Archeage
This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 52 | 77 | 87 |
| 1440p QHD | 62 | 92 | 135 | 151 |
| 1080p Full HD | 93 | 136 | 200 | 225 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 5070 lands at rank 536 out of 2,761 tested combinations in ArcheAge. That places this system comfortably in the top quintile of all tested hardware pairings, a strong showing for a game that launched in 2014 and remains sensitive to both CPU and GPU throughput.
Sitting roughly in the 81st percentile of tested combos, this pairing demonstrates that modern high-end components still command respect in an older MMORPG title. The data shows a system that is neither overkill nor underpowered for ArcheAge's demands — it occupies a sweet spot where both the 24-core processor and the Blackwell-architecture GPU contribute meaningfully.
The CPU itself ranks in the 96th percentile among all processors tested, with an average benchmark score of 84,003. Its nearest rival, the Intel Core Ultra 9 285K, scores 83,807 — a mere 0.2% difference, placing the 290K Plus effectively at parity with its direct predecessor. The gap widens slightly against the AMD EPYC 4584PX (83,090, 1.1% slower) and the AMD EPYC 9135 (82,980, 1.2% slower), while the EPYC 7F72 edges ahead at 85,072, a 1.3% advantage.
On the GPU side, the RTX 5070 holds the 82nd percentile among all graphics cards, with an average benchmark score of 40,377. Its nearest rival, the AMD Radeon Pro 580, posts 40,318 — just 0.1% behind. The Radeon Pro WX 7100 trails by 0.8% at 40,063, while the RTX A500 Mobile sits 2% behind at 39,568. Interestingly, the AMD Radeon Pro 5300 scores 40,870, a 1.2% advantage over the RTX 5070 in aggregate synthetic testing.
The combination's rank of 536 suggests that while individual components perform strongly in isolation, ArcheAge's specific workload characteristics — a mix of large-scale player rendering, world streaming, and ability effects — do not fully saturate either the CPU or GPU. The result is a balanced system that punches slightly above its component-level percentile rankings would suggest.
GPU Role
The NVIDIA GeForce RTX 5070 brings 12 GB of GDDR7 memory across a 192-bit bus, delivering 672.0 GB/s of bandwidth. This is the first consumer Blackwell 2.0 architecture GPU in the GeForce 50-series, built on TSMC's 5 nm process with 31,100 million transistors on a 263 mm² die.
For ArcheAge, the VRAM allocation is more than adequate. The game's highest tested preset at 4K Ultra draws enough resources to push the GPU to its limits, but the 12 GB frame buffer does not become a bottleneck at any tested configuration. The memory clock runs at 1750 MHz, translating to 28 Gbps effective, which provides ample headroom for texture streaming in large open-world zones.
The GPU's base clock of 2325 MHz boosts to 2512 MHz, and the shading array consists of 6,144 shading units distributed across 192 texture mapping units and 80 raster output pipelines. The 48 RT cores and 192 tensor cores are present but largely idle in ArcheAge, as the game does not utilize ray tracing or DLSS features. The compute throughput of 30.87 TFLOPS FP32 and matching FP16 performance indicates substantial raw processing capability that the game taps into primarily through traditional rasterization.
The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s help explain the GPU's behavior at higher resolutions. At 4K, the fill rate requirements of ArcheAge's dense foliage and water effects become significant, and the data shows the RTX 5070 handling these demands gracefully up to Medium settings before hitting a wall at Ultra.
Power delivery comes via a single 16-pin connector, with the card rated at 250 W TDP and a 600 W suggested power supply. The dual-slot, 245 mm design fits standard ATX cases, and the PCIe 5.0 x16 interface ensures no bandwidth limitations from the bus. Display output includes one HDMI 2.1b and three DisplayPort 2.1b connectors, supporting modern high-refresh monitors.
Resolution Scaling
The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p, the system delivers exceptional performance that showcases the CPU's strength in ArcheAge's CPU-bound scenarios. At Low settings, the combo achieves 225 FPS average, dropping to 200 FPS at Medium, 136 FPS at High, and 93 FPS at Ultra. The scaling from Low to Ultra at 1080p shows a 58.7% performance penalty, indicating that the game becomes increasingly GPU-bound as settings rise even at lower resolutions.
Moving to 1440p, the averages shift to 151 FPS at Low, 135 FPS at Medium, 92 FPS at High, and 62 FPS at Ultra. The drop from 1080p Low to 1440p Low is 32.9%, while the Ultra preset falls 33.3%. This consistent reduction across settings suggests a balanced workload shift where both CPU and GPU contributions scale proportionally with pixel count.
At 4K, the picture changes dramatically. Low settings produce 87 FPS average, Medium drops to 77 FPS, High falls to 52 FPS, and Ultra bottoms out at 36 FPS. The transition from 1440p to 4K at Low settings costs 42.4% performance, while at Ultra the penalty is 41.9%. These figures indicate that at 4K, the GPU becomes the dominant limiting factor, with the RTX 5070's rasterization throughput determining the ceiling.
The Medium settings at each resolution include min/max FPS data: 170/230 at 1080p, 115/155 at 1440p, and 66/89 at 4K. The narrowing of the min-max spread as resolution increases — from a 60 FPS range at 1080p to a 23 FPS range at 4K — suggests that frame time consistency improves at higher resolutions where GPU-bound scenarios reduce CPU-induced stutter.
The data supports a clear interpretation: at 1080p, the Intel Core Ultra 9 290K Plus's strong single-thread performance (Cinebench R23 single-core score of 7,303) keeps the system ahead of GPU limitations, while at 4K, the RTX 5070's fill rate and shader throughput become the primary constraint.
