Greedfall

Greedfall

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 24 22 33
1440p QHD 21 38 40 49
1080p Full HD 34 51 55 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 High 24
3840x2160 Medium 22
3840x2160 Ultra 15
2560x1440 Low 49
2560x1440 Medium 40
2560x1440 High 38
2560x1440 Ultra 21
1920x1080 Low 74
1920x1080 Medium 55
1920x1080 High 51
1920x1080 Ultra 34

Greedfall with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1650 combination produces a playable but constrained experience in Greedfall, with performance that hinges heavily on the graphics preset and resolution. The data indicates a system that is fundamentally limited by the GPU, yet the CPU’s strong single-threaded foundation ensures that frame pacing remains consistent even when the render load becomes overwhelming. The measured results provide a clear picture of where this combo excels and where it falters.

Settings Recommendations

The benchmark data for Greedfall reveals a clear hierarchy of performance across the four tested presets. At 1920x1080, the Low preset delivers an average of 73.5 FPS, which is the only setting that approaches high-refresh-rate territory. This is a substantial 33% improvement over the High preset’s 51.1 FPS, making Low the only viable option for users seeking maximum fluidity. The Medium preset, at 55.2 FPS, offers a more balanced experience but still falls short of the 60 FPS target. The Ultra preset, at 33.9 FPS, is effectively unplayable for action-oriented gameplay.

The picture becomes more restrictive at higher resolutions. At 2560x1440, the Low preset manages 49.4 FPS, which is the only setting that remains above 40 FPS. The High preset drops to 37.6 FPS, and Medium sits at 40.3 FPS, both of which are borderline for a game requiring precise timing. At 3840x2160, all presets fall below 33 FPS, with the Low preset reaching 32.5 FPS as the best case. The data strongly suggests that the optimal experience is achieved at 1080p with the Low preset, which provides a smooth frame rate while maintaining playable visual fidelity. For users willing to accept a lower frame rate, the Medium preset at 1080p is the highest visual quality that remains technically playable.

How This Combo Ranks

The benchmark results place this specific hardware pairing in a low position within the broader database. The combo holds a rank of 1645 out of 1705 tested combinations, placing it in the bottom 4% of all systems. This ranking is a direct consequence of the GTX 1650’s modest capabilities, as the GPU sits in the 43rd percentile of all tested graphics cards. The CPU, in contrast, performs admirably, ranking in the 79th percentile of all processors. This disparity creates a significant bottleneck where the GPU is unable to translate the CPU’s strong computational output into high frame rates.

The CPU’s nearest rivals in synthetic benchmarks illustrate its competitive positioning. The AMD Ryzen 5 5600 scores an average of 21765, which is 0.6% ahead of the Intel Xeon D-1746TER (21635) and 0.6% behind the AMD EPYC 9554P (21899). Its performance is nearly identical to the Intel Core i7-11700F, which scores 21957, a difference of just 0.9%. These small deltas indicate that the CPU is not the limiting factor in this system. The GPU’s rivals tell a different story, with the GTX 1650 scoring 8713 on average, nearly matching the NVIDIA Quadro P2200 (8671) and trailing the AMD Radeon Pro WX 5100 (8761) by just 0.5%. This near-parity with professional-grade cards underscores that the GPU is the primary constraint on gaming performance in Greedfall.

FAQ

Q: What is the best frame rate achievable with this combo?

A: The highest average frame rate recorded is 73.5 FPS, achieved at 1920x1080 resolution with the Low preset. This is the only configuration that breaks the 70 FPS barrier.

Q: How does the Ultra preset compare to High at 1080p?

A: At 1920x1080, the Ultra preset delivers 33.9 FPS, which is a 34% reduction from the High preset’s 51.1 FPS. This significant drop suggests that the Ultra preset imposes a rendering load that the GTX 1650 cannot handle efficiently.

Q: Is this system capable of 4K gaming?

A: No. At 3840x2160, the best average frame rate is 32.5 FPS on the Low preset. All other presets fall below 25 FPS, with Ultra dropping to 15.3 FPS, making 4K gaming impractical.

Q: Which component limits performance in Greedfall?

A: The GPU is the limiting component. The GTX 1650 ranks in the 43rd percentile of all GPUs, while the Ryzen 5 5600 ranks in the 79th percentile of CPUs, creating a substantial bottleneck in the graphics pipeline.

Q: How does the CPU’s single-thread performance influence the results?

A: The Ryzen 5 5600 scores 882 in the 3dmark single-thread test and 3256 in Passmark single-thread, indicating strong per-core performance. This ensures the CPU does not introduce frame pacing issues, even when the GPU is fully saturated.

Q: What is the performance delta between the Low and Medium presets at 1440p?

A: At 2560x1440, the Low preset achieves 49.4 FPS, while the Medium preset achieves 40.3 FPS. This represents an 18% performance penalty for moving up one preset level.

Measured FPS Breakdown

The measured data provides a comprehensive view of performance across three resolutions and four presets. At 1920x1080, the frame rates range from a high of 73.5 FPS on Low to a low of 33.9 FPS on Ultra. The Medium preset records 55.2 FPS, and High sits at 51.1 FPS. The scaling from Low to Ultra shows a progressive decline, but the drop from High to Ultra is particularly steep at 17.2 FPS, indicating that the Ultra preset introduces effects that disproportionately burden the GTX 1650.

