Hitman 2
This combination delivers exceptional performance with an average of 165 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 71 | 93 | 124 |
| 1440p QHD | 98 | 132 | 175 | 234 |
| 1080p Full HD | 153 | 207 | 274 | 365 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Hitman 2 with Intel Core i7-14700F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
The Intel Core i7-14700F and NVIDIA GeForce RTX 5090 D combination delivers an impressive 3rd‑place result in Hitman 2, ranking 3rd out of 3,711 tested CPU‑GPU combos in the database. Measured frame rates span from 52 FPS at the most demanding preset (4K Ultra) to an exceptionally high 365 FPS at the least demanding (1080p Low), illustrating that this system is capable of both high‑refresh 1080p play and 4K gaming when settings are tuned. The data is sourced from measured runs (not synthetic estimates), and every figure below comes from the same FACT PACK, making the analysis directly comparable across resolutions and presets.
FAQ
Q: What is the best frame rate result for the i7‑14700F + RTX 5090 D in Hitman 2?
A: The highest recorded average is 365 FPS, achieved at 1920×1080 with Low settings. The next best, also at 1080p, is Medium at 274 FPS.
Q: How does this combination rank among all tested combos?
A: The combo sits 3rd of 3,711 tested combinations in Hitman 2, a top‑0.1% placement among database entries.
Q: How much VRAM does the RTX 5090 D have, and does it matter?
A: The GPU has 32 GB of GDDR7 running at 1.79 TB/s over a 512‑bit bus. Hitman 2 is a relatively old title (released 2018‑11‑12), and a game of that generation is unlikely to push anywhere near 32 GB, so VRAM is not a limiting factor here.
Q: What is the GPU’s synthetic benchmark score?
A: The RTX 5090 D averages 77,712 points across GPUs in the database, placing it at the 92nd percentile. It sits as much as 1.1% above the AMD Radeon RX 6650M XT, and 2.4% below the Tesla P100 16 GB GPU.
Q: Is the CPU ever the main limiting component?
A: Yes, at 1080p with Low settings, the 365 FPS result strongly suggests the CPU is the boundary: the GPU is capable of producing many more frames at that resolution, but the frame‑emit pace of the older engine is capped. At higher resolutions the limiter shifts to the GPU.
GPU Role
The RTX 5090 D, built on the Blackwell 2.0 architecture with a 5 nm process, is the most powerful GPU in this dataset. Its core clock structure is notable: a 2017 MHz base clock and a 2407 MHz boost clock, which are lower than those of mid‑range cards but supported by 2,530 shading units, 170 RT cores, and 104.8 TFLOPS FP32 compute. Memory bandwidth reaches 1.79 TB/s via a 512‑bit interface, and the 32 GB GDDR7 pool is the largest by far in the card’s comparison set.
The relationship between the GPU’s processing power and Hitman 2’s results is seen in the extreme: the card is so fast that at 1080p Low the 365 FPS average is limited by the game engine’s simulation speed, not by the graphics engine. Once resolution climbs toward 1440p, the GPU’s shading power becomes the dominant factor. Measured numbers show that 1440p High provides 1751 FPS and 4K High 71, a scaling pattern typical of a GPU‑bounded workload.
The RTX 5090 D’s high‑bandwidth GDDR7 memory (1.79 TB/s) also aligns with 4K results: it pushes 4K Medium to 97 FPS while maintaining a of 79 FPS min, but 4K Ultra, which is computationally heavy, drops to 52 FPS. The card’s ROPs for pixel fill (he pixel rate 423.6 GPixel/s) benefit these settings under load. Its position in the synthetic GPU list, 92nd percentile and top of the closest rivals in the database, reinforce that the framework here is a GPU of extreme class, even if the benchmark’s closest rivals (all with average score 77‑80K) are quite close in raw passmark.
Resolution Scaling
Frame rate scaling from 1080p to 4K is consistent to each preset, indicating that the GPU is the primary limiter for these settings. The comparison follows from the measured rows:
- For High: 1080p gives 207 average, 1440p gives 132, and 4K gives 71. That translates to a 36% drop from 1080p to 1440p, and a total drop of 66% from 1080p to 4K.
- For Low: 365 FPS at 1080p, 234 at 1440p, and 124 on 4K, which is the same pattern — 37% and 66% reductions, respectively.
- For Medium: 274 (1080p), 175 (1440p), 93 (4K), with similarly proportional declines.
- For Ultra: 153 (1080p), 98 (1440p), 52 (4K).
