Inside

Inside

AVERAGE FPS
279
excellent

This combination delivers exceptional performance with an average of 279 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 134 140 224 279
1440p QHD 213 225 346 378
1080p Full HD 299 310 385 420

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 279
3840x2160 Medium 224
3840x2160 High 140
3840x2160 Ultra 134
2560x1440 Low 378
2560x1440 Medium 346
2560x1440 High 225
2560x1440 Ultra 213
1920x1080 Low 420
1920x1080 Medium 385
1920x1080 High 310
1920x1080 Ultra 299

Inside with AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5080 combination delivers exceptionally high frame rates in Inside, a 2016 puzzle platformer that is far from demanding by modern standards. The data shows this pairing is profoundly overqualified, with even the most punishing settings producing triple-digit averages. The benchmark results reveal a system where the GPU is rarely the bottleneck, shifting the analytical focus to CPU overhead and resolution scaling behavior.

Resolution Scaling

The measured FPS data shows a predictable but steep decline as resolution increases, yet the absolute numbers remain staggeringly high across the board. At 1080p with High settings, the combo averages 309.7 FPS, which drops to 224.9 FPS at 1440p, and further to 140 FPS at 4K. This represents a 54.8% reduction in frame rate from 1080p to 4K at High settings, indicating a substantial GPU workload increase. However, the game’s low graphical complexity means even the 4K High result of 140 FPS is far above display refresh rate thresholds.

The scaling pattern becomes more revealing when examining the Low preset. At 1080p Low, the system produces 420.1 FPS, but this only falls to 377.7 FPS at 1440p and 278.8 FPS at 4K. The 1080p-to-1440p drop is a mere 10.1%, while the 1440p-to-4K drop is 26.2%. This nonlinear behavior suggests that at lower resolutions, the CPU begins to limit performance, as the frame rate does not scale linearly with pixel count. The 4K Low result still demonstrates massive headroom, but the comparatively smaller gap between 1440p and 1080p at Low settings points to a CPU-bound scenario at those lower resolutions.

For Ultra settings, the story mirrors High but with slightly lower figures: 298.8 FPS at 1080p, 212.9 FPS at 1440p, and 133.7 FPS at 4K. The percentage drop from 1080p to 4K is 55.3%, nearly identical to High. This consistency suggests that the GPU is the primary scaling factor at higher resolutions, while the CPU’s role becomes more pronounced at 1080p. The data implies that for this title, the RTX 5080’s raw compute power is only partially utilized at 1080p, with the Ryzen 5 9600X’s single-thread performance becoming the limiting factor.

GPU Role

The RTX 5080’s specifications—16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth—are overwhelmingly sufficient for Inside. The game’s visual style, which uses silhouettes and atmospheric lighting, does not stress memory capacity or bandwidth. The GPU’s boost clock of 2617 MHz and base clock of 2295 MHz provide ample compute throughput, but the benchmark data shows that even at 4K Ultra, the card is not being pushed to its limits, producing 133.7 FPS.

The GPU’s 10752 shading units and 112 ROPs deliver a pixel rate of 293.1 GPixel/s, which is more than adequate for a game that likely relies on simple 2D sprite rendering and post-processing effects. The data suggests that the RTX 5080’s advanced features, such as ray tracing cores and tensor cores, are largely idle in this title. The measured FPS at 4K Low (278.8 FPS) versus 4K Ultra (133.7 FPS) shows a 108.5% performance swing, indicating that the GPU’s workload does scale with settings, but the absolute ceiling is never approached.

The memory clock of 1875 MHz (30 Gbps effective) and the 960.0 GB/s bandwidth are irrelevant for this game’s modest texture and geometry demands. The data implies that the RTX 5080 is functioning as an overkill solution, with its capabilities far exceeding what Inside can utilize. The GPU’s 89th percentile ranking among all GPUs, based on an average benchmark score of 59188, further underscores that this is a top-tier component being applied to an undemanding workload.

Settings Recommendations

Based on the measured rows, the optimal settings for this combo depend on the target refresh rate and resolution. At 4K, High settings produce 140 FPS, which is sufficient for a 120 Hz display but falls short of 144 Hz. Ultra at 4K drops to 133.7 FPS, a marginal 4.5% reduction from High, making High the sensible choice for 4K users seeking maximum fidelity with minimal frame loss. Medium at 4K offers 223.7 FPS, a 59.8% improvement over High, but the visual quality difference between Medium and High in this stylized game may not justify the frame rate jump.

For 1440p, High settings at 224.9 FPS are more than enough for any high-refresh-rate monitor, and Ultra at 212.9 FPS is nearly as fast. The data shows that the 1440p Ultra frame rate is still 52.1% higher than the 4K High result, so users with 1440p displays can safely enable Ultra without concern. At 1080p, all settings produce frame rates above 298 FPS, meaning the recommendation is purely aesthetic; Ultra at 298.8 FPS is the best choice for visual quality, as the frame rate remains far beyond any display’s refresh capability.

The Low preset, while delivering the highest frame rates (420.1 FPS at 1080p), is unnecessary for this combo. The data indicates that the performance headroom is so vast that users should prioritize visual fidelity. The Medium preset at 1080p yields 384.8 FPS, which is still 22.9% higher than High, but High offers a better balance of image quality and performance for a game that is not competitive in nature.

Measured FPS Breakdown

At 1920x1080, the measured averages are: Low at 420.1 FPS, Medium at 384.8 FPS, High at 309.7 FPS, and Ultra at 298.8 FPS. The difference between High and Ultra is a modest 3.5%, while the gap from Low to Ultra is 28.9%. This suggests that the Ultra preset introduces minimal additional GPU load over High, likely due to minor post-processing or shadow quality changes.

