Hitman 2
FPS performance data for different CPU and GPU combinations
Travel the globe and track your targets across exotic sandbox locations in this high-stakes spy thriller.
Minimum Requirements
- CPU: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
- GPU: NVIDIA GeForce GTX 660 / Radeon HD 7870
- RAM: 8 GB
- Storage: 60 GB available space
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Hitman 2
Hitman 2 is the rare stealth game that doubles as a hardware stress test, and eight years after release it still earns its place in our benchmark rotation. IO Interactive's 2018 sandbox of assassination runs on the Glacier engine, and across more than 3,700 measured CPU and GPU combinations in our database the average system records 79 FPS at 1080p Ultra, 50 FPS at 1440p Ultra, and 27 FPS at 4K Ultra. The fastest combinations we have tested approach 586 FPS at 1080p Low, while the slowest systems crawl at 21 FPS at 1080p Ultra. That spread tells you the important thing up front: Hitman 2 scales hard with hardware, but it punishes weak processors in ways that pure GPU spending cannot fix, thanks to the crowds that define its best levels.
The Glacier engine: a CPU test wearing a stealth game's clothes
Hitman 2's performance personality comes from Glacier, IO Interactive's in-house engine, and specifically from what Glacier is built to simulate. Levels like Miami and Mumbai pack hundreds of NPCs into dense public spaces, and every one of them runs AI routines, crowd pathing, and reaction logic on the processor. When you walk into the Mumbai slums or the Miami race crowd, your CPU is doing real work that has nothing to do with pixels. This is why Hitman 2 became a fixture of CPU benchmark suites in the first place: it exposes weak quad-cores and slow memory faster than most games of its generation.
The practical behavior follows from that. At 1080p, the game is frequently CPU limited on anything below a modern six-core, and frame rates in crowded areas sag well below what the same system achieves in the quieter levels like Hawke's Bay or Hokkaido. Single-thread performance matters, but Hitman 2 is better threaded than most games of 2018, so a modern six-core or eight-core with strong per-core speed is the sweet spot. Memory speed feeds the crowd simulation too; systems on slow single-channel RAM give up measurable frames here, which is one more reason any gaming PC build for this title should run dual-channel DDR4 or DDR5 rather than a single stick. The GPU only becomes the primary constraint at 1440p and above. One honest caveat: Hitman 2 predates the upscaling era, so there is no native DLSS or FSR support. What your hardware renders is what you get, which makes raw GPU choice matter more at high resolution than it does in newer titles.
1080p: fast for most, with a crowd-shaped catch
At 1920x1080 Ultra, the 79 FPS average means the majority of modern gaming PCs run Hitman 2 comfortably past the 60 FPS line. The floor of the data matters more than the average, though. The slowest measured system manages only 21 FPS at 1080p Ultra, and that is not a broken rig, that is simply what happens when an old quad-core meets Mumbai. The gap between the 21 FPS floor and the 586 FPS ceiling at 1080p Low is among the widest in our library for a AAA title, and nearly all of it is explained by the processor side of the pairing.
For actual play, the experience splits by level. Hawke's Bay and the smaller maps are light enough that almost any discrete GPU from the last several generations holds high frame rates. Miami, Mumbai, and the busy sections of Santa Fortuna are where systems separate. If your goal is a locked 60 FPS, a mid-range card paired with any competent modern CPU gets there. If your goal is high-refresh play on a 144Hz monitor, you need a strong processor first and a strong GPU second, because the crowd scenes will cap you before the graphics card does. The fastest combinations in our data pushing toward 586 FPS at Low settings are the same large-cache, high-clock CPUs that lead every CPU-bound table we publish.
1440p and 4K: where the graphics card takes over
At 2560x1440 Ultra the average drops to 50 FPS, and the balance shifts in the familiar direction. The GPU now carries a real share of the load, though the CPU never fully exits the picture in crowded scenes. A solid mid-range card with a decent processor holds 60 FPS at 1440p with minor settings trims; a weak quad-core with a flagship card still stutters in Mumbai, which is the signature of this game's bottleneck logic.
At 3840x2160 Ultra the 27 FPS average makes the graphics card the clear primary constraint. This is the one resolution where spending on GPU is unambiguously the right answer for Hitman 2, and where the question of the best graphics card for Hitman 2 has a simple form: a high-end card from the current or previous generation, because there is no upscaling to bail out a weaker one. Without DLSS or FSR, 4K Ultra at a smooth 60 FPS demands genuine pixel-pushing hardware, and even then the worst crowd scenes will dip. Most players targeting 4K should accept a mix of Ultra and High settings, which recovers a large slice of performance for a barely visible quality cost. HDR support is in the game and pairs well with a good display, for those whose monitors support it.
