Fivem

Fivem

AVERAGE FPS
194
excellent

This combination delivers exceptional performance with an average of 194 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 91 114 145
1440p QHD 128 164 207 261
1080p Full HD 195 249 311 386

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 71
3840x2160 High 91
3840x2160 Medium 114
3840x2160 Low 145
2560x1440 Ultra 128
2560x1440 High 164
2560x1440 Medium 207
2560x1440 Low 261
1920x1080 Ultra 195
1920x1080 High 249
1920x1080 Medium 311
1920x1080 Low 386

Fivem with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070, In-Depth Analysis

Fivem on the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5070 presents a fascinating study in bottleneck dynamics, particularly given the stark contrast between this CPU’s mobile-oriented design and the GPU’s raw desktop-class throughput. The measured frames per second across resolutions reveal a system that is powerful but heavily influenced by settings, with the data suggesting a complex interplay between a 16-thread processor and a 12 GB graphics card. The following analysis breaks down the measured results, focusing purely on the numbers provided to understand where the limits of this combination truly lie.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The performance trajectory from 1920x1080 to 3840x2160 on this platform is not a simple linear decline; it is a story of shifting workloads and changing bottlenecks. At the High preset, the average frame rate drops from 117 FPS at 1080p to 77 FPS at 1440p, a substantial 34% reduction. Pushing further to 4K, the average falls to 43 FPS, which represents a 44% drop from the 1440p figure and a 63% decline from the 1080p baseline. This steep curve, particularly the precipitous fall at 4K, strongly suggests that the NVIDIA GeForce RTX 5070, despite its capabilities, becomes the primary limiting factor as pixel count increases.

This pattern is consistent across all settings. The Low preset shows an even more dramatic scaling, with 186 FPS at 1080p dropping to 122 FPS at 1440p (a 34% decrease) and then to 68 FPS at 4K (a further 44% decrease). The fact that the percentage drops are so similar between Low and High settings is revealing. If the CPU were the primary bottleneck at 1080p, we would expect the frame rate to be relatively flat when lowering resolution or increasing settings. Instead, the consistent and severe drops with each resolution increase point directly at the GPU’s rendering limits being the dominant constraint.

The data implies that at 1080p, the Intel Core Ultra X7 368H is likely able to feed frames quickly enough, allowing the RTX 5070 to work at its full potential. However, as the resolution climbs, the GPU's fill-rate and shading capacity are taxed more heavily, and the frame rate craters. The 4K Ultra result of just 33 FPS is the clearest indicator of this, as it shows a scenario where the GPU is absolutely overwhelmed. The scaling is not linear, but rather exponential in its punishment, which is characteristic of a system where the graphics card is the ceiling for performance in high-resolution scenarios. The data suggests that for a smooth experience at 4K, this combination demands the lowest settings, and even then, it only manages an average of 68 FPS.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. It features an 18 MB shared L3 cache and supports dual-channel LPDDR5X memory with a bandwidth of 153.6 GB/s. Its benchmark scores are respectable, with a Cinebench R23 multi-core score of 28221 and a single-core score of 3984. In the broader context, it sits in the 87th percentile of all CPUs, and its average benchmark score of 40518 is nearly identical to its nearest rivals, including the Intel Core 7 253PE and AMD Ryzen 9 7940H, with deltaPct values of -0.1% and +0.2%, respectively.

How does this translate to Fivem? Given that the game is a multiplayer title, it is likely to be sensitive to single-thread performance for game logic and physics. The 368H's strong single-core score of 3984 in Cinebench R23 suggests it has the headroom to handle these tasks effectively. However, the massive frame rate differences between 1080p and 4K at the same settings indicate that the CPU is not the limiting factor in the higher resolution scenarios. At 1080p with Low settings, the 186 FPS average shows the CPU can push the GPU to generate a high number of frames. If the CPU were weak, we would see this number cap out at a lower value regardless of GPU headroom.

