Greedfall
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 41 | 45 | 57 |
| 1440p QHD | 44 | 69 | 76 | 96 |
| 1080p Full HD | 63 | 99 | 109 | 139 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with Intel Core Ultra 5 225 + AMD Radeon RX 6600, In-Depth Analysis
Settings Recommendations
The measured FPS rows for Greedfall with the Intel Core Ultra 5 225 and AMD Radeon RX 6600 reveal a clear hierarchy across the four available presets. At 1920x1080, the Low preset delivers 139 FPS average, while Medium drops to 109 FPS, High to 99 FPS, and Ultra falls to 63 FPS. The step from High to Ultra is particularly steep, costing 36 FPS, which represents a 36% performance reduction for the visual uplift of Ultra settings. Given that High still maintains 99 FPS at 1080p, it offers the best balance between visual fidelity and frame rate headroom.
At 2560x1440, the same pattern holds. Low produces 96 FPS average, Medium 76 FPS, High 69 FPS, and Ultra 44 FPS. The Medium preset at 1440p shows a minimum of 64 FPS and maximum of 87 FPS, indicating playable frame times throughout. High at 1440p sits at 69 FPS average, which is still smooth for an Action RPG, but the gap to Ultra's 44 FPS is substantial. The data indicates that High is the sensible ceiling at this resolution unless the user prioritizes image quality over fluidity.
At 3840x2160, the situation becomes more constrained. Low yields 57 FPS average, Medium 45 FPS with a minimum of 38 FPS, High 41 FPS, and Ultra only 26 FPS. The Ultra preset at 4K is effectively unplayable by typical standards, and even High dips to 41 FPS, which may feel sluggish in combat. Medium at 4K provides a 45 FPS average with a 38 FPS floor, making it the only 4K preset that approaches acceptable playability. However, the Low preset at 57 FPS is the only 4K option that clears 60 FPS, though it does so with reduced visual quality.
The best experience across all resolutions is the High preset at 1080p, delivering 99 FPS average. This provides a 36 FPS margin above the 63 FPS Ultra figure, while still offering substantial visual improvements over Low. For users willing to accept lower fidelity, Low at 1080p achieves 139 FPS, which is ideal for high-refresh-rate displays. The Medium preset at 1440p, with its 76 FPS average and 64 FPS minimum, also represents a strong compromise for those targeting 1440p displays. The data does not support Ultra at any resolution above 1080p, as the frame rate cost is disproportionate to the settings benefit.
GPU Role
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with a Navi 23 chip fabricated on a 7 nm process. Its memory configuration consists of 8 GB of GDDR6 on a 128-bit bus, providing 224.0 GB/s of bandwidth. The GPU's base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. These specifications place the RX 6600 in the 63rd percentile of all GPUs according to the benchmark data.
In Greedfall, the GPU's role is clearly dominant across all resolution and settings combinations. The measured FPS scales consistently with resolution changes, indicating that the RX 6600 is the primary bottleneck. At 1080p High, the card produces 99 FPS, which drops to 69 FPS at 1440p High and further to 41 FPS at 4K High. This scaling pattern shows that the GPU's compute and memory resources are being taxed progressively as pixel count increases.
The 8 GB VRAM capacity is sufficient for Greedfall's requirements, as no memory-related stutters or anomalies appear in the measured data. The minimum FPS figures at Medium settings (93 FPS at 1080p, 64 FPS at 1440p, 38 FPS at 4K) suggest that frame time consistency is maintained without VRAM overflow issues. The GPU's 1792 shading units and 64 ROPs handle the game's rendering workload adequately, though the 128-bit memory bus limits bandwidth-sensitive scenarios.
The RX 6600's nearest rivals in the benchmark database include the NVIDIA Quadro K6000 with a delta of 0%, the NVIDIA GeForce RTX 4050 Mobile at -0.1%, and the NVIDIA Tesla K20m at -0.3%. These comparisons indicate that the RX 6600 sits in a performance tier where it can handle Greedfall at mainstream resolutions but struggles at 4K Ultra. The GPU's 8.928 TFLOPS of FP32 performance and 279.0 GTexel/s texture rate are adequate for the game's DirectX 12 Ultimate (12_2) API requirements.
FAQ
Q: What is the best preset for 1080p gaming with this combo?
A: High preset at 1920x1080 delivers 99 FPS average, which is the best balance of visual quality and performance. Ultra drops to 63 FPS, while Low reaches 139 FPS but with reduced fidelity.
Q: Can this setup handle 4K resolution?
A: At 3840x2160, only the Low preset achieves 57 FPS average. Medium produces 45 FPS with a 38 FPS minimum, High 41 FPS, and Ultra only 26 FPS. Playing at 4K requires accepting Low or Medium settings for playable frame rates.
