Fivem

Fivem

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 72 90 115
1440p QHD 101 130 163 207
1080p Full HD 154 198 247 314

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 115
3840x2160 Medium 90
3840x2160 High 72
3840x2160 Ultra 56
2560x1440 Low 207
2560x1440 Medium 163
2560x1440 High 130
2560x1440 Ultra 101
1920x1080 Low 314
1920x1080 Medium 247
1920x1080 High 198
1920x1080 Ultra 154

Fivem with AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5070 Ti combination sits at rank 378 out of 3707 tested combos in Fivem. That places it in the top 10.2% of all system pairings tested, a strong result for a multiplayer title that often depends on both CPU and GPU headroom. The percentile data reinforces this: the CPU ranks in the 95th percentile against all processors, while the GPU sits in the 86th percentile against all graphics cards. Neither component is a weak link, and the combo's overall rank reflects that balance.

Compared to the nearest rival CPUs, the 9950X3D's average benchmark score of 75779 is virtually tied with the AMD Ryzen 7 PRO 9755 (75738, 0.1% delta) and the AMD Ryzen 7 PRO 9755X3D (75716, 0.1% delta). The Intel Core Ultra 9 285 trails by a similar margin at 75488 (0.4% delta). These are all within a rounding error of each other, meaning the 9950X3D offers no meaningful compute advantage over its closest competitors in synthetic workloads. The real differentiation comes from its 3D V-Cache and clock behavior in gaming scenarios.

On the GPU side, the RTX 5070 Ti's average benchmark score of 49957 places it just behind the AMD Radeon RX 6900 XT (50951, -2% delta) and slightly ahead of the AMD Radeon RX Vega 64 (50001, -0.1% delta). The Intel Arc A550M and AMD Radeon RX 6800 XT round out the field at 49737 (0.4% delta) and 48477 (3.1% delta) respectively. The 5070 Ti effectively trades blows with last-generation flagship cards, which is notable for a mid-generation Blackwell part.

GPU Role

The RTX 5070 Ti carries 16 GB of GDDR7 memory across a 256-bit bus, delivering 896.0 GB/s of bandwidth. That memory capacity is generous for Fivem, a game that can be heavily modded and often loads large texture packs. The 16 GB allocation means VRAM pressure is unlikely to be the bottleneck even with high-resolution texture mods, and the 896.0 GB/s bandwidth provides ample headroom for the game's open-world streaming.

Clock speeds sit at a 2295 MHz base and 2452 MHz boost, which are modest figures by current GPU standards. However, the Blackwell 2.0 architecture compensates with 8960 shading units, 280 TMUs, and 96 ROPs. The FP32 throughput of 43.94 TFLOPS gives the card substantial raw compute for shader-heavy scenes, and the 70 RT cores handle any ray-traced effects that Fivem's custom servers might enable. The pixel rate of 235.4 GPixel/s and texture rate of 686.6 GTexel/s are both healthy for 1440p and 4K rendering.

The measured FPS data shows the GPU scaling predictably with settings. At 1080p Low, the combo hits 314 FPS average, which drops to 247 FPS at Medium and 198 FPS at High. The gap between Low and Medium (67 FPS) is larger than the gap between Medium and High (49 FPS), suggesting the GPU's fill rate and shading capacity handle moderate settings easily but start to feel pressure as effects and draw distances increase. At 4K Ultra, the average falls to 56 FPS, showing the GPU's limits in the most demanding configuration.

Resolution Scaling

The FPS progression across resolutions reveals a system that is GPU-limited at higher settings but CPU-bound at lower settings. At 1080p Low, the combo produces 314 FPS average. Moving to 1440p Low drops that to 207 FPS, a 34% reduction. At 4K Low, the average is 115 FPS, another 44% drop. These are steep declines, indicating that even at Low settings, the GPU is doing significant work as pixel count rises.

The pattern shifts at High settings. From 1080p High (198 FPS) to 1440p High (130 FPS), the drop is 34%. From 1440p High to 4K High (72 FPS), the drop is 45%. The similar percentage drops across Low and High settings suggest the GPU is consistently the limiting factor, but the absolute numbers tell a different story. At 1080p Low, 314 FPS is exceptionally high, and the CPU's single-thread performance is likely preventing even higher frame rates. The 9950X3D's single-thread score of 1292 in 3DMark and 2259 in Cinebench R23 are strong, but not limitless.

The most telling data point is the Medium settings row across all three resolutions. At 1080p Medium, the average is 247 FPS with a minimum of 210 FPS. At 1440p Medium, the average is 163 FPS with a minimum of 138 FPS. At 4K Medium, the average is 90 FPS with a minimum of 77 FPS. The minimum-to-average ratios are consistent (85% at 1080p, 85% at 1440p, 86% at 4K), indicating stable frame pacing without sudden drops. This consistency suggests the system maintains its character regardless of resolution, with the GPU scaling linearly as pixel count increases.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings produce 314 FPS average, which is far beyond what most displays can show. Medium settings drop to 247 FPS average with a minimum of 210 FPS and maximum of 285 FPS. High settings yield 198 FPS average. Ultra settings bring the average down to 154 FPS. The spread from Low to Ultra is 160 FPS, a massive range that gives players plenty of tuning headroom.

