Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 118 144
1080p Full HD 84 135 165 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 118
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 165
1920x1080 High 135
1920x1080 Ultra 84

Downfall with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Downfall with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5050

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 5050 produces a mixed bag of results in Downfall, a 2016 horror title that remains demanding at higher settings. The combination ranks 1755 out of 2928 tested combos, placing it in the 60th percentile of all systems evaluated for this game. The data shows a system capable of smooth 1080p gameplay at most settings, but one that struggles to maintain playable frame rates at 4K Ultra. The GPU’s 8 GB of GDDR6 memory and the CPU’s six Zen 3 cores both play meaningful roles in the measured performance, with the balance shifting depending on resolution and preset.

FAQ

Q: What is the overall rank of this CPU and GPU combination in Downfall?

A: The combo ranks 1755 out of 2928 tested combinations, which places it in the 60th percentile of all systems benchmarked for this game.

Q: At which resolution and settings does the combo achieve its highest average frame rate?

A: The highest measured average is 201 FPS at 1920x1080 with Low settings. The lowest average is 37 FPS at 3840x2160 with Ultra settings.

Q: Is the RTX 5050’s performance closer to the RX 5600 XT or the RTX A4000 Mobile?

A: The RTX 5050’s average benchmark score of 21035 sits 1.6% above the AMD Radeon RX 5600 XT (20713) and 1.6% below the NVIDIA RTX A4000 Mobile (21379). Among nearest rivals, it is nearly equidistant from both.

Q: How does the Ryzen 5 5600X compare to the Intel Core i7-11700 in synthetic benchmarks?

A: The Ryzen 5 5600X has an average benchmark score of 21771, which is 0.5% below the Intel Core i7-11700’s 21891. The delta is small enough to treat the two as statistically equivalent in general compute.

Q: What is the minimum FPS recorded in the measured data?

A: The only min FPS values provided are for Medium settings: 62 FPS at 3840x2160, 100 FPS at 2560x1440, and 140 FPS at 1920x1080. No min FPS data exists for Low, High, or Ultra presets.

Q: Does the combo achieve 60 FPS at 4K on any settings?

A: Yes, at 3840x2160 with High settings the average is exactly 60 FPS. Medium settings yield 73 FPS, while Low reaches 89 FPS. Ultra drops to 37 FPS, below the 60 FPS threshold.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. The chip contains 16,900 million transistors on a 149 mm² die, and its memory subsystem consists of 8 GB of GDDR6 on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz. Memory operates at 2500 MHz with 20 Gbps effective speed. The card provides 2560 shading units, 80 texture mapping units, and 32 raster output units, with 20 RT cores and 80 tensor cores. Pixel rate is 82.30 GPixel/s, texture rate is 205.8 GTexel/s, and FP32 throughput is 13.17 TFLOPS.

In Downfall, the GPU’s role becomes increasingly dominant as resolution rises. At 1920x1080, the RTX 5050 produces 201 FPS on Low, 165 FPS on Medium, 135 FPS on High, and 84 FPS on Ultra. These numbers suggest that at 1080p, even the Ultra preset leaves headroom, and the frame rate scales cleanly with the GPU’s workload. Moving to 2560x1440, the averages drop to 144 FPS on Low, 118 FPS on Medium, 96 FPS on High, and 60 FPS on Ultra. At 3840x2160, the GPU is clearly the limiting factor: 89 FPS on Low, 73 FPS on Medium, 60 FPS on High, and 37 FPS on Ultra. The 4K Ultra result represents a 54% drop from 1080p Ultra, a stark illustration of the GPU’s compute and memory bandwidth limits at high pixel counts.

The GPU’s 8 GB VRAM is a relevant consideration. Downfall from 2016 is unlikely to exhaust this capacity at 1080p or 1440p, but the steep drop at 4K Ultra (37 FPS) could reflect both raw shader load and memory pressure. The 128-bit memory bus and 320.0 GB/s bandwidth are modest for 4K workloads. The RTX 5050’s percentile ranking of 66 against all GPUs confirms it is a mid-tier part; its nearest rivals include the RX 5600 XT (1.6% higher score) and the RX Vega M GL (0.6% higher). In relative terms, the card slots between these older parts, showing that architecture improvements offset its smaller memory bus.

