Greedfall

Greedfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 19 23 33
1440p QHD 24 38 38 53
1080p Full HD 34 54 59 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 High 38
2560x1440 Medium 38
2560x1440 Ultra 24
1920x1080 Low 74
1920x1080 Medium 59
1920x1080 High 54
1920x1080 Ultra 34

Greedfall with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 combination in Greedfall presents a clear study in GPU-bound scaling. At 1080p with Low settings, the system produces an average of 74.3 FPS. Moving to 1440p at the same Low preset drops that figure to 52.5 FPS, a reduction of roughly 29%. Pushing further to 4K Low yields 32.5 FPS, which is another 38% decline from the 1440p result. This steep, consistent falloff across resolutions indicates that the GTX 1650 is the primary performance limiter; the Ryzen 5 2600’s six cores and twelve threads have enough headroom to feed the GPU at lower resolutions, but the GPU’s 4 GB of GDDR5 memory and 128-bit bus become increasingly strained as pixel count rises.

The pattern is even more pronounced when looking at the High preset. At 1080p High, the combo averages 54 FPS, which drops to 38.4 FPS at 1440p High (a 29% reduction), and then plummets to 18.9 FPS at 4K High. The gap between 1080p and 1440p is relatively modest, suggesting the GPU can still manage a playable experience at 1440p with some settings compromises, but the 4K results are firmly in slideshow territory. Notably, the jump from Medium to Ultra at 1080p costs the system 24.7 FPS (from 59 to 34.3), a 42% performance hit, which underscores that the game’s Ultra preset is heavily taxing the shader units and texture fill rate of the GTX 1650.

FAQ

*Q: What is the best resolution for this CPU/GPU combo in Greedfall?*

A: Based on the measured data, 1920x1080 is the only resolution where the combo consistently exceeds 30 FPS across all tested presets. At 1440p, only the Low preset manages to stay above 50 FPS, while High and Medium hover in the high-30s, making 1080p the sensible target for consistent frame rates.

Q: How does the Ultra preset compare to High at 1080p?

A: The Ultra preset at 1080p delivers an average of 34.3 FPS, while High reaches 54 FPS. That is a 19.7 FPS difference, or a 36% performance penalty for enabling Ultra settings, which is a significant cost for what is typically a modest visual upgrade in this title.

Q: Is the Ryzen 5 2600 holding back the GTX 1650 in this game?

A: The data suggests the CPU is not the bottleneck at higher resolutions. The frame rate scales almost linearly with resolution changes (e.g., 1080p High at 54 FPS vs. 4K High at 18.9 FPS), which is characteristic of a GPU-limited scenario. The CPU’s 12 threads are sufficient to keep pace with the GTX 1650’s output.

*Q: Can this combo handle 1440p gaming in Greedfall?*

A: Only with significant quality reductions. At 1440p Low, the average is 52.5 FPS, which is playable, but 1440p Medium drops to 37.8 FPS and High to 38.4 FPS. The 4K results are not viable for gameplay, with the best case being 32.5 FPS on Low.

Q: How does the GTX 1650’s 4 GB VRAM affect performance?

A: The 4 GB frame buffer is likely a key factor in the severe drop between Medium and Ultra settings at 1080p. The game’s Ultra preset at 1080p only manages 34.3 FPS, while Medium hits 59 FPS, suggesting that texture-heavy settings may be exceeding the available memory bandwidth, which is rated at 128.1 GB/s.

Q: What is the percentile ranking for this GPU in the broader benchmark suite?

A: The GTX 1650 sits at the 43rd percentile of all GPUs in the database, indicating it is a lower-midrange part. Its average benchmark score is 8713, which places it near the AMD Radeon 550X (8749) and NVIDIA Quadro P2200 (8671).

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip, produced on a 12 nm process. Its specifications include 896 shading units, 56 texture mapping units, and 32 ROPs. The card operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). These figures are modest by modern standards, but they are the core of what drives Greedfall.

The GPU’s 4 GB of GDDR5 memory on a 128-bit bus yields a bandwidth of 128.1 GB/s. In Greedfall, this memory configuration appears to be the critical constraint. The benchmark results show that the difference between 1080p Low (74.3 FPS) and 1080p Medium (59 FPS) is 15.3 FPS, but the jump from Medium to High (54 FPS) is only 5 FPS. The real cliff appears when moving to Ultra, which drops to 34.3 FPS. This non-linear scaling suggests that the Ultra preset’s texture and shadow quality settings require more memory throughput than the 128.1 GB/s bus can provide, causing the GPU to stall.

Compare this to the CPU’s role. The Ryzen 5 2600, with its 6 cores and 12 threads, has a base clock of 3.40 GHz and a boost of 3.90 GHz. Its L3 cache is 16 MB shared, and it supports dual-channel DDR4 memory with a bandwidth of 46.9 GB/s. In this game, the CPU’s performance is not the limiting factor; the GPU’s compute and memory resources are saturated well before the CPU’s Zen architecture runs out of headroom. The fact that frame rates drop by roughly 30% when moving from 1080p to 1440p at the same settings, and then another 30-40% to 4K, points squarely at the GPU’s rendering pipeline and memory subsystem.

