Allods Online
This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 36 | 56 | 68 |
| 1440p QHD | 42 | 66 | 100 | 131 |
| 1080p Full HD | 67 | 101 | 159 | 207 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 7 5700X + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 7 5700X and Intel Arc B580 combination delivers its best performance in Allods Online at 1080p with Low settings, where it achieves 206.5 FPS, but the data shows a steep drop-off as resolution and settings increase, culminating in just 19.3 FPS at 4K Ultra. This pairing ranks 1332nd out of 1715 tested combinations, placing it in the lower quartile of all tested systems for this title.
CPU Role
The Ryzen 7 5700X provides 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.60 GHz. This Zen 3 architecture processor, built on a 7 nm process, offers substantial multi-threaded capability that matters for an MMORPG like Allods Online, where numerous player characters, NPCs, and environmental effects can create significant CPU load.
The processor’s benchmark scores reinforce its capability. In Cinebench R23, it scores 22620 multicore and 3193 single-core. The single-core performance is particularly relevant for older game engines, as many MMORPGs rely heavily on one or two primary threads for game logic and network processing. The 3DMark scores show scaling from 1821 with 2 threads to 6858 with 16 threads, indicating that the processor can effectively distribute workloads across its cores.
In the context of Allods Online’s measured results, the CPU’s role becomes evident when examining the FPS differences between settings at the same resolution. At 1080p, the jump from Low (206.5 FPS) to High (100.6 FPS) represents a 51% reduction in frame rate, suggesting that higher settings introduce additional CPU-side work — likely from increased draw calls and entity updates — that the processor must handle alongside the GPU. The Ryzen 7 5700X sits at the 83rd percentile among all CPUs, and its average benchmark score of 26214 places it within 0.2% of rivals like the Intel Core i9-11900KF and AMD Ryzen 5 7600X, indicating balanced mid-range performance that avoids being a bottleneck in most scenarios.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, with memory bandwidth of 456.0 GB/s. Its boost clock runs at 2670 MHz, and the GPU features 2560 shading units, 160 texture mapping units, and 80 raster output units. The card’s architecture, Xe2-HPG on a 5 nm process, supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6.
The GPU’s benchmark results show a PassMark G3D score of 15748 and a 3DMark Steel Nomad score of 3068, placing it at the 66th percentile among all GPUs. Its average benchmark score of 23021 sits within 0.7% of the NVIDIA GeForce RTX 4060 and 1.3% of the RTX 4060 Mobile, indicating comparable raw performance.
The VRAM capacity proves critical in Allods Online at higher settings. The transition from Medium to High at 4K sees average FPS drop from 55.9 to 35.9, while the jump to Ultra collapses performance to 19.3 FPS. This pattern suggests that Ultra settings likely exceed the texture and geometry requirements that the 12 GB buffer can efficiently handle, causing the GPU to strain under memory pressure. The GPU’s FP32 throughput of 13.67 TFLOPS and pixel rate of 213.6 GPixel/s provide adequate fill rate for lower settings, but the data indicates that Ultra presets at high resolutions push the card beyond its comfortable operating range.
Resolution Scaling
The measured data shows a clear pattern of diminishing performance as resolution increases. At Low settings, the frame rate drops from 206.5 FPS at 1080p to 130.6 FPS at 1440p (a 37% reduction) and then to 67.6 FPS at 4K (a 48% further reduction). This scaling indicates that at Low settings, the GPU becomes the primary limiting factor at higher resolutions, as the CPU has ample headroom.
At Medium settings, the scaling is similar: 158.5 FPS at 1080p drops to 99.7 FPS at 1440p (37% reduction) and then to 55.9 FPS at 4K (44% reduction). The consistent percentage drops suggest that the workload remains GPU-bound across these settings.
High settings show a slightly different pattern. From 1080p (100.6 FPS) to 1440p (65.5 FPS) represents a 35% reduction, but the drop to 4K (35.9 FPS) is a 45% reduction. This steeper falloff at 4K High suggests that the combination of increased pixel count and higher-quality effects begins to overwhelm the GPU’s bandwidth.
Ultra settings exhibit the most dramatic scaling. The drop from 1440p (42.0 FPS) to 4K (19.3 FPS) is a 54% reduction, significantly steeper than the 37% reduction seen when moving from 1080p (66.9 FPS) to 1440p. This acceleration in performance loss points to memory bandwidth saturation — the 456.0 GB/s bandwidth cannot sustain the data throughput required by Ultra settings at 4K resolution.
How This Combo Ranks
The combination of Ryzen 7 5700X and Arc B580 ranks 1332nd out of 1715 tested combos in Allods Online, placing it in the bottom 22% of all systems tested. This rank reflects the measured FPS data, which shows that even at optimal settings (1080p Low), the system achieves only 206.5 FPS — a solid number, but one that many higher-ranked combinations surpass.
The ranking is particularly telling when compared to the individual component percentiles. The CPU sits at the 83rd percentile and the GPU at the 66th percentile, yet their combination lands in the lower quartile for this specific game. This discrepancy suggests that Allods Online’s engine has specific optimization quirks that neither component fully addresses. The game’s release date of October 2010 means its engine predates modern multi-core scaling and GPU architecture designs, likely making it sensitive to single-thread CPU performance and specific driver overhead patterns.