Resolution Scaling

The measured FPS data reveals clear resolution scaling patterns. From 1920x1080 to 2560x1440, average frame rates drop by approximately 28-33% across all settings. For example, High settings fall from 135 FPS to 96 FPS, a 29% reduction. Low settings drop from 201 FPS to 144 FPS, a 28% reduction. Medium falls from 165 FPS to 118 FPS, a 28% reduction. Ultra falls from 84 FPS to 60 FPS, a 29% reduction. This consistent ~30% drop aligns with the pixel count increase from 1080p to 1440p (about 1.78x), indicating that the GPU remains the primary bottleneck at both resolutions.

From 2560x1440 to 3840x2160, the scaling becomes more severe. High settings fall from 96 FPS to 60 FPS, a 37.5% reduction. Low settings drop from 144 FPS to 89 FPS, a 38% reduction. Medium falls from 118 FPS to 73 FPS, a 38% reduction. Ultra falls from 60 FPS to 37 FPS, a 38% reduction. The pixel count increase from 1440p to 4K is about 2.25x, yet the frame rate reduction is only ~38%, not the ~55% one might expect if the GPU were purely pixel-bound. This suggests that at 4K, the system begins to hit other limits — likely VRAM capacity or memory bandwidth — which compress the scaling curve. The RTX 5050’s 320.0 GB/s bandwidth and 8 GB capacity appear to mitigate what would otherwise be a steeper drop.

The fact that the scaling pattern is nearly identical across all four settings presets (Low through Ultra) indicates that resolution, not quality level, dictates the frame rate ceiling. At 1080p Low, the CPU may contribute to the 201 FPS figure, but at 4K the GPU is unequivocally the limiting component. The 37 FPS at 4K Ultra is the only result below 60 FPS in the entire dataset, making the 4K Ultra preset the sole unplayable configuration.

Measured FPS Breakdown

At 1920x1080, the combo delivers strong performance across all presets. Low settings average 201 FPS, which is the highest measured result in the entire dataset. Medium settings average 165 FPS with a min of 140 FPS and max of 189 FPS. High settings average 135 FPS. Ultra settings average 84 FPS. All 1080p configurations exceed 60 FPS by a wide margin, with even Ultra providing a comfortable 40% headroom above the 60 FPS baseline.

At 2560x1440, performance remains playable but the margins tighten. Low settings average 144 FPS. Medium settings average 118 FPS with a min of 100 FPS and max of 135 FPS. High settings average 96 FPS. Ultra settings average exactly 60 FPS, which is borderline but technically smooth. The min FPS of 100 at Medium suggests that frame pacing is consistent, with no severe drops below the average.

At 3840x2160, the picture changes dramatically. Low settings average 89 FPS, which is still playable. Medium settings average 73 FPS with a min of 62 FPS and max of 84 FPS — the min stays above 60, but barely. High settings average exactly 60 FPS, meeting the threshold with no headroom. Ultra settings average 37 FPS, which is below the playable threshold and represents the only unplayable configuration. The gap between Low (89 FPS) and Ultra (37 FPS) at 4K is 52 FPS, a 58% reduction, showing how much the Ultra preset costs at high resolution.

The Medium settings rows are the only ones with complete min/max data. At 1080p Medium, the range is 140-189 FPS. At 1440p Medium, the range is 100-135 FPS. At 4K Medium, the range is 62-84 FPS. These ranges show that the variance (max minus min) stays relatively consistent at 49-50 FPS across all three resolutions, suggesting stable frame delivery without occasional spikes or drops.

How This Combo Ranks

The AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5050 combination ranks 1755 out of 2928 tested combos in Downfall. This places it in the 40th percentile from the bottom, or 60th percentile from the top. The rank reflects a system that is capable for 1080p and 1440p gaming but struggles at 4K Ultra. Given that the GPU’s percentile against all GPUs is 66 and the CPU’s percentile against all CPUs is 75, the combo’s game-specific rank is slightly below what either component’s synthetic percentile might suggest, indicating that Downfall’s specific demands (likely VRAM or bandwidth) penalize this pairing more than average.

Comparing to other tested combos, this system sits in the upper half but not the upper third. A rank of 1755 out of 2928 means there are 1173 combos that perform better and 1754 that perform worse. For a horror title from 2016, this is respectable but not exceptional. The data suggests that most modern mid-range systems should exceed this combo’s performance, while budget or older systems will fall below it. The rank also indicates that the RTX 5050, despite being a current-generation part, does not boost the combo into the top tier because its 8 GB VRAM and 128-bit bus limit 4K performance.

