Greedfall

Greedfall

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 41 48 62
1440p QHD 47 69 78 101
1080p Full HD 66 103 113 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 41
3840x2160 Ultra 30
2560x1440 Low 101
2560x1440 Medium 78
2560x1440 High 69
2560x1440 Ultra 47
1920x1080 Low 147
1920x1080 Medium 113
1920x1080 High 103
1920x1080 Ultra 66

Greedfall with AMD Ryzen 7 5700X + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 7 5700X and Intel Arc B580 pairing in Greedfall represents a study in balanced mid-range hardware constrained by a demanding engine. The data indicates a configuration that is capable of high refresh rates at 1080p but quickly succumbs to the pressures of higher resolutions, revealing a clear bottleneck hierarchy. With a combo rank of 1336 out of 1705 tested configurations, this setup sits in the lower-mid tier of performance for this specific title, a position that becomes more understandable when dissecting the individual component roles.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700X is a Zen 3 (Vermeer) part with 8 cores and 16 threads, running on the AMD Socket AM4 platform. Its base clock of 3.40 GHz and boost clock of 4.60 GHz provide a solid foundation for gaming. The CPU’s benchmark scores are respectable, with a Cinebench R23 multicore score of 22620 and a single-core score of 3193, placing it in the 83rd percentile against all CPUs. This single-thread performance is particularly relevant for an Action RPG like Greedfall, which often relies on a primary game thread for core simulation and AI logic.

When examining the measured frames per second, the CPU’s influence is most apparent at the lowest resolution. At 1080p with Low settings, the combo achieves 147.2 FPS. This high frame rate suggests that the CPU is capable of feeding the GPU with enough data to reach a level where the graphics card becomes the limiting factor. The multi-threaded capacity, evidenced by a Geekbench multicore score of 9720, ensures that background tasks and the game’s broader world simulation do not starve the main render thread. However, the data shows that the CPU is not the primary constraint in this pairing; as resolution and settings increase, the frame rate drops precipitously, indicating that the graphics processor is struggling to keep pace. The 5700X’s 32 MB of shared L3 cache also helps maintain data locality, reducing the latency for frequently accessed game assets, which is crucial for maintaining consistent frame times in open-world zones.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580, based on the Xe2-HPG architecture, is the clear performance limiter in this configuration. It features 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. Its boost clock of 2670 MHz and FP32 performance of 13.67 TFLOPS place it in the 66th percentile of all GPUs. The 12 GB VRAM is a substantial asset for Greedfall at 1440p and 4K, where texture detail and draw distances can consume memory quickly. However, the raw compute power appears to be insufficient for the game’s engine at higher visual fidelity.

The benchmark results illustrate this bottleneck clearly. The GPU’s PassMark G3D score of 15748 is modest, and its DirectX 12 score of 76 is notably low, which is interesting for a card that supports DirectX 12 Ultimate. This suggests that the Arc B580 may not be fully utilizing its hardware in this specific title, or that the game’s engine has an inefficiency with this architecture. The measured FPS data supports this; at 1080p High, the combo manages 103.4 FPS, but at 4K Ultra, it falls to just 29.6 FPS. This is a 71% drop in performance, indicating that the GPU’s shading units and texture processors are overwhelmed by the increased pixel count and shader complexity. The card’s memory bandwidth, while high, cannot compensate for the sheer computational load required at 4K Ultra settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling behavior across resolutions is a textbook example of a GPU-bound scenario. Going from 1080p to 1440p at High settings, the average FPS drops from 103.4 to 69.4, a reduction of roughly 33%. This is a significant hit, but the frame rate remains playable. The transition to 4K is far more punishing, with the High preset yielding only 40.6 FPS. The pattern holds for all settings; the performance delta between 1440p and 4K is consistently larger than the delta between 1080p and 1440p.

This data strongly implies that the Intel Arc B580 is the limiting component. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat as resolution increases, because the CPU’s workload (draw calls, physics, AI) is largely independent of pixel count. Instead, the FPS declines sharply, which is the signature of a GPU that is running out of pixel-pushing capability. The CPU’s role becomes less relevant as resolution climbs, with the 5700X’s headroom being sufficient to feed the GPU even at 4K, though the GPU cannot handle the frame. The difference between Low and Ultra settings at 4K (62 FPS vs 29.6 FPS) further confirms that the GPU’s fixed-function hardware and shader units are the primary factor in determining final performance.

FAQ

Q: Is the Ryzen 7 5700X holding back the Intel Arc B580 in this game?

A: Benchmark results indicate no. At 1080p Low, the combo reaches 147.2 FPS, suggesting the CPU has ample headroom. The significant FPS drops at higher resolutions point to the GPU as the limiting factor, not the CPU.

*Q: Can this combo handle 4K gaming in Greedfall?*

A: Only at lower settings. At 4K Low, the average FPS is 62, which is playable. However, at 4K Medium it drops to 48.3, and at 4K High it falls to 40.6. 4K Ultra is not viable, with an average of just 29.6 FPS.

