Greedfall

Greedfall

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 24 22 29
1440p QHD 21 38 41 48
1080p Full HD 36 55 58 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 High 24
3840x2160 Medium 22
3840x2160 Ultra 16
2560x1440 Low 48
2560x1440 Medium 41
2560x1440 High 38
2560x1440 Ultra 21
1920x1080 Low 73
1920x1080 Medium 58
1920x1080 High 55
1920x1080 Ultra 36

Greedfall with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650, In-Depth Analysis

Greedfall is a 2019 Action RPG that stresses the GPU far more than the CPU in this pairing, and the benchmark results confirm that the NVIDIA GeForce GTX 1650 is the primary bottleneck across all tested resolutions. The AMD Ryzen 5 7500F provides ample headroom, but the GTX 1650’s 4 GB VRAM and modest compute capabilities limit frame rates, especially at higher settings and resolutions. The data shows a clear pattern: performance scales with resolution and settings in a way that points directly at the graphics card as the limiting factor, while the CPU’s strong single-thread and multi-thread scores go largely unused in this title.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. It sits in the 82nd percentile of all CPUs tested, with an average benchmark score of 24993, placing it just 0.1% ahead of the Intel Core i7-11850H and 0.4% ahead of the AMD Ryzen 9 6900HX. This CPU is clearly not the constraint in Greedfall; its 32 MB of shared L3 cache and 5 nm process node (TSMC) provide more than enough computational power for a game that is not heavily threaded.

In Greedfall, the CPU’s role is to feed the GPU with draw calls and game logic, but the measured FPS data shows that even at 1080p Low, the system only reaches 72.8 FPS average. That is a modest figure for a CPU that scores 22799 in Cinebench R23 multicore and 3218 in single-core. The lack of variation between settings at the same resolution—for instance, 1080p High at 54.6 FPS versus 1080p Ultra at 35.8 FPS—indicates that the CPU is not being saturated; if it were, the frame rates would cluster more tightly regardless of graphical load. The Ryzen 5 7500F’s 65 W TDP and DDR5 memory support (with 83.2 GB/s bandwidth) are far beyond what this game requires, confirming that the processor is idle much of the time.

Benchmark results from Passmark reinforce this: the CPU scores 26825 in multithread and 3841 in single-thread, with a physics score of 1788. These numbers suggest strong headroom for any modern game, but Greedfall’s engine does not appear to leverage more than a few threads effectively. The 3DMark 16-thread score of 6376 is nearly identical to the max-thread score of 6379, indicating that the CPU scales well with additional cores, but the game’s frame rates do not improve correspondingly. Thus, the CPU role here is supportive—it ensures no CPU-side stutter or bottleneck, but it cannot rescue the GPU from its limitations.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS achieved with this combo, and at what settings?

A: The highest average FPS is 72.8, achieved at 1920x1080 with Low settings. This is the only configuration in the measured data that exceeds 70 FPS, and it is significantly higher than the 54.6 FPS at 1080p High.

Q: How does the GPU perform relative to its nearest rivals in synthetic benchmarks?

A: The GTX 1650 has an average benchmark score of 8713, which is 0.4% lower than the NVIDIA GeForce RTX 3050 A Mobile and the AMD Radeon 550X, and 0.5% higher than the NVIDIA Quadro P2200. It sits in the 43rd percentile of all GPUs, indicating it is below average overall.

Q: Does increasing resolution from 1080p to 4K have a linear impact on FPS?

A: No, the impact is severe. At 1080p High, the average FPS is 54.6, but at 4K High, it drops to 23.9 FPS—a reduction of more than half. The drop from 1440p High (38.2 FPS) to 4K High (23.9 FPS) is a 37% decrease, showing that pixel count heavily taxes the GPU.

Q: What is the worst-performing setting and resolution combination?

A: The worst result is 15.6 FPS average at 3840x2160 with Ultra settings. This is below playable thresholds and indicates that the 4 GB VRAM and 128.1 GB/s memory bandwidth are insufficient for high-fidelity 4K rendering.

Q: How does the CPU’s single-thread performance compare to its multi-thread performance in the context of gaming?

