Inside

Inside

AVERAGE FPS
201
excellent

This combination delivers exceptional performance with an average of 201 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 94 99 159 198
1440p QHD 153 158 256 278
1080p Full HD 207 217 285 309

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 198
3840x2160 Medium 159
3840x2160 High 99
3840x2160 Ultra 94
2560x1440 Low 278
2560x1440 Medium 256
2560x1440 High 158
2560x1440 Ultra 153
1920x1080 Low 309
1920x1080 Medium 285
1920x1080 High 217
1920x1080 Ultra 207

Inside with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3080, In-Depth Analysis

Settings Recommendations

For a game as lightweight as Inside, the measured FPS data shows that this combo—AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 3080—has more than enough headroom to prioritize visual fidelity without sacrificing smoothness. At 1920x1080, the difference between Low and Ultra is significant in raw numbers, but even the heaviest preset remains far beyond playable thresholds. The data shows 217.4 FPS at High and 207.1 FPS at Ultra, which is a negligible 10.3 FPS gap for what is typically a modest visual upgrade in this art style. For most users, High is the sweet spot at 1080p, as it delivers a nearly 10% advantage over Ultra while maintaining the game's atmospheric lighting and shadow details.

At 2560x1440, the pattern repeats with more pronounced scaling. High averages 158.3 FPS, while Ultra drops to 152.5 FPS—a difference of only 5.8 FPS. Given that Inside is a side-scrolling puzzle platformer with a muted, cinematic palette, the visual distinction between these two presets is often imperceptible during gameplay. The recommendation shifts to Medium at this resolution, which hits 256 FPS and offers the best balance of clarity and speed, especially if you are using a high-refresh-rate monitor. The 277.8 FPS at Low is overkill for this title and would only be relevant for competitive frame pacing, which is not a factor in a single-player puzzle experience.

At 3840x2160, the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth begin to show their limits, but the game is not demanding enough to cause concern. High produces 98.8 FPS, which is comfortably above 60 FPS for 4K displays. Ultra drops to 94 FPS, a 4.8 FPS penalty that is not worth the marginal increase in shadow resolution and post-processing. High is the clear choice at 4K, as it keeps you above 90 FPS while preserving the game's intended visual tone. Low at 4K (197.9 FPS) is only useful if you are chasing maximum refresh rates on a 144Hz+ 4K panel, but the visual downgrade is noticeable in this title's detailed environments.

How This Combo Ranks

The combined performance of the Ryzen 5 5600GT and RTX 3080 places this configuration at rank 504 out of 1671 tested combos for Inside. This puts it in the upper 30th percentile of all systems tested, which is a strong showing for a mid-range CPU paired with a high-end GPU. The data indicates that the combo is not bottlenecked in a way that would push it to the top tier, but it is far from struggling. The CPU's 78th percentile ranking among all processors and the GPU's 80th percentile ranking suggest a balanced pairing, though the game's low thread usage means the CPU's 6 cores and 12 threads are not fully taxed.

Relative to other combos, this system sits in a comfortable zone where it outperforms a majority of tested configurations. The nearest rivals for the CPU—Intel Core i7-10700, Intel Core i5-12490F, AMD Ryzen 5 5600X, and AMD EPYC 7J13—all have average benchmark scores within 0.5% of the Ryzen 5 5600GT, indicating that the processor is not a weak link. The GPU's nearest rivals, including the AMD Radeon RX 7900 GRE and NVIDIA GeForce RTX 5070 Ti Mobile, have scores within 1% of the RTX 3080, further confirming that this combo is well-matched for this title. The rank of 504 suggests that while there are faster systems, this pairing delivers a high-refresh-rate experience at all tested resolutions, which is the practical takeaway for anyone building or buying this configuration.

GPU Role

The NVIDIA GeForce RTX 3080 is the dominant component in this pairing, and its specifications align perfectly with the demands of Inside. The GPU features 10 GB of GDDR6X memory on a 320-bit bus, yielding 760.3 GB/s of bandwidth. For a game with simple 2D side-scrolling visuals, this memory capacity is more than sufficient; the data shows no evidence of VRAM throttling even at 4K Ultra settings. The 68 RT cores and 272 tensor cores are largely idle in this title, as Inside does not leverage ray tracing or DLSS, but the raw rasterization power of 8704 shading units and 272 TMUs drives the high frame rates.

The boost clock of 1710 MHz, combined with the GA102 chip's 29.77 TFLOPS of FP32 compute, ensures that the GPU can push frame rates well beyond 200 FPS at lower resolutions. The pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are critical for this game's clean, stylized textures, but they are not stressed to their limits. At 3840x2160 Ultra, the GPU still manages 94 FPS, which shows that the RTX 3080 is operating well within its envelope. The 320W TDP and 700W suggested PSU are ample for this workload, but the data does not indicate any thermal or power throttling affecting the measured results.

The GPU's 80th percentile ranking among all graphics cards, with an average benchmark score of 35787, confirms that it is a high-end part that remains competitive against newer offerings like the AMD Radeon RX 7900 GRE (deltaPct -0.9%) and the NVIDIA GeForce RTX 5070 Ti Mobile (deltaPct 1%). For Inside, the RTX 3080 is overkill at 1080p, but it provides headroom for future titles or higher refresh rate displays.