The GTX 1650’s pixel rate is 53.28 GPixel/s and its texture rate is 93.24 GTexel/s. These figures explain why the card can handle 1080p reasonably well but struggles at 4K, where the pixel throughput requirement quadruples. At 4K High, the average of 18.9 FPS indicates the GPU is rendering fewer than 20 frames per second, which is consistent with a card that is only capable of 2.984 TFLOPS of FP32 compute. This is a classic case of a GPU that was designed for 1080p gaming in 2019, and the data confirms that it is out of its depth at higher resolutions in this Action RPG.

How This Combo Ranks

In the database of tested CPU and GPU combinations for Greedfall, this pairing of the AMD Ryzen 5 2600 and NVIDIA GeForce GTX 1650 ranks 1605th out of 1705 combos. This places it in the bottom 6% of all tested configurations, which is a stark indicator of its performance ceiling. The percentile ranking for the GPU alone is 43rd, meaning it outperforms 43% of all GPUs in the database, but the combo rank shows that pairing it with this particular CPU does not boost the gaming experience.

The CPU’s nearest rivals provide context. The Intel Core i5-11600KF has an average benchmark score of 19740, which is 0.6% higher than the Ryzen 5 2600’s 19616. The Intel Core i5-1345U scores 19691, just 0.4% higher. Conversely, the AMD Ryzen 5 7530U scores 19508, which is 0.6% lower, and the Intel Core i7-10700F scores 19485, 0.7% lower. These are all within a narrow band of performance, meaning the CPU is not the differentiating factor in the low combo rank.

The GPU’s nearest rivals tell a similar story. The NVIDIA GeForce RTX 3050 A Mobile scores 8746, which is 0.4% higher than the GTX 1650’s 8713. The AMD Radeon 550X scores 8749, also 0.4% higher, while the NVIDIA Quadro P2200 scores 8671, 0.5% lower. The AMD Radeon Pro WX 5100 scores 8761, 0.5% higher. This cluster of GPUs all perform within a 1% margin, confirming that the GTX 1650 is firmly in a specific performance tier.

The combination rank of 1605 out of 1705 suggests that while the CPU is a mid-range part (77th percentile), the GPU’s 43rd percentile ranking drags the overall gaming performance down significantly. In Greedfall, the data shows that the GPU’s memory bandwidth and compute capabilities are the binding constraints, and this combo’s rank reflects that reality. It is a pairing that is functional for 1080p play but does not offer any headroom for higher resolutions or demanding presets.

Settings Recommendations

For this CPU/GPU combo, the measured rows provide a clear hierarchy of playable settings. At 1080p, the Low preset delivers an average of 74.3 FPS, which is smooth and responsive. The Medium preset drops to 59 FPS, still within a comfortable range for most players. High settings yield 54 FPS, which is acceptable for a slower-paced Action RPG, but the Ultra preset’s 34.3 FPS average is borderline. Given that the game’s Ultra preset offers diminishing returns in visual fidelity for a 36% performance loss compared to High, the data suggests that High is the sweet spot.

At 1440p, the options are more limited. The Low preset is the only one that maintains a playable frame rate at 52.5 FPS. Medium and High both sit in the high-30s (37.8 and 38.4 respectively), which may be tolerable for some but is below the 40 FPS threshold often considered the minimum for a smooth experience in a game with real-time combat. The Ultra preset at 1440p drops to 23.9 FPS, which is not recommended.

The 4K results are uniformly poor. The best case is Low settings at 32.5 FPS, which is just above the 30 FPS playability floor, but the visual quality at Low is severely reduced. High settings at 4K produce 18.9 FPS, and Ultra produces 13.8 FPS, making these settings unplayable. The data indicates that this combo should be used exclusively at 1080p for a satisfactory experience.

The optimal configuration based on the measured data is 1080p with High settings, which balances visual quality with a 54 FPS average. For players who prioritize frame rate stability, dropping to Medium yields a 59 FPS average with a modest reduction in visual effects. The Low preset is the fallback for competitive play or if the game’s frame pacing becomes inconsistent, but High offers the best overall experience for this hardware pairing. Avoid Ultra at all resolutions, as the performance cost is disproportionate to the visual gains, and the GTX 1650’s 4 GB VRAM is insufficient to handle the increased memory pressure without significant frame rate degradation.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1650 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 32.5
3840x2160 Medium 23.2
3840x2160 High 18.9
3840x2160 Ultra 13.8
2560x1440 Low 52.5
2560x1440 High 38.4
2560x1440 Medium 37.8
2560x1440 Ultra 23.9
1920x1080 Low 74.3
1920x1080 Medium 59.0
1920x1080 High 54.0
1920x1080 Ultra 34.3

Greedfall with Ryzen 5 2600 + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with GTX 1650 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.