Greedfall
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 40 | 43 | 59 |
| 1440p QHD | 46 | 67 | 79 | 99 |
| 1080p Full HD | 66 | 103 | 111 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core i7-12700K + AMD Radeon RX 6600, In-Depth Analysis
# Greedfall Performance Analysis: Intel Core i7-12700K + AMD Radeon RX 6600
The Intel Core i7-12700K paired with the AMD Radeon RX 6600 delivers a solid 1080p experience in Greedfall, with measured average frame rates ranging from 66.1 FPS at Ultra settings to 137.4 FPS at Low settings across all tested resolutions. At 1440p, the combination maintains playable performance at High settings with 67.4 FPS average, while 4K remains challenging, dipping to 28.8 FPS at Ultra. The combo sits at rank 1348 out of 1705 tested configurations for this title, indicating a mid-tier position that balances the CPU's strong multi-threaded capabilities against the GPU's 8 GB VRAM constraint.
Settings Recommendations
The measured FPS data across all resolutions and presets clearly identifies the High preset as the optimal balance point for this hardware combination. At 1080p, High settings deliver 102.8 FPS average, which is only 7.7% below Medium’s 110.9 FPS but provides substantially better visual quality. The jump from High to Ultra costs 36.7 FPS at 1080p, dropping to 66.1 FPS — a 35.7% performance penalty that may not justify the marginal visual gains in a 2019 Action RPG.
At 1440p, High settings produce 67.4 FPS average, which remains comfortably above the 60 FPS threshold for smooth gameplay. Medium settings at this resolution yield 79.1 FPS, but the 11.7 FPS gain comes at the cost of reduced texture and shadow quality. Ultra at 1440p falls to 46.2 FPS, making it unsuitable for consistent frame pacing. For 4K users, the data suggests Low settings at 59.2 FPS as the only viable preset, since Medium drops to 42.6 FPS and High to 40 FPS — both below the 60 FPS target.
The most efficient scaling appears between Low and Medium at each resolution. At 1080p, the difference is 26.5 FPS (137.4 to 110.9), while at 1440p it narrows to 19.4 FPS (98.5 to 79.1). This pattern indicates diminishing returns from Medium to High, where the GPU begins to hit bandwidth limitations with its 224.0 GB/s memory interface.
GPU Role
The AMD Radeon RX 6600 features 8 GB of GDDR6 memory on a 128-bit bus, providing 224.0 GB/s of bandwidth. This memory configuration directly influences Greedfall’s performance scaling across resolutions. The GPU’s boost clock of 2491 MHz and game clock of 2044 MHz, paired with 1792 shading units, deliver 8.928 TFLOPS of FP32 compute. The 28 ray accelerators support DirectX 12 Ultimate features, though Greedfall’s 2019 release predates widespread ray tracing implementation.
The VRAM capacity becomes the critical constraint at higher resolutions. At 4K Ultra, the average FPS collapses to 28.8 — a 72.8% reduction from 1080p Ultra’s 66.1 FPS. This dramatic drop suggests the 8 GB frame buffer saturates at 4K with high-detail textures, forcing the GPU to fall back on slower memory operations. The 4K Low preset (59.2 FPS) versus 4K Medium (42.6 FPS) shows a 28% performance gap, indicating that even moderate texture quality increases exceed the memory subsystem’s capacity.
The GPU’s 69th percentile ranking among all GPUs places it near the AMD Radeon 890M (deltaPct 0) and slightly behind the AMD Radeon RX 580 2048SP (deltaPct -0.2). The NVIDIA GeForce RTX 3060 Ti trails by 0.5%, while the AMD Radeon RX 6700M leads by 0.2%. These narrow margins suggest the RX 6600 performs consistently with its immediate competitors in synthetic benchmarks, but Greedfall’s specific memory demands may shift real-world results.
CPU Role
The Intel Core i7-12700K provides 12 cores and 20 threads with a base clock of 3.60 GHz and boost clock of 5.00 GHz. This Alder Lake-S processor, built on Intel’s 10 nm process, includes 25 MB of shared L3 cache and 1.25 MB L2 per core. The CPU’s benchmark results demonstrate strong multi-threaded performance: Cinebench R23 multi-core scores 29241, while the single-core test reaches 4128. The 3DMark 16-thread test produces 9276, and the max-thread score reaches 9979.
In Greedfall, the CPU’s role becomes evident when examining frame rates at lower resolutions where GPU load decreases. At 1080p Low, the combo achieves 137.4 FPS, while 1440p Low reaches 98.5 FPS. This 38.9 FPS difference indicates the CPU maintains sufficient headroom to feed the GPU at 1080p, but the GPU becomes the bottleneck as resolution increases. The CPU’s 89th percentile ranking among all processors, with an average benchmark score of 35684, places it within 0.3% of the AMD Ryzen 7 PRO 5845 and 0.6% ahead of the Intel Core i7-13700T.