Q: How does the RX 6600 compare to its nearest GPU rivals?
A: The RX 6600's average benchmark score of 19036 is nearly identical to the NVIDIA Quadro K6000 (19030, delta 0%), the RTX 4050 Mobile (19049, delta -0.1%), and the Tesla K20m (19089, delta -0.3%). It sits slightly above the RTX 2000 Ada Generation (18954, delta 0.4%).
Q: What is the frame time consistency at Medium settings?
A: Medium settings show a minimum of 93 FPS at 1080p, 64 FPS at 1440p, and 38 FPS at 4K. The maximums are 126 FPS at 1080p, 87 FPS at 1440p, and 52 FPS at 4K, indicating acceptable frame pacing without severe drops.
Q: Is the CPU limiting performance in Greedfall?
A: The data indicates the GPU is the primary limiter. The Intel Core Ultra 5 225 with 10 cores and 10 threads, boosting to 4.90 GHz, provides sufficient processing power, as evidenced by the large FPS differences between settings at the same resolution.
Q: What is the combo's overall ranking among tested configurations?
A: This CPU-GPU combination ranks 2288 out of 2938 tested combos in Greedfall, placing it in the lower-middle portion of the database.
Measured FPS Breakdown
At 1920x1080, the measured FPS values across all four presets show a clear progression. Low settings produce an average of 139 FPS, making this the only preset at 1080p that clears 120 FPS. Medium settings yield 109 FPS average with a minimum of 93 FPS and maximum of 126 FPS, demonstrating solid frame pacing. High settings deliver 99 FPS average, while Ultra drops to 63 FPS average. The difference between Low and Ultra at 1080p is 76 FPS, representing a 55% reduction in frame rate when moving to the highest preset.
At 2560x1440, the scaling is consistent but steeper. Low produces 96 FPS average, which is a 31% drop from the 1080p Low figure. Medium yields 76 FPS average with a 64 FPS minimum and 87 FPS maximum. High delivers 69 FPS average, while Ultra falls to 44 FPS. The gap between Low and Ultra at 1440p is 52 FPS, a 54% reduction. Notably, the 1440p High average of 69 FPS is nearly identical to the 1080p Ultra average of 63 FPS, suggesting that users choosing between resolution and settings face a trade-off.
At 3840x2160, the results show significant performance degradation. Low produces 57 FPS average, Medium 45 FPS with a 38 FPS minimum and 52 FPS maximum, High 41 FPS, and Ultra only 26 FPS. The 4K Low figure is only 41% of the 1080p Low figure, highlighting the GPU's limitations at this resolution. The Ultra preset at 4K is barely playable, with frame rates below 30 FPS typical of unplayable conditions. The Medium preset at 4K, with its 38 FPS minimum, is the only 4K option that maintains playable frame times throughout.
Across all resolutions, the Medium preset consistently provides the most complete data set, with minimum and maximum values recorded. This suggests that Medium settings produce the most stable frame delivery, while Low, High, and Ultra presets have less variance in the measured rows. The pattern of FPS drops from 1080p to 4K is roughly linear, with each resolution step reducing performance by approximately 30-40% depending on the preset.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and AMD Radeon RX 6600 ranks 2288 out of 2938 tested combos in Greedfall. This places the setup in the 22nd percentile of all tested configurations, meaning approximately 78% of tested combos perform better in this game. The ranking reflects the GPU's mid-range positioning, as the RX 6600 sits in the 63rd percentile of all GPUs, while the CPU is in the 85th percentile of all CPUs.
The CPU's nearest rivals in the benchmark database provide context for its contribution. The AMD Ryzen 5 5600F has an average score of 36945 with a delta of 0%, making it effectively identical in performance. The AMD Ryzen 5 5500X3D scores 37018 with a delta of -0.2%, while the AMD Ryzen AI 7 PRO 450 scores 37093 with a delta of -0.4%. The Intel Core i9-12900T scores 37112 with a delta of -0.5%. These small deltas indicate that the Ultra 5 225 is well-matched with its peers, and the CPU is not a weak link in this combo.
The GPU's nearest rivals show a similar pattern. The NVIDIA Quadro K6000 has an average score of 19030 with a delta of 0%, the RTX 4050 Mobile scores 19049 with a delta of -0.1%, and the Tesla K20m scores 19089 with a delta of -0.3%. The RTX 2000 Ada Generation scores 18954 with a delta of 0.4%. These comparisons show that the RX 6600 is positioned in a tightly contested tier of GPUs, where small performance differences separate competitors.
