Fivem
This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 64 | 80 | 102 |
| 1440p QHD | 90 | 116 | 144 | 183 |
| 1080p Full HD | 136 | 175 | 219 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070, In-Depth Analysis
Fivem, the multiplayer modification framework for Grand Theft Auto V, presents a unique performance profile that depends heavily on both server-side code and the client hardware. The data for the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5070 combination shows a system that is exceptionally capable across the board, but the scaling patterns reveal where the bottlenecks lie. This analysis walks through the measured frames per second (FPS) data to understand how this specific pairing behaves, how it compares to other tested systems, and what settings provide the optimal experience.
Resolution Scaling
The performance drop from 1080p to 4K is the first indicator of how this system balances CPU and GPU load. At 1920x1080 with Low settings, the combo produces 278 FPS. Moving to 2560x1440 Low drops the average to 183 FPS, a reduction of 95 FPS or roughly 34%. Stepping up to 3840x2160 Low yields 102 FPS, which is a further 81 FPS drop from 1440p and a total decline of 176 FPS from 1080p. This steep curve—halving the frame rate from 1080p to 4K—is a classic sign of a GPU-bound scenario at higher resolutions, where the rendering workload increases dramatically.
However, the scaling is not uniform across all settings. At Ultra settings, the 1080p average is 136 FPS, which falls to 90 FPS at 1440p and then to 50 FPS at 4K. The absolute drop from 1080p to 1440p is 46 FPS, and from 1440p to 4K is 40 FPS. This more linear decline suggests that at Ultra quality, the GPU is consistently the limiting factor, with each resolution step adding a similar amount of pixel shading and texture work. The gap between Low and Ultra at 1080p is 142 FPS (278 vs 136), while at 4K the gap narrows to 52 FPS (102 vs 50). This compression of the performance delta as resolution increases confirms that the RTX 5070's rendering capabilities are being saturated by the 4K pixel count, regardless of the quality preset.
The data indicates that at 1080p, the Ultra 9 290K's 24 cores are able to feed the GPU efficiently, allowing the RTX 5070 to stretch its legs. The 175 FPS average at 1080p High is a strong result that shows the CPU is not a limiting factor at this resolution. When the resolution increases to 1440p and 4K, the frame rates scale downward in a way that aligns with the GPU's compute power. The 4K Medium result of 80 FPS with a minimum of 68 FPS shows that even when the GPU is under heavy load, the system maintains playable frame rates, though the maximum of 92 FPS indicates some variance in the rendering load.
GPU Role
The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with a 5 nm process node. Its 12 GB of GDDR7 memory on a 192-bit bus provides a memory bandwidth of 672.0 GB/s, which is ample for the textures and geometry that Fivem typically pushes. The GPU has 6144 shading units, 192 texture mapping units, and 80 raster output units. The boost clock is rated at 2512 MHz, with a base clock of 2325 MHz. These specifications translate into a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s, which are the raw throughput numbers that dictate how fast the GPU can fill pixels and sample textures.
In the context of Fivem, the GPU's role becomes more prominent as resolution increases. The benchmark results show that the RTX 5070's 12 GB VRAM is sufficient for the game's needs, as there are no anomalies in the frame rate data that would suggest memory swapping or capacity issues. The 4K Ultra setting, which is the most demanding preset in the test, still averages 50 FPS, indicating that the GPU can handle the memory footprint of high-resolution textures without stuttering. The GPU's DirectX 12 Ultimate support, with a score of 108 in the Passmark DirectX 12 test, suggests it can handle modern rendering features, though Fivem is based on an older engine that may not fully leverage these capabilities.
The performance of the RTX 5070 in this game is further contextualized by its average benchmark score of 40377, which places it in the 82nd percentile of all GPUs. Its nearest rival, the AMD Radeon Pro 580, has an average score of 40318, a delta of just 0.1%, meaning the RTX 5070 is virtually tied with that card in synthetic benchmarks. This is a surprising comparison given the architectural differences, but it highlights that the RTX 5070's real-world gaming performance in Fivem is what matters for this analysis. The measured FPS data shows that the GPU is not the bottleneck at 1080p, but it becomes increasingly dominant at 4K, where the frame rates drop to the 50-102 FPS range.
