Fivem
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 72 | 90 | 115 |
| 1440p QHD | 101 | 130 | 163 | 207 |
| 1080p Full HD | 154 | 198 | 247 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Fivem, a multiplayer modification framework built atop Grand Theft Auto V, presents a unique performance profile that diverges significantly from traditional single-player benchmarks. The measured data for the Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 5070 Ti reveals a system that is heavily influenced by both CPU and GPU dynamics depending on the resolution and settings selected. This analysis interprets the measured FPS rows to understand where the bottlenecks lie and how this specific combination ranks among the thousands of tested configurations.
Resolution Scaling
The performance drop from 1080p to 4K is substantial, but the pattern reveals a shifting bottleneck. At 1080p with Low settings, the system achieves a very high 314 FPS average. Moving to 1440p Low drops this to 207 FPS, a reduction of 107 FPS (about 34%). At 4K Low, the average falls further to 115 FPS, which is a 63% reduction from the 1080p result. This steep decline indicates that at lower settings, the GPU becomes the primary limiting factor as resolution increases, since the CPU has ample headroom to feed frames at 1080p.
However, the scaling pattern changes when settings are increased. At Ultra settings, the frame rate at 1080p is 154 FPS, at 1440p it is 101 FPS, and at 4K it drops to 56 FPS. The percentage drop from 1080p to 4K at Ultra (about 64%) is similar to the Low setting drop, but the absolute frame rates are much lower. This suggests that at Ultra, both the CPU and GPU are more heavily taxed, but the GPU's rendering load still dominates the scaling curve. The data points to a system where the RTX 5070 Ti is the clear limiting component at 4K, especially with higher graphical presets, while at 1080p, the powerful 24-core CPU ensures that frame rates remain exceptionally high, even at Ultra.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process. Its base clock is 3.70 GHz and it boosts up to 5.80 GHz. In Fivem, which is known for its heavy single-thread dependency and server-side scripting, this CPU's high boost clock is crucial. The benchmark results show that at 1080p Low, the system reaches 314 FPS, a figure that is likely near the upper limit of what the game engine can produce, indicating that the CPU is not a bottleneck at this resolution and setting.
The CPU's performance in synthetic benchmarks supports its capability. It scores 51,731 in Cinebench R23 multi-core and 7,303 in single-core, placing it in the 96th percentile of all CPUs. Its nearest rival, the Intel Core Ultra 9 285K, has an average score of 83,807, which is only 0.2% lower than this chip's 84,003 average, showing they are effectively tied in raw compute power. In Fivem, the CPU's role becomes more apparent at higher settings where the game's physics and AI simulation are more demanding. At 4K Ultra, the average FPS is 56, and while the GPU is clearly stressed, the CPU's performance ensures that frame times remain consistent enough to avoid a complete collapse. The data suggests that the CPU is more than adequate for this game, providing a strong foundation for the GPU to operate.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is a Blackwell 2.0 architecture GPU with 16 GB of GDDR7 memory on a 256-bit bus, offering a bandwidth of 896.0 GB/s. Its boost clock is 2452 MHz. This memory configuration is substantial for Fivem, which often uses high-resolution textures in multiplayer servers. The GPU's role as the primary bottleneck becomes evident when examining the FPS drops across resolutions.
At 4K High, the average FPS is 72, which is a significant drop from the 130 FPS at 1440p High. This 45% reduction highlights the GPU's struggle to maintain high frame rates at 4K. The GPU's synthetic benchmark scores, such as 32,974 in Passmark G3D, place it in the 86th percentile of all GPUs. Its nearest rivals show a close grouping: the AMD Radeon RX Vega 64 is only 0.1% behind, and the AMD Radeon RX 6900 XT is 2% ahead. This indicates that while the RTX 5070 Ti is a high-end card, its performance in Fivem is comparable to older flagship models, and the 4K Ultra preset, with an average of 56 FPS, is likely pushing the GPU to its limits. The 16 GB of VRAM is sufficient for the game's assets, but the raw compute power dictates the frame rate ceiling at higher resolutions.
How This Combo Ranks
The combination of the Intel Core Ultra 9 290K Plus and the NVIDIA GeForce RTX 5070 Ti is ranked 265th out of 3,005 tested combos in Fivem, placing it in the top 8.8% of all systems. This is a strong showing, but it is not at the very top, which suggests that while this hardware is powerful, there are other configurations that achieve higher frame rates in this specific game. Given that the CPU is in the 96th percentile and the GPU is in the 86th percentile, the overall rank is influenced by the game's unique demands.
The rank of 265 implies that a significant number of combos outperform this one, likely those with more powerful GPUs, such as the RTX 5090 or RX 7900 XTX, which are not in the provided rival list. The data indicates that the bottleneck at 4K Ultra is the GPU, so combos with a faster GPU would yield higher FPS. At 1080p, the CPU's strength is fully utilized, and the combo's rank would be higher in that scenario, but the aggregate rank across all resolutions and settings pulls it to 265. The delta between this CPU and its nearest rival, the Ultra 9 285K, is negligible at 0.2%, meaning the CPU choice has minimal impact on the final rank; the GPU is the differentiating factor.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across all tested scenarios.