The combo's rank of 2288 out of 2938 suggests that while the individual components are competent, their combination does not boost Greedfall performance to the top tier. The game's demands appear to favor configurations with higher-end GPUs, as the CPU's strong benchmark scores (85th percentile) do not compensate for the GPU's mid-range positioning. For users with this combo, the measured FPS data shows that playable performance is achievable at 1080p and 1440p with appropriate settings, but 4K gaming requires significant compromises.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor from the Core Ultra Series 2, based on the Arrow Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a 65W TDP. The CPU's cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration and 102.4 GB/s bandwidth, which provides adequate data throughput for Greedfall.
In the benchmark database, the Ultra 5 225 sits in the 85th percentile of all CPUs, with an average benchmark score of 36938. Its nearest rivals include the AMD Ryzen 5 5600F with a delta of 0%, the AMD Ryzen 5 5500X3D at -0.2%, the AMD Ryzen AI 7 PRO 450 at -0.4%, and the Intel Core i9-12900T at -0.5%. These results indicate that the CPU is performing at a level consistent with its peers, with no significant deviations.
In Greedfall, the CPU's role is secondary to the GPU, as evidenced by the FPS scaling patterns. At 1080p Low, the system achieves 139 FPS, which is well above the threshold where CPU limitations typically appear. The fact that FPS scales consistently across settings and resolutions suggests that the CPU is not the bottleneck in this configuration. The 10 cores and 10 threads provide sufficient parallel processing for the game's engine, and the 4.90 GHz boost clock ensures strong single-threaded performance for game logic and AI.
The CPU's 20 MB of shared L3 cache is adequate for Greedfall's data access patterns, and the DDR5 memory support with 102.4 GB/s bandwidth prevents memory bandwidth constraints. The PCIe Gen 5 interface with 20 lanes ensures that the GPU has sufficient bandwidth for data transfer. The CPU's integrated Arc Xe-LPG Graphics 16EU is not relevant for gaming performance, as the discrete RX 6600 handles all rendering tasks.
The data suggests that the Ultra 5 225 provides more than enough processing power for Greedfall, and any performance limitations in this combo are attributable to the GPU. The CPU's benchmark scores, particularly the Cinebench R23 multicore score of 25891 and single-core score of 3655, indicate a capable processor that can handle the game's demands without becoming a limiting factor.
Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling across all four presets. At Low settings, the FPS drops from 139 at 1080p to 96 at 1440p (a 31% reduction) and further to 57 at 4K (a 59% reduction from 1080p). At Medium settings, the progression is 109 at 1080p, 76 at 1440p (30% reduction), and 45 at 4K (59% reduction). High settings show 99 at 1080p, 69 at 1440p (30% reduction), and 41 at 4K (59% reduction). Ultra settings follow the same pattern: 63 at 1080p, 44 at 1440p (30% reduction), and 26 at 4K (59% reduction).
This consistent scaling pattern is a strong indicator that the GPU is the limiting component. The percentage reduction from 1080p to 1440p is nearly identical across all presets (30-31%), and the reduction from 1080p to 4K is also uniform (59%). This uniformity suggests that the CPU's performance is not a factor in the scaling, as CPU-bound scenarios would typically show diminishing FPS differences at higher resolutions when the GPU becomes the sole bottleneck.
The 4K results show the most severe constraints. At 4K Ultra, the system achieves only 26 FPS, which is below playable thresholds. The 4K High preset at 41 FPS and 4K Medium at 45 FPS are marginally playable, while 4K Low at 57 FPS is the only 4K option that approaches smooth performance. The 4K Medium preset shows a minimum of 38 FPS, indicating that even this preset can dip below 40 FPS in demanding scenes.
The resolution scaling analysis suggests that the RX 6600's 8 GB VRAM and 128-bit memory bus are the primary constraints at higher resolutions. The GPU's 224.0 GB/s memory bandwidth becomes a limiting factor as pixel count increases, and the 128-bit bus width restricts the amount of data that can be transferred per clock cycle. The 4K to 1080p FPS ratio of approximately 0.41 (57 FPS vs 139 FPS at Low) indicates that the GPU's compute resources are being saturated at 4K.
For users of this combo, the data suggests that 1080p is the optimal resolution, with 1440p being acceptable at Medium or High settings. The 4K resolution should be avoided unless the user is willing to accept Low settings and frame rates in the 50s. The consistent scaling pattern confirms that upgrading the GPU would yield the most significant performance improvements in Greedfall, as the CPU is not showing signs of limitation.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6600 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 41.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 96.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 69.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 139.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 63.0 |
Greedfall with iUltra 5 225 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with RX 6600 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.