Fivem
This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 64 | 80 | 102 |
| 1440p QHD | 90 | 116 | 144 | 183 |
| 1080p Full HD | 136 | 175 | 219 | 278 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070, In-Depth Analysis
# Fivem Performance Analysis: Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070
This combination of the Intel Core Ultra 7 265 processor and NVIDIA GeForce RTX 5070 graphics card delivers a measurable performance profile in Fivem, with the system ranking 579th out of 3005 tested combos. The data shows a configuration that handles the game's demands across resolutions, though the scaling behavior reveals important characteristics about where the bottleneck shifts between CPU and GPU workloads.
FAQ
Q: How does this combo rank among tested systems in Fivem?
A: This configuration ranks 579th out of 3005 tested combos in Fivem, placing it in the top 19.3% of all tested systems. The percentile ranking for the CPU versus all CPUs is 93, while the GPU sits at the 82nd percentile versus all GPUs, indicating the processor is the stronger component relative to its peers.
Q: What is the best average FPS achieved at 1080p?
A: At 1920x1080 with Low settings, the combo achieves 278 average FPS, which is the highest measured result across all resolution and settings combinations. The Medium preset at 1080p delivers 219 average FPS, while High settings produce 175 average FPS.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, placing it within 0.7% of its nearest rivals. It trails the AMD EPYC 9124 by 0.7% and the AMD EPYC 4464P by 0.3%, while leading the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7%.
Q: What memory configuration does this system support?
A: The processor supports DDR5 memory through a dual-channel interface, providing 102.4 GB/s of memory bandwidth. This memory bandwidth is consistent with the CPU's 20 cores and 20 threads, which operate at a base clock of 2.40 GHz and boost to 5.30 GHz.
Q: What is the GPU's memory capacity and type?
A: The NVIDIA GeForce RTX 5070 features 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The memory operates at 1750 MHz with 28 Gbps effective speed, while the GPU's base clock is 2325 MHz and boost clock reaches 2512 MHz.
Q: Which settings preset provides the highest minimum FPS at 1440p?
A: At 2560x1440, the Medium preset delivers a minimum FPS of 123 and a maximum of 166, with an average of 144. This is the only 1440p preset with min/max data recorded, providing the most consistent frame pacing among the measured configurations.
How This Combo Ranks
The combination of Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5070 achieves rank 579 out of 3005 tested combos in Fivem. This places the system in the upper quintile of all tested configurations, a position that reflects the balanced nature of both components. The CPU's 93rd percentile ranking among all processors is notably higher than the GPU's 82nd percentile, suggesting the processor contributes more to the overall system capability relative to its peer group.
Examining the synthetic benchmarks provides context for this ranking. The CPU's average benchmark score of 64640 places it in a tight cluster with its nearest rivals, all within 0.7% of each other. The AMD EPYC 9124 leads the group at 65104, while the Intel Core Ultra 7 265F trails at 64438, a difference of only 0.3% from the reviewed chip. This grouping indicates that the processor's performance is representative of its class rather than exceptional or deficient.
The GPU's average benchmark score of 40377 positions it similarly close to its nearest rivals, with the AMD Radeon Pro 580 at 40318 (0.1% behind) and the AMD Radeon Pro 5300 at 40870 (1.2% ahead). The NVIDIA RTX A500 Mobile trails by 2% at 39568. This tight clustering suggests the RTX 5070 delivers performance consistent with its market positioning, though the 82nd percentile ranking indicates it sits below the top tier of graphics cards.
The combination of a top-decile CPU with a solidly-performing GPU creates a system that ranks well in Fivem's tested pool. The 579th position out of 3005 combos represents a configuration that should handle the game's multiplayer demands without becoming a bottleneck in most scenarios, though the specific balance of CPU and GPU loads will vary with resolution and settings.
