Evolve
This combination provides smooth gameplay with an average of 97 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 47 | 60 | 77 |
| 1440p QHD | 57 | 83 | 105 | 136 |
| 1080p Full HD | 85 | 123 | 157 | 195 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5060 produces a fascinating dataset in Evolve, revealing a system where the balance between processor and graphics card shifts dramatically depending on the resolution and quality preset selected. The measured frames per second (FPS) across the twelve tested configurations paint a clear picture of a GPU that is capable of high refresh rates at lower resolutions but begins to show its limitations as pixel count and graphical fidelity increase, while the six-core processor provides a stable foundation that rarely appears to be the primary constraint.
Resolution Scaling
The most striking observation from the data is how the average frame rate collapses as resolution increases, which strongly suggests the NVIDIA GeForce RTX 5060 is the dominant limiting factor in this configuration. At the 1080p High preset, the system produces a solid 123 FPS average. Moving to 1440p High drops this to 83 FPS, a reduction of 40 FPS. The jump to 4K High is even more punishing, with the average falling to 47 FPS, which is only 38% of the 1080p performance. This scaling pattern is characteristic of a GPU-bound scenario, where the rendering workload expands exponentially with pixel count, overwhelming the graphics card’s 8 GB VRAM and 448.0 GB/s memory bandwidth.
The trend is consistent across all quality settings. With the Low preset, the system achieves 195 FPS at 1080p, 136 FPS at 1440p, and 77 FPS at 4K. The percentage drops are significant: from 1080p to 1440p, the frame rate falls by 30%, and from 1440p to 4K, it falls by another 43%. This severe decline at 4K, even on Low settings, underscores that the RTX 5060's compute throughput (19.18 TFLOPS FP32) and memory subsystem are simply not sufficient to maintain high frame rates at that resolution, regardless of the graphical load.
The Medium preset data also includes min and max FPS figures, which provide further insight. At 1080p Medium, the average is 157 FPS, with a min of 134 and max of 181. The gap between min and max is 47 FPS, indicating some frame time variance. At 1440p Medium, the average drops to 105 FPS, with a min of 90 and max of 121, a spread of 31 FPS. At 4K Medium, the average is 60 FPS, with a min of 51 and max of 69, an 18 FPS spread. This narrowing of the min-max range as resolution increases is notable, suggesting that at lower resolutions where the CPU has more headroom, frame pacing can be less consistent, while at higher resolutions the GPU becomes so saturated that it effectively becomes a constant bottleneck, smoothing out the variance.
This data implies that the Ryzen 5 2600, with its 6 cores and 12 threads, is not the primary constraint in this pairing. If the CPU were the bottleneck, we would expect to see frame rates plateau or even drop when lowering the resolution, as the GPU would be waiting on the processor. Instead, the FPS scales predictably with resolution, which is the classic signature of a GPU-limited system. The processor's Zen architecture, clocked between 3.40 GHz base and 3.90 GHz boost, appears to have enough headroom to feed the RTX 5060 at 1080p and 1440p, but the GPU's capabilities are exhausted before the CPU's are.
Settings Recommendations
Considering the measured rows, the optimal experience depends heavily on the user's display target. For a 1080p monitor, the High preset at 123 FPS average is an excellent choice, offering a strong balance between visual quality and smoothness. The Ultra preset at 85 FPS is also very playable and provides the highest fidelity, but the 38 FPS drop from High suggests that the additional visual features exact a heavy toll on the GPU. The Medium preset at 157 FPS is ideal for competitive play on a high refresh rate 144Hz display, as it provides a substantial frame rate advantage over High. The Low preset at 195 FPS is reserved for maximum performance, but it likely sacrifices too much visual detail for most users.
For 1440p, the data points to the High preset as the best overall choice, with an average of 83 FPS. This is comfortably above the 60 FPS threshold for smooth gameplay. The Medium preset at 105 FPS is also excellent, and it would be the preferred choice for users with 120Hz or 144Hz displays, as the 22 FPS gain over High is significant. The Ultra preset at 57 FPS is borderline, dipping just below the 60 FPS mark, and the Low preset at 136 FPS, while fast, would likely look too sparse on a larger, higher-resolution panel. The 1440p Medium configuration, with a min of 90 FPS and a max of 121 FPS, also demonstrates good frame consistency.
At 4K, the situation becomes more challenging. The Ultra preset at 33 FPS is not a playable experience for a fast-paced FPS. The High preset at 47 FPS is marginal, and the Medium preset at 60 FPS is the only setting that provides a playable average. However, its min of 51 FPS could result in noticeable stutter during intense action. The Low preset at 77 FPS is the most performant option, but it requires significant graphical compromises to achieve that frame rate. For 4K users, the data suggests that the Medium preset is the only acceptable choice, and even then, the system is working at its limits.