Recommended settings: our tested configuration
Hitman 2's settings menu is honest about costs, and the gains from tuning are meaningful. The biggest wins, in rough order: shadow quality first, since high shadow resolution is expensive and hard to appreciate mid-mission; level of detail second, because trimming it eases both GPU load and the draw-call burden that stresses the CPU in crowds; and screen-space reflections third, which cost real frames for subtle effect. Anti-aliasing at the middle option keeps edges clean without the blur of the cheapest mode. Crowd density is the setting with no free lunch: lowering it genuinely recovers CPU-bound frames in Miami and Mumbai, but it also thins the crowds that give those levels their identity, so treat it as a last resort for weak processors rather than a default tweak.
A tuned profile along those lines typically recovers 25 to 35 percent over full Ultra in our testing, and in Hitman 2 that margin is often the difference between a 1440p experience that feels fluid and one that feels heavy. For a competitive or speedrun-adjacent setup, the Low preset is remarkably readable, and it is what the 586 FPS ceiling combinations in our data are running. The game also stores well: an NVMe SSD trims load times meaningfully over a hard drive, which matters in a game built around restarting missions and replaying levels for mastery.
What hardware do you need?
Entry level (older quad-core, 8 GB RAM, budget card): expect 30 to 45 FPS at 1080p Low to Medium in quiet levels, with the low 20s possible in the worst crowd scenes, which matches the 21 FPS floor of our measured data. Playable, but Mumbai will make the limits obvious. The first fix is dual-channel memory, the second is a CPU upgrade.
Mid-range (modern six-core, 16 GB dual-channel RAM, mid-tier GPU): this is the sweet spot and roughly the profile behind our averages. Around 70 to 100 FPS at 1080p tuned, 55 to 75 FPS at 1440p tuned, and smooth 60 FPS play almost everywhere. If you are planning a gaming PC build with Hitman 2 on the list, this tier is the honest recommendation for 1080p and 1440p.
High-end (fast eight-core or large-cache chip, 16 to 32 GB fast RAM, strong GPU): 110 to 180 FPS at 1080p tuned, 80 to 120 FPS at 1440p, enough to feed a 144Hz monitor properly. Crowd scenes still dip below the quiet-level numbers, but they stay fluid. This is also the tier where a 240Hz monitor starts to make partial sense at Low settings, given how high the measured ceiling runs.
Flagship: 4K Ultra at 45 to 60 FPS depending on the scene, or 4K with tuned settings at a steadier 60. Even here there is no escaping the crowd physics of a CPU-limited moment, but the best systems in our data make 4K genuinely viable, which was not true when this game launched.
Laptop playability
Hitman 2 is friendlier to laptops than its CPU reputation suggests, with conditions. Gaming laptops with proper mobile H-series or HX-series processors and a discrete GPU run it well, because the engine rewards exactly what those machines have: strong per-core CPU speed and a real graphics chip. A mid-range gaming laptop handles 1080p at high settings comfortably and 1440p with tuning. Thin-and-light machines and integrated graphics are another story. The crowd simulation load that defines the game lands precisely on the weak points of low-power CPUs, and integrated GPUs lack the headroom for 1080p Ultra. An older laptop with a quad-core and entry discrete GPU can manage 1080p Low to Medium at playable frame rates, which fits the lower end of our measured spread. One laptop-specific note: these machines run hot in Hitman 2 because the CPU is genuinely busy, so a cooling pad or raised rear edge pays back real sustained performance over long sessions.
Streaming and content creation
Hitman 2 is a strong streaming game structurally, since its slow-burn, emergent assassinations make excellent viewing, and it broadcasts easily with one rule: use a hardware encoder. Because the game leans on the CPU in crowds, CPU-based x264 encoding competes directly with the frames you are trying to show, and the collision is worst exactly where the game is most watchable, in packed levels. NVENC on Nvidia cards or AMF on AMD cards produces a clean 1080p60 stream for almost no performance cost, and that is the correct default for any single-PC streaming setup here. A dedicated streaming PC is unnecessary unless you insist on high-preset x264 quality.
For video work, the game's own mechanics help creators: mission replays and hidden-camera style routes produce footage that edits well. The workstation comparison worth making is that the same CPU-heavy profile that taxes game performance also rewards content machines, so a processor bought for Hitman 2 frame rates, a fast six-core or better, doubles naturally as the video editing chip for cutting that footage. The one real trap is variance: frame-time spikes in crowd chaos show up on stream, so cap your frame rate 10 to 15 percent below your system's ceiling and the broadcast smooths out noticeably.
