Archeage
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 31 | 46 | 52 |
| 1440p QHD | 37 | 54 | 80 | 90 |
| 1080p Full HD | 55 | 81 | 119 | 134 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 5 5600 and AMD Radeon RX 6650 XT combination delivers a playable, if not spectacular, Archeage experience across most settings, with the data revealing a clear bottleneck shift as resolution increases. The 6-core, 12-thread Zen 3 processor, with its 3.50 GHz base and 4.40 GHz boost clock, provides a solid foundation for an MMORPG, but the measured frame rates show that the GPU becomes the primary limiter at higher resolutions. This analysis breaks down the measured FPS data to explain how these components interact, where the combo ranks among tested systems, and what settings offer the best experience.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600 is a 6-core, 12-thread processor built on the Zen 3 architecture, known as Vermeer, on a 7 nm process. Its 3.50 GHz base clock and 4.40 GHz boost clock are supported by a 32 MB shared L3 cache, which is critical for MMORPGs that often have large, frequently accessed world data. The CPU’s benchmark scores show strong single-thread performance — a Geekbench single-core score of 1936 and a Cinebench R23 single-core score of 2584 — which is essential for Archeage’s main game thread, handling UI, input, and network processing. Multi-threaded performance is also robust, with a Cinebench R23 multi-core score of 18309, allowing the CPU to manage background tasks like asset streaming and NPC AI without stalling the main render loop.
In the context of the measured FPS, the CPU’s role is most evident at lower resolutions. At 1920x1080 Low settings, the combo achieves 134 FPS average, suggesting the Ryzen 5 5600 is feeding the GPU enough data to saturate its capabilities. However, the data shows a significant drop when moving to Ultra settings at 1080p, with an average of 55 FPS. This indicates that while the CPU can handle high frame rates, it’s not the sole limiting factor at lower quality presets; the GPU’s workload increases with settings, creating a balanced load. The CPU’s PassMark single-thread score of 3256 and its 74th percentile ranking among all CPUs suggest it is more than capable for this title, but the measured performance at 4K Ultra (21 FPS) shows that the GPU is the bottleneck there, not the processor.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Ryzen 5 5600 and RX 6650 XT ranks 2418 out of 3708 tested combos in Archeage, placing it in the lower-to-middle tier of all systems tested. This ranking is somewhat surprising given the individual components’ performance. The CPU’s nearest rivals, such as the Intel Core Ultra 7 258V (0.1% higher average score) and AMD Ryzen 5 8500G (0.2% higher), show that the 5600 is competitive, but the GPU’s ranking is weaker. The RX 6650 XT’s nearest rivals include the NVIDIA Tesla K40m (0.6% higher) and AMD FirePro W7000 (0.7% higher), which are older professional cards, indicating the GPU’s raw score is not extraordinary. The combo’s rank suggests that in Archeage, this pairing is not optimized; the CPU has headroom to push more frames, but the GPU holds it back, especially at higher settings where the measured FPS drops below 60.
The data implies that this combo is more suited for 1080p gaming, where it ranks higher in usability, rather than 4K, where it falls to the bottom of playability. At 2560x1440, the combo achieves 90 FPS on Low, which is good, but at Ultra, it drops to 37 FPS, highlighting a steep performance cliff. The rank of 2418 out of 3708 is a reflection of this inconsistency — it’s a mid-range performer that excels at lower resolutions but struggles to maintain smooth frame rates at higher fidelity, making it a compromise for users who want a single system for varying display resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear pattern of diminishing returns as resolution increases, which is classic behavior when the GPU becomes the bottleneck. At 1920x1080, the combo achieves 134 FPS on Low, 119 FPS on Medium, and 81 FPS on High. Moving to 2560x1440, these numbers drop to 90 FPS, 80 FPS, and 54 FPS respectively. At 3840x2160, the averages fall further to 52 FPS on Low, 46 FPS on Medium, and 31 FPS on High. This scaling is not linear; the drop from 1080p to 1440p is about 33% on Low settings (134 to 90 FPS), but from 1440p to 4K, the drop is 42% (90 to 52 FPS). This accelerating decline indicates that the RX 6650 XT’s 8 GB GDDR6 memory and 128-bit bus, with a bandwidth of 280.3 GB/s, are being saturated at higher resolutions.
The data suggests the CPU is not the limiting factor at higher resolutions. If the CPU were the bottleneck, we would expect similar FPS across resolutions, but the large drops show the GPU is struggling with pixel count. The 4K Ultra setting yields just 21 FPS, which is unplayable, while 4K Low yields 52 FPS, which is borderline. This pattern confirms that the GPU is the primary constraint, and the CPU’s 6 cores are sufficient to keep up even at 4K, as evidenced by the fact that the FPS drops are proportional to resolution, not settings complexity. The conclusion is that for this combo, resolution scaling is governed entirely by GPU throughput, and the Ryzen 5 5600 has ample headroom for this game.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo shows its best performance. Low settings deliver an average of 134 FPS, which is excellent for competitive play. Medium settings reduce this to 119 FPS, with a minimum of 101 and maximum of 137, showing good consistency. High settings drop to 81 FPS, which is still smooth, but Ultra brings a significant decline to 55 FPS, suggesting that the Ultra preset adds effects that heavily tax the GPU. The step from High to Ultra is a 32% drop (81 to 55 FPS), which is more severe than the drop from Medium to High (119 to 81 FPS, a 32% drop as well). This indicates that Ultra is a heavy preset, not a marginal upgrade.
