Inside
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 66 | 100 | 127 |
| 1440p QHD | 95 | 99 | 162 | 203 |
| 1080p Full HD | 136 | 142 | 224 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600GT + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 5 5600GT paired with the AMD Radeon RX 6600 XT delivers a highly capable experience in Inside, a 2016 puzzle platformer that is far more demanding on the GPU than its minimalist aesthetic suggests. The measured frame rates across resolutions and settings show a configuration that remains fluid even at 4K, though the scaling behavior reveals distinct bottlenecks depending on the workload. The data indicates a strong match for high-refresh-rate 1080p play and a solid, if less extreme, performer at higher resolutions.
Resolution Scaling
The frame rate drop from 1080p to 4K is substantial but not catastrophic, pointing to a GPU-bound scenario at higher resolutions. At High settings, the average FPS falls from 141.9 at 1920x1080 to 99.1 at 2560x1440, a 30.2% reduction, and then to 66.2 at 3840x2160, a further 33.2% drop from 1440p. This steady decline is characteristic of a game where pixel throughput becomes the limiting factor, with the RX 6600 XT’s 256.0 GB/s memory bandwidth and 10.60 TFLOPS of FP32 compute being stretched as resolution climbs.
The scaling pattern shifts dramatically at Low settings. At 1080p Low, the system reaches 278.1 FPS, which drops to 202.5 at 1440p and 127 at 4K. The 1440p-to-4K reduction here is 37.3%, larger than the 33.2% seen at High settings, suggesting that at lower graphical loads, the CPU begins to play a more significant role, though the GPU still dominates. The Ryzen 5 5600GT’s boost clock of 4.60 GHz and 6 cores with 12 threads provide enough headroom to keep frame rates high, but the data shows diminishing returns as resolution increases, with the 4K Low result still being more than double the 4K Ultra result.
The most telling metric is the gap between Low and Ultra at each resolution. At 1080p, the spread is 142.6 FPS (278.1 vs 135.5), while at 4K, the spread narrows to 66.3 FPS (127 vs 60.7). This compression at higher resolutions indicates that the GPU’s raw shading power, not the CPU, is the primary constraint when pixel count rises. For a game like Inside, which relies on atmospheric lighting and shadow effects, the High and Ultra presets demand more from the RDNA 2.0 architecture, and the measured averages reflect that load.
GPU Role
The Radeon RX 6600 XT is the clear workhorse in this configuration, and its specifications directly correlate with the measured results. The GPU features a boost clock of 2589 MHz and a game clock of 2359 MHz, paired with 8 GB of GDDR6 memory on a 128-bit bus. The 256.0 GB/s bandwidth is modest by modern standards, but for Inside, a game with a 2016 release date, it proves sufficient to maintain high averages, even at 4K Ultra where the GPU achieves 60.7 FPS.
The GPU’s 2048 shading units and 64 ROPs are well-utilized across the settings ladder. At 1080p Ultra, the card produces 135.5 FPS, while at 4K Ultra, it drops to 60.7, a 55.2% reduction. This aligns with the pixel rate of 165.7 GPixel/s, which becomes a bottleneck as resolution scales. The texture rate of 331.4 GTexel/s also plays a role, but the data shows that the card is not texture-limited in this title; even at 4K High, the average of 66.2 FPS remains playable.
The GPU’s percentile ranking of 71 versus all GPUs places it in the upper tier, and its nearest rival, the NVIDIA GeForce GTX 980 Ti, scores nearly identically with a deltaPct of 0.1. This is a legacy comparison, but it underscores that the RX 6600 XT’s performance in Inside is consistent with its synthetic benchmarks. The measured FPS at 1440p High (99.1) and 4K Medium (99.8) show that the card handles intermediate loads with ease, though the gap between Medium and High at 4K (33.6 FPS difference) suggests that the Ultra preset’s additional effects, not just resolution, are taxing the GPU.
CPU Role
The AMD Ryzen 5 5600GT, a 5000 series processor based on the Zen 3 architecture, plays a supporting but non-trivial role. With 6 cores and 12 threads, a base clock of 3.60 GHz, and a boost clock of 4.60 GHz, it provides ample single-thread performance for a game that is not heavily multi-threaded. The Cinebench R23 single-core score of 2438 and multi-core score of 17272 show a balanced chip, and the data suggests that in Inside, the CPU rarely becomes the limiting factor.
Evidence of this comes from the 1080p Low result of 278.1 FPS. At such a high frame rate, the CPU’s ability to feed the GPU becomes critical, and the 5600GT’s 4.60 GHz boost clock, combined with its 16 MB of L3 cache, keeps the pipeline full. The PassMark single-thread score of 3348 is respectable, and the 3DMark single-thread score of 913 confirms that this chip can handle the game’s logic and physics at extreme frame rates.
