Archeage

Archeage

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 38 56 63
1440p QHD 45 66 98 110
1080p Full HD 67 98 143 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 56
3840x2160 High 38
3840x2160 Ultra 26
2560x1440 Low 110
2560x1440 Medium 98
2560x1440 High 66
2560x1440 Ultra 45
1920x1080 Low 149
1920x1080 Medium 143
1920x1080 High 98
1920x1080 Ultra 67

Archeage with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5060, In-Depth Analysis

The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5060 delivers a playable but heavily settings-dependent experience in Archeage, with the combo ranking in the 49th percentile of all tested configurations. The data shows a clear pattern: the RTX 5060 provides enough raw graphics horsepower for high frame rates at 1080p and 1440p, but the aging six-core Zen processor becomes a limiting factor at lower resolutions and higher settings, while the 8 GB VRAM buffer constrains 4K performance.

FAQ

Q: What is the best resolution and settings combination for this hardware in Archeage?

A: The measured FPS data indicates that 1920x1080 at Medium settings provides the best balance, with an average of 143 FPS and a minimum of 121 FPS. At 2560x1440, Medium settings deliver 98 FPS average, while 4K at Medium drops to 56 FPS. For playable 4K, Low settings yield 63 FPS, but Ultra is not viable at any resolution.

Q: How does this combo rank against all other tested CPU-GPU combinations in Archeage?

A: This combo ranks 1824 out of 3708 tested combinations, placing it in the 49th percentile. This means roughly half of all tested systems perform better and half perform worse in this specific game, indicating a mid-pack standing rather than a top-tier or bottom-tier result.

Q: Does the RTX 5060's 8 GB VRAM cause problems at 4K?

A: The data strongly suggests yes. At 3840x2160, the average FPS drops from 56 at Medium to 38 at High, and further to 26 at Ultra. The 8 GB GDDR7 memory with a 128-bit bus and 448.0 GB/s bandwidth appears insufficient for the highest texture and detail settings at 4K, causing steep performance penalties beyond Medium settings.

Q: How much faster is the CPU compared to its nearest rivals?

A: The Ryzen 5 2600 has an average benchmark score of 21484. Its nearest rival, the Intel Core Ultra 5 228V, scores 21440, which is 0.2% slower. The Intel Core i9-11900H scores 21367 (0.5% slower), while the AMD EPYC 9454 scores 21223 (1.2% slower) and the Intel Xeon D-1746TER scores 21635 (0.7% faster). These are all essentially performance equivalents.

Q: What is the GPU's benchmark standing relative to comparable graphics cards?

A: The RTX 5060 has an average benchmark score of 26331 and sits in the 72nd percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6750 XT, scores 26011, which is 1.2% slower. The AMD Radeon 860M scores 26401 (0.3% faster), the NVIDIA GeForce MX550 scores 26421 (0.3% faster), and the AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (0.8% faster).

Q: Is the CPU or GPU more likely to be the bottleneck in Archeage?

A: The evidence points to a CPU bottleneck at lower resolutions and a GPU/VRAM bottleneck at higher resolutions. At 1080p, dropping from Low to Medium only reduces FPS from 149 to 143, suggesting the CPU limits performance. At 4K, the massive drop from 63 FPS at Low to 38 FPS at High indicates the GPU and its memory subsystem are the primary constraint.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a GB206 chip manufactured on a 5 nm process by TSMC. It features 3840 shading units, 120 texture mapping units, and 48 raster output units, along with 30 RT cores and 120 tensor cores. The GPU operates at a base clock of 2280 MHz and a boost clock of 2497 MHz, with memory running at 1750 MHz (28 Gbps effective).

The memory configuration is critical for Archeage performance. The 8 GB GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth. This is a modest amount for a modern GPU, and the measured FPS data shows its limitations at 4K resolution. At 3840x2160, the difference between Low and Medium settings is 7 FPS (63 to 56), but the jump from Medium to High costs 18 FPS (56 to 38), and from High to Ultra costs another 12 FPS (38 to 26). This non-linear degradation suggests that higher settings exceed the available VRAM or bandwidth capacity, causing significant performance collapse.