GPU Role
The NVIDIA GeForce RTX 5070 brings 12 GB of GDDR7 memory to Fivem, a capacity that proves sufficient across all measured resolutions and settings. The GPU's 192-bit memory bus delivers 672.0 GB/s of bandwidth, which supports the texture streaming and asset loading demands typical of multiplayer environments where multiple players, vehicles, and world details must be rendered simultaneously.
Clock speeds for this GPU are set at 2325 MHz base and 2512 MHz boost, with memory running at 1750 MHz (28 Gbps effective). These clocks, combined with the 6144 shading units, 192 texture mapping units, and 80 raster output units, provide the computational foundation for Fivem's rendering workload. The GPU also includes 48 ray tracing cores and 192 tensor cores, though Fivem's traditional rendering pipeline may not fully utilize these specialized units.
The GPU's PassMark G3D score of 29137 and 3DMark Steel Nomad DX12 score of 5077 indicate solid DirectX 12 performance, which aligns with Fivem's modern API requirements. The Geekbench OpenCL score of 172660 and Vulkan score of 178923 show strong compute capabilities that may benefit the game's physics and simulation systems running on the GPU.
At 4K Ultra settings, the GPU reaches its measured limit with an average of 50 FPS, suggesting the graphics card becomes the primary constraint at this extreme configuration. The 14 FPS drop from High to Ultra at 4K (64 to 50 FPS) highlights how the GPU's rendering load increases with higher quality presets, particularly at higher resolutions where pixel throughput demands escalate.
Measured FPS Breakdown
The measured FPS data provides a comprehensive picture of performance across three resolutions and four settings presets. At 1920x1080, the system delivers 278 average FPS on Low settings, 219 on Medium, 175 on High, and 136 on Ultra. The Medium preset at 1080p shows a minimum of 186 FPS and maximum of 252, providing a 66 FPS range that indicates generally consistent frame delivery.
Moving to 2560x1440, the averages drop to 183 FPS on Low, 144 on Medium, 116 on High, and 90 on Ultra. The Medium preset at 1440p records a minimum of 123 and maximum of 166, a 43 FPS range that shows tighter frame pacing compared to the 1080p Medium result. This suggests the system maintains more consistent frame times at higher resolutions where the GPU workload increases.
At 3840x2160, the averages fall to 102 FPS on Low, 80 on Medium, 64 on High, and 50 on Ultra. The Medium preset at 4K shows a minimum of 68 and maximum of 92, a 24 FPS range that represents the narrowest spread among all measured Medium presets. This narrowing range at higher resolutions indicates the GPU becomes more consistently loaded, reducing the frame time variance caused by CPU-side fluctuations.
The progression from Low to Ultra at each resolution shows a consistent pattern: Ultra settings reduce average FPS by approximately 51% compared to Low at 1080p, 51% at 1440p, and 51% at 4K. This uniform scaling suggests the settings presets impose similar relative loads regardless of resolution, though the absolute FPS values naturally decrease as pixel count increases.
CPU Role
The Intel Core Ultra 7 265 provides 20 cores and 20 threads, a configuration that offers substantial parallel processing capability for Fivem's multiplayer workloads. The processor runs at a base clock of 2.40 GHz and boosts to 5.30 GHz, with a 65 W TDP that indicates efficient power delivery. The Arrow Lake architecture, built on a 3 nm process by TSMC, includes 17,800 million transistors on a 243 mm² die.
Cache configuration includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This cache hierarchy supports the game's need for rapid access to frequently-used data, particularly in multiplayer scenarios where player positions, world state, and entity data must be processed and updated continuously. The 102.4 GB/s dual-channel DDR5 memory bandwidth provides the data throughput necessary to feed both CPU and GPU workloads.
Synthetic benchmarks reveal the CPU's capabilities: Cinebench R23 multicore score of 42216 and single-core score of 5960 indicate strong multi-threaded performance with respectable single-thread capability. PassMark tests show a multithread score of 49682, single-thread score of 4689, and physics score of 2923. The data compression score of 522983 and encryption score of 40456 demonstrate the processor's ability to handle data-intensive tasks.