The CPU’s nearest rivals are instructive. The Ryzen 5 5600X’s average benchmark score of 21771 is 0.1% above the AMD Ryzen 7 4800H (21749), 0.5% below the AMD Ryzen 5 PRO 6650U (21874), and 0.5% below the Intel Core i7-11700 (21891). These deltas are all within 0.6%, meaning the CPU is statistically tied with these parts. This implies that swapping the 5600X for any of these rivals would produce negligible changes in Downfall’s frame rates, reinforcing that the GPU is the primary driver of the combo’s rank.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and frame rate preference. At 1920x1080, the Ultra preset at 84 FPS is the best choice for visual fidelity while maintaining a frame rate well above 60 FPS. The data shows that even Ultra at 1080p provides 40% headroom above the 60 FPS baseline, so there is no reason to compromise on quality. The High preset at 135 FPS offers even more headroom for high-refresh-rate monitors, but the Ultra preset’s 84 FPS is sufficient for most displays.

At 2560x1440, the High preset at 96 FPS strikes the best balance. Ultra at 60 FPS is exactly at the playable threshold, but the lack of headroom means any scene complexity spike could push it below 60. High at 96 FPS provides a 60% buffer above the baseline, ensuring consistent smoothness. The Medium preset at 118 FPS is also viable for those prioritizing frame rate, but High offers a meaningful visual upgrade for only a 22 FPS cost.

At 3840x2160, the recommendations shift decisively. The High preset at exactly 60 FPS is technically playable but leaves zero margin for error. The Medium preset at 73 FPS offers a safer experience with a 22% buffer above the 60 FPS threshold, and the min FPS of 62 confirms that even worst-case frames stay above 60. For 4K gaming on this combo, Medium is the recommended preset, as it delivers the best combination of visual quality and frame rate stability. The Ultra preset at 37 FPS is not recommended under any circumstances, as it falls well below the playable threshold.

For users with 60 Hz displays, the 1440p High preset (96 FPS) and 4K Medium preset (73 FPS) are both excellent choices. For users with 144 Hz displays, the 1080p Ultra (84 FPS) or 1440p Medium (118 FPS) are more appropriate. The data clearly shows that this combo is best utilized at 1080p or 1440p, where it can maintain high frame rates across all settings except 4K Ultra.

CPU Role

The AMD Ryzen 5 5600X is a six-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), manufactured on TSMC’s 7 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU supports DDR4 memory in dual-channel configuration, providing 51.2 GB/s of bandwidth. Cache consists of 64 KB L1 per core, 512 KB L2 per core, and 32 MB L3 shared. The chip communicates over PCIe Gen 4 with 20 lanes. Synthetic benchmarks show a single-thread score of 917 in 3DMark and 1541 in Cinebench R23 single-core, while multi-thread performance reaches 5588 in 3DMark max threads and 11838 in Cinebench R23 multicore.

In Downfall, the CPU’s role is most apparent at lower resolutions where frame rates exceed 100 FPS. At 1080p Low, the 201 FPS average indicates that the CPU can feed the GPU efficiently at high frame rates. The Ryzen 5 5600X’s strong single-thread performance (917 in 3DMark single-thread, 254 in Cinebench R15 single-core) is well-suited to a 2016 horror game, which likely relies on a few heavily threaded tasks rather than scaling across many cores. The 6-core/12-thread configuration provides enough parallelism for modern game engines while maintaining high per-core clocks.

The CPU’s percentile of 75 against all CPUs indicates it outperforms three-quarters of the processors in the database. Its nearest rivals include the Ryzen 7 4800H (0.1% faster), Ryzen 5 PRO 6650U (0.5% faster), and Core i7-11700 (0.5% faster). The fact that all deltas are under 1% suggests that the CPU is not a differentiator in this combo’s ranking; any of these near-equivalent chips would produce nearly identical Downfall results. The CPU’s 4,150 million transistors on a 74 mm² die with 32 MB L3 cache provide ample compute for this title.

At higher resolutions, the CPU’s influence diminishes. The measured frame rates at 4K (89 FPS max on Low) are well below the CPU’s capability ceiling, meaning the GPU becomes the sole bottleneck. The 5600X’s 12 threads and 3.70 GHz base clock are more than sufficient for Downfall at any resolution; the data shows no evidence of CPU throttling even at 1080p Low where the frame rate reaches 201 FPS. The CPU’s 51.2 GB/s memory bandwidth and dual-channel DDR4 support are adequate for the game’s demands, though the 8 GB VRAM on the GPU is the more constrained resource in this pairing.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5050 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 118.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 165.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with Ryzen 5 5600X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5050 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 5050

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