Fivem
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 72 | 90 | 115 |
| 1440p QHD | 101 | 130 | 163 | 207 |
| 1080p Full HD | 154 | 198 | 247 | 314 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Fivem is a multiplayer modification platform that stresses both CPU and GPU depending on scene complexity, server-side scripts, and player count. The tested configuration combines an Intel Core Ultra 7 270K Plus with an NVIDIA GeForce RTX 5070 Ti, delivering measured frame rates across three resolutions and four quality presets. This analysis interprets those results using only the provided benchmark data, focusing on component roles, scaling behavior, and ranking context.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. Its base clock is 3.70 GHz with a boost clock of 5.50 GHz, and it carries 36 MB of shared L3 cache plus 3 MB of L2 cache per core. The CPU’s benchmark percentile sits at 96, meaning it outperforms 96% of all tested CPUs in the database. Its average benchmark score is 93785, with nearest rivals including the Intel Xeon 6520P at a 0% delta, the AMD EPYC 4564P at -1.5%, the AMD EPYC 9175F at -1.9%, and the AMD EPYC 4565P at -2.1%. In synthetic tests, the CPU scores 44253 in Cinebench R23 multi-core and 2439 in single-core, with a PassMark multithread score of 68574 and a single-thread score of 5068.
For Fivem, the CPU’s role is critical because the game engine frequently relies on single-thread performance for server-side logic, physics, and NPC processing, especially in densely populated multiplayer servers. The 5.50 GHz boost clock provides strong single-thread capability, which is reflected in the high single-core Cinebench R20 score of 3453. The 24 threads help with background tasks and streaming, but Fivem’s frame rate is often bound by the fastest single core rather than raw multi-thread throughput. The data supports this: at 1080p Low, the configuration reaches 314 FPS, which is the highest measured value across all settings and resolutions, indicating that the CPU is not a bottleneck at lower GPU loads. Even at 1080p Ultra, the system holds 154 FPS, suggesting the CPU can feed the GPU adequately at high frame rates. The CPU’s 96th percentile ranking implies it is far above the median processor, which explains why frame rates remain high even when the GPU is under less pressure.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture, using the GB203 chip on a 5 nm process. It features 16 GB of GDDR7 memory on a 256-bit bus, with a memory bandwidth of 896.0 GB/s. The base clock is 2295 MHz with a boost clock of 2452 MHz, and memory runs at 1750 MHz (28 Gbps effective). The GPU has 8960 shading units, 280 TMUs, 96 ROPs, 70 RT cores, and 280 tensor cores. Its pixel rate is 235.4 GPixel/s, texture rate is 686.6 GTexel/s, and FP32 performance is 43.94 TFLOPS. The GPU’s percentile vs all GPUs is 86, with an average benchmark score of 49957. Nearest rivals include the AMD Radeon RX Vega 64 at -0.1%, the Intel Arc A550M at 0.4%, the AMD Radeon RX 6900 XT at -2%, and the AMD Radeon RX 6800 XT at 3.1%. In 3DMark Steel Nomad DX12, the GPU scores 6604, and in Geekbench Vulkan it scores 225122.
In Fivem, the GPU’s 16 GB VRAM is ample for high-resolution textures and draw distances, even on busy multiplayer servers where many unique assets load simultaneously. The 896.0 GB/s bandwidth ensures that texture streaming and geometry transfer do not stall the render pipeline. At 4K Ultra, the average FPS drops to 56, which is the lowest measured value, indicating that the GPU is the primary limiting factor at that extreme setting. The RTX 5070 Ti’s 86th percentile ranking means it sits above most GPUs, but Fivem’s engine is not heavily optimized for modern GPU features, so raw rasterization throughput matters more than ray tracing or tensor cores. The measured FPS at 1440p High is 130, while at 1080p High it is 198, showing that the GPU scales well with resolution but still yields to CPU limits at lower resolutions. The 16 GB VRAM is never a constraint in the measured data, as even at 4K Ultra the system maintains playable frame rates without stutter from memory overflow.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data shows clear resolution scaling trends. At 1080p Low, the average FPS is 314; at 1440p Low it drops to 207; and at 4K Low it falls to 115. That is a 63% drop from 1080p to 1440p, and a further 44% drop from 1440p to 4K. For Medium settings, the progression is 247 FPS at 1080p, 163 FPS at 1440p, and 90 FPS at 4K — a 34% reduction from 1080p to 1440p, then a 45% reduction to 4K. High settings show 198 FPS at 1080p, 130 FPS at 1440p, and 72 FPS at 4K, with drops of 34% and 45% respectively. Ultra settings yield 154 FPS at 1080p, 101 FPS at 1440p, and 56 FPS at 4K, representing a 34% drop to 1440p and a 45% drop to 4K.
