Inside
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 31 | 49 | 61 |
| 1440p QHD | 46 | 49 | 78 | 97 |
| 1080p Full HD | 64 | 68 | 108 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600F + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the AMD Radeon RX 570 delivers a highly playable experience for Inside at 1080p, but the data reveals a clear ceiling as resolution increases. This combination ranks in the bottom tier of tested systems, yet the game’s modest demands allow for smooth performance at lower settings. Benchmark results show a system that is capable, but one where the GPU becomes the primary bottleneck at higher resolutions.
FAQ
*Q: What is the combo's overall standing among tested configurations for Inside?*
A: The combo ranks 2749 out of 2887 tested combos, placing it in the bottom 5% of all systems benchmarked for this game.
*Q: Can this system run Inside at 4K resolution?*
A: Yes, but only at Low settings, where it achieves an average of 61 FPS. At Medium settings, the average drops to 49 FPS, and at High settings, it falls to 31 FPS. Ultra settings produce an average of 29 FPS.
Q: What is the performance difference between the CPU and GPU relative to their closest rivals?
A: The CPU's average benchmark score is 36945, which is statistically tied with its nearest rival, the Intel Core Ultra 5 225 (36938, 0% delta). The GPU's average score is 28766, which is 0.4% behind the AMD Radeon RX 6800M (28874) and 0.7% ahead of the AMD Radeon R9 M295X (28580).
Q: Is there a significant FPS jump when moving from Medium to Low settings at 1080p?
A: Yes, the performance gain is substantial. The average FPS increases from 108 at Medium to 135 at Low, a 25% improvement.
Q: What is the best resolution for a locked 60 FPS experience?
A: At 1080p, both Medium (108 FPS) and High (68 FPS) settings provide average frame rates above 60. At 1440p, only Low settings (97 FPS) and Medium settings (78 FPS) achieve this. At 4K, only Low settings (61 FPS) reach the 60 FPS threshold.
Q: Does the GPU have a high pixel fill rate for this game?
A: The GPU's pixel rate is 39.81 GPixel/s, which is a moderate figure. This, combined with its 4 GB of VRAM, suggests it is well-suited for the game's art style at 1080p and 1440p.
Settings Recommendations
The measured FPS data suggests that the optimal experience balances visual fidelity with frame rate stability. For a smooth 60 FPS target, the data points to specific settings at each resolution.
At 1920x1080, the High preset delivers an average of 68 FPS, which is above the 60 FPS threshold and provides a better visual experience than Medium. The Ultra preset, averaging 64 FPS, is also viable, but the margin over High is slim (4 FPS), making the High preset a more reliable choice for maintaining a higher frame rate buffer. For the best visual quality without dipping below 60 FPS, High is the recommended preset.
At 2560x1440, the Medium preset is the clear choice for a 60 FPS experience, averaging 78 FPS. The High preset drops to 49 FPS, which is below the target. The Low preset, while achieving 97 FPS, sacrifices too much visual detail. Therefore, Medium at 1440p is the balanced recommendation.
At 3840x2160, the data shows that only the Low preset (61 FPS) can maintain a 60 FPS average. The Medium preset's average of 49 FPS is playable but not ideal for a smooth experience. For 4K gaming, Low settings are required to hit the 60 FPS target, making it the only viable preset for this resolution.
In summary, the recommended presets are High at 1080p, Medium at 1440p, and Low at 4K. These selections leverage the hardware's capabilities to provide the highest quality visuals while maintaining an average frame rate of 60 FPS or higher.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. For a puzzle platformer like Inside, the CPU's role is less demanding than in complex simulations, but its single-thread performance and core count still matter for maintaining consistent frame pacing.
The data indicates that the CPU is not the primary bottleneck in this configuration. The Ryzen 5 5600F's PassMark single-thread score is 2872, which is strong. Its multi-thread score is 19236. In the context of Inside, these scores are more than sufficient to feed the GPU at 1080p. The FPS scaling from 1080p to 1440p shows a significant drop (e.g., from 108 FPS to 78 FPS at Medium settings), which is a classic sign of the GPU becoming the limiting factor as resolution increases.
The CPU's performance relative to its rivals is essentially a tie. Its average benchmark score of 36945 is 0% different from the Intel Core Ultra 5 225 and 0.2% lower than the AMD Ryzen 5 5500X3D. This suggests that for this game, the 5600F provides a level of processing power that is on par with its closest competitors. The 32 MB of shared L3 cache is also a benefit for gaming, as it can reduce memory latency.
The data shows that the CPU can easily handle the game's logic at all settings. At 4K, the FPS is largely dictated by the GPU's rendering capabilities, as evidenced by the Low preset yielding 61 FPS while the High preset yields only 31 FPS. This 30 FPS gap is a direct result of the GPU's workload, not the CPU's. The 5600F's 6 cores and 12 threads are more than adequate for a title of this genre, ensuring that it does not introduce a performance ceiling.
How This Combo Ranks
The combo's rank of 2749 out of 2887 tested combos places it in the lower echelon of systems tested for Inside. This ranking is a strong indicator of the overall hardware performance, but it is crucial to interpret it within the context of the game's requirements.
The data shows that the combination is more than capable of delivering a playable experience. The low rank is likely due to the GPU's age and class rather than a fundamental inability to run the game. The RX 570, with its 4 GB of VRAM and 2048 shading units, is a mid-range card from a previous generation. When compared to the high-end and modern GPUs that dominate the top of the ranking, it falls behind in raw throughput.
