Fivem

Fivem

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 60 75 95
1440p QHD 84 108 135 171
1080p Full HD 127 163 204 259

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 75
3840x2160 High 60
3840x2160 Ultra 46
2560x1440 Low 171
2560x1440 Medium 135
2560x1440 High 108
2560x1440 Ultra 84
1920x1080 Low 259
1920x1080 Medium 204
1920x1080 High 163
1920x1080 Ultra 127

Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 3080 Ti combination delivers a highly capable Fivem experience, with performance scaling predictably across resolutions. The data shows a clear shift from CPU-bound behavior at lower settings to GPU-bound behavior at higher resolutions, making this pairing well-balanced for the game's demanding multiplayer environments. This analysis breaks down the measured results to explain where the bottleneck lies, how the components contribute, and which settings offer the best experience.

Resolution Scaling

The measured FPS data reveals a classic performance curve as resolution increases from 1080p to 4K. At 1920x1080 with Low settings, the combo achieves an average of 259 FPS, which drops to 171 FPS at 2560x1440 and further to 95 FPS at 3840x2160. This represents a 63% reduction in frame rate from 1080p to 4K at Low settings, indicating that the GPU becomes increasingly stressed as pixel count rises.

The scaling pattern shifts significantly when moving to higher quality presets. At Ultra settings, the average FPS at 1080p is 127, at 1440p it falls to 84, and at 4K it drops to 46. The percentage drop from 1080p to 1440p at Ultra is 34%, while the drop from 1440p to 4K is 45%. This non-linear behavior shows that the RTX 3080 Ti's 12 GB of GDDR6X memory and 912.4 GB/s bandwidth are adequate for 1440p, but the 4K Ultra workload begins to overwhelm the GPU's capabilities.

The gap between Low and Ultra settings widens with resolution. At 1080p, the difference between Low (259 FPS) and Ultra (127 FPS) is 132 FPS, or roughly 51%. At 1440p, the gap narrows to 87 FPS (171 vs 84), and at 4K it tightens further to 49 FPS (95 vs 46). This compression suggests that at 1080p, the CPU can feed frames quickly enough for Low settings to shine, but at 4K, both settings are constrained by the GPU's fill rate and shader throughput.

The 1080p to 1440p scaling at High settings shows a drop from 163 to 108 FPS, a 34% reduction. The 1440p to 4K transition at High shows a steeper 44% decline, from 108 to 60 FPS. This pattern indicates that the 4K resolution demands more than double the pixel throughput of 1440p, and the RTX 3080 Ti's 34.10 TFLOPS of FP32 performance begins to hit its limits.

Notably, the delta between Medium and High settings remains relatively consistent across resolutions. At 1080p, Medium delivers 204 FPS versus High's 163 FPS, a 25% difference. At 1440p, Medium hits 135 FPS versus High's 108 FPS, a 20% gap. At 4K, Medium produces 75 FPS versus High's 60 FPS, an exact 25% difference. This consistency suggests the Medium preset offers a balanced workload that scales predictably.

The min and max FPS data for Medium settings provides additional insight. At 1080p, the frame times range from 174 to 235 FPS, a variance of 61 FPS. At 1440p, the range is 114 to 155 FPS, a variance of 41 FPS. At 4K, the range tightens to 63 to 86 FPS, a variance of just 23 FPS. This narrowing variance at higher resolutions indicates that the GPU becomes the consistent bottleneck, smoothing out CPU-driven frame spikes.

GPU Role

The NVIDIA GeForce RTX 3080 Ti serves as the primary performance driver in this configuration, particularly at higher resolutions. Its 12 GB of GDDR6X memory on a 384-bit bus provides 912.4 GB/s of bandwidth, which is crucial for Fivem's multiplayer environments that load multiple player models and textures simultaneously. The GPU's boost clock of 1665 MHz and base clock of 1365 MHz allow for sustained performance under load.

The GPU's compute capabilities are substantial, with 10,240 shading units, 320 TMUs, and 112 ROPs. The 34.10 TFLOPS FP32 performance and 532.8 GTexel/s texture rate enable the card to handle complex shader work and texture filtering. The 80 RT cores and 320 tensor cores, while not heavily utilized in Fivem's traditional rendering pipeline, provide headroom for any future updates or mods that may incorporate ray tracing or DLSS features.

The GPU's memory subsystem is a key factor in the 4K results. The 12 GB frame buffer is sufficient for High settings at 4K, as evidenced by the 60 FPS average, but the Ultra preset at 46 FPS suggests the card is running into memory capacity or bandwidth constraints. The 384-bit bus width helps mitigate this, but the data shows that 4K Ultra exceeds the comfortable operating range for this GPU in Fivem.