The GPU's compute capabilities are substantial for its class. The FP32 performance is 19.18 TFLOPS, with matching FP16 performance at a 1:1 ratio. The pixel rate is 119.9 GPixel/s and the texture rate is 299.6 GTexel/s. These specifications translate to strong performance at 1080p and 1440p, where the RTX 5060 achieves 98 FPS at 1440p High and 66 FPS at 1440p High (though the latter appears to be a misreading in the data; the actual measured values show 66 FPS at 1440p High). The GPU also supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern game APIs.

The RTX 5060's benchmark results confirm its mid-range positioning. It scores 20891 in Passmark G3D, 112787 in Geekbench OpenCL, and 113321 in Geekbench Vulkan. The 3DMark Steel Nomad DX12 score is 3628. These numbers place it in the 72nd percentile of all GPUs, with an average benchmark score of 26331. The nearest rivals are all within 1.2% of its performance, indicating a tightly clustered competitive field.

How This Combo Ranks

The combination of the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5060 ranks 1824 out of 3708 tested combos in Archeage, placing it in the 49th percentile. This is a median result, meaning the system performs better than about half of all tested configurations and worse than the other half. For a game released in 2014, this ranking reflects both the age of the CPU and the mid-range positioning of the GPU.

The rank of 1824 indicates that while the RTX 5060 brings modern graphics capabilities, the Ryzen 5 2600 holds the system back from higher placements. The CPU's Passmark multithread score of 13160 and single-thread score of 2239 are modest by current standards. The CPU's percentile vs all CPUs is 75, which is higher than the combo's game-specific percentile, suggesting that the CPU is not the only factor determining the ranking.

The combo's position in the 49th percentile means that users should not expect top-tier performance in Archeage, but the system is far from inadequate. The measured FPS data shows that the combo can deliver smooth gameplay at 1080p and 1440p with appropriate settings. The ranking is a holistic measure that includes all settings and resolutions, and the system's performance at lower settings is where it excels.

Comparing the CPU and GPU percentiles provides context. The CPU is in the 75th percentile of all CPUs, while the GPU is in the 72nd percentile of all GPUs. The combo's 49th percentile in Archeage is notably lower than either component's individual standing, indicating that the game's specific demands or the interaction between the two components creates a less favorable outcome than their individual benchmarks would suggest.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance. Low settings produce an average of 149 FPS, which is the highest measured result across all configurations. Medium settings average 143 FPS with a minimum of 121 FPS and a maximum of 164 FPS. High settings drop to 98 FPS, and Ultra falls to 67 FPS. The gap between Medium and High is 45 FPS, while the gap between High and Ultra is 31 FPS, showing that the higher presets impose significant costs.

At 2560x1440, performance remains respectable but drops noticeably. Low settings average 110 FPS, Medium averages 98 FPS with a minimum of 83 and a maximum of 112, High averages 66 FPS, and Ultra averages 45 FPS. The transition from Medium to High costs 32 FPS, and from High to Ultra costs 21 FPS. The 1440p results show that the system can handle this resolution well at Low and Medium settings.

At 3840x2160, performance becomes marginal. Low settings average 63 FPS, Medium averages 56 FPS with a minimum of 47 and a maximum of 64, High averages 38 FPS, and Ultra averages 26 FPS. The 4K results are the most revealing about system limitations. Even at Low settings, the system only achieves 63 FPS, which is below the 149 FPS at 1080p Low. The minimum FPS at 4K Medium is 47, which can cause noticeable stuttering in an MMORPG.

The scaling across settings at each resolution follows a consistent pattern. At 1080p, the difference between Low and Ultra is 82 FPS (149 to 67). At 1440p, the difference is 65 FPS (110 to 45). At 4K, the difference is 37 FPS (63 to 26). This narrowing gap at higher resolutions indicates that the GPU becomes the limiting factor as resolution increases, with the CPU playing less of a role in FPS differentiation.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the system's bottleneck characteristics. At Low settings, average FPS goes from 149 at 1080p to 110 at 1440p and then to 63 at 4K. This represents a 26% drop from 1080p to 1440p and a 43% drop from 1440p to 4K. At Medium settings, the progression is 143 to 98 to 56, with drops of 31% and 43% respectively.

At High settings, the scaling is more severe. From 1080p (98 FPS) to 1440p (66 FPS) is a 33% drop, and from 1440p to 4K (38 FPS) is a 42% drop. At Ultra settings, 1080p yields 67 FPS, 1440p yields 45 FPS (33% drop), and 4K yields 26 FPS (42% drop). The consistent ~33% drop from 1080p to 1440p across all settings suggests that pixel count scaling is the primary factor, with the GPU handling the increased load proportionally.

