Greedfall
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 44 | 45 | 59 |
| 1440p QHD | 47 | 68 | 79 | 98 |
| 1080p Full HD | 62 | 101 | 110 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 7 3700X + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 7 3700X and AMD Radeon RX 6600 pairing in Greedfall is a study in balance, but with a clear ceiling. The CPU brings 8 cores and 16 threads from the Zen 2 architecture, clocked at 3.60 GHz base and 4.40 GHz boost. Those threads matter in an Action RPG that has to track numerous AI actors and physics objects, but the data suggests they are not the primary constraint here. The GPU, built on the RDNA 2.0 architecture with a 1626 MHz base and 2491 MHz boost clock, is the component that dictates the experience at higher resolutions. The measured frames per second across settings tell a consistent story: this combo is capable, but pushing beyond 1440p requires careful settings management.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 3700X is a desktop part with 8 cores and 16 threads, a configuration that gives Greedfall ample headroom for its simulation and scripting workloads. Its Zen 2 architecture, fabricated on a 7 nm process, provides a solid foundation; the 32 MB of L3 cache helps keep frequently accessed game data close at hand. With a base clock of 3.60 GHz and a boost of 4.40 GHz, the processor is responsive enough to feed the GPU without significant bottlenecking at most settings. The benchmark results for this CPU, including a single-thread score of 2656 in Passmark, indicate that per-core performance is adequate for a game of this era.
The real insight is that the CPU’s performance is not the limiting factor in the measured rows. Consider that at 1080p Low, the combo achieves 141.3 FPS, which is a high enough frame rate that the CPU is still keeping pace. The 3700X’s Cinebench R23 multi-core score of 19087 shows strong multi-threaded capability, but Greedfall does not appear to be heavily multi-threaded in a way that would push this chip to its limits. The data shows that the GPU becomes the bottleneck as resolution and settings increase, not the CPU. The processor’s role is to provide stable frame pacing, which it does, as evidenced by the fact that FPS scales predictably with GPU load rather than hitting a hard CPU wall at lower resolutions.
How This Combo Ranks — use comboRankInGame vs other tested combos
Within the database of 1705 tested combinations for Greedfall, this pairing of the Ryzen 7 3700X and RX 6600 lands at rank 1347. That position is in the lower third of all tested combos, which might seem underwhelming, but it must be contextualized by the fact that this database includes far more powerful and expensive configurations. The rank reflects that while this combo is perfectly playable, it is not a high-end performer that will dominate at maximum settings. The CPU itself sits at the 85th percentile when compared against all other processors, and its closest rival in terms of average benchmark score is the Intel Core i5-12600, which scores a 28654 average versus the 3700X’s 28631, a negligible delta of -0.1%. This indicates that the CPU is not the weak link; it is performing exactly as expected for its class.
The GPU, however, is a different story. The RX 6600 sits at the 69th percentile against all GPUs, and its nearest rival is the AMD Radeon 890M with a 0% delta. This means the graphics card is a mid-range part, and its rank in this combo is dragged down by the fact that many of the 1705 combos feature much stronger GPUs. The combo rank of 1347 is a direct consequence of the GPU’s mid-tier positioning. The data does not show a bottleneck mismatch; it shows a pairing of two competent mid-range components that together deliver solid, but not exceptional, performance in Greedfall.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions shows a clear and predictable pattern of scaling, which reveals the GPU as the primary constraint. Moving from 1920x1080 to 2560x1440 at High settings, the average FPS drops from 101.2 to 68.4, a reduction of roughly 32%. This is a significant hit, but it is typical for a GPU with the RX 6600’s specifications. The drop from 1440p to 4K is even more dramatic: at 3840x2160 High, the average FPS falls to 44.1, which is a further 36% reduction from 1440p. This steep curve indicates that the graphics card is being pushed well beyond its comfortable operating envelope at 4K.