However, the ranking does not tell the whole story. For a game like Inside, which is not graphically intensive, the combo's rank is less indicative of a poor user experience. The measured FPS data shows that at 1080p, the system can achieve frame rates well above 60 FPS on all presets. Even at 1440p, it can maintain a 60+ FPS average on Medium settings. This suggests that while the combo sits low in the ranking, it is more than adequate for the game's specific demands.
The comparison with the GPU's nearest rivals further illustrates this point. The RX 570's average benchmark score (28766) is nearly identical to that of the AMD Radeon RX 6800M (28874), a mobile GPU, and the AMD Radeon RX 470 (28996). This indicates that the RX 570 is performing in line with its expected class. The combination of a strong CPU and a mid-range GPU results in a system that is balanced for 1080p gaming but will struggle with higher resolutions and settings.
GPU Role
The AMD Radeon RX 570 is the primary determinant of performance in this system for Inside. Its specifications—4 GB of GDDR5 memory, a 256-bit memory bus, and a bandwidth of 224.0 GB/s—are adequate for the game's textures and geometry at lower resolutions. The GPU's base clock is 1168 MHz, with a boost clock of 1244 MHz.
The GPU's role is clearly highlighted by the FPS scaling across resolutions. At 1080p Medium, the average FPS is 108. When the resolution is increased to 1440p, the average drops to 78 FPS. At 4K, it falls to 49 FPS. This pattern shows that the GPU's rendering capabilities are being saturated as the pixel count increases.
The VRAM capacity of 4 GB is a key factor. While Inside is not a VRAM-heavy game, the 4 GB limit could become a constraint at 4K with higher texture settings. The data shows that at 4K, the High preset (31 FPS) and Ultra preset (29 FPS) perform nearly identically, with a difference of only 2 FPS. This could suggest that the GPU is exceeding its memory bandwidth or capacity, leading to a performance ceiling that is not overcome by increasing settings.
The GPU's 32 ROPs and 128 TMUs are also relevant. The pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are modest figures. For a 2D side-scroller, the fill rate is less critical than for a 3D title, but it still contributes to the overall rendering speed. The data confirms that the GPU is the limiting component in this combo, as the CPU is demonstrably able to provide high frame rates at lower resolutions where the GPU is less stressed.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four quality presets.
At 1920x1080:
- Low: The average FPS is 135. This is the highest recorded average for this combo, indicating a very smooth experience.
- Medium: The average FPS is 108, with a minimum of 92 and a maximum of 124. This preset offers a significant visual upgrade over Low with a 27 FPS drop, which is still well within smooth territory.
- High: The average FPS is 68. This is a substantial drop from Medium (40 FPS), but it remains above the 60 FPS target.
- Ultra: The average FPS is 64. This is only 4 FPS lower than High, showing diminishing returns for the highest preset.
At 2560x1440:
- Low: The average FPS is 97. This is still very high, showing the GPU can handle the increased resolution at low settings.
- Medium: The average FPS is 78, with a minimum of 66 and a maximum of 89. This is a playable and stable performance level.
- High: The average FPS is 49. This is below the 60 FPS target, requiring a compromise on settings.
- Ultra: The average FPS is 46. This is only 3 FPS lower than High, again showing a performance plateau.
At 3840x2160:
- Low: The average FPS is 61. This is just barely above the 60 FPS threshold, making it the only playable preset at this resolution.
- Medium: The average FPS is 49, with a minimum of 42 and a maximum of 56. This is a noticeable drop from Low.
- High: The average FPS is 31. This is a significant drop, making the game feel sluggish.
- Ultra: The average FPS is 29. This is the lowest recorded average, indicating the GPU is overwhelmed.
The data shows a clear trend: the performance gap between Low and Medium is often larger than the gap between High and Ultra. For example, at 1080p, the drop from Low to Medium is 27 FPS, while the drop from High to Ultra is only 4 FPS. This suggests that the game's Ultra preset may offer marginal visual gains over High, while the Medium preset is a significant step up from Low.
Resolution Scaling
The FPS scaling from 1080p to 4K provides a clear picture of the system's bottleneck. The data shows a non-linear drop in performance as resolution increases.
At Medium settings, the average FPS drops from 108 at 1080p to 78 at 1440p, a 27.8% decrease. When moving from 1440p to 4K, the average drops from 78 to 49, a 37.2% decrease. This pattern indicates that the GPU is becoming increasingly stressed as the pixel count grows.
The scaling is even more pronounced at High settings. The average FPS drops from 68 at 1080p to 49 at 1440p, a 27.9% decrease. From 1440p to 4K, the average drops from 49 to 31, a 36.7% decrease. The percentage drop is consistent between the two resolution steps, suggesting a proportional relationship between pixel count and rendering time.
This data strongly indicates that the GPU is the limiting component. The CPU, as discussed, is capable of high frame rates at lower resolutions. The fact that the FPS scales so predictably with resolution is a classic indicator of a GPU-bound scenario. The GPU's fill rate and memory bandwidth are being consumed by the increasing number of pixels.
The data also shows that the performance headroom of the GPU is quickly exhausted. At 1080p, the GPU has enough power to push 135 FPS at Low settings. However, at 4K, even the Low preset yields only 61 FPS. This shows that the GPU's capabilities are roughly four times lower at 4K than at 1080p, which aligns with the four-fold increase in pixel count. The system is well-optimized for 1080p and 1440p gaming, but the RX 570's architecture is too limited to provide a high-refresh experience at 4K.
Hardware Specifications
AMD Ryzen 5 5600F
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 570 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 78.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 135.0 |
| 1920x1080 | Medium | 108.0 |
| 1920x1080 | High | 68.0 |
| 1920x1080 | Ultra | 64.0 |
Inside with Ryzen 5 5600F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 570 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + RX 570
Explore FPS benchmarks for other games using this same hardware combination.