In Fivem, the CPU's role becomes more apparent at lower resolutions where the GPU has spare capacity. At 1080p Low, the system achieves 278 FPS, a result that likely approaches the CPU's frame generation limit given the game's simulation and networking overhead. The 183 FPS at 1440p Low and 102 FPS at 4K Low show how GPU load increases with resolution, shifting the bottleneck away from the processor.
The CPU's 93rd percentile ranking among all processors indicates it outperforms the vast majority of CPUs in general benchmarks, suggesting it should not be the limiting factor in most Fivem scenarios. However, the game's single-threaded aspects may still benefit from the 5.30 GHz boost clock, which provides rapid response for latency-sensitive operations.
Settings Recommendations
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 219 average FPS with a minimum of 186, providing smooth gameplay well above typical display refresh rates. At 1440p, Medium maintains 144 average FPS with a 123 minimum, which remains fluid for most gaming monitors. Even at 4K, Medium achieves 80 average FPS with a minimum of 68, making it the highest settings preset that stays above 60 FPS at this resolution.
For users prioritizing maximum visual fidelity, the High preset provides acceptable performance at 1080p (175 FPS) and 1440p (116 FPS), though 4K High drops to 64 average FPS. The Ultra preset is only recommended for 1080p gaming, where 136 average FPS remains playable, but 1440p Ultra (90 FPS) and 4K Ultra (50 FPS) may introduce noticeable frame drops during intense multiplayer action.
The Low preset offers the highest frame rates for competitive play, achieving 278 FPS at 1080p and 183 FPS at 1440p. This configuration suits esports-style gameplay where frame rate takes precedence over visual detail. However, the 102 FPS at 4K Low suggests that even minimal settings cannot fully overcome the GPU's resolution-dependent workload at 4K.
The Medium preset's recorded min/max values across all resolutions provide confidence in frame consistency. At 1080p, the 186-252 range represents a 30% variance around the average, while 1440p's 123-166 range shows 29% variance, and 4K's 68-92 range shows 30% variance. This consistent relative spread indicates predictable performance characteristics across resolutions.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important information about the system's bottleneck dynamics. At Low settings, the average FPS drops from 278 at 1080p to 183 at 1440p (a 34% reduction) and then to 102 at 4K (a 44% reduction from 1440p). This pattern shows GPU-bound behavior, where each resolution increase imposes a significant rendering load.
At Medium settings, the progression goes from 219 FPS at 1080p to 144 at 1440p (34% drop) and 80 at 4K (44% drop from 1440p). The High settings follow a similar trajectory: 175 to 116 (34% drop) to 64 (45% drop). Ultra settings show 136 at 1080p, 90 at 1440p (34% drop), and 50 at 4K (44% drop).
The consistent 34% reduction from 1080p to 1440p across all settings suggests the GPU is the primary limiter at each resolution step. The slightly steeper 44-45% reduction from 1440p to 4K reflects the increased pixel count (4K has 2.25x the pixels of 1440p) and the GPU's diminishing ability to maintain frame rates as fill rate requirements escalate.
However, the absolute FPS values at 1080p Low (278) and Medium (219) indicate that the CPU still contributes to performance at lower resolutions. The fact that 1080p Low achieves nearly double the FPS of 4K Low (102) demonstrates that the GPU's resolution scaling dominates the performance curve, while the CPU's frame generation capability is only fully utilized at 1080p with reduced graphics load. This dual-bottleneck behavior is typical for multiplayer games where both simulation and rendering workloads compete for system resources.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 80.0 |
| 3840x2160 | High | 64.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 144.0 |
| 2560x1440 | High | 116.0 |
| 2560x1440 | Ultra | 90.0 |
| 1920x1080 | Low | 278.0 |
| 1920x1080 | Medium | 219.0 |
| 1920x1080 | High | 175.0 |
| 1920x1080 | Ultra | 136.0 |
Fivem with iUltra 7 265 + Other GPUs
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Fivem with RTX 5070 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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