At 1920x1080, the system delivers exceptional results. With Low settings, the average FPS is 314, which is the highest recorded value in the entire dataset. Medium settings reduce this to 247 FPS, with a minimum of 210 FPS and a maximum of 285 FPS. High settings yield 198 FPS, and Ultra settings drop to 154 FPS. These numbers indicate that at 1080p, the system is never CPU-bound, and even the most demanding preset maintains a high refresh rate.
Moving to 2560x1440, the frame rates remain high but show a more pronounced drop. Low settings average 207 FPS, Medium averages 163 FPS (min 138, max 187), High averages 130 FPS, and Ultra averages 101 FPS. The step from Low to Medium is a 44 FPS drop, which is more significant than the step from Medium to High (33 FPS) or High to Ultra (29 FPS). This suggests that the Medium preset introduces a substantial increase in GPU workload.
At 3840x2160, the GPU is clearly the limiting factor. Low settings average 115 FPS, Medium averages 90 FPS (min 77, max 104), High averages 72 FPS, and Ultra averages 56 FPS. The drop from Low to Ultra is 59 FPS, a 51% reduction. Notably, the minimum FPS for 4K Medium is 77, which is higher than the average FPS for 4K Ultra, highlighting the significant performance cost of the Ultra preset. The data shows a consistent scaling pattern where each resolution increase and each settings tier raise demands on the GPU, with the CPU maintaining a stable platform.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and refresh rate.
For 1080p displays, the Ultra preset is viable, providing an average of 154 FPS, which is sufficient for high-refresh-rate monitors up to 144Hz. If aiming for 240Hz, the High preset at 198 FPS is the better choice, as it stays above that threshold. The Medium preset at 247 FPS offers headroom for 240Hz displays but sacrifices visual quality for marginal gains over High.
For 1440p, the High preset at 130 FPS is the sweet spot for 120Hz to 144Hz monitors, offering a balanced experience. The Ultra preset at 101 FPS is playable but may not fully utilize a 144Hz display. For competitive play, the Medium preset at 163 FPS provides a high frame rate with moderate visual fidelity, and the Low preset at 207 FPS is ideal for esports scenarios where frame rate is paramount.
For 4K, the data suggests that High settings at 72 FPS are the most reasonable choice for a smooth experience on a 60Hz display, as it stays above the 60 FPS threshold. The Medium preset at 90 FPS offers a better margin for VRR displays, while the Ultra preset at 56 FPS is below 60 and may result in noticeable stuttering. The Low preset at 115 FPS is surprisingly high for 4K and would be the best option for players prioritizing frame rate over visual fidelity, but it undermines the point of 4K resolution. Therefore, the Medium preset is recommended for 4K to balance visual quality and performance, as it provides a 90 FPS average with a minimum of 77 FPS, ensuring a stable experience.
FAQ
Q: What is the best resolution and settings combo for a 144Hz monitor?
A: For a 144Hz monitor, the 2560x1440 High preset is optimal, delivering an average of 130 FPS. If you prefer 1080p, the Ultra preset at 154 FPS is also suitable, but 1440p High offers a better balance of visual quality and performance.
Q: Is the CPU or GPU the bottleneck at 4K Ultra settings?
A: The data shows that at 4K Ultra, the average FPS is 56, which is significantly lower than the 154 FPS at 1080p Ultra. This indicates that the GPU is the primary bottleneck at 4K, as the CPU's performance is sufficient to push higher frame rates at lower resolutions.
Q: How does this CPU compare to its closest rival in synthetic benchmarks?
A: The Intel Core Ultra 9 290K Plus has an average benchmark score of 84,003, which is 0.2% higher than the Intel Core Ultra 9 285K's score of 83,807. This difference is negligible in real-world gaming performance.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 207 FPS, while the Ultra preset averages 101 FPS. This is a difference of 106 FPS, showing that Ultra settings almost halve the frame rate compared to Low.
Q: Does the 16 GB of VRAM in the RTX 5070 Ti cause any issues in Fivem?
A: The measured data does not indicate any VRAM-related stuttering or performance drops. The GPU's 16 GB of GDDR7 memory with 896.0 GB/s bandwidth is sufficient for the game's requirements across all tested settings.
Q: What is the overall ranking of this combo among all tested systems?
A: This combo ranks 265th out of 3,005 tested combinations in Fivem, placing it in the top 8.8% of all systems. This is a strong result, but it also shows that there are faster configurations, primarily those with more powerful GPUs.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 163.0 |
| 2560x1440 | High | 130.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 314.0 |
| 1920x1080 | Medium | 247.0 |
| 1920x1080 | High | 198.0 |
| 1920x1080 | Ultra | 154.0 |
Fivem with iUltra 9 290K Plus + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5070 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.