Q: What is the best resolution for a smooth experience with this hardware?

A: The data suggests 1080p is the sweet spot. At 1080p High, the combo achieves 103.4 FPS, and even at 1080p Ultra it maintains 65.9 FPS. 1440p High is also acceptable at 69.4 FPS, but the margin for error is thinner.

Q: How does this CPU compare to its nearest rivals in general benchmarks?

A: The Ryzen 7 5700X is statistically tied with its nearest competitors. It is 0.1% faster than the Intel Core i9-11900KF and 0.2% faster than the AMD Ryzen 5 5500GT, while being 0.2% slower than the AMD Ryzen 5 7600X.

*Q: Is the 12 GB of VRAM on the Arc B580 sufficient for Greedfall?*

A: Yes, the memory capacity is not the issue. The 12 GB of GDDR6 memory is ample. The performance drops are more likely attributed to the GPU’s compute throughput, as the FPS falls consistently across all settings, not just those that consume high amounts of memory.

Q: What do the GPU benchmark scores suggest about its performance?

A: The Intel Arc B580 has a PassMark G3D score of 15748 and a Geekbench OpenCL score of 92821. Its nearest rival, the NVIDIA GeForce RTX 4060, has a similar average score, being only 0.7% faster in the aggregated data.

How This Combo Ranks

The AMD Ryzen 7 5700X and Intel Arc B580 combination ranks 1336 out of 1705 tested combos in Greedfall. This places it in the bottom 22% of all system configurations tested for this game. This ranking is somewhat surprising given the individual component scores, which are above average (83rd percentile for CPU, 66th percentile for GPU). The low rank suggests that Greedfall’s engine may have specific inefficiencies with this hardware pairing, particularly with the Intel GPU architecture. The GPU’s low DirectX 12 benchmark score of 76 compared to its DirectX 11 score of 128 hints at potential driver or API-level overhead that could be hampering real-world performance. While the CPU is a strong performer, it cannot compensate for the GPU’s apparent struggles in this title. The result is a combo that performs well below what the sum of its parts might suggest, making it a mid-range option that is better suited for 1080p gaming than for high-resolution, high-fidelity experiences.

Measured FPS Breakdown

The following table details the measured average FPS across all tested resolutions and settings:

| Resolution | Settings | Avg FPS |

| :--------- | :------- | ------: |

| 1920x1080 | Low | 147.2 |

| 1920x1080 | Medium | 112.5 |

| 1920x1080 | High | 103.4 |

| 1920x1080 | Ultra | 65.9 |

| 2560x1440 | Low | 100.5 |

| 2560x1440 | Medium | 78.4 |

| 2560x1440 | High | 69.4 |

| 2560x1440 | Ultra | 46.9 |

| 3840x2160 | Low | 62 |

| 3840x2160 | Medium | 48.3 |

| 3840x2160 | High | 40.6 |

| 3840x2160 | Ultra | 29.6 |

The data shows a clear hierarchy. At 1080p, the system is capable of high refresh rate gaming, with even the Ultra preset staying above 60 FPS. Moving to 1440p, the Ultra preset dips below the 60 FPS threshold, while Low and Medium remain well above it. At 4K, only the Low preset provides a consistently playable experience, with Medium and High hovering in the 40-48 FPS range, which may be acceptable for a slower-paced RPG but is not ideal for action sequences. The gap between Low and Ultra settings widens with resolution, from a 55% difference at 1080p to a 52% difference at 4K, indicating the GPU’s fill-rate and shading limitations are the primary constraint.

Settings Recommendations

Based on the measured data, the optimal balance of visual fidelity and performance is achieved at 1080p with the High preset. This combination yields 103.4 FPS, which provides a smooth and responsive experience for an action RPG. The jump to Ultra at 1080p is a significant cost, dropping performance by 36% to 65.9 FPS, for what is likely a marginal visual improvement. For users with 1440p monitors, the High preset is the best choice, delivering 69.4 FPS. While Medium at 1440p offers a higher frame rate (78.4 FPS), the visual quality reduction is a notable trade-off. At 4K, the Low preset is the only viable option for sustained playability, with 62 FPS. The Medium preset at 4K (48.3 FPS) could be considered if a user prioritizes image quality over frame rate stability, but the data suggests that the system is not well-suited for 4K gaming. The Ultra preset is not recommended at any resolution above 1080p, as it pushes the GPU past its comfortable operating range, resulting in sub-60 FPS performance at 1440p and sub-30 FPS at 4K.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + Intel Arc B580 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.3
3840x2160 High 40.6
3840x2160 Ultra 29.6
2560x1440 Low 100.5
2560x1440 Medium 78.4
2560x1440 High 69.4
2560x1440 Ultra 46.9
1920x1080 Low 147.2
1920x1080 Medium 112.5
1920x1080 High 103.4
1920x1080 Ultra 65.9

Greedfall with Ryzen 7 5700X + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B580 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.