Doom

Doom

AVERAGE FPS
179
excellent

This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 87 102 118
1440p QHD 131 160 189 217
1080p Full HD 202 247 292 335

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 102
3840x2160 High 87
3840x2160 Ultra 71
2560x1440 Low 217
2560x1440 Medium 189
2560x1440 High 160
2560x1440 Ultra 131
1920x1080 Low 335
1920x1080 Medium 292
1920x1080 High 247
1920x1080 Ultra 202

Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5070 achieves a combo rank of 563 out of 2,930 tested combinations in Doom. This places the pairing in the top 19.2% of all tested combos, a strong result for a 2016-era title that remains popular in benchmark databases. The rank reflects the aggregate performance across all measured settings and resolutions, and the data indicates this combo sits comfortably in the upper quintile of tested systems.

The CPU itself carries a 93rd percentile ranking against all processors, with an average benchmark score of 64,640. Its nearest rivals in synthetic testing include the AMD EPYC 4464P (delta -0.3%), the Intel Core Ultra 7 265F (delta +0.3%), the AMD EPYC 7343 (delta +0.7%), and the AMD EPYC 9124 (delta -0.7%). These margins are exceptionally tight—all within 1% of each other—suggesting that the Core Ultra 7 265's synthetic compute performance is essentially on par with several enterprise-class EPYC parts, though those server chips target different workloads.

The GPU, meanwhile, holds an 82nd percentile ranking against all graphics cards, with an average benchmark score of 40,377. Its nearest rivals in synthetic testing include the AMD Radeon Pro 580 (delta +0.1%), the AMD Radeon Pro WX 7100 (delta +0.8%), and the AMD Radeon Pro 5300 (delta -1.2%). The RTX 5070's synthetic score sits within 2% of these professional workstation cards, which is notable given the consumer gaming focus of the GeForce 50-series architecture.

In the context of Doom specifically, the combo's rank of 563 out of 2,930 means it outperforms roughly 80% of tested configurations. This is a meaningful distinction—the game's id Tech 6 engine scales well with both CPU and GPU resources, and this particular pairing extracts strong frame rates across all settings tiers. The rank also implies that roughly 80% of tested combos deliver lower frame rates, while the top ~19% achieve higher performance, likely through more extreme hardware configurations.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process node, with 31,100 million transistors on a 263 mm² die. Its memory subsystem comprises 12 GB of GDDR7 on a 192-bit bus, yielding 672.0 GB/s of bandwidth. The GPU operates with a base clock of 2325 MHz and a boost clock of 2512 MHz, with memory running at 1750 MHz (28 Gbps effective).

In Doom, the GPU's role is substantial across all measured resolutions. At 4K (3840x2160), the RTX 5070 delivers average frame rates ranging from 71 fps at Ultra settings to 118 fps at Low settings. The gap between Low and Ultra at 4K is 47 fps, representing a 66% performance swing purely from settings changes. This indicates the GPU is the primary driver of performance at this resolution, as the CPU overhead remains relatively constant.

At 1440p (2560x1440), the GPU sustains average frame rates from 131 fps at Ultra to 217 fps at Low. The 86 fps spread between these settings shows the GPU still dominates performance, though the higher overall frame rates suggest the CPU begins to contribute more meaningfully to the ceiling. At 1080p (1920x1080), the GPU delivers 202 fps at Ultra and 335 fps at Low, with the 133 fps spread indicating that CPU limitations become more pronounced at this resolution.

The GPU's 30.87 TFLOPS of FP32 compute, combined with 192 texture mapping units and 80 render output units, provides ample raw throughput for Doom's Vulkan renderer. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are more than sufficient for the game's geometry and texture workloads. The 48 RT cores and 192 tensor cores are present but largely unused in this title, as Doom does not employ ray tracing or DLSS—the game's performance is driven by traditional rasterization.

FAQ

Q: What is the combo's overall rank in Doom compared to all tested configurations?