The drop from 1440p to 4K is consistently around 42-43% across all settings. This is less than the theoretical pixel count difference would suggest (4K has 2.25x the pixels of 1440p), indicating that the system is not purely pixel-bound at these resolutions. The less-than-proportional drop suggests that other factors, such as memory bandwidth or CPU limitations, are mitigating the expected performance decrease.

The limiting component analysis reveals a split personality. At 1080p and 1440p, the CPU appears to be the primary constraint. The Ryzen 5 2600 has a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with 6 cores and 12 threads. Its Passmark single-thread score of 2239 is moderate, and Archeage, as an MMORPG, likely benefits from strong single-core performance. The relatively small FPS differences between Low and Medium at 1080p (149 vs 143) suggest that the CPU is limiting frame rates even at lower settings.

At 4K, the GPU becomes the clear bottleneck. The 8 GB VRAM and 448.0 GB/s bandwidth are insufficient for the highest settings, causing the sharp performance drops seen at High and Ultra. The RTX 5060's 48 ROPs and 120 TMUs are also modest for 4K rendering, further limiting performance at this resolution.

CPU Role

The AMD Ryzen 5 2600 is a 2000-series processor based on the Zen architecture, specifically the Zen+ (Pinnacle Ridge) refresh. It has 6 cores and 12 threads, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. The CPU is manufactured on a 12 nm process by GlobalFoundries, with 4,800 million transistors on a 213 mm² die. It supports DDR4 memory in a dual-channel configuration with a bandwidth of 46.9 GB/s.

The CPU's cache hierarchy includes 96 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. This cache configuration is adequate for gaming workloads, though the 16 MB L3 is modest compared to newer processors. The CPU has a TDP of 65 W and uses the AMD Socket AM4 interface with PCIe Gen 3 (16 lanes from the CPU).

Benchmark results for the Ryzen 5 2600 show a balanced but dated performance profile. In Cinebench R15, it scores 1248 in multicore and 157.3 in single-core. Geekbench scores are 5648 multicore and 1154 single-core. Passmark results include 13160 for multithread, 2239 for single-thread, 22942 for floating point math, and 44518 for integer math. The Passmark physics score is 673, which is relevant for gaming physics calculations.

The CPU's percentile vs all CPUs is 75, placing it in the top quarter of all processors. Its average benchmark score is 21484. The nearest rivals are all within 1.2% of this score, indicating that the Ryzen 5 2600 is performance-competitive with a range of newer processors. The Intel Core Ultra 5 228V scores 21440 (0.2% slower), the Intel Core i9-11900H scores 21367 (0.5% slower), the Intel Xeon D-1746TER scores 21635 (0.7% faster), and the AMD EPYC 9454 scores 21223 (1.2% slower).

In Archeage, the CPU's role is most evident at lower resolutions and settings. At 1080p Low, the system achieves 149 FPS, which is likely near the CPU's maximum frame rate capability in this game. The fact that increasing to Medium only drops to 143 FPS (a 4% decrease) suggests that the GPU has headroom but the CPU is limiting the absolute frame rate. At 1440p, the same pattern holds: Low yields 110 FPS and Medium 98 FPS, a modest 11% difference.

The CPU's 6 cores and 12 threads should be sufficient for an MMORPG like Archeage, which was released in 2014 and likely does not heavily utilize more than a few cores. However, the single-thread performance of the Ryzen 5 2600, as indicated by its 157.3 Cinebench R15 single-core score and 2239 Passmark single-thread score, is a limiting factor for games that rely on strong single-core performance. This is reflected in the combo's 49th percentile ranking, which is lower than the CPU's 75th percentile standing among all CPUs.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5060 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 56.0
3840x2160 High 38.0
3840x2160 Ultra 26.0
2560x1440 Low 110.0
2560x1440 Medium 98.0
2560x1440 High 66.0
2560x1440 Ultra 45.0
1920x1080 Low 149.0
1920x1080 Medium 143.0
1920x1080 High 98.0
1920x1080 Ultra 67.0

Archeage with Ryzen 5 2600 + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5060 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.