Inside

Inside

AVERAGE FPS
192
excellent

This combination delivers exceptional performance with an average of 192 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 119 125 182 197
1440p QHD 174 177 212 230
1080p Full HD 194 197 237 257

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 197
3840x2160 Medium 182
3840x2160 High 125
3840x2160 Ultra 119
2560x1440 Low 230
2560x1440 Medium 212
2560x1440 High 177
2560x1440 Ultra 174
1920x1080 Low 257
1920x1080 Medium 237
1920x1080 High 197
1920x1080 Ultra 194

Inside with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Inside is a 2016 puzzle platformer that, on modern hardware, becomes less about brute force and more about headroom. The measured data for the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5070 Ti combination shows a system that is dramatically overqualified for the game's demands, with average frame rates never dipping below 119 FPS even at 4K Ultra settings. The primary takeaway from the benchmark results is that this pairing offers exceptional fluidity across the board, making the choice of settings and resolution more about preference and display capabilities than about struggling to achieve playable performance.

Settings Recommendations

The benchmark data reveals that the game's performance scaling with settings is not linear, and the differences between presets provide a clear recommendation for the best experience. At 1080p, the average frame rate drops from 257 FPS on Low to 237 FPS on Medium, then to 197 FPS on High, and finally to 194 FPS on Ultra. The most significant performance hit occurs when moving from Medium to High, which is a 40 FPS drop, whereas the difference between High and Ultra is a negligible 3 FPS. Given that the RTX 5070 Ti can easily push well beyond the refresh rate of any standard monitor at this resolution, the choice is not about maintaining a playable frame rate but about maximizing visual quality without sacrificing the fluidity that high-refresh displays benefit from.

For 1440p, the pattern is similar but with a slightly different spread. Low settings deliver 230 FPS, Medium drops to 212 FPS, High to 177 FPS, and Ultra to 174 FPS. The gap between Medium and High is 35 FPS, while High to Ultra is only 3 FPS. This suggests that High settings provide a substantial visual upgrade over Medium for a moderate performance cost, while Ultra offers diminishing returns for the same frame rate. At 4K, the data shows 197 FPS on Low, 182 FPS on Medium, 125 FPS on High, and 119 FPS on Ultra. The scaling is sharper here, with a 57 FPS drop from Low to High, but the absolute numbers remain so high that even the lowest preset is far beyond the 60 FPS target.

The recommended preset, therefore, is High for most users. It offers a significant improvement in visual fidelity over Medium while keeping the frame rate high enough to be imperceptible from the lower presets in terms of smoothness. The Ultra preset is only 3 FPS slower than High at 1080p and 1440p, and 6 FPS slower at 4K, so it is also a viable option for those who want the absolute maximum quality without any concern for performance. However, given that the jump from High to Ultra yields such a tiny performance delta, it is likely that the visual differences are also minimal, making High the most efficient choice for the measured performance. For those with 144Hz or 240Hz monitors, Medium at 1080p (237 FPS) or 1440p (212 FPS) might be preferable to guarantee the highest possible frame rates, but the realistic difference between 197 and 237 FPS is often imperceptible. In summary, High settings provide the best balance of image quality and performance across all three resolutions, with Ultra being a free upgrade in most cases.

FAQ

Q: Can this system run Inside at 4K with the highest settings?

A: Yes, the measured data shows an average of 119 FPS at 3840x2160 with Ultra settings. This is well above the standard 60 FPS target and indicates the game runs exceptionally smoothly at 4K with maximum visual quality.

Q: What is the difference in performance between Low and Ultra settings at 1080p?

A: The average frame rate drops from 257 FPS on Low to 194 FPS on Ultra at 1920x1080. This is a 63 FPS difference, but both numbers are far beyond the refresh rate of typical monitors, making the performance impact effectively irrelevant for gameplay.

Q: Is there a big performance gap between High and Ultra settings?

A: No, the data shows that High settings average 197 FPS at 1080p and 177 FPS at 1440p, while Ultra averages 194 FPS and 174 FPS respectively. The difference is only 3 FPS at both resolutions, suggesting that Ultra is essentially a free upgrade in performance terms.

Q: How does the frame rate scale when moving from 1080p to 4K?