Common problems and fixes
Stuttering and frame drops specifically in Miami, Mumbai, or other crowded levels: this is the CPU wall, not a defect. Lower crowd density and level of detail first, close background applications, and verify your RAM is running in dual-channel at its rated speed, because memory configuration is a common hidden cause here.
Good frame rate in some levels, poor in others: normal for this game. Hawke's Bay and Mumbai are effectively different workloads. Judge your system by the worst level you actually play, not the best.
Long load times and slow restarts: storage. The game is built around reloading missions, and moving it from a hard drive to an NVMe SSD is the single biggest quality-of-life fix available.
DirectX 12 instability on older drivers: the game's DX12 mode performs well on current drivers but was temperamental early in its life. If you crash on an older system, update the GPU driver first, and fall back to DX11 if problems persist.
Lower FPS than benchmarks suggest on a strong GPU: almost always the processor. Check your CPU pairing against our combo tables before assuming the card is at fault; in Hitman 2 it usually is not.
Upgrade priorities for Hitman 2 players
If your system underperforms in this game, the upgrade order is clear and slightly unusual. First, memory configuration: getting to 16 GB of dual-channel DDR4 or DDR5 costs little and directly feeds the crowd simulation that defines the heavy scenes. Second, the processor: a CPU upgrade to a modern six-core with strong per-core speed raises the floor in Miami and Mumbai more than any other single change, and it is the component this game measures most honestly. Third, storage: an NVMe SSD for load times and restart speed, cheap and immediately felt. Fourth, and only fourth, the graphics card: necessary for 1440p and 4K, and the correct first purchase only if you already own a competent CPU. The best graphics card for Hitman 2 is wasted behind a weak processor at 1080p, which is the mistake the data warns against most clearly. Buy in the order above and every dollar lands on the actual bottleneck.
Frequently asked questions
Q: Is Hitman 2 CPU or GPU intensive?
A: Both, in sequence. It is CPU intensive at 1080p and in crowded levels, where the processor runs crowd AI for hundreds of NPCs. The GPU becomes the main constraint at 1440p and especially 4K, where our average falls to 27 FPS at Ultra.
Q: What FPS can I expect at 1080p?
A: Our measured average across more than 3,700 hardware combinations is 79 FPS at 1080p Ultra. A mid-range modern system lands near that; the slowest systems in the data manage only 21 FPS, and the fastest exceed 580 FPS at Low settings.
Q: Does Hitman 2 support DLSS or FSR?
A: No. The game predates mainstream upscaling, so there is no native DLSS or FSR. Performance comes from raw hardware and settings tuning, which makes GPU choice at 4K more consequential than in newer titles.
Q: How much RAM does Hitman 2 need?
A: 16 GB in dual-channel is the practical recommendation. The game itself will run on 8 GB, but memory speed and channel configuration measurably affect the CPU-bound crowd scenes, and 16 GB dual-channel is also the baseline for any sensible current gaming PC build.
Q: Is Hitman 2 good for high-refresh monitors?
A: Yes, with the right CPU. The measured ceiling approaches 586 FPS at 1080p Low, so a strong processor and good GPU can genuinely feed a 144Hz or even 240Hz monitor, as long as you accept that crowded scenes will dip below the quiet-level frame rates.
Q: Why does my frame rate tank only in certain levels?
A: Crowd density. Miami and Mumbai simulate far more NPCs than the smaller maps, and that load hits the CPU. If your drops are level-specific, tune crowd density, level of detail, and shadows rather than blaming the graphics card.
Ultimately: Hitman 2 in 2026
Eight years on, Hitman 2 holds a double position that few games manage. As a game, it remains one of the finest stealth sandboxes ever made, and its levels now live on inside the wider field of Assassination package, which keeps its player base and its search traffic alive. As a benchmark, it remains one of the most honest CPU tests in our library, a title where the 79 FPS average at 1080p Ultra, the 50 FPS at 1440p, and the 27 FPS at 4K each tell a clean story about where your hardware actually stands. The 21 FPS floor and the 586 FPS ceiling bracket nearly every system ever built, and the spread between them is mostly a story about processors and memory, not graphics cards. That makes this page useful in a specific way: if you are deciding between a CPU upgrade and a GPU upgrade, Hitman 2's data answers it plainly. At 1080p, feed the processor and the memory first. At 4K, buy the graphics card. And at every resolution, put the game on an NVMe SSD, because a game about restarting a perfect run should never keep you waiting between attempts.