Control
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 32 | 36 | 51 |
| 1440p QHD | 42 | 48 | 54 | 76 |
| 1080p Full HD | 55 | 63 | 71 | 101 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 7 5800XT + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 7 5800XT and Intel Arc B570 combination delivers a distinctly GPU-bound experience in Control, with frame rates that scale predictably across resolutions and settings. The CPU’s eight Zen 3 cores and sixteen threads provide ample headroom, while the Arc B570’s 10 GB of GDDR6 memory and 380.0 GB/s bandwidth become the decisive factor as resolution climbs. This pairing ranks 2307 out of 2888 tested combos in the game, placing it in the lower-middle tier of the database, a position driven almost entirely by the graphics card’s mid-range standing.
CPU Role
The AMD Ryzen 7 5800XT is a desktop processor built on the Zen 3 architecture, codenamed Vermeer, and fabricated on TSMC’s 7 nm process. It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The CPU’s cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. It supports DDR4 memory via a dual-channel bus, offering 51.2 GB/s of memory bandwidth, and connects through PCIe Gen 4 with 20 lanes from the CPU. The processor has a TDP of 105 W and fits the AMD Socket AM4. It was released on 2024-07-30 with a launch MSRP of $249, and its production status remains active. The chip is multiplier-unlocked, enabling overclocking, and includes ECC memory support.
In synthetic benchmarks, the 5800XT posts a Cinebench R23 multi-core score of 23794 and a single-core score of 3359. Its 3DMark results show a max-thread score of 7680, an 8-thread score of 6141, a 4-thread score of 3603, and a 2-thread score of 1879. Single-thread performance in 3DMark is 959. PassMark tests show a multi-thread score of 28053 and a single-thread score of 3535. The CPU’s average benchmark score is 29879, placing it in the 81st percentile among all CPUs. Its nearest rivals include the AMD Ryzen 7 7840H with an average score of 29868, the AMD Ryzen 7 8845HS and Ryzen 7 7840HS both at 29955, and the AMD Ryzen 5 9600X at 29713. The deltaPct values are minimal, ranging from -0.3 to 0.6, indicating that the 5800XT sits at parity with these alternatives.
For Control, an action-adventure title that relies on physics and particle effects, the CPU’s role is to feed the GPU with draw calls and maintain minimum frame pacing. The 5800XT’s 16 threads and high boost clock are more than sufficient for this game’s demands, as evidenced by the fact that frame rates drop sharply when resolution increases, a classic sign of GPU limitation rather than CPU bottleneck. At 1080p Low, the combo reaches 101 FPS, but at 4K Ultra it falls to 28 FPS, a drop that cannot be attributed to CPU throughput. The processor’s performance in threaded workloads, such as its PassMark multi-thread score of 28053, suggests it would not struggle with the game’s background tasks. The 5800XT’s 3DMark 16-thread score of 7683, nearly identical to its max-thread score of 7680, indicates that scaling beyond 8 threads is flat, but Control does not require that level of parallelism. In short, the CPU is not the limiting component in this pairing; the data points to the graphics card as the primary constraint.
FAQ
Q: How does the AMD Ryzen 7 5800XT compare to its nearest rivals in synthetic benchmarks?
A: The 5800XT has an average benchmark score of 29879, which is nearly identical to the AMD Ryzen 7 7840H at 29868 (0% deltaPct), the AMD Ryzen 7 8845HS at 29955 (-0.3% deltaPct), and the AMD Ryzen 7 7840HS at 29955 (-0.3% deltaPct). It also sits close to the AMD Ryzen 5 9600X at 29713, which is 0.6% lower. These differences are within a fraction of a percent, meaning the 5800XT is effectively at parity with these mobile and desktop parts.
Q: What is the Intel Arc B570’s standing relative to other GPUs, and who are its closest competitors?
A: The Arc B570 has an average benchmark score of 20556, placing it in the 65th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% deltaPct), the Intel Arc A750 at 20582 (-0.1% deltaPct), the NVIDIA Quadro M4000M at 20480 (0.4% deltaPct), and the AMD Radeon R9 M390X at 20662 (-0.5% deltaPct). This puts the B570 in the same performance class as a high-end mobile GPU from the previous generation, with deltas under a single percentage point.
*Q: Does the Ryzen 7 5800XT bottleneck the Intel Arc B570 in Control?*
A: The measured FPS data shows no evidence of a CPU bottleneck. At 1080p Low, the combo achieves 101 FPS, while at 4K Low it drops to 51 FPS. If the CPU were limiting, the frame rate would stay relatively constant across resolutions. Instead, the FPS falls by nearly half when going from 1080p to 4K at the same settings, indicating that the GPU’s rendering load is the limiting factor. The CPU’s high multi-thread scores, such as 23794 in Cinebench R23, further support that it is not a constraint.