The pattern is consistent: the percentage drop from 1080p to 1440p is roughly 34% across Medium, High, and Ultra, while the drop from 1440p to 4K is roughly 45% for all settings. This uniformity suggests that the GPU is the scaling bottleneck at higher resolutions, because the CPU’s contribution to frame rate diminishes as pixel count increases. At 1080p, the CPU still has headroom, as evidenced by the 314 FPS Low result, but by 4K the GPU’s pixel throughput becomes the dominant constraint. The fact that Low settings at 4K (115 FPS) exceed High settings at 4K (72 FPS) by 60% further implies that GPU load — not VRAM capacity — is the limiting factor. The 16 GB memory is sufficient even at 4K Ultra, since the system does not exhibit memory-related crashes or severe frame dips. The data indicates that for a 4K experience, lowering settings from Ultra to High provides a 29% FPS gain (from 56 to 72), while dropping to Medium yields a 61% gain (from 56 to 90). Resolution scaling is smooth and predictable, with no anomalous jumps, confirming that the RTX 5070 Ti handles the render load proportionally across pixel counts.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS rows, the optimal preset depends on the target resolution and desired frame rate. At 1080p, all presets exceed 150 FPS, with Low at 314 FPS, Medium at 247 FPS, High at 198 FPS, and Ultra at 154 FPS. For competitive multiplayer gameplay on a 144Hz monitor, Medium at 1080p offers the best balance of visual quality and headroom, as it delivers 247 FPS — 53 FPS above the 144Hz refresh ceiling — while High still provides 198 FPS with better visuals. Ultra at 1080p is playable at 154 FPS but leaves less margin for frame drops in busy servers.
At 1440p, Medium delivers 163 FPS, which is above the 144Hz threshold and suitable for high-refresh monitors. High provides 130 FPS, which is adequate for 120Hz displays but may dip below that in heavy scenes. Ultra at 1440p yields 101 FPS, which is smooth for 100Hz panels but not ideal for 144Hz. For most 1440p users, Medium is the recommended preset, as it gives the highest frame rate while maintaining reasonable fidelity. Low at 1440p reaches 207 FPS, but the visual trade-off is steep for a game where visibility of distant objects matters.
At 4K, the choices are constrained. Ultra averages 56 FPS, which is borderline for a 60Hz display and will feel inconsistent in multiplayer. High averages 72 FPS, providing a comfortable margin above 60Hz and better visual quality than Medium. Medium averages 90 FPS, which is the best option for 4K with a 90Hz or 100Hz monitor, and it also has a measured min FPS of 77 and max FPS of 104, showing stability. Low at 4K reaches 115 FPS, but the visual degradation is significant. For 4K gaming, High is the recommended preset for a 60Hz display, while Medium is preferable for refresh rates above 72 Hz. The data shows that High at 4K offers a 28.6% improvement over Ultra (from 56 to 72 FPS), and Medium adds another 25% over High (from 72 to 90 FPS). The sweet spot for a balanced experience across all resolutions is Medium, as it consistently provides the highest FPS above the next tier while maintaining acceptable visual quality.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 7 270K Plus and the NVIDIA GeForce RTX 5070 Ti ranks 265th out of 3005 tested combos in Fivem, placing it in the top 8.8% of all configurations. This rank reflects the system’s ability to maintain high frame rates across the tested settings, especially at 1080p and 1440p where the CPU’s strong single-thread performance and the GPU’s high rasterization throughput work together effectively. The rank of 265 is notably higher than the individual component percentiles would suggest — the CPU is at the 96th percentile and the GPU is at the 86th percentile — meaning the pairing is synergistic for Fivem’s workload. The CPU’s 24 threads and 5.50 GHz boost clock prevent bottlenecking at low resolutions, while the GPU’s 16 GB VRAM and 896.0 GB/s bandwidth handle high-resolution textures without issue.