A: The CPU scores 3218 in Cinebench R23 single-core and 22799 in multicore, but in Greedfall, the frame rates do not vary much between Low and High settings at the same resolution, suggesting that even single-thread performance is not the limiting factor—the GPU is.

Q: Is the combo ranked well among all tested configurations?

A: No, it ranks 1623 out of 1705 combos, placing it in the bottom 5% of tested systems. This low ranking is attributable to the GTX 1650’s weak performance, not the CPU, which ranks in the 82nd percentile.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data paints a clear picture of GPU-bound performance. At 1080p Low, the combo averages 72.8 FPS, but moving to 1440p Low drops that to 47.5 FPS—a 35% reduction. Further scaling to 4K Low yields only 28.5 FPS, which is a 61% drop from 1080p Low. This pattern is consistent across all settings: 1080p High (54.6 FPS) falls to 1440p High (38.2 FPS) and then to 4K High (23.9 FPS), representing a 56% total decline.

These drops are far steeper than what would be expected if the CPU were the bottleneck. A CPU-limited scenario would show minimal FPS changes when resolution increases, because the same number of draw calls are being processed. Here, the frame rate falls by roughly half at each major resolution step, which is characteristic of a GPU that is saturated by pixel fill-rate and memory bandwidth demands. The GTX 1650’s 128.1 GB/s memory bandwidth and 53.28 GPixel/s pixel rate are simply too low for 4K, and even 1440p pushes the card to its limits.

The data also shows that the gap between settings narrows at higher resolutions. At 1080p, the difference between Low and Ultra is 37 FPS (72.8 vs 35.8), but at 4K, that gap shrinks to 12.9 FPS (28.5 vs 15.6). This is a classic sign of GPU saturation: when the card is already maxed out at 4K, changing settings has diminishing returns because the bottleneck is raw throughput, not shader complexity. Conversely, at 1080p, the GPU has more headroom, so lowering settings yields larger FPS gains. The conclusion is unambiguous—the GTX 1650 is the limiting component, and the Ryzen 5 7500F has no influence on the scaling behavior.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the Low preset at 1920x1080 is the only configuration that delivers a consistently smooth experience, with an average of 72.8 FPS. This is the recommended setting for playable performance. The Medium preset at 1080p offers 58.4 FPS, which is still acceptable for most players, but it is 20% slower than Low and may introduce more noticeable frame pacing issues in combat-heavy scenes.

At 1440p, the situation worsens. The Low preset at 1440p averages 47.5 FPS, which is borderline playable, but High (38.2 FPS) and Medium (41.2 FPS) fall below the 60 FPS threshold. The Ultra preset at 1440p drops to 21.2 FPS, making it unsuitable for action gameplay. At 4K, all settings are unplayable, with the best result being 28.5 FPS on Low and the worst at 15.6 FPS on Ultra. For a stable experience, 1080p Low is the clear choice, as it is the only setting that approaches typical display refresh rates without sacrificing responsiveness.

The data suggests that players should avoid Ultra entirely, as it provides no benefit over High in terms of playability—at 1080p, Ultra yields 35.8 FPS compared to High’s 54.6 FPS, a 34% penalty for marginal visual gains. Medium at 1080p is a reasonable compromise if visual fidelity is prioritized over raw FPS, but for competitive or action-oriented play, Low is the only preset that ensures the game remains fluid. The GPU’s 4 GB VRAM is also a concern; at Ultra settings, texture memory likely exceeds available capacity, causing additional stutters beyond the measured averages.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of the AMD Ryzen 5 7500F and NVIDIA GeForce GTX 1650 ranks 1623 out of 1705 tested combos in Greedfall, placing it in the bottom 5.1% of all configurations. This low ranking is not due to the CPU—the Ryzen 5 7500F is in the 82nd percentile of all CPUs, with an average benchmark score of 24993, which is nearly identical to its nearest rivals. Instead, the GPU drags the combo down, as the GTX 1650 sits in the 43rd percentile of all GPUs with an average score of 8713, just 0.4% behind the RTX 3050 A Mobile.