How This Combo Ranks
In the database of tested combinations for Fivem, the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5070 pairing holds a combo rank of 579 out of 3005 tested combos. This places it in the top 20% of all systems tested for this game, which is a strong showing. The rank is a holistic measure that accounts for the average FPS across all tested resolutions and settings, and it reflects the balance between the CPU and GPU.
The CPU itself has an average benchmark score of 84003, which puts it in the 96th percentile of all CPUs. Its nearest rival is the Intel Core Ultra 9 285K, which has an average score of 83807, a delta of 0.2%. This means the 290K Plus is slightly faster than the 285K in general compute tasks, but the difference is marginal. The AMD EPYC 7F72 scores 85072, which is 1.3% higher than the 290K Plus, indicating that some server-class chips can outperform it in multi-threaded workloads. However, for gaming, the 290K Plus's single-thread performance, evidenced by a Passmark single-thread score of 4823, is typically more relevant.
The combo rank of 579 suggests that while this system is very fast, there are 578 other combinations that achieve higher average frame rates in Fivem. This could be due to other GPUs with higher raw throughput or CPUs with better single-core performance for this specific game. The data shows that the RTX 5070 is a mid-to-high-tier GPU, but not the absolute top, which is reflected in its 82nd percentile ranking. The combination of a top-tier CPU with a mid-to-high-tier GPU means the system is well-balanced, but it does not dominate the leaderboard in this particular game.
Measured FPS Breakdown
The measured FPS data provides a detailed view of how the system performs across all settings and resolutions. At 1920x1080, the Low preset delivers an average of 278 FPS, which is exceptionally high and indicates a CPU-limited scenario at this resolution. The Medium preset drops to 219 FPS with a minimum of 186 FPS and a maximum of 252 FPS, showing a wide variance that suggests the GPU is starting to become more involved. High settings average 175 FPS, and Ultra averages 136 FPS. The progression from Low to Ultra at 1080p shows a steady decline, with the gap between Low and Ultra being 142 FPS. This is a significant range, and it shows that the RTX 5070 is capable of very high frame rates at lower quality settings, but the visual fidelity of Ultra comes at a substantial cost.
At 2560x1440, the Low preset averages 183 FPS, which is still very high and suggests the CPU is still providing enough data to keep the GPU busy. Medium settings average 144 FPS with a minimum of 123 FPS and a maximum of 166 FPS. High settings drop to 116 FPS, and Ultra falls to 90 FPS. The reduction from 1080p to 1440p is noticeable, with the Low preset losing 95 FPS and the Ultra preset losing 46 FPS. This indicates that the GPU is becoming more of a limiting factor at 1440p, especially at lower quality settings where the CPU can push more frames than the GPU can render.
At 3840x2160, the Low preset averages 102 FPS, which is still playable for competitive multiplayer. Medium settings average 80 FPS with a minimum of 68 FPS and a maximum of 92 FPS, providing a stable experience for gaming. High settings drop to 64 FPS, and Ultra averages 50 FPS. The 4K results show that this system can handle the game at high resolutions, but the frame rates are lower than what competitive players would prefer. The 4K Low result of 102 FPS is the most notable, as it shows that the GPU can still output triple-digit frame rates at 4K when the graphical load is reduced.
Settings Recommendations
For players using this combination, the optimal balance of visual quality and performance depends on the target resolution and frame rate. At 1080p, the High preset at 175 FPS is a strong choice, as it provides good visuals while maintaining a frame rate well above the refresh rate of most monitors. For those with high-refresh-rate displays, the Low preset at 278 FPS is the clear winner, offering the absolute maximum frame rate. The Medium preset at 219 FPS is also viable, but the jump from Low to Medium costs 59 FPS, which may not be worth the visual improvement for players who prioritize smoothness.
At 1440p, the Medium preset at 144 FPS is the sweet spot for most users, as it provides a good balance of visual fidelity and performance. The High preset at 116 FPS is also playable and offers better image quality, but the drop from Medium to High is 28 FPS. Players with G-Sync or FreeSync monitors could opt for High, but Medium is safer for maintaining a consistent frame rate. For 1440p competitive play, the Low preset at 183 FPS is the best choice, as it ensures the highest possible frame rate.
