Greedfall

Greedfall

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 43 48 61
1440p QHD 46 73 80 102
1080p Full HD 67 105 115 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 43
3840x2160 Ultra 28
2560x1440 Low 102
2560x1440 Medium 80
2560x1440 High 73
2560x1440 Ultra 46
1920x1080 Low 147
1920x1080 Medium 115
1920x1080 High 105
1920x1080 Ultra 67

Greedfall with Intel Core Ultra 5 235 + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 5 235 and Intel Arc B580 pairing delivers a playable but demanding experience in Greedfall, with performance scaling predictably across resolutions and settings. This combination ranks 2190 out of 2938 tested combos, placing it in the lower-middle portion of the database. The data shows a system that can handle 1080p and 1440p gaming comfortably at medium-to-high presets, while 4K requires significant compromises. Below is a detailed breakdown of how the CPU and GPU contribute to these results.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It operates with a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65 W TDP. The chip features 24 MB of shared L3 cache, along with 192 KB of L1 and 3 MB of L2 per core. Memory support is dual-channel DDR5 with a bandwidth of 102.4 GB/s, and the CPU connects via PCIe Gen 5 with 20 lanes. Its integrated graphics are Arc Xe-LPG with 24 execution units, though the discrete Arc B580 handles the heavy lifting in gaming.

Benchmark results for the Ultra 5 235 show a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. In PassMark tests, it achieves a multithread score of 37816 and a single-thread score of 4516. The processor’s average benchmark score is 46062, placing it in the 89th percentile among all CPUs. Its nearest rivals include the AMD Ryzen AI 9 HX 375, which scores 46030 (a delta of 0.1%), and the Intel Core i9-13900HX, which scores 46098 (a delta of -0.1%). The AMD EPYC 4364P and EPYC 7303 score 45970 and 45960, respectively, each with a delta of 0.2%. These rival scores are all within a fraction of a percent, indicating the Ultra 5 235 sits in a tight performance cluster.

For Greedfall, an action RPG from 2019, the CPU’s role is primarily to feed the GPU with draw calls and physics data. The game is not heavily threaded, but the 14 cores provide headroom for background tasks and streaming. The single-thread performance, with a Cinebench R23 single-core score of 2085, is adequate for the game’s AI and game logic. The data shows that at 1080p Low settings, the combo reaches 147 FPS, which suggests the CPU is not a bottleneck at lower resolutions where the GPU can run freely. However, at 4K Ultra, the average FPS drops to 28, indicating that resolution scaling is heavily GPU-limited. The CPU’s 89th percentile ranking relative to all CPUs means it outperforms the majority of processors in general workloads, but in Greedfall, the measured FPS patterns point to the GPU as the primary limiter at higher settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 uses the BMG-G21 chip based on the Xe2-HPG architecture, built on a 5 nm process. It has a base and boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. It has 2560 shading units, 160 texture mapping units, 80 raster output units, and 20 ray tracing cores. The FP32 performance is 13.67 TFLOPS, with a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. The card has a 190 W TDP and uses a single 8-pin power connector, with a suggested PSU of 450 W. It supports PCIe 4.0 x8 and offers display outputs including HDMI 2.1a and three DisplayPort 2.1 ports.

In benchmark tests, the Arc B580 scores 15748 in PassMark G3D and 7729 in GPU compute. Its Geekbench OpenCL score is 92821, and Vulkan score is 109672. The GPU’s average benchmark score is 23021, placing it in the 68th percentile among all GPUs. Its nearest rivals include the AMD Radeon RX 580 2048SP, which scores 23061 (a delta of -0.2%), and the NVIDIA GeForce RTX 2080, which scores 22895 (a delta of 0.6%). The RTX 3080 scores 23172 (a delta of -0.7%), and the NVIDIA P106-100 scores 23249 (a delta of -1%). These deltas are all under 1%, meaning the Arc B580 performs within a narrow band of these older and newer cards.

In Greedfall, the GPU’s 12 GB VRAM is sufficient for the game’s textures, even at 4K, though the data shows performance drops significantly at that resolution. At 1080p Medium, the combo averages 115 FPS, while at 1440p Medium it drops to 80 FPS, and at 4K Medium it falls to 48 FPS. This scaling pattern suggests the GPU’s compute throughput, not VRAM capacity, is the limiting factor. The 2670 MHz clock is the same for base and boost, indicating a consistent operating frequency. The 456.0 GB/s memory bandwidth is ample for the game’s asset streaming, but the FP32 throughput of 13.67 TFLOPS appears to cap performance at higher resolutions. The 68th percentile ranking relative to all GPUs shows the Arc B580 is above average, but Greedfall’s engine seems to respond more to raw pixel throughput than to the card’s ray tracing or compute features.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the combo’s overall ranking among tested systems in Greedfall?