A: The Intel Core Ultra 7 265 + RTX 5070 combo ranks 563rd out of 2,930 tested combos, placing it in the top 19.2% of all tested systems for this game.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core Ultra 7 265 scores 64,640 on average, sitting within 0.7% of the AMD EPYC 4464P (64,823), the Intel Core Ultra 7 265F (64,438), the AMD EPYC 7343 (64,202), and the AMD EPYC 9124 (65,104). All four rivals fall within a 0.3% to 0.7% delta.

Q: What is the highest average FPS this combo achieves in Doom?

A: The highest measured average is 335 fps at 1080p with Low settings. At Medium settings, the average drops to 292 fps, and at Ultra settings, it falls to 202 fps.

Q: How much VRAM does the RTX 5070 have, and what type is it?

A: The RTX 5070 features 12 GB of GDDR7 memory on a 192-bit bus with a bandwidth of 672.0 GB/s. This memory configuration is consistent across all measured Doom results.

Q: What are the GPU's base and boost clocks?

A: The GPU operates at a base clock of 2325 MHz and a boost clock of 2512 MHz. Memory runs at 1750 MHz, which translates to 28 Gbps effective.

Q: Does the combo maintain playable frame rates at 4K Ultra settings?

A: Yes, the measured average at 4K Ultra is 71 fps, which is playable. At 4K High, the average rises to 87 fps, and at 4K Medium, it reaches 102 fps.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce an average of 335 fps, Medium settings 292 fps, High settings 247 fps, and Ultra settings 202 fps. The Medium preset shows a minimum of 248 fps and a maximum of 336 fps, providing the only min/max data at this resolution. The spread from Low to Ultra is 133 fps, which represents a 66% reduction in frame rate when moving from the lowest to the highest quality preset.

At 2560x1440, performance remains strong but scales down predictably. Low settings yield an average of 217 fps, Medium 189 fps, High 160 fps, and Ultra 131 fps. The Medium preset at this resolution shows a minimum of 161 fps and a maximum of 217 fps. The spread from Low to Ultra is 86 fps, a 60% reduction, which is slightly less severe than at 1080p due to the increased GPU load.

At 3840x2160, the combo still maintains triple-digit frame rates at most settings. Low settings produce an average of 118 fps, Medium 102 fps, High 87 fps, and Ultra 71 fps. The Medium preset at 4K shows a minimum of 87 fps and a maximum of 118 fps. The spread from Low to Ultra is 47 fps, a 66% reduction, which mirrors the proportional drop seen at 1080p.

The data reveals a consistent pattern: each settings tier reduces average FPS by roughly 15-20% from the previous tier, regardless of resolution. This linear scaling suggests the GPU is the limiting factor across all settings, as CPU-bound scenarios would show diminishing returns at lower settings and higher resolutions.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on TSMC's 3 nm process node. It operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. The CPU features a 30 MB shared L3 cache, 3 MB L2 per core, and 192 KB L1 per core, with dual-channel DDR5 memory support providing 102.4 GB/s of bandwidth.

In Doom, the CPU's role varies by resolution. At 1080p, the higher frame rates (247-335 fps) begin to approach the CPU's threading limits, as the game's engine can only utilize a finite number of cores for game logic and draw call submission. The 20-core configuration is more than sufficient for this title, and the data shows no evidence of CPU bottlenecking at lower settings—the frame rates scale smoothly with GPU load.

At 1440p and 4K, the CPU's influence diminishes as the GPU becomes the primary constraint. The 5.30 GHz boost clock and 20 threads provide ample single-threaded and multi-threaded performance for Doom's engine, which is known for good CPU scaling but does not require extreme core counts. The CPU's single-thread score of 5,960 in Cinebench R23 and multi-thread score of 42,216 indicate strong headroom for this game.

The CPU's 93rd percentile ranking against all processors, with an average benchmark score of 64,640, places it well above the median for gaming workloads. Its nearest rival in synthetic testing, the AMD EPYC 4464P, scores 64,823 (delta -0.3%), showing that the Core Ultra 7 265 is essentially tied with a server-class part in overall compute. However, in Doom specifically, the CPU's 20 cores and high boost clock are more than adequate, and the measured frame rates confirm that the GPU is the dominant variable in performance.