Moving to 2560x1440, the results are: Low at 377.7 FPS, Medium at 346.1 FPS, High at 224.9 FPS, and Ultra at 212.9 FPS. The drop from High to Ultra is 5.3%, similar to the 1080p pattern. However, the Low-to-Ultra gap widens to 43.6%, indicating that the GPU’s workload at 1440p is more sensitive to settings changes.

At 3840x2160, the data shows: Low at 278.8 FPS, Medium at 223.7 FPS, High at 140 FPS, and Ultra at 133.7 FPS. The High-to-Ultra difference is 4.5%, consistent with lower resolutions. The Low-to-Ultra gap is 52.1%, and the Medium-to-High jump is 37.4%, suggesting that the High preset imposes a significant additional GPU load compared to Medium. This pattern indicates that the High and Ultra presets share similar rendering paths, while Medium represents a distinct reduction in quality.

How This Combo Ranks

This specific combination of the Ryzen 5 9600X and RTX 5080 ranks 17th out of 1671 tested combos for Inside. This top-1% placement (the combo is in the 99th percentile) reflects the extreme performance on display, but the data also suggests a diminishing returns scenario. The rank is high because the RTX 5080’s raw power and the Ryzen 5 9600X’s strong single-thread performance combine to produce frame rates that few other pairings can match.

The CPU’s nearest rivals include the Intel Core i5-13490F with a deltaPct of 0.3% and the AMD Ryzen 5 230 at 0.3%, meaning the 9600X’s average benchmark score of 28246 is nearly identical to those parts. The AMD Ryzen 7 8845HS is 0.4% behind, and the Intel Core i5-14500T is 0.5% behind. This tight clustering indicates that the CPU is not a differentiator in this game, as any of these processors would yield similar results. The GPU’s nearest rivals, such as the Intel Arc A570M at 1.6% deltaPct, show more variance, but the RTX 5080’s 89th percentile ranking places it well above average.

The high combo rank is primarily attributable to the GPU’s dominance, as the CPU’s performance is comparable to much cheaper alternatives. The data implies that users could achieve near-identical frame rates in Inside with a less powerful CPU, making the Ryzen 5 9600X’s contribution to this rank more about consistency than superiority.

CPU Role

The Ryzen 5 9600X’s 6 cores and 12 threads, with a base clock of 3.90 GHz and boost clock of 5.40 GHz, are more than sufficient for Inside, which is not a heavily threaded title. The CPU’s single-thread performance, evidenced by a Cinebench R23 single-core score of 3603 and a Geekbench single-core score of 3363, is critical for maintaining high frame rates at lower resolutions. The 1080p Low result of 420.1 FPS versus the 4K Low result of 278.8 FPS suggests that the CPU is the limiting factor at 1080p, as the frame rate does not increase proportionally with reduced GPU load.

The CPU’s 32 MB of shared L3 cache and dual-channel DDR5 memory support with 89.6 GB/s bandwidth provide ample memory bandwidth for the game’s data needs. The 3DMark single-thread score of 1253 further confirms strong single-core capabilities, which is essential for a game that likely has a single main thread for game logic. The data shows that at 1440p and 4K, the GPU becomes the bottleneck, but at 1080p, the CPU’s clock speed and IPC (Instructions Per Clock) are what enable the 420.1 FPS result.

The CPU’s 85th percentile ranking among all CPUs, with an average benchmark score of 28246, places it in the upper tier, but its nearest rivals show that it is not exceptional. The 3DMark 16-thread score of 7585 and max-thread score of 7590 indicate that multi-threaded performance is consistent, but this game does not utilize it. The PassMark single-thread score of 4570 is the more relevant metric, and it aligns with the observed high frame rates at low resolutions.

FAQ

*Q: What is the maximum average FPS achievable with this combo in Inside?*

A: The highest measured average is 420.1 FPS, achieved at 1920x1080 with Low settings.

Q: How does the 4K Ultra frame rate compare to the 1080p High frame rate?

A: At 4K Ultra, the combo produces 133.7 FPS, while at 1080p High it produces 309.7 FPS, a difference of 176 FPS or 56.8% lower at 4K.

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: The data suggests the CPU is the limiting factor at 1080p Low, as the frame rate of 420.1 FPS does not scale proportionally with the GPU’s reduced workload compared to higher resolutions.

Q: What is the performance difference between High and Ultra settings at 1440p?

A: At 2560x1440, High produces 224.9 FPS and Ultra produces 212.9 FPS, a difference of 12 FPS or 5.3%.

*Q: How does this combo rank among all tested combinations for Inside?*

A: This combo ranks 17th out of 1671 tested combos, placing it in the top 1% of all pairings.

Q: What is the frame rate drop from 1080p to 4K at Medium settings?

A: At Medium settings, the frame rate drops from 384.8 FPS at 1080p to 223.7 FPS at 4K, a reduction of 161.1 FPS or 41.9%.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + NVIDIA GeForce RTX 5080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 278.8
3840x2160 Medium 223.7
3840x2160 High 140.0
3840x2160 Ultra 133.7
2560x1440 Low 377.7
2560x1440 Medium 346.1
2560x1440 High 224.9
2560x1440 Ultra 212.9
1920x1080 Low 420.1
1920x1080 Medium 384.8
1920x1080 High 309.7
1920x1080 Ultra 298.8

Inside with Ryzen 5 9600X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5080 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.