 150, maximum 203)
  • High: 149 FPS average
  • Ultra: 122 FPS average

2560x1440:

  • Low: 131 FPS average
  • Medium: 114 FPS average (minimum 97, maximum 131)
  • High: 96 FPS average
  • Ultra: 79 FPS average

3840x2160:

  • Low: 71 FPS average
  • Medium: 62 FPS average (minimum 52, maximum 71)
  • High: 52 FPS average
  • Ultra: 43 FPS average

The data shows a consistent hierarchy where lower settings yield higher frame rates, and lower resolutions yield higher frame rates. The minimum FPS values for the Medium preset at each resolution indicate that the game maintains stable performance without severe dips, as the minimums are close to the averages. For example, at 1440p Medium, the minimum of 97 FPS is only 17 FPS below the average of 114 FPS, suggesting good frame pacing. This stability is a positive sign for the game’s engine and the hardware’s ability to deliver a consistent experience.

How This Combo Ranks

In the database of tested hardware combinations for Doom, this pairing of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5050 achieves a rank of 1766 out of 2930 total combinations. This places it in the 60th percentile of all tested systems, meaning that roughly 40% of configurations deliver higher frame rates. The rank reflects the GPU’s mid-range positioning; the CPU is a top-tier component, but the RTX 5050 holds the combo back from higher scores.

The CPU’s high percentile rank of 96 against all CPUs indicates that it is not the limiting factor. In contrast, the GPU’s percentile rank of 66 against all GPUs shows that it is a more modest performer. The disparity between these two components explains the overall combo rank. The data suggests that users with this CPU could upgrade the GPU to a higher-tier card to significantly improve their Doom performance. The nearest GPU rivals, such as the AMD Radeon RX 5600 XT, which is 1.6% slower, and the NVIDIA RTX A4000 Mobile, which is 1.6% faster, show that the RTX 5050 is in a competitive but crowded segment of the market. This combo’s rank of 1766 is a direct result of the GPU’s limitations at high resolutions, which caps the system’s overall capability in this game.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with iUltra 9 290K Plus + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.