Settings Recommendations

The measured FPS data across all three resolutions and four settings presets provides clear guidance for optimal configuration. At 1080p, the High preset delivers 247 fps average, which is well above the refresh rate of most gaming monitors. The Ultra preset at 202 fps still provides excellent smoothness, but the visual difference between High and Ultra may not justify the 18% frame rate drop. The Medium preset at 292 fps is excessive for most displays, and Low at 335 fps offers no practical benefit.

At 1440p, the High preset delivers 160 fps average, which is ideal for 144 Hz monitors. The Ultra preset at 131 fps is also viable for 120 Hz displays, and the Medium preset at 189 fps provides headroom for high-refresh panels. The Low preset at 217 fps is unnecessarily high for most 1440p displays. The best balance of visual quality and frame rate at 1440p is the High preset, which maintains a comfortable margin above 144 fps.

At 4K, the High preset delivers 87 fps average, which is suitable for 60 Hz displays with room to spare. The Medium preset at 102 fps is preferable for 100 Hz panels, while the Ultra preset at 71 fps is still playable but leaves less margin for frame time variance. The Low preset at 118 fps is the only 4K option that exceeds 100 fps, but the visual quality reduction is substantial.

Across all resolutions, the High preset offers the best compromise between visual fidelity and frame rate. At 1080p, it delivers 247 fps; at 1440p, 160 fps; and at 4K, 87 fps. These numbers align well with common display refresh rates (240 Hz, 165 Hz, and 60-90 Hz respectively). The Ultra preset provides diminishing returns for the frame rate cost, and the Medium preset is only recommended for users with very high refresh displays at 1440p or above.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals how the combo's performance is distributed between CPU and GPU. At Low settings, the average frame rate drops from 335 fps at 1080p to 217 fps at 1440p (a 35% reduction) and further to 118 fps at 4K (a 65% reduction from 1080p). This steep decline indicates that the GPU is heavily loaded even at minimal settings, as the RTX 5070 must process increasingly more pixels.

At Medium settings, the scaling is similar: 292 fps at 1080p, 189 fps at 1440p (35% reduction), and 102 fps at 4K (65% reduction). The consistency of these percentages across Low and Medium settings suggests that the GPU's pixel throughput is the limiting factor, rather than any CPU-side constraint at higher settings.

At High settings, the frame rates are 247 fps at 1080p, 160 fps at 1440p (35% reduction), and 87 fps at 4K (65% reduction). The scaling pattern remains remarkably consistent, with the 1440p to 4K transition producing a 46% drop in all cases. This uniform scaling confirms that the GPU is the primary bottleneck across all settings and resolutions.

The Ultra preset shows slightly different scaling: 202 fps at 1080p, 131 fps at 1440p (35% reduction), and 71 fps at 4K (65% reduction). The proportional drops are identical to other settings, reinforcing that resolution scaling is purely GPU-bound. The CPU's 20 cores and 5.30 GHz boost clock are never the limiting factor in this game, as even at 1080p Low—the most CPU-intensive scenario—the combo maintains 335 fps without apparent saturation.

The data indicates that the RTX 5070's 672.0 GB/s memory bandwidth and 30.87 TFLOPS of compute are the determining factors in resolution scaling. The GPU delivers 2.84x more performance at 1080p Low compared to 4K Low, which aligns with the 4x pixel count difference between these resolutions—the GPU is not perfectly scaling, but it is close enough to demonstrate strong memory bandwidth utilization.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 102.0
3840x2160 High 87.0
3840x2160 Ultra 71.0
2560x1440 Low 217.0
2560x1440 Medium 189.0
2560x1440 High 160.0
2560x1440 Ultra 131.0
1920x1080 Low 335.0
1920x1080 Medium 292.0
1920x1080 High 247.0
1920x1080 Ultra 202.0

Doom with iUltra 7 265 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 + Other CPUs

See how Doom performs with the same GPU but different processors.

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