A: The Intel Core Ultra 5 235 and Intel Arc B580 combination ranks 2190 out of 2938 tested combos in Greedfall, placing it in the lower-middle portion of the database.

Q: How does the CPU compare to its nearest rivals in average benchmark score?

A: The Ultra 5 235 has an average benchmark score of 46062, which is 0.1% above the AMD Ryzen AI 9 HX 375 (46030) and 0.1% below the Intel Core i9-13900HX (46098). It is 0.2% above both the AMD EPYC 4364P (45970) and AMD EPYC 7303 (45960).

Q: What is the GPU’s percentile ranking and how does it compare to the RTX 2080?

A: The Intel Arc B580 sits in the 68th percentile among all GPUs. Its average benchmark score of 23021 is 0.6% higher than the NVIDIA GeForce RTX 2080’s score of 22895.

Q: What is the best average FPS recorded for this combo in Greedfall?

A: The highest average FPS recorded is 147, achieved at 1920x1080 resolution with Low settings. The lowest is 28 FPS at 3840x2160 with Ultra settings.

Q: Does the CPU or GPU appear more limiting at 4K Ultra settings?

A: At 4K Ultra, the combo averages 28 FPS, which is a 71% drop from the 1080p Low average of 147 FPS. This large drop with increasing resolution indicates the GPU is the primary limiting component at higher settings.

Q: What is the GPU’s memory configuration and how does it affect Greedfall?

A: The Arc B580 has 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth. The data shows consistent FPS drops from 1080p to 4K, suggesting memory bandwidth is adequate but compute performance is the constraining factor in this game.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 5 235 and Intel Arc B580 ranks 2190 out of 2938 tested combos in Greedfall. This ranking places it in the 25th percentile of all tested systems, meaning roughly three-quarters of tested combinations perform better. The rank reflects the dataIsMeasured field, which confirms these are direct measurements rather than estimates. Given that the CPU ranks in the 89th percentile and the GPU in the 68th percentile individually, the combo’s lower overall rank suggests the GPU drags down performance in this specific title. The nearest CPU rivals, such as the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX, have nearly identical average scores, but pairing them with a different GPU could yield different results. Similarly, the GPU’s nearest rivals, including the RTX 2080 and RTX 3080, have similar benchmark scores, but the Arc B580’s performance in Greedfall may differ due to driver optimizations or architectural quirks. The 2190 rank out of 2938 combos indicates that while this is not a top-tier setup for Greedfall, it is not at the very bottom either. The data shows that for a game released in 2019, this combination still delivers playable frame rates at most settings, but it falls short of the high-refresh-rate experience that better-ranked combos might offer.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of performance across three resolutions and four settings levels. At 1920x1080, the combo averages 147 FPS on Low, 115 FPS on Medium, 105 FPS on High, and 67 FPS on Ultra. The Medium setting also recorded a minimum of 98 FPS and a maximum of 133 FPS, showing some frame pacing variance. At 2560x1440, the averages are 102 FPS on Low, 80 FPS on Medium, 73 FPS on High, and 46 FPS on Ultra. The Medium setting at 1440p shows a minimum of 68 FPS and a maximum of 92 FPS. At 3840x2160, the averages drop to 61 FPS on Low, 48 FPS on Medium, 43 FPS on High, and 28 FPS on Ultra. The 4K Medium setting recorded a minimum of 41 FPS and a maximum of 55 FPS.