However, the CPU’s influence wanes at higher resolutions. The 4K Low result of 127 FPS is still high, but the drop from 1080p Low (278.1) is 54.3%, which is nearly identical to the GPU’s pixel rate scaling. This indicates that even at Low settings, the GPU is the primary constraint at 4K. The CPU’s average benchmark score of 20740 places it at the 78th percentile, with its closest rival, the Intel Core i7-10700, scoring 20746 with a deltaPct of 0. This parity in synthetic scores translates to similar real-world behavior in Inside, where the game’s 2016 engine does not exploit multi-core parallelism beyond a few threads.
Measured FPS Breakdown
At 1920x1080, the configuration delivers exceptional performance across all settings. Low settings produce an average of 278.1 FPS, Medium drops to 224.2, High to 141.9, and Ultra to 135.5. The difference between High and Ultra is a mere 6.4 FPS, suggesting that the Ultra preset’s incremental effects, such as enhanced shadows or post-processing, have a minimal cost at this resolution. The 1080p results are well above the 60 FPS threshold, making this an ideal setup for high-refresh-rate monitors.
Moving to 2560x1440, the averages remain high but show a clear step down. Low settings hit 202.5 FPS, Medium 161.6, High 99.1, and Ultra 94.5. The High-to-Ultra gap narrows further to 4.6 FPS, indicating that the GPU’s shading units are nearing their limit, but the overall experience stays fluid. The 1440p Medium result of 161.6 FPS is particularly strong, showing that the card can handle mid-tier settings with ease at this resolution.
At 3840x2160, the configuration still delivers playable frame rates, though the margins shrink. Low settings average 127 FPS, Medium 99.8, High 66.2, and Ultra 60.7. The Ultra result of 60.7 FPS is just above the 60 FPS mark, making it viable for 4K gaming, but the High setting’s 66.2 FPS offers a more comfortable buffer. The 4K Low result of 127 FPS is impressive for a card in this class, showing that the RX 6600 XT’s 8 GB of VRAM is not a limiting factor in this title, even at maximum resolution.
The data across all 12 measured points shows consistent scaling, with no anomalies or unexpected dips. The game’s art style, which relies on dimly lit environments and silhouette effects, does not appear to cause any frame-time spikes, as the averages are stable.
FAQ
*Q: What is the maximum average FPS achievable with this CPU/GPU combo in Inside?*
A: The highest measured average is 278.1 FPS, achieved at 1920x1080 with Low settings. This is a 1080p resolution result, and it represents the ceiling for this configuration.
*Q: Can this system handle 4K gaming in Inside?*
A: Yes. At 3840x2160, the average FPS ranges from 127 at Low settings to 60.7 at Ultra settings. All measured 4K results are above 60 FPS, making 4K playable, though the Ultra preset is the closest to the 60 FPS threshold.
Q: How does the RX 6600 XT compare to its nearest rival, the GTX 980 Ti, in synthetic benchmarks?
A: The RX 6600 XT has an average benchmark score of 27985, while the GTX 980 Ti scores 27956, a deltaPct of 0.1. This indicates nearly identical performance in general GPU benchmarks, though the measured FPS in Inside shows the RX 6600 XT handling the game’s rendering well.
Q: Is the CPU or GPU the limiting factor at 1080p Low settings?
A: At 1080p Low, the average FPS is 278.1, which is very high. The CPU’s 4.60 GHz boost clock and single-thread performance (PassMark single-thread score of 3348) are sufficient to drive this frame rate, but the GPU’s shading units are still the primary constraint, as evidenced by the resolution scaling.
Q: What is the FPS difference between High and Ultra settings at 1440p?
A: At 2560x1440, High settings average 99.1 FPS, while Ultra averages 94.5 FPS. The difference is 4.6 FPS, indicating that the Ultra preset adds minimal performance cost at this resolution.
*Q: Does the CPU’s multi-core performance affect the results in Inside?*
A: The Ryzen 5 5600GT has a Cinebench R23 multi-core score of 17272, but Inside is a 2016 game that does not heavily utilize multiple cores. The single-thread performance (Cinebench R23 single-core score of 2438) is more relevant, and the data shows that even at 4K, the GPU remains the limiting factor rather than the CPU.
Hardware Specifications
AMD Ryzen 5 5600GT
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + AMD Radeon RX 6600 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 99.8 |
| 3840x2160 | High | 66.2 |
| 3840x2160 | Ultra | 60.7 |
| 2560x1440 | Low | 202.5 |
| 2560x1440 | Medium | 161.6 |
| 2560x1440 | High | 99.1 |
| 2560x1440 | Ultra | 94.5 |
| 1920x1080 | Low | 278.1 |
| 1920x1080 | Medium | 224.2 |
| 1920x1080 | High | 141.9 |
| 1920x1080 | Ultra | 135.5 |
Inside with Ryzen 5 5600GT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.