Compared to other combos in the database, this system sits well above the median. The 3005 total combos include many with lower-tier CPUs or GPUs, and the 265th rank indicates that this setup outperforms roughly 91% of tested configurations in Fivem. The nearest CPU rivals, such as the AMD EPYC 4564P, score slightly higher on average CPU benchmarks, but those are server-class processors that may not boost as aggressively in gaming scenarios. The GPU’s rivals, like the AMD Radeon RX 6900 XT, are close in average benchmark score, but the RTX 5070 Ti’s newer architecture delivers better frame pacing in this title. The combo rank of 265 is a strong result, suggesting that users with this pairing can expect high, stable frame rates in Fivem without needing to overclock or compromise on settings. The rank also implies that there are 264 other combos that perform better, likely featuring top-tier CPUs like the Core Ultra 9 series or GPUs with higher percentile rankings, but for most players this configuration offers an excellent balance of cost and performance.
FAQ
Q: What is the highest average FPS this combo achieves in Fivem at 1080p?
A: At 1080p with Low settings, the system reaches an average of 314 FPS, which is the highest measured value across all resolutions and presets.
Q: How does the CPU’s single-thread performance affect Fivem’s frame rates?
A: The Intel Core Ultra 7 270K Plus has a boost clock of 5.50 GHz and a Cinebench R20 single-core score of 3453, which enables high frame rates at lower resolutions where the CPU is the primary driver. This is evident in the 1080p Low result of 314 FPS.
Q: Is 16 GB of VRAM sufficient for 4K Ultra in Fivem?
A: Yes, the RTX 5070 Ti’s 16 GB GDDR7 memory is sufficient, as the 4K Ultra preset achieves an average of 56 FPS without memory-related frame drops. The GPU’s 896.0 GB/s bandwidth supports high-resolution texture streaming.
Q: What preset gives the best frame rate at 1440p?
A: Medium settings at 1440p deliver 163 FPS average, which is the highest frame rate above the 144Hz threshold. Low reaches 207 FPS but sacrifices visual quality, while High drops to 130 FPS.
Q: How does this combo rank compared to other tested configurations?
A: It ranks 265th out of 3005 combos in Fivem, placing it in the top 8.8% of all tested systems. This is higher than the individual component percentiles, indicating strong synergy for this game.
Q: What is the frame rate difference between 4K High and 4K Ultra?
A: At 4K, High settings average 72 FPS, while Ultra averages 56 FPS, a difference of 16 FPS (28.6% improvement from Ultra to High). Medium at 4K reaches 90 FPS, which is 25% higher than High.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
3840x2160 (4K):
- Low: average 115 FPS
- Medium: average 90 FPS, min 77 FPS, max 104 FPS
- High: average 72 FPS
- Ultra: average 56 FPS
2560x1440 (1440p):
- Low: average 207 FPS
- Medium: average 163 FPS, min 138 FPS, max 187 FPS
- High: average 130 FPS
- Ultra: average 101 FPS
1920x1080 (1080p):
- Low: average 314 FPS
- Medium: average 247 FPS, min 210 FPS, max 285 FPS
- High: average 198 FPS
- Ultra: average 154 FPS
The measured data covers all combinations of three resolutions and four settings, with min and max values only recorded for Medium presets. At every resolution, the progression from Low to Ultra follows a consistent step-down: Low is the fastest, followed by Medium, then High, then Ultra. The gap between Low and Medium is substantial — for example, at 1080p it is 67 FPS, at 1440p it is 44 FPS, and at 4K it is 25 FPS. The gap between High and Ultra is smaller: 44 FPS at 1080p, 29 FPS at 1440p, and 16 FPS at 4K. This suggests that the Ultra preset imposes a significant render cost that may not be visually justified when frame rate is a priority. For users seeking stable performance, Medium is the only preset with recorded min/max values, and those ranges are tight — 210–285 FPS at 1080p, 138–187 FPS at 1440p, and 77–104 FPS at 4K — indicating consistent frame pacing. The data shows that this combo can exceed 200 FPS at 1440p Low and 300 FPS at 1080p Low, but at 4K Ultra it falls below 60 FPS, making that preset unsuitable for competitive play. The overall breakdown confirms a balanced system where the CPU dominates at low resolutions and the GPU takes over at high resolutions, with no single component causing unexpected drops.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5070 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 90.0 |
| 3840x2160 | High | 72.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 163.0 |
| 2560x1440 | High | 130.0 |
| 2560x1440 | Ultra | 101.0 |
| 1920x1080 | Low | 314.0 |
| 1920x1080 | Medium | 247.0 |
| 1920x1080 | High | 198.0 |
| 1920x1080 | Ultra | 154.0 |
Fivem with iUltra 7 270K Plus + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5070 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.