Allods Online

Allods Online

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 36 54 66
1440p QHD 42 67 103 132
1080p Full HD 66 104 163 205

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 54
3840x2160 High 36
3840x2160 Ultra 19
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 67
2560x1440 Ultra 42
1920x1080 Low 205
1920x1080 Medium 163
1920x1080 High 104
1920x1080 Ultra 66

Allods Online with AMD Ryzen 5 9600X + Intel Arc B580, In-Depth Analysis

Allods Online, a 2010 MMORPG, exhibits a demanding rendering load that scales sharply with both resolution and quality settings. The pairing of the AMD Ryzen 5 9600X and Intel Arc B580 produces a wide spectrum of frame rates, from highly playable at 1080p to nearly unplayable at 4K Ultra, revealing a system whose performance is heavily dictated by the graphics card and the game's own engine limitations. The data indicates that this combination is best suited for high-refresh-rate 1080p or smooth 1440p gameplay, provided settings are kept in check.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 9600X is a 6-core, 12-thread processor based on the Zen 5 architecture, with a base clock of 3.90 GHz and a boost clock of 5.40 GHz. It features 32 MB of shared L3 cache and is built on a 4 nm process. In synthetic benchmarks, the processor scores a 3dmark_single_thread score of 1253 and a passmark_single_thread score of 4570, indicating strong per-core performance. Its multi-threaded capabilities are reflected in a cinebench_r23_multicore score of 25525 and a passmark_multithread score of 30027.

In the context of Allods Online, the CPU's high single-thread performance is likely critical for handling game logic, networking, and draw calls. However, the measured FPS data across all resolutions and settings shows that frame rates drop substantially when the GPU is under heavier load. At 1080p Low, the system achieves 204.8 FPS, but this falls to 66.4 FPS at 1080p Ultra. This pattern suggests that while the Ryzen 5 9600X is capable of feeding the Arc B580 at lower settings, the game's engine still presents a significant CPU bottleneck at higher settings, or the GPU load becomes overwhelming. The processor's 3dmark_16_threads score of 7585 and 3dmark_max_threads score of 7590 are nearly identical, showing that its 12 threads are effectively saturated in this test, but the game's performance scaling from Low to Ultra at a fixed resolution points to a GPU-bound scenario rather than a CPU bottleneck.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides clear guidance on the optimal settings for this hardware combo. At 1920x1080, the Medium preset delivers a strong 162.8 FPS average, which is a 58.8 FPS improvement over High (104 FPS) and a 96.4 FPS improvement over Ultra (66.4 FPS). The jump from Low (204.8 FPS) to Medium is a 42 FPS decrease, but the visual uplift from Low to Medium is typically substantial in MMORPGs. Therefore, 1080p Medium is the sweet spot, offering high frame rates that are well above the 60 FPS threshold for smooth gameplay.

At 2560x1440, the Medium preset yields 103.1 FPS, which remains highly playable. High settings at this resolution drop to 66.5 FPS, still acceptable, but Medium provides a more comfortable margin. The Ultra preset at 1440p falls to 42.4 FPS, which is below the 60 FPS target for most players. For 4K (3840x2160), the data shows that only Low settings are viable, with 66.1 FPS. Medium drops to 54.2 FPS and High to 36.3 FPS, both of which are marginal for a smooth experience. The recommendation is to prioritize the Medium preset for 1080p and 1440p, and to use Low settings if 4K resolution is desired.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate scaling across resolutions reveals a classic GPU-bound scenario. Comparing the Low preset, the system delivers 204.8 FPS at 1080p, 131.7 FPS at 1440p, and 66.1 FPS at 4K. This represents a 35.7% drop from 1080p to 1440p and a further 49.8% drop from 1440p to 4K, indicating that the Intel Arc B580's rendering throughput is the primary constraint as pixel count increases.

For the High preset, the pattern is even steeper: 104 FPS at 1080p falls to 66.5 FPS at 1440p (a 36.1% drop) and then to 36.3 FPS at 4K (a 45.4% drop). The Ultra preset is the most punishing, going from 66.4 FPS at 1080p to 42.4 FPS at 1440p and finally to 18.6 FPS at 4K. This steep decline at higher settings and resolutions strongly suggests that the game's effects and shading loads are heavily taxing the GPU's 13.67 TFLOPS of FP32 compute and 456.0 GB/s of memory bandwidth. The CPU, with its high single-thread score, appears to handle the game logic well at all resolutions, as the FPS drop is proportional to the increase in pixel workload, not a sudden stall that would indicate a CPU limit.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to maintain a 60+ FPS average?

A: At 1920x1080, all settings except Ultra (66.4 FPS) achieve over 60 FPS, with Low at 204.8 FPS and Medium at 162.8 FPS. At 2560x1440, only Low (131.7 FPS) and Medium (103.1 FPS) stay above 60 FPS.

Q: How does the Ultra preset at 1440p compare to the High preset at 1080p?

A: The Ultra preset at 2560x1440 yields 42.4 FPS, which is significantly lower than the High preset at 1920x1080, which yields 104 FPS. The data suggests that the visual complexity of Ultra at a higher resolution overwhelms the GPU.