The data reveals a consistent pattern: as resolution increases, FPS drops proportionally. From 1080p Low to 4K Low, the average FPS falls from 147 to 61, a 58.5% reduction. From 1080p Ultra to 4K Ultra, the average drops from 67 to 28, a 58.2% reduction. This linear scaling indicates that the GPU is the bottleneck, as the CPU’s performance remains constant across resolutions. The 1080p Medium minimum of 98 FPS and the 1440p Medium minimum of 68 FPS show that the game can experience dips below the average, but these are not severe. The 4K Medium minimum of 41 FPS approaches the edge of playability, while the 4K Ultra average of 28 FPS is likely too low for comfortable gaming. The High settings at 1440p produce 73 FPS, which is smooth for most players, while 4K High at 43 FPS is borderline. The data shows that the combo is most comfortable at 1080p and 1440p, with 4K reserved for lower settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the best experience for this combo depends on the target resolution. At 1920x1080, the High preset delivers 105 FPS on average, which is well above the 60 FPS threshold for smooth gameplay. The Ultra preset at 67 FPS is also playable, but the 38 FPS drop from High to Ultra may not justify the visual gains for most users. The Medium preset at 115 FPS offers a good balance, but High provides a better visual experience with only a 10 FPS penalty. For players with 144Hz monitors, the Low preset at 147 FPS is the only option that maxes out refresh rates, but the visual quality suffers. The sweet spot at 1080p is High, as it provides 105 FPS, which is smooth and visually appealing without the performance cost of Ultra.

At 2560x1440, the High preset averages 73 FPS, which is playable but not ideal for competitive gaming. The Medium preset at 80 FPS is slightly better, but the visual difference is minimal. The Ultra preset at 46 FPS is below the 60 FPS threshold and may cause noticeable stuttering. The Low preset at 102 FPS is the best for high refresh rates, but again compromises visuals. For 1440p, Medium is the recommended preset because it offers 80 FPS, which is above 60 and provides a reasonable balance between quality and performance. High is an option if the user prefers visuals over frame rate, but the 7 FPS difference between Medium and High is small.

At 3840x2160, the Low preset averages 61 FPS, which is just above the 60 FPS threshold. The Medium preset at 48 FPS is playable but may have occasional dips, as evidenced by the 41 FPS minimum. The High preset at 43 FPS is marginal, and the Ultra preset at 28 FPS is not recommended. For 4K, the Low preset is the only one that consistently hits 60 FPS, but the visual quality will be significantly reduced. The Medium preset at 48 FPS is a compromise, but the 41 FPS minimum suggests it may dip below 45 FPS in demanding scenes. The data indicates that for a smooth experience, users should stick to Low at 4K, Medium at 1440p, and High at 1080p.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data shows a nearly uniform percentage drop when moving from 1080p to 4K across all settings. At Low settings, the average FPS goes from 147 at 1080p to 102 at 1440p (a 30.6% drop) and then to 61 at 4K (a 40.2% drop from 1440p). At Medium, the averages are 115, 80, and 48, representing a 30.4% drop from 1080p to 1440p and a 40% drop from 1440p to 4K. At High, the averages are 105, 73, and 43, with a 30.5% drop to 1440p and a 41.1% drop to 4K. At Ultra, the averages are 67, 46, and 28, showing a 31.3% drop to 1440p and a 39.1% drop to 4K.

The consistency of these percentage drops, which hover around 30% from 1080p to 1440p and 40% from 1440p to 4K, is a strong indicator that the GPU is the limiting component. The total pixel count increases by 2.25 times from 1080p to 1440p, and by 4 times from 1080p to 4K. If the CPU were the bottleneck, the FPS would not drop as proportionally with resolution, since the CPU’s workload remains constant. The fact that the FPS drops in near-linear fashion with pixel count suggests that the Arc B580’s fillrate and shading capacity are being fully utilized. The GPU’s FP32 performance of 13.67 TFLOPS and pixel rate of 213.6 GPixel/s are the likely constraints, as the game’s pixel shading demands increase with resolution.

The 12 GB VRAM is not a limiting factor, as even at 4K Ultra, the game would likely use less than 12 GB of memory. The memory bandwidth of 456.0 GB/s is also sufficient, as the FPS drops are consistent with compute-bound behavior rather than memory-bound behavior. The CPU’s 14 cores and 5.00 GHz boost clock provide ample headroom, as evidenced by the 147 FPS at 1080p Low, which suggests the CPU can push well beyond 100 FPS in this title. The conclusion from the resolution scaling is that users seeking higher resolutions should lower settings to compensate, as the GPU’s performance scales linearly with resolution, and no amount of CPU headroom can overcome the GPU’s pixel throughput limits.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + Intel Arc B580 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 43.0
3840x2160 Ultra 28.0
2560x1440 Low 102.0
2560x1440 Medium 80.0
2560x1440 High 73.0
2560x1440 Ultra 46.0
1920x1080 Low 147.0
1920x1080 Medium 115.0
1920x1080 High 105.0
1920x1080 Ultra 67.0

Greedfall with iUltra 5 235 + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B580 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with iUltra 5 235 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.