Inside

Inside

AVERAGE FPS
149
excellent

This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 134
3840x2160 Medium 107
3840x2160 High 67
3840x2160 Ultra 64
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 High 106
2560x1440 Ultra 101
1920x1080 Low 296
1920x1080 Medium 237
1920x1080 High 148
1920x1080 Ultra 141

Inside with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5050 delivers a remarkably smooth experience in Inside, with benchmark results showing that the game’s simple visual style is far more demanding on the CPU than one might expect. Across all tested resolutions and settings, the combo never drops below an average of 64 FPS, ensuring that the game’s atmospheric puzzles remain fluid. The data indicates that this pairing is heavily CPU-bound at lower resolutions, while the GPU becomes the limiting factor only at 4K with higher presets, making this a versatile configuration for a title that prioritizes precise movement and timing.

Resolution Scaling

The performance scaling from 1080p to 4K reveals a clear division of labor between the CPU and GPU in Inside. At 1080p with Low settings, the combo achieves an average of 296 FPS, which drops to 213 FPS at 1440p and further to 134 FPS at 4K. This represents a 55% reduction in frame rate from 1080p to 4K at Low settings, indicating that the GPU is still capable of pushing massive frame counts even at the highest resolution, while the CPU maintains a strong ceiling. The scaling pattern suggests that at lower presets, the CPU’s 24 cores and 24 threads are more than sufficient to feed the RTX 5050, even at 4K where the GPU begins to take on more work.

Moving to Medium settings, the frame rates show a similar trajectory: 237 FPS at 1080p, 170 FPS at 1440p, and 107 FPS at 4K. The percentage drop from 1080p to 4K is 55%, matching the Low preset’s scaling almost exactly. This consistency implies that the game’s render pipeline is well-optimized across resolutions, with the GPU load scaling predictably with pixel count. The Medium preset at 4K also provides the only measured minimum FPS values in the entire dataset, with a 91 FPS floor and a 123 FPS maximum, suggesting that even in the most demanding scenes, the combo maintains a stable experience.

At High settings, the scaling becomes more pronounced: 148 FPS at 1080p, 106 FPS at 1440p, and 67 FPS at 4K. The drop from 1080p to 4K here is 55%, identical to the Low and Medium presets, but the absolute numbers reveal that the GPU is starting to struggle at 4K. The gap between 1440p and 4K is 39 FPS, compared to a 76 FPS gap between 1080p and 1440p, indicating that the RTX 5050’s 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are becoming a bottleneck at higher resolutions. Ultra settings exacerbate this trend, with 141 FPS at 1080p, 101 FPS at 1440p, and 64 FPS at 4K, showing a 55% reduction from 1080p to 4K once again.

The data strongly suggests that Inside is not a graphically intensive title in the traditional sense, but rather one where the CPU’s single-thread performance dictates the upper limits. At 1080p Low, the 296 FPS average is likely near the game engine’s physics and logic ceiling, and the RTX 5050’s 13.17 TFLOPS FP32 performance is more than adequate to handle the rendering at that point. The 4K Ultra result of 64 FPS, while playable, shows that the GPU’s 32 ROPs and 80 TMUs are the limiting factor when pixel count and shader complexity increase, making this the only configuration where the GPU clearly dominates the bottleneck.

Settings Recommendations

For the best balance between visual fidelity and performance, the Medium preset at 1440p or 4K offers the most compelling experience according to the measured data. At 4K Medium, the combo delivers 107 FPS average with a 91 FPS minimum, which is well above the 60 FPS threshold for smooth gameplay and provides a significant visual upgrade over Low settings. The jump from Low to Medium at 4K costs 27 FPS (from 134 to 107), but the added detail is likely worth the trade-off for a game that emphasizes atmospheric lighting and shadow play. At 1440p Medium, the 170 FPS average with a 145 FPS minimum is so far beyond display refresh rates that it effectively eliminates any possibility of screen tearing or input lag, making it the safest choice for competitive play.

High settings present a more nuanced decision. At 1080p High, the 148 FPS average is still excellent, but the drop to 67 FPS at 4K High makes this preset less viable for 4K displays. The 39 FPS difference between 4K Medium (107 FPS) and 4K High (67 FPS) is substantial, suggesting that High introduces effects that disproportionately tax the GPU, likely related to particle systems or post-processing. For users with 4K displays, Medium is the clear recommendation, as it nearly doubles the frame rate of High while retaining most of the visual improvements over Low. At 1440p, High’s 106 FPS average is respectable, but Medium’s 170 FPS provides a more future-proof margin.