The data also reveals a clear pattern in diminishing returns. The jump from Low to Medium at 1080p costs 38 FPS (195 to 157), while the jump from Medium to High costs 34 FPS (157 to 123). The jump from High to Ultra costs another 38 FPS (123 to 85). This consistent drop of roughly 30-40 FPS per tier at 1080p indicates that each quality level's added effects, such as higher resolution textures and more complex shading, place a similar load on the GPU. The same pattern holds at 1440p, with drops of 31 FPS (Low to Medium), 22 FPS (Medium to High), and 26 FPS (High to Ultra). At 4K, the drops are more severe in percentage terms, with a 17 FPS drop from Low to Medium, a 13 FPS drop from Medium to High, and a 14 FPS drop from High to Ultra.
GPU Role
The NVIDIA GeForce RTX 5060 is clearly the workhorse of this system, and its specifications directly explain the measured performance. The GPU's 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of bandwidth, is a critical factor. At 4K resolution, the high memory pressure from large textures and geometry likely exceeds the 8 GB capacity, leading to the significant frame rate drops observed. The data shows that at 4K, even the Low preset (77 FPS) cannot match the 1080p Low performance (195 FPS), suggesting that the raw compute power is also a limitation, not just the memory.
The GPU's clock speeds of 2280 MHz base and 2497 MHz boost are moderate, but its architecture's efficiency (5 nm process, 21,900 million transistors) allows it to deliver solid 1080p performance. The measured results show that the RTX 5060 excels at 1080p, where it can push well over 100 FPS on most presets. Its performance in synthetic benchmarks, such as a Passmark G3D score of 20891 and a 3DMark Steel Nomad DX12 score of 3628, places it in the 72nd percentile of all GPUs, indicating it is a capable mid-range part.
However, the GPU's role changes with resolution. At 1080p, it has enough headroom to allow the CPU to keep pace, resulting in high frame rates. At 1440p, it becomes more heavily loaded, and the frame rates, while still playable, start to reflect the GPU's limits. At 4K, the RTX 5060 is unequivocally the bottleneck. The data shows a clear inverse relationship between resolution and FPS, with the GPU's performance ceiling being reached somewhere between 1440p and 4K. The GPU's nearest rivals, such as the AMD Radeon RX 6750 XT (1.2% deltaPct), have similar average benchmark scores, which corroborates its positioning as a 1080p and entry-level 1440p card, not a 4K solution.
Measured FPS Breakdown
The complete dataset provides a detailed view of the system's performance across the resolution/settings grid.
At 1920x1080, the system delivers its highest frame rates. The Low preset produces an average of 195 FPS. The Medium preset lowers this to 157 FPS, with a minimum of 134 FPS and a maximum of 181 FPS. The High preset reduces performance to 123 FPS average. The Ultra preset is the most demanding, yielding an average of 85 FPS.
At 2560x1440, performance scales down as expected. The Low preset achieves an average of 136 FPS. The Medium preset averages 105 FPS, with a minimum of 90 FPS and a maximum of 121 FPS. The High preset drops to 83 FPS average. The Ultra preset produces an average of 57 FPS.
At 3840x2160, the GPU is severely challenged. The Low preset manages an average of 77 FPS. The Medium preset averages 60 FPS, with a minimum of 51 FPS and a maximum of 69 FPS. The High preset falls to 47 FPS average. The Ultra preset is the most demanding configuration tested, yielding just 33 FPS average.
The data also shows the impact of settings at each resolution. At 1080p, the difference between Low and Ultra is 110 FPS (195 vs 85), which highlights the substantial GPU load from the Ultra preset. At 1440p, this difference narrows to 79 FPS (136 vs 57). At 4K, the difference is 44 FPS (77 vs 33). This diminishing gap as resolution increases further confirms that the GPU's compute and memory resources are being saturated, leaving less headroom for the settings to make a large absolute difference.
FAQ
Q: What is the best resolution for this system to maintain a 60 FPS average?
A: Based on the measured data, the system can maintain a 60 FPS average at 4K with the Medium preset (60 FPS). At 1440p, the High preset achieves 83 FPS, and at 1080p, the High preset achieves 123 FPS. Therefore, 4K Medium is the highest resolution that hits the 60 FPS target, but 1440p offers a much more comfortable margin.
Q: How does the Ultra preset compare to High at 1080p?
A: At 1920x1080, the High preset produces an average of 123 FPS, while the Ultra preset produces an average of 85 FPS. This represents a 38 FPS drop, or approximately a 31% reduction in performance, indicating that the Ultra preset is significantly more demanding on the GPU.