The RTX 3080 Ti's DirectX 12 Ultimate support (12_2) aligns well with Fivem's modern rendering requirements. The GPU also supports Vulkan 1.4 and OpenGL 4.6, providing compatibility across different API paths. The pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are critical for maintaining fill rates at high resolutions.

Comparing the RTX 3080 Ti to its nearest rivals in the benchmark database, it sits close to the AMD Radeon Pro 5300 with a delta of 0.8% in average benchmark score, and slightly behind the NVIDIA Tesla M40 24 GB at -1.2%. Interestingly, the RTX 3080 Ti outperforms the newer NVIDIA GeForce RTX 5070 by 2% in average benchmark score, despite the 5070 being a more recent release. This indicates the 3080 Ti remains competitive in raw compute performance.

The GPU's 83rd percentile ranking among all GPUs places it in the upper tier of graphics cards. Its PassMark G3D score of 26,896 and DirectX 12 score of 110 demonstrate strong DirectX performance, which directly translates to the Fivem results measured. The 3DMark Steel Nomad DX12 score of 5,077 further corroborates the card's DirectX 12 capabilities.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and RTX 3080 Ti ranks 705th out of 3,005 tested combinations in Fivem, placing it in the top 23.5% of all configurations. This ranking reflects a strong but not elite pairing, with the CPU and GPU both contributing meaningfully to the overall performance.

The CPU itself ranks in the 93rd percentile among all processors, with an average benchmark score of 64,640. Its nearest rival, the AMD EPYC 4464P, scores 64,823, a delta of -0.3%, meaning the Ultra 7 265 is essentially tied with that server-class chip. The Intel Core Ultra 7 265F scores 64,438, a 0.3% delta, showing the non-F variant is marginally faster. The AMD EPYC 7343 and EPYC 9124 score 64,202 and 65,104 respectively, with deltas of 0.7% and -0.7%.

The GPU's 83rd percentile ranking and average benchmark score of 41,187 place it close to several rivals. The AMD Radeon Pro 5300 scores 40,870, just 0.8% behind, while the NVIDIA Tesla M40 24 GB scores 41,707, 1.2% ahead. The NVIDIA Tesla M40 scores 41,897, 1.7% ahead, and the RTX 5070 scores 40,377, 2% behind. This clustering indicates the RTX 3080 Ti is well-positioned in the mid-to-high-end GPU tier.

The combo's rank of 705 out of 3,005 suggests that while this pairing is strong, there are many configurations with either more powerful CPUs or newer GPUs that achieve higher frame rates in Fivem. The balance between the CPU's 20 cores and the GPU's 10,240 shading units creates a system that can handle the game's CPU-intensive simulation aspects while maintaining solid frame rates.

The CPU's multi-core performance is particularly relevant for Fivem's multiplayer servers, which often run multiple scripts and player interactions. The Ultra 7 265's Cinebench R23 multi-core score of 42,216 and PassMark multi-thread score of 49,682 indicate strong parallel processing capability. The single-thread performance, with a Cinebench R23 single-core score of 5,960 and PassMark single-thread score of 4,689, ensures responsive gameplay in scenarios that rely on single-threaded operations.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 204 FPS average with a minimum of 174 FPS, providing a smooth experience well above the typical 60 FPS target. At 1440p, Medium maintains 135 FPS average with a minimum of 114 FPS, which is excellent for high-refresh-rate monitors. Even at 4K, Medium achieves 75 FPS average with a minimum of 63 FPS, ensuring playability on 4K displays.

The High preset is a viable alternative for users prioritizing visual fidelity over raw frame rate. At 1080p, High achieves 163 FPS, which is still well above 144 Hz refresh rates. At 1440p, High delivers 108 FPS, suitable for 100 Hz or 120 Hz monitors. However, at 4K, High drops to 60 FPS exactly, which is acceptable but leaves no headroom for demanding scenes or multiplayer chaos.

The Ultra preset is not recommended for competitive play or high-refresh-rate displays. At 1080p, Ultra achieves 127 FPS, which is playable but significantly lower than the 259 FPS available at Low settings. At 1440p, Ultra drops to 84 FPS, and at 4K it falls to 46 FPS, which is below the 60 FPS threshold for smooth gameplay. The visual uplift from High to Ultra does not justify the 21% performance penalty at 1080p (163 to 127 FPS) or the 23% penalty at 1440p (108 to 84 FPS).

The Low preset is only recommended for users with very high refresh rate monitors (240 Hz or above) or those seeking maximum competitive advantage. At 1080p, Low achieves 259 FPS, which can fully utilize 240 Hz displays. At 1440p, Low delivers 171 FPS, suitable for 165 Hz monitors. The trade-off in visual quality is substantial, but the frame rate gains are significant.