Ultra settings, which deliver 141 FPS at 1080p, 101 FPS at 1440p, and 64 FPS at 4K, offer minimal gains over High for a noticeable performance penalty. The difference between High and Ultra at 1080p is only 7 FPS (148 vs 141), and at 4K it is just 3 FPS (67 vs 64). This indicates that Ultra likely enables features that have negligible visual impact in Inside, making it a poor choice for any resolution. The data suggests that Medium at 4K or High at 1440p are the optimal presets, depending on whether the user prioritizes resolution or frame rate headroom. For maximum smoothness, Low at 1440p delivers 213 FPS, but the visual downgrade is likely too severe for a game that relies on subtle environmental storytelling.

CPU Role

The Intel Core Ultra 7 270K Plus plays a pivotal role in Inside’s performance, particularly at lower resolutions where the GPU is not fully utilized. With 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.50 GHz, this processor provides substantial single-thread headroom that is critical for the game’s physics and logic updates. The benchmark results show that at 1080p Low, the combo reaches 296 FPS, which is likely near the engine’s CPU-bound limit, as the RTX 5050’s 13.17 TFLOPS is more than capable of rendering such a simple scene. The Cinebench R23 single-core score of 2439 and multi-core score of 44253 indicate that while the CPU excels in multi-threaded workloads, its single-thread performance is what matters most for Inside.

The CPU’s 36 MB of shared L3 cache and 3 MB per-core L2 cache help reduce memory latency, which is important for a game that requires rapid state changes. The 115.2 GB/s memory bandwidth from dual-channel DDR5 support ensures that the CPU can quickly access game data without stalling, though Inside’s modest data footprint likely does not stress this bandwidth. The PassMark single-thread score of 5068 and multithread score of 68574 confirm that the Ultra 7 270K Plus is a top-tier processor, with a percentile rank of 96 against all CPUs, meaning it outperforms 96% of tested processors. This explains why the combo maintains high frame rates even at 1080p, where the CPU is the primary bottleneck.

Comparing to nearest rivals, the Ultra 7 270K Plus scores nearly identically to the Intel Xeon 6520P (deltaPct of 0), with an average benchmark score of 93785 versus 93786. It trails the AMD EPYC 4564P by 1.5%, the AMD EPYC 9175F by 1.9%, and the AMD EPYC 4565P by 2.1%, but those are enterprise-grade server processors with different power envelopes. In a gaming context, the 5.50 GHz boost clock gives this CPU a distinct advantage in lightly-threaded games like Inside, where the single-thread performance is paramount. The data shows that at 1080p, increasing settings from Low to Ultra only reduces frame rates from 296 to 141 FPS, a 52% drop, which is entirely attributable to the GPU’s workload, while the CPU continues to feed frames without issue.

How This Combo Ranks

In the benchmark database, this specific combination of the Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5050 ranks 1719 out of 2887 tested combos for Inside. This places it in the 40th percentile of all tested configurations, which is surprisingly low given the high frame rates achieved. The rank suggests that many other CPU-GPU pairings, likely those with more powerful GPUs, achieve even higher frame rates at 4K Ultra, where the RTX 5050’s 8 GB VRAM and 128-bit memory bus become limiting factors. At 1080p, the combo’s 296 FPS Low result is likely competitive with higher-tier GPUs, but the database ranking weighs all resolutions and settings equally, pulling the overall rank down due to the 4K results.

The combo’s rank of 1719 indicates that while it is a capable configuration, it is not at the top of the heap for Inside. The GPU’s percentile rank of 66 against all GPUs, with an average benchmark score of 21035, places it in the mid-range, and its nearest rivals include the AMD Radeon RX Vega M GL (deltaPct -0.6), AMD Radeon HD 8970M (deltaPct -1), and AMD Radeon RX 5600 XT (deltaPct 1.6). This means the RTX 5050 performs similarly to older or lower-tier cards in synthetic benchmarks, but its Blackwell 2.0 architecture with 2560 shading units and 20 RT cores provides modern feature support. For Inside, which does not utilize ray tracing, the GPU’s raw rasterization performance is what matters, and the data shows it is sufficient for 4K Medium but not for 4K Ultra at high frame rates.

The CPU’s percentile rank of 96 is far higher than the GPU’s 66, indicating that the processor is the stronger component in this pairing. This asymmetry is reflected in the frame rate data: at 1080p Low, the CPU is the bottleneck, and the combo performs exceptionally well; at 4K Ultra, the GPU is the bottleneck, and the combo falls behind more balanced or GPU-heavy configurations. The database rank of 1719 out of 2887 suggests that users seeking the absolute best Inside experience would benefit from a more powerful GPU, but for the vast majority of displays and settings, this combo delivers an excellent, stutter-free experience that is far above playable thresholds.