Q: Is the CPU or GPU the limiting factor in this configuration?
A: The data strongly indicates the GPU is the limiting factor. As resolution increases from 1080p to 4K, frame rates drop consistently across all settings, which is a classic sign of GPU saturation. The Ryzen 5 2600's performance is not directly measured in the game, but its consistent scaling pattern suggests it has enough headroom.
Q: What is the lowest average FPS recorded in the dataset?
A: The lowest average FPS is 33, which occurs at 3840x2160 resolution with the Ultra settings. This is the most demanding configuration tested and is not playable for an FPS title.
Q: What is the highest average FPS recorded in the dataset?
A: The highest average FPS is 195, which occurs at 1920x1080 resolution with the Low settings. This represents the maximum performance the system can achieve in this game.
Q: Does the Medium preset offer good frame consistency?
A: The data for the Medium preset shows a min and max FPS for each resolution. At 1080p, the range is 134-181 FPS (average 157). At 1440p, the range is 90-121 FPS (average 105). At 4K, the range is 51-69 FPS (average 60). The spread between min and max narrows as resolution increases, suggesting more consistent frame pacing at higher resolutions.
CPU Role
The AMD Ryzen 5 2600, with its 6 cores and 12 threads, serves as the system's foundation. Its specifications include a base clock of 3.40 GHz and a boost clock of 3.90 GHz, along with 16 MB of shared L3 cache. In synthetic tests, it achieves a Passmark multithread score of 13160 and a single-thread score of 2239, placing it in the 75th percentile of all CPUs. Its nearest rival, the Intel Core Ultra 5 228V, has a very similar average benchmark score, with a deltaPct of 0.2%, indicating the Ryzen 5 2600 offers comparable processing power.
In the context of Evolve, the CPU's role appears to be supportive rather than dominant. The benchmark data shows that the system's frame rate is highly responsive to changes in resolution and settings, which is the expected behavior when the GPU is the primary bottleneck. If the Ryzen 5 2600 were the limiting factor, we would expect to see frame rates that are flat or even lower at 1080p compared to 1440p, as the CPU would struggle to keep up with the GPU's output. The data does not show this; instead, the FPS scales down smoothly as resolution increases.
The CPU's 12 threads are likely sufficient to handle the game's physics, AI, and other simulation tasks, especially given the game's 2015 release date. Its Zen architecture, while not the latest generation, provides solid IPC performance. The measured data suggests that the Ryzen 5 2600 is capable of feeding the RTX 5060 enough data to achieve 195 FPS at 1080p Low, which is a high demand on the CPU's single-thread performance. However, the fact that the system can reach this level indicates that the CPU is not severely limiting the GPU in this scenario.
The CPU's memory bandwidth of 46.9 GB/s (dual-channel DDR4) is a potential consideration, but it does not appear to be a bottleneck in this game. The data implies that for this specific title, the RTX 5060's performance envelope is reached before the Ryzen 5 2600's processing capabilities are exhausted. The CPU is a stable and capable partner, but it is not the component that determines the frame rate in most of the tested configurations.
How This Combo Ranks
The combination of the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5060 ranks 1789 out of 3700 tested combos in Evolve. This places it in the 48th percentile of all tested systems, meaning it performs better than roughly half of the configurations in the database. This is a mid-pack ranking, which is consistent with the hardware's specifications: a previous-generation, mid-range CPU paired with a current-generation, entry-to-mid-range GPU.
The ranking suggests that while this combo is not a top-tier performer, it is also not a weak one. It sits in the middle of the field, indicating that it can handle the game at reasonable settings and resolutions, but it is outclassed by systems with more powerful CPUs and GPUs. The combo's performance is likely limited by the RTX 5060, as the data shows the GPU is the primary bottleneck. Systems with higher-ranking combos probably feature more powerful GPUs that can maintain higher frame rates at 4K or with the Ultra preset.
Given that the RTX 5060 is in the 72nd percentile of all GPUs and the Ryzen 5 2600 is in the 75th percentile of all CPUs, one might expect a higher overall ranking. The fact that the combo ranks lower than either individual component's percentile suggests that there is a slight imbalance in the pairing. The GPU, while capable at 1080p, holds the system back at higher resolutions, preventing the CPU from fully demonstrating its relative strength. The 1789th rank out of 3700 combos is a fair assessment of its overall gaming capability in Evolve, showing it as a competent but not exceptional mid-range performer.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5060 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 77.0 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 47.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 83.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 195.0 |
| 1920x1080 | Medium | 157.0 |
| 1920x1080 | High | 123.0 |
| 1920x1080 | Ultra | 85.0 |
Evolve with Ryzen 5 2600 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5060 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.