Measured FPS Breakdown
1920x1080: The Low preset delivers 225 FPS average, making it the only tested configuration to exceed 200 FPS. Medium follows at 200 FPS average with a range of 170–230 FPS. High drops to 136 FPS, and Ultra falls further to 93 FPS. The 1080p results show that even at Ultra, the system maintains playable frame rates, though the 58.7% penalty from Low to Ultra indicates diminishing returns from higher settings.
2560x1440: Low produces 151 FPS average, a 32.9% reduction from 1080p Low. Medium hits 135 FPS with a 115–155 FPS range, representing a 32.5% drop. High delivers 92 FPS, down 32.4% from the 1080p equivalent. Ultra averages 62 FPS, a 33.3% decrease. The consistent ~33% scaling penalty across all settings at 1440p suggests the additional pixel workload is distributed evenly regardless of graphical complexity.
3840x2160: Low averages 87 FPS, a 42.4% reduction from 1440p Low. Medium averages 77 FPS with a 66–89 FPS range, down 43.0%. High drops to 52 FPS, a 43.5% reduction. Ultra averages 36 FPS, down 41.9% from 1440p Ultra. The 4K results reveal that High and Ultra presets fall below the 60 FPS threshold commonly associated with smooth gameplay, while Low and Medium remain playable.
The Medium preset is the only configuration with complete min/max data across all resolutions, providing insight into frame time stability. At 1080p, the 170–230 FPS range spans 60 FPS, indicating excellent consistency. At 1440p, the 40 FPS spread (115–155) tightens, and at 4K, the 23 FPS spread (66–89) shows the most consistent frame delivery, likely due to the GPU being fully saturated and reducing CPU-induced variability.
Settings Recommendations
The measured data points to Medium as the optimal preset for most users, particularly at higher resolutions. At 4K Medium, the system maintains 77 FPS average with a 66–89 FPS range, providing a smooth experience while keeping visual quality above the bare minimum. The jump from Medium to High at 4K costs 25 FPS (32.5% reduction), a significant penalty that pushes the average below 60 FPS.
At 1440p, Medium delivers 135 FPS average, which is 43 FPS higher than High and only 16 FPS below Low. The 115–155 FPS range ensures consistent performance even during crowded combat scenarios common in ArcheAge's large-scale PvP zones. For players with 144 Hz monitors at 1440p, Medium is the clear choice, as it stays above 115 FPS even at the minimum end.
For 1080p users, High at 136 FPS offers the best balance of visual fidelity and performance. The gap between High and Ultra is 43 FPS (31.6%), while the visual difference in an MMORPG from 2014 is less pronounced than in modern titles. Players seeking maximum frame rates can drop to Low for 225 FPS, but the visual compromise is substantial.
At 4K, Ultra is effectively unplayable at 36 FPS average, and High at 52 FPS is borderline. The data strongly favors Medium at 4K, where the 77 FPS average provides headroom for demanding situations. Low at 87 FPS is viable for competitive play, but the graphical downgrade may be excessive for a game that already shows its age.
The overall recommendation from the data: Medium settings across all resolutions provide the most consistent experience, with High being acceptable at 1080p and 1440p for users prioritizing visual quality over frame rate headroom.
FAQ
Q: Is the Intel Core Ultra 9 290K Plus the bottleneck at 1080p?
A: No. At 1080p Low, the system achieves 225 FPS, and the CPU's Cinebench R23 single-core score of 7,303 indicates strong per-thread performance. The scaling from Low to Ultra at 1080p (58.7% penalty) shows the GPU becomes the limiting factor as settings increase, even at this resolution.
Q: Can this combo handle 4K Ultra in ArcheAge?
A: The measured data shows 36 FPS average at 4K Ultra, which falls below the 60 FPS threshold for smooth gameplay. The RTX 5070's 30.87 TFLOPS FP32 performance is insufficient for the highest preset at 4K in this title. Medium at 4K (77 FPS) or High at 1440p (92 FPS) are more practical options.
Q: How does the RTX 5070 compare to its closest GPU rival in synthetic benchmarks?
A: The RTX 5070 averages 40,377 in benchmark scores, placing it 0.1% ahead of the AMD Radeon Pro 580 (40,318) and 0.8% ahead of the Radeon Pro WX 7100 (40,063). The AMD Radeon Pro 5300 edges it out by 1.2% at 40,870, while the RTX 5070 leads the RTX A500 Mobile by 2% (39,568).
Q: What is the best settings preset for a 144 Hz 1440p monitor?
A: Medium at 1440p delivers 135 FPS average with a 115–155 FPS range, keeping minimum frame rates above 115 FPS. High drops to 92 FPS average, which may dip below 60 FPS in demanding scenarios. Low achieves 151 FPS but sacrifices visual quality unnecessarily given Medium's strong performance.
Q: Does the CPU's 24 cores help in ArcheAge?
A: The Intel Core Ultra 9 290K Plus's 24 cores and 24 threads contribute to a PassMark multithread score of 60,860, ranking it in the 96th percentile of CPUs. However, ArcheAge's single-thread demands are better served by the 7,303 Cinebench R23 single-core score, and the data shows the GPU becoming the bottleneck as resolution increases.
Q: How does the 290K Plus compare to the 285K in overall CPU performance?
A: The 290K Plus averages 84,003 in benchmark scores, just 0.2% ahead of the Intel Core Ultra 9 285K at 83,807. This places the two processors at statistical parity, with the 290K Plus's Arrow Lake Refresh architecture providing marginal gains over the original Arrow Lake design.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5070 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 87.0 |
| 3840x2160 | Medium | 77.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 151.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 225.0 |
| 1920x1080 | Medium | 200.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 93.0 |
Archeage with iUltra 9 290K Plus + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5070 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.