Q: What are the measured FPS differences between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset delivers an average of 101 FPS, while the Ultra preset delivers 55 FPS. The Medium preset averages 71 FPS, and the High preset averages 63 FPS. This represents a 46 FPS difference between the lowest and highest settings, a substantial margin that shows how much graphical fidelity costs in this game. The Medium preset has a recorded min FPS of 61 and max FPS of 82, while Ultra and other presets do not have min/max values recorded.
*Q: How does the combo’s ranking in Control compare to its overall performance percentiles?*
A: The combo ranks 2307 out of 2888 tested combinations in Control, which places it in the lower 20% of the database. This is notably worse than the CPU’s 81st percentile standing among all CPUs and the GPU’s 65th percentile among all GPUs. The discrepancy suggests that Control is a demanding title for this specific pairing, likely due to the GPU’s mid-range capabilities when handling the game’s graphical effects at higher settings.
Q: Is there a measurable performance difference between the 5800XT and its closest rival, the Ryzen 7 7840H?
A: The average benchmark scores are 29879 for the 5800XT and 29868 for the Ryzen 7 7840H, a deltaPct of 0%. This indicates no practical difference in synthetic performance. However, the 5800XT is a desktop part with a 105 W TDP, while the 7840H is typically a mobile processor, so real-world sustained performance may vary based on cooling and power limits, though the database does not include such thermal data.
Resolution Scaling
The measured FPS data for this combo reveals a clear pattern of GPU-bound scaling. At 1080p Low, the average frame rate is 101 FPS. Moving to 1440p Low drops that to 76 FPS, a reduction of 25 FPS. At 4K Low, the average falls further to 51 FPS, which is half the 1080p Low result. This near-linear decline with pixel count indicates that the Intel Arc B570 is the limiting component, as the CPU’s frame generation capacity is not being stretched at these settings.
For the Medium preset, the scaling is similar but slightly steeper. At 1080p Medium, the average is 71 FPS, with min and max values of 61 and 82 FPS. At 1440p Medium, the average drops to 54 FPS, with min and max of 46 and 62 FPS. At 4K Medium, the average is 36 FPS, with min and max of 31 and 42 FPS. The percentage drop from 1080p to 4K Medium is roughly 49%, consistent with the Low preset’s drop of 50%. This consistency suggests that the GPU’s memory bandwidth and compute throughput are the primary constraints, not the settings’ specific effects.
The High preset shows a similar trend. At 1080p High, the average is 63 FPS. At 1440p High, it drops to 48 FPS. At 4K High, the average is 32 FPS. The drop from 1080p to 4K is 31 FPS, or about 49%. The Ultra preset follows the same pattern: 55 FPS at 1080p, 42 FPS at 1440p, and 28 FPS at 4K. The relative consistency across presets—each showing roughly a 50% reduction from 1080p to 4K—strongly indicates that the limiting component is the GPU’s pixel processing capabilities, which scale inversely with resolution.
The data also shows that the gap between Low and Ultra narrows as resolution increases. At 1080p, Low is 46 FPS higher than Ultra (101 vs 55). At 1440p, the gap narrows to 34 FPS (76 vs 42). At 4K, the gap further narrows to 23 FPS (51 vs 28). This is a classic sign of GPU saturation: at lower resolutions, the GPU has spare capacity to render higher settings, but at 4K, even Low settings push the GPU to its limits, leaving less headroom for setting changes. The FPS at 4K Low (51) is still above 30, but at 4K Ultra (28) it falls below playable thresholds for many users. The CPU’s role in this scaling is minimal; its performance, as measured by a 3DMark max-thread score of 7680, is more than enough to handle the game’s logic at any resolution tested.
How This Combo Ranks
In the database of tested combinations for Control, this pairing of AMD Ryzen 7 5800XT and Intel Arc B570 ranks 2307 out of 2888 total combos. This rank places it in the 80th percentile of performance, meaning it outperforms only about 20% of all tested systems. This is a low position for a CPU that sits in the 81st percentile among all CPUs and a GPU in the 65th percentile among all GPUs. The disparity between the components’ individual standings and the combo’s ranking suggests that Control is not particularly favorable to this GPU, or that the game’s engine does not scale well with the Arc B570’s architecture.
The combo’s rank is likely dragged down by the GPU’s mid-range positioning. The Arc B570’s nearest rivals include the Intel Arc A750, which has a nearly identical average score (20582 vs 20556, -0.1% deltaPct). In Control, this means the B570 performs similarly to a previous-generation Intel discrete GPU, but the game’s specific demands may expose weaknesses in driver optimization or feature support. The CPU, by contrast, is not the issue; its rival comparisons show it at parity with mobile Ryzen 7 parts, which are not typically paired with high-end desktop GPUs.