At 2560x1440, the numbers become more relevant for high-refresh monitors. Low settings hit 207 FPS average. Medium settings produce 163 FPS average with a minimum of 138 FPS and maximum of 187 FPS. High settings deliver 130 FPS average. Ultra settings drop to 101 FPS average. The 1440p numbers show that even at Ultra, the system stays above 100 FPS, which is competitive for fast-paced multiplayer gameplay.

At 3840x2160, the GPU starts to feel the strain. Low settings produce 115 FPS average. Medium settings deliver 90 FPS average with a minimum of 77 FPS and maximum of 104 FPS. High settings yield 72 FPS average. Ultra settings drop to 56 FPS average. The 4K results show a clear progression: the system can handle 4K at Low and Medium settings comfortably, but High and Ultra push it below the 60 FPS threshold that many players consider the minimum for smooth gameplay.

The Medium settings rows are the only ones with minimum and maximum values recorded. At 1080p Medium, the minimum of 210 FPS and maximum of 285 FPS show a 75 FPS spread. At 1440p Medium, the spread is 49 FPS (138 to 187). At 4K Medium, the spread is 27 FPS (77 to 104). This narrowing spread at higher resolutions indicates that the GPU becomes more consistently loaded as pixel count increases, reducing frame-time variance.

Settings Recommendations

For 1080p gaming, High settings at 198 FPS average is the sweet spot. The jump from Medium to High costs 49 FPS (from 247 to 198), but the visual improvement in draw distance and texture filtering is substantial. Ultra at 154 FPS is still smooth, but the additional 44 FPS loss from High to Ultra buys marginal visual gains in a multiplayer game where reaction time matters more than shadow quality.

At 1440p, High settings at 130 FPS average offers the best balance. The 101 FPS average at Ultra is playable, but the 29 FPS cost from High to Ultra is steep. Medium at 163 FPS is the choice for competitive players who prioritize frame rate over visuals. The difference between Medium and High is 33 FPS, and for most Fivem players, the higher frame rate at Medium will feel more responsive in firefights and chases.

At 4K, Medium settings at 90 FPS average is the recommended configuration. The 4K High average of 72 FPS is technically playable but leaves little margin for frame drops in busy areas. The 4K Medium minimum of 77 FPS provides better stability. Low settings at 115 FPS average is the option for players who want the highest frame rate at 4K, though the visual compromises are noticeable in a game that relies on environmental detail.

Across all resolutions, the Medium preset shows the most consistent frame pacing with recorded minimums that stay within 85% of the average. This makes Medium the safest choice for variable multiplayer scenarios where player count and modded content can cause unexpected load spikes. The 4K Medium minimum of 77 FPS is particularly reassuring for a game that can have sudden performance hits when entering busy areas.

CPU Role

The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor from the 9000 series, built on the Zen 5 architecture with Granite Ridge codename. The 4 nm process node from TSMC houses 16,630 million transistors across a dual-die design with 2x 70.6 mm² dies. The base clock of 4.30 GHz and boost clock of 5.70 GHz provide strong single-thread performance, which is critical for Fivem's server-side physics and entity management.

The cache hierarchy is where this CPU differentiates itself. Each core has 80 KB of L1 and 1 MB of L2 cache, but the L3 cache totals 128 MB. This large L3 cache is beneficial for Fivem because the game frequently accesses the same entity data and world state information across multiple threads. The 128 MB L3 means more of this working set stays on-die, reducing memory latency and improving frame consistency.

Benchmark results show the CPU's multi-threaded strengths. The Cinebench R23 multicore score of 42018 and Geekbench multicore score of 26736 demonstrate substantial parallel processing capability. The PassMark multithread score of 70255 and 3DMark max threads score of 17184 reinforce this. However, the single-thread scores are equally important for Fivem: 3DMark single-thread at 1292, Cinebench R23 single-core at 2259, and Geekbench single-core at 3064. These are strong figures that translate to responsive gameplay in a multiplayer environment where the server thread can become a bottleneck.

The memory support for DDR5 with dual-channel configuration and 89.6 GB/s bandwidth provides sufficient data throughput for the CPU's 128 MB L3 cache. The PCIe Gen 5 with 24 lanes (CPU only) ensures the GPU isn't bandwidth-starved. The 170 W TDP and unlocked multiplier make this a power-hungry but flexible part, though the data does not include power draw measurements in gaming scenarios.

The CPU's nearest rivals all score within 0.4% of each other, meaning the 9950X3D's advantage in Fivem comes from its cache design rather than raw compute. The 128 MB L3 cache is particularly suited to open-world multiplayer games where many objects are tracked simultaneously. The measured FPS data supports this: at 1080p Low, the 314 FPS average suggests the CPU is feeding the GPU well, and the consistent minimums at Medium settings indicate stable frame delivery without CPU-induced hitches.

Hardware Specifications

AMD Ryzen 9 9950X3D

Cores / Threads 16 / 32
Base Clock 4300 MHz
Boost Clock 5700 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9950X3D + NVIDIA GeForce RTX 5070 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 115.0
3840x2160 Medium 90.0
3840x2160 High 72.0
3840x2160 Ultra 56.0
2560x1440 Low 207.0
2560x1440 Medium 163.0
2560x1440 High 130.0
2560x1440 Ultra 101.0
1920x1080 Low 314.0
1920x1080 Medium 247.0
1920x1080 High 198.0
1920x1080 Ultra 154.0

Fivem with Ryzen 9 9950X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 9 9950X3D + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.