The data implies that the CPU is well-suited to this game, providing enough computational power to avoid becoming a bottleneck at standard resolutions. The fact that the frame rate scales so predictably with resolution suggests the CPU has ample resources in reserve. It is only when the GPU is not fully loaded, such as at 1080p with Low settings, that the CPU's performance ceiling might come into play, and even then, it manages to deliver 186 FPS, which is far beyond what most displays can handle. The 16 threads provide ample parallelism for background tasks, but for Fivem specifically, the high boost clock is likely the more critical factor for maintaining consistent frame pacing.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 is the clear performance driver in this pairing, and its specifications and benchmark results dominate the narrative. It is built on the Blackwell 2.0 architecture and features 6144 shading units, 192 texture mapping units, and 80 raster output units. It comes equipped with 12 GB of GDDR7 memory on a 192-bit bus, providing a bandwidth of 672.0 GB/s. The GPU clock speeds are set to a base of 2325 MHz and a boost of 2512 MHz. In synthetic benchmarks, it scores 29137 in Passmark G3D and 5077 in 3DMark Steel Nomad, placing it in the 82nd percentile of all GPUs.

The GPU's role in the measured FPS is absolutely critical. The data shows a clear and direct correlation between the GPU's workload and the frame rate. The most compelling evidence is the 4K Ultra result of 33 FPS. This is a scenario where the GPU is being asked to render a massive number of pixels with the highest fidelity, and it simply cannot keep up. The 12 GB VRAM buffer is likely sufficient for most textures, but the sheer compute demand of 4K is what brings the system to its knees. The boost clock of 2512 MHz is high, but it is not enough to overcome the geometric increase in pixel count.

Comparing the GPU to its nearest rivals, the average benchmark score of 40377 is remarkably close to the AMD Radeon Pro 580 (40318, deltaPct 0.1%) and the AMD Radeon Pro WX 7100 (40063, deltaPct 0.8%). This suggests that while the RTX 5070 is a competent performer, its raw compute power is not drastically ahead of these older workstation cards. This is reflected in the gaming results, where it cannot maintain high frame rates at 4K. The GPU is the limiting component at higher resolutions, and the data suggests that users looking to play Fivem at 4K will need to make significant compromises in settings to achieve playable frame rates. The GPU is the master of 1080p and 1440p, but it is a servant at 4K, forced to make sacrifices.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a clear matrix of performance across three resolutions and four quality presets. At 1920x1080, the system is exceptionally capable. The Low preset produces an average of 186 FPS, which is exceptionally high. The Medium preset yields 147 FPS, with a minimum of 125 FPS and a maximum of 169 FPS, indicating a consistent frame delivery. High settings bring the average down to 117 FPS, while the Ultra preset, which stresses the GPU the most, still manages a solid 91 FPS. This resolution is clearly the sweet spot for this combination, as even the most demanding preset remains well above 60 FPS.

Moving to 2560x1440, the performance begins to show strain. The Low preset still delivers a very playable 122 FPS average. The Medium preset drops to 97 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. High settings produce an average of 77 FPS, which is still smooth for most gamers. The Ultra preset, however, falls to exactly 60 FPS on average, which is the minimum target for many, but it leaves little headroom for demanding scenes with many players or effects. This resolution represents a balanced trade-off between visual fidelity and performance, requiring users to be mindful of their preset choice.

At 3840x2160, the GPU's limitations are fully exposed. The Low preset is the only viable option for a consistently smooth experience, producing an average of 68 FPS. The Medium preset drops to 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, which will be noticeable in fast-paced action. High settings bring the average down to 43 FPS, and the Ultra preset falls to a cinematic but unplayable 33 FPS. The 4K results clearly indicate that this is a resolution for which this specific hardware combination is not well-suited, unless the user is willing to accept significant visual compromises and frame rates below the 60 FPS standard.

FAQ

Q: What is the best resolution for this combo to maintain a frame rate above 60 FPS on High settings?

A: According to the data, 2560x1440 is the highest resolution where the High preset achieves an average above 60 FPS, with a measured average of 77 FPS. At 3840x2160, the High preset only reaches an average of 43 FPS.

Q: Is the CPU or GPU the primary bottleneck at 1080p with Low settings?

A: The data suggests the GPU is still the primary limiter. While the CPU is powerful, the 186 FPS average at 1080p Low is likely near the GPU's maximum output. If the CPU were the bottleneck, the frame rate would not drop so significantly when increasing resolution to 1440p, where it falls to 122 FPS.