GPU Role

The NVIDIA GeForce RTX 5050 is the determining factor in Inside’s performance at higher resolutions and settings. With 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth, the GPU has enough memory bandwidth for the game’s textures but is constrained at 4K Ultra where the 64 FPS average suggests the 32 ROPs are the primary limiter. The GPU’s boost clock of 2572 MHz and base clock of 2317 MHz, combined with 2560 shading units, deliver 13.17 TFLOPS of FP32 performance, which is sufficient for 1080p and 1440p gaming but shows its limits at 4K with higher presets. The PassMark G3D score of 17326 and 3DMark Steel Nomad DX12 score of 2502 confirm that this is a mid-range GPU, with a percentile rank of 66 against all GPUs.

The VRAM capacity of 8 GB is adequate for Inside at all tested settings, as the game’s art style uses relatively simple textures and effects. However, the memory bus width of 128-bit and bandwidth of 320.0 GB/s become a bottleneck at 4K, where the pixel fill rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are not sufficient to maintain high frame rates at Ultra settings. The scaling from 1080p to 4K at High settings (148 to 67 FPS) shows a 55% reduction, which is a clear indication that the GPU is struggling to keep up with the increased pixel count. In contrast, the CPU’s performance remains constant, as evidenced by the identical scaling percentages across all presets.

The RTX 5050’s nearest rivals in synthetic benchmarks include the AMD Radeon RX 5600 XT, which scores 20713 (deltaPct 1.6), meaning the RTX 5050 is slightly ahead of that card, and the NVIDIA RTX A4000 Mobile, which scores 21379 (deltaPct -1.6), placing the RTX 5050 slightly behind. This mid-range positioning explains why the combo ranks 1719 out of 2887 in Inside, as GPUs with higher memory bandwidth and more ROPs will naturally achieve better 4K results. The GPU’s support for PCIe 5.0 x8 interface ensures it can communicate efficiently with the CPU, but the 130 W TDP and 300 W suggested PSU indicate it is not a power-hungry card, which is appropriate for its performance class.

Measured FPS Breakdown

At 1920x1080, the combo delivers outstanding performance across all presets. Low settings produce an average of 296 FPS, which is the highest result in the entire dataset. Medium settings reduce this to 237 FPS, with a minimum of 201 FPS and a maximum of 272 FPS, showing tight frame pacing. High settings yield 148 FPS, and Ultra settings drop to 141 FPS, a mere 7 FPS difference that makes Ultra an unattractive option at this resolution. The 1080p results demonstrate that the CPU is the primary bottleneck, as the frame rates are so high that the GPU is rarely fully saturated.

At 2560x1440, the frame rates remain impressive but begin to show GPU limitations. Low settings average 213 FPS, a 28% reduction from 1080p. Medium settings deliver 170 FPS, with a minimum of 145 FPS and maximum of 196 FPS, making this the most balanced preset at this resolution. High settings average 106 FPS, and Ultra settings drop to 101 FPS. The gap between Low and Medium at 1440p is 43 FPS, which is larger than the 59 FPS gap at 1080p, indicating that the GPU is starting to feel the load. However, even the lowest result at 1440p (101 FPS Ultra) is well above 60 FPS, ensuring a smooth experience.

At 3840x2160, the GPU becomes the clear limiting factor. Low settings average 134 FPS, which is still excellent for 4K. Medium settings deliver 107 FPS, with a minimum of 91 FPS and maximum of 123 FPS, providing the only measured variance in the dataset and indicating some scenes are more demanding than others. High settings drop to 67 FPS, and Ultra settings fall to 64 FPS, both of which are just above the 60 FPS threshold but lack the headroom for consistent 60 FPS if any scene becomes more complex. The 4K results show a 52% reduction from Low to Ultra (134 to 64 FPS), highlighting the GPU’s limitations at this resolution. For 4K gaming, Medium settings are clearly the sweet spot, offering a 67% higher frame rate than Ultra while retaining most visual quality.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5050 in Inside

Resolution Settings Avg FPS
3840x2160 Low 134.0
3840x2160 Medium 107.0
3840x2160 High 67.0
3840x2160 Ultra 64.0
2560x1440 Low 213.0
2560x1440 Medium 170.0
2560x1440 High 106.0
2560x1440 Ultra 101.0
1920x1080 Low 296.0
1920x1080 Medium 237.0
1920x1080 High 148.0
1920x1080 Ultra 141.0

Inside with iUltra 7 270K Plus + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5050 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.