At 4K, the Low preset at 102 FPS is the only setting that breaks the 100 FPS barrier, making it the recommended choice for players who want high frame rates at this resolution. The Medium preset at 80 FPS is a good alternative for those who want better visuals, but the minimum of 68 FPS suggests there may be occasional dips. The High preset at 64 FPS is playable, but the Ultra preset at 50 FPS is best left for cinematic single-player experiences or screenshots, as the frame rate is too low for fast-paced multiplayer action. Overall, the data suggests that this system is best utilized at 1080p or 1440p with high-quality settings, while 4K requires a compromise on quality to maintain smooth performance.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process node. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, which provides excellent single-thread performance for gaming. The 36 MB of shared L3 cache is substantial, and the 192 KB of L1 cache per core and 3 MB of L2 cache per core ensure that data is readily available for the cores. The CPU's memory support for DDR5 in a dual-channel configuration provides a memory bandwidth of 115.2 GB/s, which is sufficient to feed the GPU's data demands.
In Fivem, the CPU's role is critical for handling the game's simulation and script processing, especially in multiplayer environments with many players. The 24 cores provide ample headroom for background tasks and server communication, but the game's engine is not optimized to use all of them effectively. The Passmark multithread score of 60860 and the Cinebench R23 multicore score of 51731 show that the CPU is exceptionally fast in multi-threaded workloads, but the single-thread score of 7303 in Cinebench R23 is what matters most for gaming. The boost clock of 5.80 GHz ensures that the CPU can handle the single-threaded bottlenecks that often occur in older game engines.
The benchmark data shows that at 1080p, the CPU is not a limiting factor, as the frame rates are very high across all settings. At 1440p and 4K, the GPU becomes the primary bottleneck, but the CPU still needs to provide the data quickly enough to avoid stuttering. The 175 FPS average at 1080p High indicates that the CPU can push out more frames than the GPU can render at this resolution. The CPU's 96th percentile ranking among all CPUs, with an average benchmark score of 84003, puts it ahead of the vast majority of processors, and its nearest rival, the Intel Core Ultra 9 285K, is only 0.2% slower. This confirms that the 290K Plus is a top-tier gaming CPU, and its performance in Fivem is more than sufficient for the RTX 5070.
FAQ
Q: What is the highest average FPS achievable at 1080p with this combo?
A: The highest average FPS at 1920x1080 is 278, achieved with the Low settings preset.
Q: How does the 4K Ultra performance compare to 1080p Low?
A: The 4K Ultra average is 50 FPS, while 1080p Low averages 278 FPS. This is a difference of 228 FPS, showing the massive impact of resolution and settings on performance.
Q: Is this CPU or GPU more likely to be the bottleneck at 1440p?
A: At 1440p, the data shows the GPU is becoming the limiting factor. The frame rates scale down from 1080p, and the gap between Low and Ultra narrows, indicating the RTX 5070 is working harder.
Q: What is the best resolution for competitive play based on the data?
A: For competitive play, 1920x1080 with Low settings offers the highest frame rate at 278 FPS, which is ideal for high-refresh-rate monitors.
Q: Does the system maintain playable frame rates at 4K?
A: Yes, all 4K settings average above 50 FPS. The Low preset averages 102 FPS, Medium averages 80 FPS, High averages 64 FPS, and Ultra averages 50 FPS.
Q: How does the RTX 5070 compare to its closest rival in synthetic benchmarks?
A: The RTX 5070 has an average benchmark score of 40377, which is 0.1% higher than the AMD Radeon Pro 580's score of 40318, making them nearly identical in synthetic tests.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 80.0 |
| 3840x2160 | High | 64.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 144.0 |
| 2560x1440 | High | 116.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 219.0 |
| 1920x1080 | High | 175.0 |
| 1920x1080 | Ultra | 136.0 |
Fivem with iUltra 9 290K Plus + Other GPUs
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Fivem with RTX 5070 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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