The data at Low settings reinforces this conclusion. At 1080p Low, the combo hits 141.3 FPS, but at 4K Low, it drops to 58.6 FPS. Even at the lowest graphical preset, the 4K resolution demands more from the GPU’s pixel processing and memory bandwidth than it can deliver to maintain a high frame rate. The RX 6600 has 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s of bandwidth, and 4K simply requires more fill rate than the card can provide. The scaling pattern is smooth and consistent, with no sudden cliffs that would suggest a CPU limitation; the bottleneck is purely the GPU’s throughput.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured rows provide a complete picture of what to expect. At 1920x1080, the combo is very capable: Low settings yield 141.3 FPS, Medium yields 109.8 FPS, High yields 101.2 FPS, and Ultra drops to 61.6 FPS. The jump from High to Ultra is particularly steep, costing about 40% of the frame rate, which suggests that Ultra preset includes expensive post-processing or shadow effects that strain the GPU. At 2560x1440, the frame rates are still playable: Low sees 98.2 FPS, Medium sees 78.6 FPS, High sees 68.4 FPS, and Ultra falls to 46.9 FPS. The 1440p High result of 68.4 FPS is the sweet spot for a smooth experience on a 60Hz monitor.
At 3840x2160, the numbers become marginal. Low settings produce 58.6 FPS, which is playable, but Medium drops to 45.2 FPS, High to 44.1 FPS, and Ultra plummets to 26.3 FPS. The 4K Ultra result is nearly unplayable, and even 4K High sits below the 60 FPS threshold. The data shows a clear trend: the RX 6600 is a 1080p and 1440p card, with 4K being only viable at the Low preset for a decent frame rate. The gap between Medium and High at 4K is minimal (45.2 vs 44.1 FPS), indicating that the GPU is so saturated that additional settings changes have little impact.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is the engine that drives the visuals, and its specifications explain the measured results. It features 8 GB of GDDR6 memory, which is sufficient for Greedfall at 1080p and 1440p, but at 4K, the memory bandwidth of 224.0 GB/s becomes a limiting factor. The card’s boost clock of 2491 MHz is high, but the effective performance is constrained by the 128-bit memory bus. The GPU’s 1792 shading units and 64 ROPs are tasked with rasterizing the game’s scenes, and at 4K Ultra, the pixel rate of 159.4 GPixel/s is simply not enough to keep up with the demand.
The GPU’s benchmark scores, such as a Passmark G3D score of 15096, place it in a solid mid-range tier, but its closest rival in the database is the AMD Radeon 890M with a 0% delta, which is an integrated graphics solution—this highlights that the RX 6600 is a capable discrete card but not a high-end one. The 8 GB of VRAM is adequate, but the data shows that the card’s raw compute power, measured at 8.928 TFLOPS FP32, is what limits it at higher resolutions. In Greedfall, the GPU is the undisputed bottleneck, and its role is to deliver playable frame rates at 1080p and 1440p, with 4K being a stretch goal only at Low settings.
Settings Recommendations — which preset gives the best experience per the measured rows
The data points to two distinct optimal configurations depending on your display. For 1080p users, the High preset at 101.2 FPS is the best experience; it offers a substantial visual upgrade over Medium (109.8 FPS) for only an 8% frame rate cost, while Ultra (61.6 FPS) is a poor trade-off, sacrificing 40% of the frame rate for marginal visual gains. If you have a high-refresh-rate monitor, Low at 141.3 FPS is the only way to push past 120 FPS, but the visual quality hit is noticeable. For 1440p, the High preset at 68.4 FPS is the clear recommendation—it stays above the 60 FPS target and looks far better than Medium at 78.6 FPS. The Ultra preset at 46.9 FPS is playable but not ideal for fast-paced combat.
For 4K, the recommendation is to avoid Ultra entirely; the 26.3 FPS result is a slideshow. The Low preset at 58.6 FPS is the only playable option, but even then, it is borderline. The better advice is to run at 1440p High instead of 4K Low, as the higher resolution does not compensate for the reduction in graphical fidelity. The data suggests that this combo is not a 4K machine, so targeting 1080p High or 1440p High will yield the most consistent and visually pleasing results. The Medium preset at 1440p (78.6 FPS) is a safe fallback if you prefer higher frame rates over shadows and textures.
Hardware Specifications
AMD Ryzen 7 3700X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 3700X + AMD Radeon RX 6600 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.6 |
| 3840x2160 | Medium | 45.2 |
| 3840x2160 | High | 44.1 |
| 3840x2160 | Ultra | 26.3 |
| 2560x1440 | Low | 98.2 |
| 2560x1440 | Medium | 78.6 |
| 2560x1440 | High | 68.4 |
| 2560x1440 | Ultra | 46.9 |
| 1920x1080 | Low | 141.3 |
| 1920x1080 | Medium | 109.8 |
| 1920x1080 | High | 101.2 |
| 1920x1080 | Ultra | 61.6 |
Greedfall with Ryzen 7 3700X + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6600 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 7 3700X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.