At 2560x1440, the performance curve is similar but compressed. The Low preset delivers 49.4 FPS, which is the only setting above 40 FPS. Medium records 40.3 FPS, High drops to 37.6 FPS, and Ultra falls to 21.4 FPS. The gap between High and Ultra widens to 16.2 FPS, reinforcing the notion that Ultra is a quality setting this GPU cannot support. The 1440p results show a 33% reduction in frame rate compared to 1080p for the Low preset, highlighting the increased pixel workload.

At 3840x2160, all presets produce sub-35 FPS results. The Low preset achieves 32.5 FPS, which is the only playable option. High records 24.1 FPS, Medium drops to 22.4 FPS, and Ultra bottoms out at 15.3 FPS. The difference between Low and Medium is 10.1 FPS, while the gap between Medium and Ultra is 7.1 FPS. These numbers confirm that 4K resolution is beyond the capabilities of this hardware combination, regardless of settings adjustments.

Resolution Scaling

The transition from 1080p to 1440p and then to 4K reveals a predictable pattern of performance degradation, but the magnitude of the drop varies by preset. For the Low preset, the frame rate falls from 73.5 FPS at 1080p to 49.4 FPS at 1440p, a 33% reduction. Moving from 1440p to 4K, the frame rate drops to 32.5 FPS, another 34% decrease. This consistent scaling suggests that the GTX 1650 is purely fill-rate limited, with each resolution increase proportionally increasing the pixel count.

For the High preset, the scaling is steeper. The frame rate drops from 51.1 FPS at 1080p to 37.6 FPS at 1440p, a 26% reduction. However, moving to 4K results in a 36% drop to 24.1 FPS. The Ultra preset shows the most dramatic scaling, dropping from 33.9 FPS at 1080p to 21.4 FPS at 1440p (37% reduction) and then to 15.3 FPS at 4K (28% reduction). The disproportionate drops at higher presets indicate that the GPU is not only struggling with pixel throughput but also with the increased shader complexity of higher-quality effects.

The data implies that the limiting component is unequivocally the GPU. The CPU’s strong single-thread performance, evidenced by its 3dmark single-thread score of 882, is more than sufficient to feed the GPU at all tested resolutions. The frame rate drops are directly proportional to the increase in rendering resolution, which is a classic sign of a GPU bottleneck. If the CPU were the constraint, the frame rate would remain relatively stable across resolutions, which is not the case here.

CPU Role

The AMD Ryzen 5 5600 provides a solid foundation for gaming, with 6 cores and 12 threads operating at a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its Zen 3 architecture, built on a 7 nm process, delivers strong single-thread performance, as reflected in its Cinebench R23 single-core score of 2584 and 3dmark single-thread score of 882. These results place the CPU in the 79th percentile of all processors, indicating it is well above average for gaming workloads.

In Greedfall, the CPU’s role is to maintain consistent frame pacing and avoid bottlenecking the GPU. The 3dmark 16-thread score of 5641 and Cinebench R20 multicore score of 7689 show that the CPU has ample multi-threaded headroom for the game’s engine. The L3 cache of 32 MB shared across the cores helps reduce memory latency, which is beneficial for open-world environments that require frequent data access. The Passmark multithread score of 21541 further confirms that the CPU can handle concurrent tasks without issue.

The data shows that the CPU is not the limiting factor in this system. Even at 1080p Low, where the GPU is least stressed, the frame rate reaches 73.5 FPS, which is well below what the Ryzen 5 5600 could theoretically deliver. The CPU’s 3dmark 2-thread score of 1737 indicates strong per-core performance that would allow for higher frame rates if the GPU were more powerful. The bottleneck is clearly on the graphics side, as the CPU consistently outperforms the GPU’s capabilities.

GPU Role

The NVIDIA GeForce GTX 1650 is the primary constraint in this system, with 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s of bandwidth. Its base clock of 1485 MHz and boost clock of 1665 MHz, combined with 896 shading units, deliver a theoretical FP32 performance of 2.984 TFLOPS. These specifications place the GPU in the 43rd percentile of all graphics cards, indicating it is a mid-to-low-range part that struggles with modern titles.

In Greedfall, the GPU’s 4 GB VRAM capacity is a critical limitation. At higher resolutions and presets, the game’s texture and geometry data likely exceed this capacity, causing the GPU to rely on slower memory transfers. This is evident in the steep performance drop from High to Ultra at 1080p, where the frame rate falls from 51.1 FPS to 33.9 FPS. The Ultra preset likely requires more than 4 GB of VRAM, forcing the GPU to swap data in and out of system memory.

The GPU’s memory bandwidth of 128.1 GB/s is also a limiting factor at higher resolutions. The Passmark G3D score of 7880 places the GTX 1650 in line with professional workstation cards like the Quadro P2200 (8671), but its gaming performance is hampered by the lack of dedicated ray tracing cores or tensor cores. The GPU’s 12 nm Turing architecture, while supporting DirectX 12 (12_1), lacks the hardware acceleration needed for advanced features, which is why the Ultra preset causes such a dramatic frame rate collapse. The data clearly shows that the GTX 1650 is a capable 1080p card for older or less demanding games, but Greedfall’s higher presets push it beyond its design limits.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 32.5
3840x2160 High 24.1
3840x2160 Medium 22.4
3840x2160 Ultra 15.3
2560x1440 Low 49.4
2560x1440 Medium 40.3
2560x1440 High 37.6
2560x1440 Ultra 21.4
1920x1080 Low 73.5
1920x1080 Medium 55.2
1920x1080 High 51.1
1920x1080 Ultra 33.9

Greedfall with Ryzen 5 5600 + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with GTX 1650 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.