Moving to 2560x1440, the performance scales down as expected. Low settings average 90 FPS, which is good, but Medium drops to 80 FPS with a minimum of 68 and maximum of 92. High settings average 54 FPS, which is just at the edge of playability for many users, and Ultra falls to 37 FPS, which is not suitable for action-heavy gameplay. The gap between Medium and High at 1440p is 26 FPS (80 to 54), which is a 33% reduction, similar to the 1080p scaling, but the absolute numbers are lower, confirming the GPU’s workload is increasing with resolution.
At 3840x2160, the combo struggles. Low settings average 52 FPS, which is playable but not ideal, Medium averages 46 FPS with a minimum of 39 and maximum of 53, showing some frame pacing issues, and High drops to 31 FPS, which is choppy. Ultra is nearly unplayable at 21 FPS. The data shows that 4K is only viable on Low settings for this combo, and even then, it’s not a smooth experience. The measured rows for 4K lack min/max data except for Medium, but the average numbers are consistent with the GPU being at its limit.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, featuring 2048 shading units, 128 TMUs, and 64 ROPs. Its clocks are notably high, with a base of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. This high clock speed helps the GPU in compute-heavy scenes, but the memory subsystem is a potential weakness. The 8 GB of GDDR6 memory is on a 128-bit bus, yielding a bandwidth of 280.3 GB/s. In Archeage, a game from 2014, 8 GB of VRAM is generally sufficient, but the bus width can limit fill rate at high resolutions. The pixel rate is 168.6 GPixel/s, and the texture rate is 337.3 GTexel/s, which are moderate figures.
The GPU’s benchmark scores show it is a mid-range card, with a PassMark G3D score of 17166 and a percentile rank of 65 among all GPUs. Its nearest rivals are older professional cards, indicating it performs similarly to them in raw compute. In the measured FPS, the GPU’s role is clear: it is the limiting factor at 4K and even at 1440p Ultra. The 8 GB VRAM is not exhausted at 1080p, but the memory bandwidth becomes a constraint as resolution increases, causing the FPS drops seen in the data. The GPU’s 32 RT cores and DirectX 12 Ultimate support are not heavily utilized in this older MMORPG, but its raw rasterization performance is what drives the results. The data shows that for this combo, the GPU’s clocks are high enough to push 1080p to high frame rates, but its memory bus prevents it from scaling to 4K effectively.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience for this combo is at 1920x1080 with Medium settings. The data shows 119 FPS average, with a minimum of 101 and maximum of 137, which is smooth and consistent. This preset offers a good balance between visual fidelity and performance, avoiding the steep drop seen at Ultra (55 FPS). For users with a 1440p monitor, Low settings at 90 FPS is the recommended choice, as it maintains a high frame rate, while Medium at 80 FPS is also playable but with more variance (min 68). High at 1440p is borderline at 54 FPS, and Ultra is not recommended due to the 37 FPS average.
At 4K, the data is clear: only Low settings are viable, with 52 FPS average. Medium at 4K drops to 46 FPS, which may be acceptable for non-competitive play, but High and Ultra are not recommended due to 31 FPS and 21 FPS respectively. The measured rows show that the jump from Medium to High is costly across all resolutions, suggesting that High preset adds shadows and effects that heavily tax the GPU. For the best experience, users should prioritize frame rate over visual quality, especially on higher resolutions. The Ultra preset is only advisable for users who prioritize visuals and can tolerate sub-60 FPS, but the data suggests it’s not worth the performance hit.
FAQ
Q: Is this combo capable of 60 FPS at 1440p in Archeage?
A: Yes, but only on Low settings, where it achieves 90 FPS average. On Medium, it drops to 80 FPS, and on High, it falls to 54 FPS, which is below 60 FPS.
Q: What is the best resolution to play Archeage with this hardware?
A: The data shows 1920x1080 is optimal, with 134 FPS on Low and 119 FPS on Medium. At 2560x1440, performance is still playable on Low and Medium, but 4K is only viable on Low settings at 52 FPS.
Q: Why is the FPS drop so severe from High to Ultra settings?
A: At 1080p, High averages 81 FPS, while Ultra drops to 55 FPS, a 32% reduction. This suggests the Ultra preset introduces additional effects that significantly increase the GPU’s workload, making it a heavy preset.
Q: Does the CPU or GPU limit performance at 4K?
A: The data indicates the GPU is the limiting factor at 4K. The FPS drops from 52 on Low to 21 on Ultra, showing that the GPU’s memory bandwidth and compute are saturated, while the Ryzen 5 5600 has headroom, as evidenced by its strong benchmark scores.
Q: How does this combo rank compared to other tested systems in Archeage?
A: It ranks 2418 out of 3708 combos, placing it in the lower-middle tier. The CPU is competitive with rivals like the Intel Core Ultra 7 258V (0.1% delta), but the GPU’s performance is weaker relative to its peers.
Q: Is 8 GB of VRAM enough for Archeage at high settings?
A: The data shows that at 1080p High, the combo achieves 81 FPS, suggesting 8 GB is sufficient for that resolution. However, at 4K, the performance drops significantly, indicating that the memory bandwidth, not just capacity, is a constraint at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 90.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 134.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 55.0 |
Archeage with Ryzen 5 5600 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RX 6650 XT + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.