The 20 threads and high boost clock allow Greedfall’s engine to distribute NPC AI, physics, and streaming tasks effectively. The CPU’s PassMark multi-thread score of 34404 and single-thread score of 4013 suggest it can handle the game’s single-threaded bottlenecks while still providing multi-core headroom for background processes. The L3 cache size of 25 MB helps maintain consistent frame times during open-world traversal, where asset streaming can otherwise cause stutters.
FAQ
Q: What is the best resolution for this combo in Greedfall?
A: The data shows 1080p provides the most consistent experience, with High settings achieving 102.8 FPS average. At 1440p, High settings maintain 67.4 FPS, which is still playable. 4K performance is limited, with only Low settings reaching 59.2 FPS.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: At High settings, the average FPS drops from 102.8 at 1080p to 67.4 at 1440p and 40 at 4K. This represents a 61.1% reduction from 1080p to 4K, indicating the GPU becomes the primary limiting factor at higher resolutions.
Q: Does the RX 6600's 8 GB VRAM affect Greedfall performance?
A: Yes, the 8 GB frame buffer appears to be a constraint at 4K. The Ultra preset at 4K scores only 28.8 FPS, while Low at 4K reaches 59.2 FPS. This 30.4 FPS gap suggests texture memory requirements exceed available VRAM at high settings.
Q: How does the i7-12700K compare to its nearest rivals in synthetic benchmarks?
A: The CPU’s average benchmark score of 35684 is 0.3% below the AMD Ryzen 7 PRO 5845 (35802), 0.6% above the Intel Core i7-13700T (35468), 0.7% below the Intel Core i5-14500HX (35940), and 0.8% above the Intel Core i7-13800H (35416).
Q: What setting preset offers the best frame rate improvement over Low at 1440p?
A: Medium settings at 1440p provide 79.1 FPS, which is 19.4 FPS lower than Low’s 98.5 FPS. However, High settings at 67.4 FPS offer a more balanced visual-to-performance ratio for most users.
Q: Is the GPU or CPU more responsible for the 4K performance drop?
A: The benchmark data indicates the GPU is the limiting factor at 4K. The RX 6600’s 224.0 GB/s memory bandwidth and 8 GB VRAM struggle with the higher pixel count and texture loads, while the i7-12700K’s strong multi-threaded scores suggest it has sufficient headroom.
Resolution Scaling
The measured FPS data reveals a consistent pattern of performance degradation as resolution increases, with the GPU becoming progressively more dominant as the bottleneck. At Low settings, the average FPS drops from 137.4 at 1080p to 98.5 at 1440p (a 28.3% reduction) and then to 59.2 at 4K (a 39.9% reduction from 1440p). This scaling pattern indicates that even at Low settings, the RX 6600’s memory bandwidth and shading throughput limit 4K performance.
At High settings, the resolution scaling is more pronounced: 102.8 FPS at 1080p falls to 67.4 at 1440p (34.4% drop) and further to 40 at 4K (40.7% drop from 1440p). The Ultra preset shows the steepest curve, with 66.1 FPS at 1080p declining to 46.2 at 1440p (30.1% drop) and 28.8 at 4K (37.7% drop). The consistent ~30-40% reduction between each resolution step points to the GPU’s fixed memory bandwidth of 224.0 GB/s as the primary constraint, rather than CPU limitations.
Interestingly, the gap between Low and Ultra settings widens with resolution. At 1080p, the difference is 71.3 FPS (137.4 vs 66.1), while at 4K it narrows to 30.4 FPS (59.2 vs 28.8). This convergence suggests that at lower resolutions, the GPU can leverage its full compute capability when settings allow, but at 4K, memory bandwidth becomes the universal limiter regardless of quality preset. The CPU’s 20 threads and 5.00 GHz boost clock ensure it never becomes the primary constraint, as evidenced by the 1080p Low result of 137.4 FPS, which remains well below what the CPU could theoretically drive.
Hardware Specifications
Intel Core i7-12700K
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + AMD Radeon RX 6600 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.2 |
| 3840x2160 | Medium | 42.6 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 28.8 |
| 2560x1440 | Low | 98.5 |
| 2560x1440 | Medium | 79.1 |
| 2560x1440 | High | 67.4 |
| 2560x1440 | Ultra | 46.2 |
| 1920x1080 | Low | 137.4 |
| 1920x1080 | Medium | 110.9 |
| 1920x1080 | High | 102.8 |
| 1920x1080 | Ultra | 66.1 |
Greedfall with ii7-12700K + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6600 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with ii7-12700K + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.