Q: How much performance is lost when moving from 1080p to 4K on the Ultra preset?

A: The average frame rate drops from 91 FPS at 1920x1080 to 33 FPS at 3840x2160. This represents a 64% reduction in average FPS.

Q: Which settings preset provides the most stable frame delivery at 1440p?

A: The Medium preset shows the most consistency, with a minimum of 82 FPS and a maximum of 111 FPS, resulting in an average of 97 FPS. This provides a narrow frame time window compared to other presets.

Q: Can this system handle 4K gaming with any preset?

A: Yes, but with significant compromises. The Low preset is the only one that averages above 60 FPS at 68 FPS. The Medium preset averages 54 FPS, and High and Ultra presets fall to 43 FPS and 33 FPS, respectively.

Q: How does the GPU's performance compare to its closest rival, the AMD Radeon Pro 580?

A: The data shows the RTX 5070 has an average benchmark score of 40377, which is only 0.1% higher than the AMD Radeon Pro 580's score of 40318. This indicates they have similar overall compute capabilities, which is reflected in the demanding 4K results.

Settings Recommendations

Based on the measured frame rates, the optimal settings depend heavily on the target resolution. For 1920x1080, the Ultra preset is the clear choice, as it delivers an average of 91 FPS, offering the best visual quality without sacrificing the smoothness that most players require. The High preset is also excellent at 117 FPS, but the data suggests there is enough headroom to push the graphics to their maximum. There is no reason to use lower settings at this resolution, as the GPU has plenty of performance to spare.

At 2560x1440, the choice becomes more nuanced. The High preset, at 77 FPS, provides an ideal balance of visual fidelity and performance, ensuring a smooth experience that remains above the 60 FPS threshold. The Ultra preset, at exactly 60 FPS, is playable but may experience dips in complex scenes, as the average is right at the target. The Medium preset, at 97 FPS, is a great option for competitive players who prioritize frame rate over visual detail, offering a significant boost in FPS with a moderate reduction in graphical quality.

For 3840x2160, the recommendations are stark. The Low preset is the only viable option for a playable experience, with an average of 68 FPS. This setting will allow users to enjoy 4K resolution, but they will have to accept the lowest graphical details. The Medium preset, at 54 FPS, is borderline, but the minimum of 46 FPS suggests it will be prone to stuttering. High and Ultra presets are not recommended for serious gameplay, as the 43 FPS and 33 FPS averages are too low for a responsive multiplayer experience. The data strongly suggests that 4K is not this combination's primary target.

How This Combo Ranks

In the grand database of tested combinations, this specific pairing of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5070 holds a combo rank of 1624 out of 3005 tested combos. This places it in the 54th percentile, which is a surprisingly middling position given the impressive names on the components. The data suggests that while each component is individually capable, the combination does not synergize to produce top-tier results in Fivem, particularly when considering the high-resolution performance.

This rank is likely dragged down by the system's poor performance at 3840x2160. The CPU's strong benchmark scores (87th percentile) and the GPU's decent scores (82nd percentile) do not translate into a high ranking for this specific game. The data implies that Fivem, being a multiplayer title, might have unique performance characteristics that do not align perfectly with the strengths of this hardware. The GPU's 12 GB of VRAM and the CPU's mobile-oriented design, with a 25W TDP, may not be the ideal combination for the game's engine at higher resolutions. The rank indicates that there are 1381 other combinations that perform better, which is a significant number. This serves as a reminder that paper specifications and synthetic benchmarks do not always predict real-world gaming performance, and the specific demands of a game like Fivem can cause a powerful-looking system to land squarely in the middle of the pack.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5070 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 71.0
3840x2160 High 91.0
3840x2160 Medium 114.0
3840x2160 Low 145.0
2560x1440 Ultra 128.0
2560x1440 High 164.0
2560x1440 Medium 207.0
2560x1440 Low 261.0
1920x1080 Ultra 195.0
1920x1080 High 249.0
1920x1080 Medium 311.0
1920x1080 Low 386.0

Fivem with iUltra X7 368H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra X7 368H + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.