A: At High settings, the average frame rate goes from 197 FPS at 1080p, to 177 FPS at 1440p, and down to 125 FPS at 4K. This represents a 36.5% drop from 1080p to 4K, indicating the game becomes more demanding but still remains highly playable at all resolutions.

Q: Which setting provides the highest minimum frame rate?

A: The only presets with measured minimum frame rates are Medium settings. At 1080p, the minimum is 201 FPS, at 1440p it is 180 FPS, and at 4K it is 154 FPS. These figures confirm that even the lowest frame rates are far above the threshold for a smooth experience.

Q: Is the performance limited by the CPU or GPU in this game?

A: The data shows a clear scaling pattern with resolution. At High settings, the frame rate drops by 20 FPS from 1080p to 1440p and then by another 52 FPS to 4K. This suggests that the GPU is the limiting factor at higher resolutions, while the CPU has enough headroom to maintain high frame rates at 1080p.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is the dominant component in this pairing, and its specifications directly explain the extraordinary performance seen in Inside. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 896.0 GB/s. For a game like Inside, which is a side-scrolling puzzle platformer with relatively simple textures and geometry, this memory capacity and bandwidth are vastly more than required. The game does not need high-resolution textures or complex shaders, so the 16 GB VRAM remains largely unused, ensuring there are no memory-related bottlenecks at any resolution or setting.

The core clock speeds are listed as a base of 2295 MHz and a boost of 2452 MHz. These high clocks, combined with the Blackwell 2.0 architecture's 8960 shading units, provide a massive amount of raw compute power. The measured frame rates, which reach as high as 257 FPS at 1080p Low, are a direct result of this processing capability. The GPU's pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s are more than sufficient to handle the game's 2D rendering demands, which are trivial compared to modern 3D titles. The RTX 5070 Ti's compute capabilities, as reflected in its 43.94 TFLOPS FP32 performance, are so far beyond the game's needs that the GPU is effectively idling in most scenes.

The benchmarks for the GPU show a Passmark G3D score of 32974 and a percentile ranking of 86 against all GPUs, placing it in the top tier of available hardware. When compared to its nearest rivals, the data shows it is 2% slower than the AMD Radeon RX 6900 XT and 3.1% faster than the AMD Radeon RX 6800 XT. These comparisons are for general compute workloads, but in Inside, the performance is so high that these differences become irrelevant; the game runs at frame rates that are limited by the game engine's frame pacing or the CPU's ability to feed the GPU, not by the GPU's raw power. Therefore, the GPU's role in this game is to provide an effectively infinite framerate buffer, ensuring that no matter what the CPU does, the GPU will never be the bottleneck at standard refresh rates.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across all presets and resolutions. At 1920x1080, the Low preset achieves an average of 257 FPS, which is the highest recorded frame rate in the entire dataset. Medium settings at 1080p average 237 FPS, with a minimum of 201 FPS and a maximum of 272 FPS, indicating very consistent performance. High settings at 1080p average 197 FPS, while Ultra settings average 194 FPS. The difference between High and Ultra is minimal, but the jump from Medium to High is a 40 FPS reduction, which is the largest single drop between presets at this resolution.

Moving to 2560x1440, the Low preset averages 230 FPS, which is 27 FPS lower than at 1080p. Medium settings average 212 FPS, with a minimum of 180 FPS and a maximum of 244 FPS. High settings average 177 FPS, and Ultra settings average 174 FPS. The pattern remains consistent, with High and Ultra being nearly identical in performance, while Medium offers a 35 FPS advantage over High. The minimum frame rate at 1440p Medium is 180 FPS, which is still exceptionally high and ensures no noticeable stuttering.

At 3840x2160, the Low preset averages 197 FPS, which is remarkable for 4K resolution. Medium settings average 182 FPS, with a minimum of 154 FPS and a maximum of 209 FPS. High settings average 125 FPS, and Ultra settings average 119 FPS. The drop from Low to High at 4K is 72 FPS, which is significant, but the absolute numbers remain far above the 60 FPS target. The minimum recorded frame rate across all data points is 154 FPS at 4K Medium, which confirms that the system never drops below a highly fluid level. The data shows a clear trend: performance is consistently high, and even the most demanding preset at 4K yields an average of nearly 120 FPS, making the game a flawless experience on this hardware.