The data shows this combo is more competitive at lower resolutions. At 1080p Medium (158.5 FPS) or High (100.6 FPS), the system delivers playable frame rates. However, the rank of 1332 indicates that many other tested combinations offer better performance in Allods Online, even if the individual components perform well in other workloads.
FAQ
Q: What is the best resolution for this combo in Allods Online?
A: The data shows 1080p provides the best performance across all settings, with Low achieving 206.5 FPS, Medium at 158.5 FPS, and High at 100.6 FPS. These frame rates are significantly higher than any 1440p or 4K result.
Q: How does Ultra settings affect performance?
A: Ultra settings cause severe performance degradation. At 1080p, Ultra delivers 66.9 FPS, which drops to 42.0 FPS at 1440p and 19.3 FPS at 4K. This represents a 71% reduction from 1080p to 4K.
Q: Is this combo CPU-bound or GPU-bound?
A: The scaling pattern suggests GPU-bound behavior at higher resolutions. At Low settings, moving from 1080p to 4K reduces FPS by 67%, indicating the GPU cannot maintain performance as pixel count increases. The CPU’s 83rd percentile ranking suggests it has sufficient headroom.
Q: How does the Arc B580 compare to its nearest rivals?
A: The Arc B580’s average benchmark score of 23021 is within 0.7% of the NVIDIA GeForce RTX 4060 and 1.3% of the RTX 4060 Mobile, with a 0.1% delta versus the AMD Radeon 760M. These are all statistically similar performance levels.
Q: What settings provide a playable experience at 1440p?
A: At 1440p, Low settings deliver 130.6 FPS and Medium delivers 99.7 FPS, both well above playable thresholds. High settings at 65.5 FPS are also playable, while Ultra at 42.0 FPS may feel less smooth.
Q: Does the 12 GB VRAM help at 4K?
A: The 12 GB VRAM does not prevent performance collapse at 4K Ultra (19.3 FPS). Even at 4K High (35.9 FPS), the frame rate is below comfortable playability, suggesting memory capacity is not the limiting factor — bandwidth appears to be the constraint.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low at 206.5, Medium at 158.5, High at 100.6, and Ultra at 66.9. The progression from Low to Ultra represents a 68% decline in frame rate, indicating that each settings tier adds substantial rendering load.
At 2560x1440, the results are: Low at 130.6, Medium at 99.7, High at 65.5, and Ultra at 42.0. Compared to 1080p, these represent reductions of 37% (Low), 37% (Medium), 35% (High), and 37% (Ultra) respectively. The consistent reduction across settings suggests resolution scaling is uniform, with the expected 2.25x pixel count increase driving the performance drop.
At 3840x2160, the results are: Low at 67.6, Medium at 55.9, High at 35.9, and Ultra at 19.3. The reduction from 1440p to 4K is 48% for Low, 44% for Medium, 45% for High, and 54% for Ultra. The steeper decline at Ultra settings indicates that the combination of 4K resolution and maximum effects creates a rendering load that the Arc B580 cannot sustain.
The largest single performance gap in the dataset is between 1080p Low (206.5 FPS) and 4K Ultra (19.3 FPS), a 91% reduction. The smallest gap between adjacent settings is at 1440p, where High (65.5 FPS) to Ultra (42.0 FPS) represents a 36% drop, and at 1080p, where High (100.6 FPS) to Ultra (66.9 FPS) represents a 34% drop.
Settings Recommendations
The data clearly indicates that Low settings provide the most responsive experience, with 206.5 FPS at 1080p and 130.6 FPS at 1440p. These frame rates are well above what most displays can show, providing headroom for frame time consistency and reducing input latency in combat situations.
For users prioritizing visual quality while maintaining smooth gameplay, Medium settings offer the best balance. At 1080p, Medium delivers 158.5 FPS, which is 59% higher than High settings. At 1440p, Medium achieves 99.7 FPS, comfortably above the 60 FPS threshold. The jump from Medium to High costs 58 FPS at 1080p (from 158.5 to 100.6) and 34 FPS at 1440p (from 99.7 to 65.5), a substantial penalty for marginal visual gains.
High settings are only recommended for users with 1080p displays who prefer visual fidelity over maximum frame rates. At 1080p High, 100.6 FPS remains playable, and 1440p High at 65.5 FPS is acceptable for slower-paced content. However, 4K High at 35.9 FPS falls below comfortable playability for an MMORPG where quick reactions matter.
Ultra settings should be avoided entirely with this combination. Even at 1080p, Ultra delivers only 66.9 FPS, which is 42% slower than High settings. At 1440p and 4K, Ultra produces 42.0 and 19.3 FPS respectively, both of which will result in noticeable stutter and input lag. The data shows that Ultra settings are not viable for this GPU in Allods Online, and users should stick to Medium or High at 1080p for the best experience.
Hardware Specifications
AMD Ryzen 7 5700X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + Intel Arc B580 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.6 |
| 3840x2160 | Medium | 55.9 |
| 3840x2160 | High | 35.9 |
| 3840x2160 | Ultra | 19.3 |
| 2560x1440 | Low | 130.6 |
| 2560x1440 | Medium | 99.7 |
| 2560x1440 | High | 65.5 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 206.5 |
| 1920x1080 | Medium | 158.5 |
| 1920x1080 | High | 100.6 |
| 1920x1080 | Ultra | 66.9 |
Allods Online with Ryzen 7 5700X + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B580 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.