The ranking implies that most other combos tested—even those with weaker CPUs—likely outperform this pairing because they pair better graphics cards with less powerful processors. The CPU’s high percentile (82) relative to the GPU’s (43) creates a severe imbalance, where the processor is overqualified for the graphics workload. This is reflected in the measured FPS, which never exceeds 72.8 FPS even at the lowest settings, whereas a more balanced combo with a mid-range GPU would likely achieve 60+ FPS at 1080p High.

In practical terms, the rank of 1623 means that users with this combo will experience Greedfall at sub-60 FPS in most scenarios, and the only way to improve performance would be to reduce resolution and settings, as the data shows. The combo’s placement near the bottom of the list is a direct consequence of the GTX 1650’s age and limited specifications, not any deficiency in the Ryzen 5 7500F.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo achieves its best results. Low settings produce 72.8 FPS average, which is the only configuration above 70 FPS. Medium settings yield 58.4 FPS, High settings yield 54.6 FPS, and Ultra settings drop to 35.8 FPS. The spread between Low and Ultra is 37 FPS, indicating that the GPU has some headroom at this resolution but is still far from delivering consistent high-refresh-rate performance.

At 2560x1440, performance degrades noticeably. Low settings average 47.5 FPS, Medium averages 41.2 FPS, and High averages 38.2 FPS. Ultra settings plummet to 21.2 FPS, which is below the threshold for smooth gameplay. The difference between Low and Ultra at 1440p is 26.3 FPS, narrower than at 1080p, showing the GPU becoming more saturated.

At 3840x2160, all settings are marginal. Low settings average 28.5 FPS, High averages 23.9 FPS, Medium averages 22.2 FPS, and Ultra averages 15.6 FPS. The best 4K result (Low) is still 24% slower than the worst 1080p result (Ultra), highlighting the massive resolution penalty. Across all resolutions, the data shows a consistent pattern: Low settings always provide the highest FPS, and Ultra always provides the lowest, with High and Medium falling in between, but the relative gaps shrink as resolution increases.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is the decisive factor in this combo’s performance. It is a Turing-architecture GPU built on a 12 nm process, with a base clock of 1485 MHz and a boost clock of 1665 MHz. It has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. The card’s 896 shading units and 32 ROPs deliver 2.984 TFLOPS of FP32 performance, which is modest by modern standards. The GPU’s 43rd percentile ranking and average benchmark score of 8713 confirm its position as a low-end part, with rivals like the RTX 3050 A Mobile (0.4% higher) and Quadro P2200 (0.5% lower) showing similar capabilities.

In Greedfall, the GTX 1650’s limitations are exposed immediately. At 1080p Low, the 72.8 FPS result suggests the card can handle the game’s basic rendering, but the 4 GB VRAM becomes a bottleneck at higher settings. The memory bandwidth of 128.1 GB/s is insufficient for 4K textures and effects, which explains why 4K Ultra (15.6 FPS) is barely a slideshow. The GPU’s 53.28 GPixel/s pixel rate and 93.24 GTexel/s texture rate are also too low for high-resolution rendering, as evidenced by the steep FPS drops when moving from 1080p to 1440p to 4K.

The GPU’s power draw and cooling requirements (75 W TDP, no power connectors, and a suggested 250 W PSU) indicate that this is a low-power card, but that does not translate to efficiency in Greedfall. The measured data shows that even at the lowest settings, the GPU is the limiting factor, as the CPU has no trouble keeping up. The 1650’s 4 GB VRAM is particularly problematic; at Ultra settings, the game likely exceeds this capacity, leading to texture swapping and the severe FPS drop from 54.6 (High) to 35.8 (Ultra) at 1080p. In summary, the GPU’s role is to cap all performance below 73 FPS, and its VRAM and bandwidth constraints dictate that only 1080p Low is a viable setting for this game.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 28.5
3840x2160 High 23.9
3840x2160 Medium 22.2
3840x2160 Ultra 15.6
2560x1440 Low 47.5
2560x1440 Medium 41.2
2560x1440 High 38.2
2560x1440 Ultra 21.2
1920x1080 Low 72.8
1920x1080 Medium 58.4
1920x1080 High 54.6
1920x1080 Ultra 35.8

Greedfall with Ryzen 5 7500F + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with GTX 1650 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.