Resolution Scaling

The resolution scaling data reveals how the system's performance is affected by pixel count, which in turn indicates where the bottleneck lies. At High settings, the average FPS goes from 197 at 1080p to 177 at 1440p, a drop of 20 FPS (10.2%). From 1440p to 4K, the average drops from 177 to 125 FPS, a reduction of 52 FPS (29.4%). This shows that the performance penalty is not linear; the jump from 1440p to 4K is much more severe than from 1080p to 1440p. This is expected because 4K has 2.25 times the pixels of 1440p, whereas 1440p has only 1.78 times the pixels of 1080p.

Looking at Low settings, the frame rate goes from 257 FPS at 1080p to 230 FPS at 1440p (a 10.5% drop) and then to 197 FPS at 4K (a 14.3% drop from 1440p). The percentage drop from 1440p to 4K is smaller at Low settings than at High settings, which suggests that at lower settings, the performance is less dependent on the GPU. The data indicates that the CPU is likely the limiting factor at 1080p, as the frame rates are so high that the GPU has spare capacity. As the resolution increases, the GPU becomes more stressed, and the performance scales more predictably with pixel count.

The scaling behavior points to a balanced system, but one where the GPU starts to become the primary constraint at 4K. At 1080p, the CPU (AMD Ryzen 5 5600F) is capable of feeding the GPU fast enough to reach 257 FPS on Low, but the GPU is still not fully utilized. At 4K, the GPU's workload increases to the point where the frame rate drops significantly, indicating that the GPU is now the limiting component. The fact that the frame rate at 4K High (125 FPS) is still more than double the 60 FPS target shows that the GPU has plenty of headroom, but the scaling pattern is clear: this game is GPU-bound at higher resolutions, while the CPU has enough headroom to not be a factor at any resolution tested.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. For a game like Inside, which is not known for being CPU-intensive, this processor provides more than enough processing power. The benchmarks show a Passmark single-thread score of 2872 and a multithread score of 19236, placing the CPU at the 85th percentile of all CPUs. This indicates that the processor's single-core performance is strong, which is crucial for games that rely on a primary thread for game logic and physics.

The game's engine likely uses only a few threads for its core simulation, and the Ryzen 5 5600F's 12 threads ensure that there is no shortage of processing capacity. The L3 cache of 32 MB (shared) and the 512 KB L2 cache per core provide fast access to game data, reducing latency and preventing stutters. The CPU's 65W TDP and 7 nm process node mean it runs cool and efficiently, but this is irrelevant to performance. The measured frame rates, which reach as high as 257 FPS at 1080p Low, are proof of the CPU's ability to keep up with the GPU's demands.

When compared to its nearest rivals, the Ryzen 5 5600F's average benchmark score of 36945 is nearly identical to the Intel Core Ultra 5 225 (36938) and the AMD Ryzen 5 5500X3D (37018). This places it in a very competitive performance tier. However, in Inside, the CPU is not the bottleneck at any resolution, as the frame rates scale with resolution, indicating that the GPU is the limiting factor at higher settings. At 1080p, the CPU's role is to maintain a high frame rate ceiling, and the data shows it succeeds, as the frame rates are higher at 1080p than at 4K. The CPU's performance is sufficient to never cause a bottleneck, allowing the GPU to be the sole determinant of frame rate at higher resolutions. The data suggests that even a less powerful CPU would be able to achieve high frame rates in this game, but the Ryzen 5 5600F provides ample headroom for any potential background tasks or future games.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5070 Ti in Inside

Resolution Settings Avg FPS
3840x2160 Low 197.0
3840x2160 Medium 182.0
3840x2160 High 125.0
3840x2160 Ultra 119.0
2560x1440 Low 230.0
2560x1440 Medium 212.0
2560x1440 High 177.0
2560x1440 Ultra 174.0
1920x1080 Low 257.0
1920x1080 Medium 237.0
1920x1080 High 197.0
1920x1080 Ultra 194.0

Inside with Ryzen 5 5600F + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 5070 Ti + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.