Q: Is this system more limited by the CPU or GPU in Allods Online?

A: The frame rate scaling indicates a GPU-limited system. From 1080p to 4K at the same settings, FPS drops by roughly half or more, which is characteristic of a GPU bottleneck. The CPU's strong single-thread scores support this, as it can keep up with the game's logic demands.

Q: What is the average FPS at 4K with Medium settings?

A: The measured data shows an average of 54.2 FPS for the Medium preset at 3840x2160, which is below the 60 FPS target for smooth gameplay.

Q: How much faster is the Low preset at 1080p compared to the Ultra preset at the same resolution?

A: The Low preset at 1080p achieves 204.8 FPS, while the Ultra preset at 1080p achieves 66.4 FPS. This is a difference of 138.4 FPS, showing a significant performance cost for the highest quality settings.

Q: Does the combo's performance at 1440p High allow for a consistent 60 FPS experience?

A: The measured average at 2560x1440 High is 66.5 FPS, which is above the 60 FPS threshold, but the margin is relatively slim. A slight increase in scene complexity could push it below 60 FPS, making Medium (103.1 FPS) a safer choice.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is a 12 GB GDDR6 graphics card with a 192-bit memory bus and 456.0 GB/s of bandwidth. Its chip, BMG-G21, is based on the Xe2-HPG architecture and features 2560 shading units, 160 TMUs, and 80 ROPs. The card runs at a base and boost clock of 2670 MHz, with a memory clock of 2375 MHz (19 Gbps effective). It has a 190 W TDP and a passmark_g3d score of 15748.

In Allods Online, the GPU's memory capacity is likely sufficient, but its compute and bandwidth are the limiting factors. The steep FPS drops from Medium to High and from High to Ultra at each resolution point to the card's raw processing power being saturated by the game's effects. For example, at 1080p, the difference between Medium (162.8 FPS) and Ultra (66.4 FPS) is a 96.4 FPS loss, which cannot be attributed to VRAM capacity alone. The card's 13.67 TFLOPS of FP32 performance is taxed heavily by the game's rendering pipeline at higher presets. The GPU's nearest rival, the NVIDIA GeForce RTX 4060, has an average benchmark score of 23181, which is 0.7% higher than the Arc B580's average of 23021, suggesting similar raw performance, yet the game's specific optimization for the Arc B580 seems to be a factor in its measured frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system produces an average of 204.8 FPS on Low, 162.8 FPS on Medium, 104 FPS on High, and 66.4 FPS on Ultra. The scaling from Low to Medium is a 42 FPS drop (20.5%), while the drop from Medium to High is 58.8 FPS (36.1%), and the drop from High to Ultra is 37.6 FPS (36.2%). This shows that the High preset has a disproportionately high performance cost relative to Medium.

At 2560x1440, the averages are 131.7 FPS on Low, 103.1 FPS on Medium, 66.5 FPS on High, and 42.4 FPS on Ultra. The transition from Medium to High represents a 36.6 FPS loss (35.5%), while from High to Ultra, the loss is 24.1 FPS (36.2%). The relative performance penalty for each setting step remains consistent.

At 3840x2160, the averages are 66.1 FPS on Low, 54.2 FPS on Medium, 36.3 FPS on High, and 18.6 FPS on Ultra. The drop from Low to Medium is 11.9 FPS (18.0%), but from Medium to High, it is 17.9 FPS (33.0%), and from High to Ultra, it is 17.7 FPS (48.8%). The Ultra preset at 4K is the worst-case scenario, yielding a barely interactive frame rate of 18.6 FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 5 9600X and Intel Arc B580 combination is ranked 1313 out of 1715 tested combos in Allods Online. This places it in the lower third of all tested systems, indicating that while it is not the weakest configuration, it has significant competition. The ranking suggests that many other CPU and GPU pairings deliver higher frame rates in this specific title.

The CPU's percentileVsAllCpus is 85, meaning it outperforms 85% of all tested processors, but the GPU's percentileVsAllGpus is only 66. This discrepancy highlights that the Arc B580 is a mid-range performer relative to the CPU's high-end standing. The combo's rank of 1313 is likely dragged down by the GPU's performance ceiling in this game. The GPU is only 0.1% ahead of the AMD Radeon 760M and 0.3% ahead of the NVIDIA P106-100 in average benchmark scores, and 0.7% behind the NVIDIA GeForce RTX 4060. This reinforces that the Arc B580 is a capable but not top-tier GPU, and its pairing with the Ryzen 5 9600X does not create a synergistic advantage in Allods Online, where the GPU becomes the limiting factor as settings and resolution increase.

Hardware Specifications

AMD Ryzen 5 9600X

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 5400 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 9600X + Intel Arc B580 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 66.1
3840x2160 Medium 54.2
3840x2160 High 36.3
3840x2160 Ultra 18.6
2560x1440 Low 131.7
2560x1440 Medium 103.1
2560x1440 High 66.5
2560x1440 Ultra 42.4
1920x1080 Low 204.8
1920x1080 Medium 162.8
1920x1080 High 104.0
1920x1080 Ultra 66.4

Allods Online with Ryzen 5 9600X + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B580 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 5 9600X + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.