Inside

Inside

AVERAGE FPS
180
excellent

This combination delivers exceptional performance with an average of 180 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 92 97 154 193
1440p QHD 146 154 212 230
1080p Full HD 194 197 237 257

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 193
3840x2160 Medium 154
3840x2160 High 97
3840x2160 Ultra 92
2560x1440 Low 230
2560x1440 Medium 212
2560x1440 High 154
2560x1440 Ultra 146
1920x1080 Low 257
1920x1080 Medium 237
1920x1080 High 197
1920x1080 Ultra 194

Inside with AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 5600F and AMD Radeon RX 6800 XT combination delivers exceptionally high frame rates in Inside, a 2016 Puzzle Platformer. The data shows that this pairing is heavily GPU-bound at higher resolutions, but at 1080p, the system's performance ceiling is reached, producing over 250 FPS. The measured results place this combo in the 1117th rank out of 2887 tested combinations, indicating a top-tier performance tier for this title.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor built on the Zen 3 architecture (codenamed Vermeer) and manufactured on a 7 nm process. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. Memory support is dual-channel DDR4 with a bandwidth of 51.2 GB/s.

In the context of Inside, a game released in 2016, the CPU's workload is relatively light. The PassMark single-thread score of 2872 and multi-thread score of 19236 are strong, but the game's puzzle-platformer nature rarely stresses all cores. The data indicates that at 1080p, the CPU is sufficient to drive the GPU to its limits, as evidenced by the 257 FPS average at Low settings. The processor's performance in physics-related tasks, with a PassMark physics score of 1043, is adequate for the game's simple physics interactions.

The 5600F's percentile ranking of 85 versus all CPUs, with an average benchmark score of 36945, places it in the upper echelon of processors. Its nearest rivals show a tight cluster: the Intel Core Ultra 5 225 scores 36938 (0% delta), the AMD Ryzen 5 5500X3D scores 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4%), and the Intel Core i9-12900T scores 37112 (-0.5%). This means the 5600F is statistically tied with these alternatives, none of which would produce meaningfully different results in Inside given the game's low CPU demands.

The 12 threads are more than sufficient for the game's engine, which was designed for older dual-core and quad-core processors. The boost clock of 4.00 GHz ensures that single-threaded game logic runs efficiently. However, the benchmark results show that the CPU is not the limiting factor in any resolution tested. The transition from 1080p to 1440p and 4K shows a consistent drop in FPS that aligns with GPU rendering load, not CPU capability. The CPU's score in data compression (232836) and encryption (13839) are irrelevant to gaming, but they confirm the processor's general computational strength.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: What is the highest average FPS achieved by this CPU-GPU combo in Inside?*

A: The highest average FPS measured is 257 at 1920x1080 with Low settings. At the same resolution, Medium settings produce 237 FPS, while High and Ultra settings yield 197 FPS and 194 FPS respectively.

Q: How does the Ryzen 5 5600F compare to its nearest rival, the Intel Core Ultra 5 225?

A: The two processors are statistically identical in average benchmark score, with the Intel Core Ultra 5 225 scoring 36938 and the Ryzen 5 5600F scoring 36945. The deltaPct is 0%, meaning there is no measurable performance difference between them in synthetic benchmarks.

Q: What is the minimum FPS recorded for this combo, and at which settings?

A: The only minimum FPS values provided are for Medium settings. At 1920x1080, the minimum is 201 FPS with a maximum of 272 FPS. At 2560x1440, the minimum is 180 FPS with a maximum of 244 FPS. At 3840x2160, the minimum is 131 FPS with a maximum of 178 FPS.

Q: Is the RX 6800 XT's performance closer to the RTX A1000 Mobile or the RTX 5070 Ti?

A: The RX 6800 XT's average benchmark score is 48477. It is 1.5% ahead of the NVIDIA RTX A1000 Mobile (47743) and 3% behind the NVIDIA GeForce RTX 5070 Ti (49957). This places it closer to the A1000 Mobile in raw score difference.