For 4K users, Medium is the clear recommendation. The 75 FPS average with a 63 FPS minimum ensures consistent performance above 60 FPS, even in demanding multiplayer scenarios. The 4K High preset at 60 FPS is borderline, and any variance could cause noticeable stuttering. The 4K Ultra setting at 46 FPS should be avoided.

Measured FPS Breakdown

At 1920x1080, the frame rates are consistently high across all presets. Low settings produce an average of 259 FPS, representing the absolute ceiling for this resolution. Medium settings achieve 204 FPS average, with a minimum of 174 FPS and maximum of 235 FPS. High settings deliver 163 FPS average, and Ultra settings produce 127 FPS average. The spread from Low to Ultra is 132 FPS, indicating the GPU has significant headroom at this resolution.

At 2560x1440, the performance scales down proportionally. Low settings achieve 171 FPS average, Medium delivers 135 FPS average with a minimum of 114 FPS and maximum of 155 FPS, High settings produce 108 FPS average, and Ultra settings yield 84 FPS average. The spread from Low to Ultra is 87 FPS, showing the GPU is becoming more constrained. The 1440p Medium settings provide the best frame time consistency, with the tightest range of 41 FPS between min and max.

At 3840x2160, the performance drops significantly. Low settings achieve 95 FPS average, Medium delivers 75 FPS average with a minimum of 63 FPS and maximum of 86 FPS, High settings produce 60 FPS average, and Ultra settings yield 46 FPS average. The spread from Low to Ultra narrows to 49 FPS, confirming the GPU is the limiting factor. The 4K Medium settings maintain a minimum of 63 FPS, which is just above the 60 FPS threshold.

The Medium preset's min/max data across all resolutions shows consistent behavior. At 1080p, the range is 174-235 FPS (61 FPS variance). At 1440p, the range is 114-155 FPS (41 FPS variance). At 4K, the range is 63-86 FPS (23 FPS variance). This decreasing variance at higher resolutions indicates the GPU bottleneck smooths out CPU-induced frame spikes, providing more stable frame pacing at 4K.

The FPS deltas between resolutions for each preset are consistent. For Low settings, 1080p to 1440p is a 34% drop, and 1440p to 4K is a 44% drop. For Medium, the drops are 34% and 44% respectively. For High, the drops are 34% and 44%. For Ultra, the drops are 34% and 45%. This uniformity suggests the performance scaling is primarily driven by pixel count rather than preset-specific effects.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Fivem?

A: The data shows 2560x1440 with Medium settings provides the best balance, delivering 135 FPS average with a minimum of 114 FPS. This offers high frame rates with good visual quality, and the 41 FPS variance between min and max indicates stable performance.

Q: Can this combo handle 4K gaming in Fivem?

A: Yes, but with limitations. At 4K Medium settings, the combo achieves 75 FPS average with a 63 FPS minimum. The 4K High preset delivers exactly 60 FPS average, while 4K Ultra drops to 46 FPS. Medium settings at 4K are the recommended choice for playable performance.

Q: How does the RTX 3080 Ti compare to newer GPUs in benchmark scores?

A: The RTX 3080 Ti has an average benchmark score of 41,187, which is 2% higher than the NVIDIA GeForce RTX 5070's score of 40,377. It trails the NVIDIA Tesla M40 24 GB by 1.2% and the Tesla M40 by 1.7%, while leading the AMD Radeon Pro 5300 by 0.8%.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: At 1080p, the CPU appears to be the limiting factor. The jump from Low (259 FPS) to Medium (204 FPS) to High (163 FPS) to Ultra (127 FPS) shows the GPU can render frames quickly, but the CPU's single-thread performance caps the maximum frame rate at around 259 FPS.

Q: What frame rate can I expect at 1440p with High settings?

A: The measured data shows 108 FPS average at 2560x1440 with High settings. This is suitable for 100 Hz monitors and provides a smooth experience. For higher refresh rate displays, Medium settings at 135 FPS average would be preferable.

Q: How does this combo rank among all tested configurations?

A: This specific CPU and GPU combination ranks 705th out of 3,005 tested combos in Fivem, placing it in the top 23.5% of all configurations. The CPU ranks in the 93rd percentile among all processors, while the GPU ranks in the 83rd percentile among all GPUs.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 95.0
3840x2160 Medium 75.0
3840x2160 High 60.0
3840x2160 Ultra 46.0
2560x1440 Low 171.0
2560x1440 Medium 135.0
2560x1440 High 108.0
2560x1440 Ultra 84.0
1920x1080 Low 259.0
1920x1080 Medium 204.0
1920x1080 High 163.0
1920x1080 Ultra 127.0

Fivem with iUltra 7 265 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3080 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.