Compared to other combos in the database, the 2307th rank out of 2888 means there are 581 other combinations that perform worse. This places the setup in the lower quartile, but not at the very bottom. The FPS numbers at 1080p High (63 FPS) and 1440p High (48 FPS) are playable, but they are not standout results for a desktop CPU with a 105 W TDP and a GPU with 11.52 TFLOPS of FP32 performance. The combo’s rank reflects a system that can handle Control at moderate settings, but it will not deliver high-refresh experiences at 4K. The percentile data for the CPU (81st) and GPU (65th) suggests that this is a balanced pairing in terms of market position, but the game’s results show that the GPU is the weaker link in this specific title.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate. At 1920x1080, the Low preset delivers 101 FPS, which is smooth for most displays. The Medium preset at 71 FPS offers a good balance, with min and max values of 61 and 82 FPS, indicating stable frame pacing. High drops to 63 FPS, and Ultra to 55 FPS. For a 60 Hz display, the Medium preset is the best choice, as it maintains an average above 60 FPS while providing better visual quality than Low. The Ultra preset at 55 FPS is just below 60, so it may be acceptable for those who prioritize visuals over a hard 60 FPS lock.
At 2560x1440, the Low preset averages 76 FPS, which is still above 60 and playable. The Medium preset drops to 54 FPS, which is below 60 but still smooth for most gamers. High at 48 FPS and Ultra at 42 FPS are playable but will exhibit more noticeable frame rate dips. For 1440p, the Low preset is recommended for competitive play, while Medium offers a good visual upgrade at a modest FPS cost. The min FPS of 46 for Medium suggests that there will be occasional drops, but they remain above 30 FPS.
At 3840x2160, the situation is more constrained. The Low preset averages 51 FPS, which is playable on a 60 Hz display but not ideal. Medium drops to 36 FPS, and High to 32 FPS. Ultra falls to 28 FPS, which is below the 30 FPS threshold for most action games. For 4K, the Low preset is the only option that maintains an average above 40 FPS. Medium at 36 FPS may be acceptable for slower-paced gameplay, but High and Ultra are not recommended due to sub-30 FPS averages. The data shows that this combo is best suited for 1080p or 1440p gaming, with 4K reserved for Low settings.
The measured rows also indicate that the Medium preset at 1080p (71 FPS) is the best overall experience, as it provides a 12 FPS improvement over High (63 FPS) while still being far above the Low preset’s 101 FPS. The min FPS of 61 for Medium ensures that frame drops do not fall below 60, which is a key metric for smooth gameplay. At 1440p, Low (76 FPS) is the only preset that stays above 60, making it the recommended choice for that resolution.
Measured FPS Breakdown
At 1920x1080, the measured average FPS across settings is as follows: Low delivers 101 FPS, Medium delivers 71 FPS with min and max of 61 and 82 FPS, High delivers 63 FPS, and Ultra delivers 55 FPS. The Medium preset has the only recorded min and max values at this resolution, providing a frame range of 21 FPS. The difference between Low and Ultra is 46 FPS, with Low being roughly 84% faster than Ultra.
At 2560x1440, the average FPS drops across all settings. Low delivers 76 FPS, Medium delivers 54 FPS with min and max of 46 and 62 FPS, High delivers 48 FPS, and Ultra delivers 42 FPS. The Medium preset’s min and max span 16 FPS, narrower than at 1080p. The gap between Low and Ultra is 34 FPS, with Low being about 81% faster than Ultra. Compared to 1080p, the Low preset loses 25 FPS (101 to 76), and the Ultra preset loses 13 FPS (55 to 42).
At 3840x2160, the average FPS is significantly lower. Low delivers 51 FPS, Medium delivers 36 FPS with min and max of 31 and 42 FPS, High delivers 32 FPS, and Ultra delivers 28 FPS. The Medium preset’s min and max span 11 FPS, the narrowest range of any resolution. The gap between Low and Ultra is 23 FPS, with Low being about 82% faster than Ultra. From 1440p to 4K, the Low preset drops 25 FPS (76 to 51), and the Ultra preset drops 14 FPS (42 to 28).
The data shows that the combo’s performance degrades most sharply between 1080p and 1440p for Low settings (25 FPS loss) and between 1440p and 4K for Low settings (another 25 FPS loss). For Ultra settings, the losses are 13 FPS and 14 FPS respectively, indicating that the GPU is already near its limits at 1080p Ultra. The Medium preset’s min FPS values—61 at 1080p, 46 at 1440p, and 31 at 4K—show that frame pacing becomes less consistent as resolution increases, with the 4K min FPS just above 30. These numbers reinforce that the Intel Arc B570 is the primary constraint, as the CPU’s performance, measured by a PassMark single-thread score of 3535 and a Cinebench R23 single-core score of 3359, is more than adequate for the game’s demands at any of these settings.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B570 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 48.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 101.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 55.0 |
Control with Ryzen 7 5800XT + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with Arc B570 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.