*Q: Does the CPU or GPU limit performance in Inside at 4K?*

A: The data indicates the GPU is the limiting component at 4K. At 3840x2160, the average FPS drops from 193 at Low to 92 at Ultra settings, a 52% reduction. Meanwhile, the CPU's capability remains constant, showing that the GPU's rendering workload dictates performance at this resolution.

Q: What is the combo's overall rank in the game's benchmark database?

A: This specific CPU-GPU combination ranks 1117th out of 2887 tested combinations. This places it in the top 38.7% of all tested hardware pairings for Inside.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data clearly demonstrates that the GPU is the primary bottleneck in Inside once the resolution increases beyond 1080p. At 1920x1080 with High settings, the average FPS is 197. Moving to 2560x1440 at High settings, the average drops to 154 FPS, a reduction of 21.8%. At 3840x2160 with High settings, the average further drops to 97 FPS, a 50.8% reduction from the 1080p result.

This scaling pattern is consistent with GPU-bound performance. A CPU bottleneck would show flat FPS across resolutions, as the CPU would be unable to feed the GPU faster regardless of resolution. Instead, the FPS scales inversely with pixel count, which is a classic sign of GPU limitation. The 4K results are particularly telling: at 3840x2160, the difference between Low (193 FPS) and Ultra (92 FPS) is 101 FPS, showing that the GPU's shading and texture units are heavily taxed at this resolution.

At 1080p, the system approaches the CPU's frame delivery limit. The difference between Low (257 FPS) and Ultra (194 FPS) is 63 FPS, but the absolute numbers are so high that the game is still fluid. The 1440p results sit in between, with Low at 230 FPS and Ultra at 146 FPS. The pixel count at 1440p is 1.78 times that of 1080p, and the measured FPS drop from Low 1080p to Low 1440p is 10.5%, which is less than the pixel increase, suggesting some headroom in the GPU at lower settings.

The most telling metric is the Medium settings row, which has complete min/max data. At 1080p Medium, the average is 237 FPS with a range of 201-272. At 1440p Medium, the average is 212 FPS with a range of 180-244. At 4K Medium, the average is 154 FPS with a range of 131-178. The consistent reduction in minimum FPS alongside average FPS confirms that the GPU is being progressively saturated as resolution increases.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p):

  • Low: 257 FPS average
  • Medium: 237 FPS average (min 201, max 272)
  • High: 197 FPS average
  • Ultra: 194 FPS average

At 1080p, the system delivers extremely high frame rates across all settings. The gap between Low and Ultra is 63 FPS, with Medium sitting close to Low. The minimum FPS of 201 at Medium settings indicates that even in demanding scenes, the frame rate never drops below 200 FPS, providing a flawless experience on any 60Hz or 144Hz display.

2560x1440 (1440p):

  • Low: 230 FPS average
  • Medium: 212 FPS average (min 180, max 244)
  • High: 154 FPS average
  • Ultra: 146 FPS average

At 1440p, the performance remains very high but shows a wider spread between settings. Low and Medium are close, but High and Ultra drop significantly, with a 66 FPS gap between Low and Ultra. The minimum FPS of 180 at Medium settings still exceeds 144Hz refresh rate targets, making this resolution viable for high-refresh gaming.

3840x2160 (4K):

  • Low: 193 FPS average
  • Medium: 154 FPS average (min 131, max 178)
  • High: 97 FPS average
  • Ultra: 92 FPS average

At 4K, the GPU's workload becomes substantial. Low settings still produce 193 FPS, but High and Ultra drop to 97 and 92 FPS respectively. The Medium settings minimum of 131 FPS is still above 120Hz, but the Ultra setting's lower performance suggests that 4K gaming requires careful settings management for the smoothest experience.

The data shows a clear pattern: the RX 6800 XT has enough raw power to handle Inside at very high frame rates even at 4K, but the difference between Low and Ultra settings grows from 24.5% at 1080p to 52.3% at 4K, emphasizing the GPU's role in determining final performance.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with the Navi 21 chip, manufactured on a 7 nm process. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of memory bandwidth. The GPU has 4608 shading units, 288 texture mapping units, 128 ROPs, and 72 ray tracing cores. Its clocks are 1825 MHz base, 2015 MHz game, and 2250 MHz boost, with memory running at 2000 MHz or 16 Gbps effective.