The near‑constant 66% reduction across presets indicates that rendering cost scales with pixel count almost perfectly (pixel count of 4K is roughly 4×1080p, and the 66% reduction in FPS aligns with about 4× workload in terms of inverse). This is exactly the signature of a GPU‑bound process: the engine’s logic takes the same amount of work per pixel, and the frame time grows linearly with the number of pixels drawn. Therefore, at 4K the duo is limited by the GPU’s fill rate and compute, while at 1080p the CPU and engine serial sections become the limiting factor. The on data here — 365 FPS at 1080p Low versus 52 FPS at 4K Ultra — is a clear illustration of the component that matters for each endpoint.
Measured FPS Breakdown
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
| --- | --- | --- | --- | --- |
| 1920×1080 Low | Low | 365 | – | – |
| 1920×1080 Medium | Medium | 274 | 231 | 315 |
| 1920×1080 High | High | 207 | – | – |
| 1920×1080 Ultra | Ultra | 153 | – | – |
| 2560×1440 Low | Low | 234 | – | – |
| 2560×1440 Medium | Medium | 175 | 149 | 201 |
| 2560×1440 High | High | 132 | – | – |
| 2560×1440 Ultra | Ultra | 98 | – | – |
| 3840×2160 Low | Low | 124 | – | – |
| 3840×2160 Medium | Medium | 93 | 79 | 107 |
| 3840×2160 High | High | 71 | – | – |
| 3840×2160 Ultra | Ultra | 52 | – | – |
A em-dash (—) indicates no min/max pair exists for Higher settings in the FACT PACK. Only the Medium preset had min/max recorded – those are used to gauge CPUs/GPU instability.
Looking down the table, the first thing to note is that the gap between Low and Medium is substantial: on 4K Low is 124 FPS, which jumps to 93 with Medium (a 9% reduction), then to 71 at High, and 52 at Ultra. Each step of quality costs approximately 30–35% frame rate. For 1080p, the range of 153 to 365 FPS shows the ultra‑high refresh ceiling: even Ultra produces 153 FPS, which is comfortably above 120 Hz, while the 1080p Medium maintains a 241 FPS average with the minimum of 233, which is highly responsive for competitive play.
The 1440p numbers sit between the two extremes and offer a middle ground. They are also the only ones that hit the min and max columns unchanged: for example, 1440p Medium when measured holds a 149–201 FPS band with 175 average, indicating that the frame times are not forced to a severe cap.
The overall pattern in all resolutions confirms that the RTX 5090 D is the landslide limiting piece: as resolution rises, every preset follows the same curve, and the Ultra preset at 4K is the only option that falls below the typical 60 FPS target.
Settings Recommendations
Which preset provides the best relationship between visual quality and performance in the measured rows? The answer depends on the display’s native resolution and refresh rate:
- 4K (3840×2160) uses a display with 60 Hz or 120 Hz. High yields a 71 average FPS, which is just above the 60 Hz line and gives visual detail with some headroom. Because Medium sits at 93 FPS with a minimum of 79, it offers a comfortable margin for 60 Hz panels; the frame time is consistent and the min is well above the target. For players wanting the best possible visual quality, High is the cap, since Ultra (52 FPS average) is too low. Considering that the dataset does not show additional min/max data for High, the risk tolerance points to Medium as the safest pick at 4K.
- 1440p (2560×1440) performers doses from 100 to well above 200 FPS. Considering the available presets, High (132 FPS) and Ultra (98 FPS) are both highly playable, with Ultra giving an average of 153 FPS at 1080p 98 at 1440p. The data sub‑publish: Ultra at 1440p holds above 90 FPS average and does not have a reported min to worry about, meaning it can drive a 144 Hz panel adequately. For an above‑performance experience, Ultra is well suited to 1440p; if you prefer a slightly lighter scene, High at 132 FPS retains that enables smoother motion for 240 Hz monitors.
- 1080p (1920×1080) frames are all above 150 FPS. The power of the device at this resolution is immense: even the Ultra preset yields 153 average FPS. Based on measured data, Ultra at 1080p is clearly viable
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5090 D in Hitman 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 124.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 71.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 234.0 |
| 2560x1440 | Medium | 175.0 |
| 2560x1440 | High | 132.0 |
| 2560x1440 | Ultra | 98.0 |
| 1920x1080 | Low | 365.0 |
| 1920x1080 | Medium | 274.0 |
| 1920x1080 | High | 207.0 |
| 1920x1080 | Ultra | 153.0 |
Hitman 2 with ii7-14700F + Other GPUs
See how Hitman 2 performs with the same CPU but different graphics cards.
Hitman 2 with RTX 5090 D + Other CPUs
See how Hitman 2 performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.