Measured FPS Breakdown

The measured FPS data provides a clear picture of how this combo scales across resolutions and settings. At 1920x1080, the average frame rates range from 308.6 FPS at Low down to 207.1 FPS at Ultra. Medium and High sit at 285.1 FPS and 217.4 FPS, respectively. The step from Low to Medium is a 23.5 FPS drop, while the step from Medium to High is a steeper 67.7 FPS drop, indicating a significant jump in shader complexity. The transition from High to Ultra is only 10.3 FPS, suggesting that Ultra adds diminishing returns for its performance cost.

At 2560x1440, the data shows a similar pattern with lower absolute numbers. Low delivers 277.8 FPS, Medium 256 FPS, High 158.3 FPS, and Ultra 152.5 FPS. The drop from Medium to High is the most severe at 97.7 FPS, which is a substantial reduction that highlights how this game's higher presets stress the GPU's fill rate. The gap between High and Ultra narrows to just 5.8 FPS, reinforcing the recommendation to stick with High unless you require the absolute maximum visual settings.

At 3840x2160, the frame rates are still impressive but show the GPU's limits. Low produces 197.9 FPS, which reflects the RTX 3080's raw power. Medium drops to 158.7 FPS, while High and Ultra are nearly identical at 98.8 FPS and 94 FPS, respectively. The difference between High and Ultra is only 4.8 FPS, making High the optimal choice for 4K gaming. The scaling from 1440p to 4K at High settings (158.3 to 98.8 FPS) represents a 37.6% reduction in frame rate, which is expected given the 2.25x increase in pixel count.

FAQ

*Q: Is this combo capable of 4K gaming in Inside?*

A: Yes. The data shows average FPS of 98.8 at 3840x2160 High and 94 at Ultra, both well above the 60 FPS threshold for smooth gameplay.

Q: What preset should I use for a 144Hz monitor at 1440p?

A: The measured 2560x1440 Medium preset delivers 256 FPS, which exceeds 144Hz. High at 158.3 FPS also works, but Ultra at 152.5 FPS is the minimum preset that still meets the 144Hz target.

Q: Does the RTX 3080's 10 GB VRAM cause issues in this game?

A: No. Even at 4K Ultra, the game runs at 94 FPS, and there is no indication in the data of VRAM capacity limiting performance.

Q: How does this combo compare to systems with a Ryzen 5 5600X?

A: The Ryzen 5 5600GT has an average benchmark score of 20740, which is 0.3% higher than the Ryzen 5 5600X's 20680, so there is no meaningful performance difference for this game.

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The GPU is the primary driver of frame rates, as shown by the significant FPS drops when increasing resolution. The CPU's 6 cores and 12 threads are sufficient, and its 78th percentile ranking indicates it is not a limiting factor.

Q: Can this system handle 1080p Ultra with a 240Hz monitor?

A: Yes. The measured 1920x1080 Ultra preset averages 207.1 FPS, which is below 240Hz but still high. For 240Hz, you would need to drop to Medium (285.1 FPS) or Low (308.6 FPS).

CPU Role

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache and a 65W TDP. For Inside, a puzzle platformer that relies more on GPU rendering than complex AI or physics, the CPU is not a bottleneck. The game's workload is largely single-threaded, and the processor's single-thread benchmark scores—913 in 3DMark, 245 in Cinebench R15, and 2438 in Cinebench R23—are more than adequate to feed the RTX 3080.

The 3DMark 16-thread score of 5523 and the max-thread score of 5554 show that the CPU can handle multi-threaded tasks, but Inside does not utilize all 12 threads effectively. The PassMark multithread score of 20325 and the Cinebench R23 multicore score of 17272 place the CPU in the 78th percentile overall, with an average benchmark score of 20740. This is nearly identical to the Intel Core i7-10700 (20746, deltaPct 0%) and slightly ahead of the AMD Ryzen 5 5600X (20680, deltaPct 0.3%). The CPU's dual-channel DDR4 memory support with 51.2 GB/s bandwidth is sufficient for this game, and the integrated Radeon Vega 7 graphics are irrelevant since the RTX 3080 handles all rendering.

The CPU's boost clock of 4.60 GHz is critical for maintaining high frame rates in Inside, as the game's logic and draw calls are processed on the main thread. The measured FPS at 1080p (308.6 FPS at Low) indicates that the CPU can keep up with the GPU's output, even at extreme frame rates. At 4K, the CPU's role diminishes further, and the GPU becomes the sole limiting factor. The 65W TDP and Socket AM4 compatibility make it an easy drop-in upgrade for existing systems, but for this game, its performance is more than enough to avoid any CPU-induced frame dips.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 197.9
3840x2160 Medium 158.7
3840x2160 High 98.8
3840x2160 Ultra 94.0
2560x1440 Low 277.8
2560x1440 Medium 256.0
2560x1440 High 158.3
2560x1440 Ultra 152.5
1920x1080 Low 308.6
1920x1080 Medium 285.1
1920x1080 High 217.4
1920x1080 Ultra 207.1

Inside with Ryzen 5 5600GT + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 3080 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.