For Inside, a game with a 2D side-scrolling perspective and limited texture complexity, the RX 6800 XT's specifications are overkill. The 16 GB VRAM is far more than the game requires, and the 512.0 GB/s bandwidth ensures that texture streaming is never a bottleneck. The GPU's PassMark G3D score of 24980 and average benchmark score of 48477 place it in the 85th percentile of all GPUs, indicating top-tier performance.

The GPU's nearest rivals show its competitive position: the NVIDIA RTX A1000 Mobile scores 47743 (1.5% slower), the Intel Arc A550M scores 49737 (2.5% faster), the NVIDIA GeForce RTX 5070 Ti scores 49957 (3% faster), and the AMD Radeon RX Vega 64 scores 50001 (3% faster). Despite being an older design, the RX 6800 XT remains competitive with these newer parts, and in Inside, its performance is more than adequate.

The GPU's clock behavior is relevant to the measured results. The boost clock of 2250 MHz allows the GPU to maintain high performance under load, while the game clock of 2015 MHz represents typical sustained operation. The pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s are exceptionally high, meaning the GPU can fill the screen with geometry and textures quickly. In Inside, which uses a monochromatic art style with simple shapes, the GPU's raw throughput is not heavily taxed, explaining why even 4K Ultra yields 92 FPS.

The GPU's DirectX 12 Ultimate support (12_2) ensures full compatibility with the game's rendering requirements, though Inside's 2016 release means it likely uses older DirectX 11 paths. The PassMark DirectX 12 score of 100 and DirectX 11 score of 264 show the GPU's strong performance across API generations.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data suggests that Medium settings offer the best balance of performance and visual fidelity across all resolutions. At 1080p Medium, the system achieves 237 FPS average with a minimum of 201 FPS, which is virtually indistinguishable from Low (257 FPS) in terms of smoothness but provides better visual quality. The jump from Medium to High at 1080p costs 40 FPS (237 to 197), which is a significant drop for minimal visual improvement in a game with such a stylized art direction.

At 1440p, Medium settings produce 212 FPS average with a minimum of 180 FPS, which still comfortably exceeds 144Hz refresh rates. High settings at 1440p drop to 154 FPS average, which is still playable but represents a 27% performance loss over Medium. The Ultra preset at 1440p yields 146 FPS, nearly identical to High, suggesting that the Ultra preset's additional effects are not worth the performance cost.

At 4K, Medium settings provide 154 FPS average with a minimum of 131 FPS, which is excellent for 4K gaming. High settings at 4K drop to 97 FPS average, which is still above 60Hz but shows a substantial 37% reduction. Ultra at 4K yields 92 FPS, barely different from High. For 4K gaming, Medium is the clear recommendation, as it maintains high frame rates while still delivering a polished visual experience.

The Low preset, while offering the highest frame rates (257 FPS at 1080p, 230 FPS at 1440p, 193 FPS at 4K), likely sacrifices too much visual quality for a game that emphasizes atmosphere and lighting. The difference between Low and Medium at 4K is 39 FPS (193 to 154), but the Medium preset's minimum of 131 FPS is still well above the 120Hz threshold, making Medium the most balanced choice. For users with 240Hz displays at 1080p, Low or Medium both suffice, but Medium's 237 FPS average is more than enough to saturate such displays while providing better visuals.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6800 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 193.0
3840x2160 Medium 154.0
3840x2160 High 97.0
3840x2160 Ultra 92.0
2560x1440 Low 230.0
2560x1440 Medium 212.0
2560x1440 High 154.0
2560x1440 Ultra 146.0
1920x1080 Low 257.0
1920x1080 Medium 237.0
1920x1080 High 197.0
1920x1080 Ultra 194.0

Inside with Ryzen 5 5600F + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6800 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.