Evolve
This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 65 | 83 | 107 |
| 1440p QHD | 79 | 114 | 145 | 188 |
| 1080p Full HD | 118 | 170 | 217 | 280 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070, In-Depth Analysis
Evolve, the 2015 asymmetrical FPS, places this Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 combo at rank 545 out of 2872 tested configurations. That top-19% placement indicates a very strong pairing for this title, though the data suggests the GPU carries the primary workload at higher resolutions while the CPU becomes more relevant at lower settings.
How This Combo Ranks
The combo’s rank of 545 out of 2872 puts it in the upper echelon of tested systems for Evolve. This is a favorable position, placing it ahead of roughly 81% of all recorded combinations in this database. The ranking reflects a balanced system, but the measured FPS data reveals that the RTX 5070 is the dominant factor in most scenarios. The CPU’s 93rd percentile ranking among all processors (avgBenchmarkScore 64640) and the GPU’s 82nd percentile (avgBenchmarkScore 40377) both contribute to this high placement, but the GPU’s raw compute advantage becomes the deciding factor in Evolve’s rendering pipeline.
Comparing the CPU to its nearest rivals shows a tightly packed field. The Core Ultra 7 265 scores within 0.7% of the AMD EPYC 7343 and 0.3% of the Intel Core Ultra 7 265F, while sitting 0.7% behind the AMD EPYC 9124. This indicates that processor choice among these high-end parts has minimal impact on overall combo ranking. The GPU’s nearest rivals tell a similar story: the RTX 5070 is within 2% of the AMD Radeon Pro 580, Radeon Pro WX 7100, and Radeon Pro 5300. However, those are workstation-class GPUs, and in a gaming title like Evolve, the RTX 5070’s architecture and driver optimization likely explain its superior measured FPS despite similar synthetic scores.
GPU Role
The RTX 5070 brings 12 GB of GDDR7 memory on a 192-bit bus, yielding 672.0 GB/s of bandwidth. For Evolve, a game from 2015, this is ample capacity and throughput. The GPU’s boost clock of 2512 MHz (base 2325 MHz) drives 6144 shading units, 192 TMUs, and 80 ROPs. These specifications translate to a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s, which are critical for handling the game’s environmental effects and character models.
The FP32 performance of 30.87 TFLOPS is substantial for a game of this era. Evolve’s rendering engine, while demanding for its time, does not utilize ray tracing or advanced AI features that would leverage the RTX 5070’s 48 RT cores or 192 Tensor cores. Instead, the raw rasterization throughput is what matters. The data supports this: at 1080p Low, the combo achieves 280 FPS, but at 4K Ultra, it drops to 45 FPS. This 6.2x performance spread across resolution and settings is consistent with a GPU-bound scenario at higher loads, where the RTX 5070’s memory bandwidth and shader count become the limiting factors.
The 12 GB VRAM is never a constraint in Evolve, even at 4K Ultra. The game’s textures and geometry from 2015 are far smaller than modern titles, so the memory bus width of 192-bit and bandwidth of 672.0 GB/s are more than sufficient. The GPU’s PCIe 5.0 x16 interface (with 20 lanes from the CPU) ensures no bottleneck in data transfer, though Evolve’s asset streaming requirements are modest by today’s standards.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a clear GPU-bound pattern. At Low settings, the average FPS drops from 280 at 1080p to 188 at 1440p (a 33% reduction) and then to 107 at 4K (a 43% reduction from 1440p). This scaling is steeper than ideal, suggesting that the RTX 5070’s compute units are saturated as resolution increases, and the CPU has ample headroom to feed frames.
At Medium settings, the pattern holds: 217 FPS at 1080p, 145 at 1440p (33% drop), and 83 at 4K (43% drop). The consistent ~33% and ~43% reductions across Low and Medium settings indicate a linear relationship between pixel count and render time, which is typical for a GPU-bound scenario. The CPU’s 20 cores and 5.30 GHz boost clock are not the bottleneck here; otherwise, the scaling would show diminishing returns at lower resolutions.
High settings show a slightly different pattern: 170 FPS at 1080p, 114 at 1440p (33% drop), and 65 at 4K (43% drop). The percentage drops are identical to Low and Medium, reinforcing that the GPU is the sole limiter. Ultra settings, however, show a more severe scaling: 118 FPS at 1080p, 79 at 1440p (33% drop), and 45 at 4K (43% drop). Again, the relative drops are consistent, but the absolute FPS at 4K Ultra (45) suggests the GPU is nearing its limits with maximum settings.
The implication is that the Core Ultra 7 265 is never the bottleneck in this title. Even at 1080p Low, where the CPU has the most influence, the 280 FPS figure indicates the processor can keep up with the GPU’s output. The 20-thread configuration (20 cores, 20 threads) provides ample parallel processing for Evolve’s game logic and physics, which are unlikely to scale beyond a few threads.
Measured FPS Breakdown
At 1920x1080, the combo delivers exceptional performance across all settings. Low produces 280 FPS average, Medium drops to 217 FPS (with a minimum of 184 and maximum of 249), High yields 170 FPS, and Ultra still manages 118 FPS. These numbers indicate that 1080p is well within the RTX 5070’s comfort zone, even at maximum settings. The gap between Low and Ultra (280 vs 118 FPS) shows a 2.4x penalty for maxing out quality, which is moderate for a game of this era.
Moving to 2560x1440, the performance remains strong but shows the expected resolution penalty. Low averages 188 FPS, Medium averages 145 FPS (minimum 124, maximum 167), High averages 114 FPS, and Ultra averages 79 FPS. The 1440p Ultra figure of 79 FPS is still above the 60 FPS threshold for smooth gameplay, making this resolution viable for high-refresh-rate monitors if settings are adjusted. The Medium preset’s minimum of 124 FPS is particularly noteworthy, as it ensures consistent frame pacing even during intense combat sequences.
At 3840x2160, the GPU begins to strain. Low averages 107 FPS, Medium averages 83 FPS (minimum 70, maximum 95), High averages 65 FPS, and Ultra drops to 45 FPS. The 4K Ultra figure is below the 60 FPS target, which would result in noticeable stuttering on a standard 60 Hz display. However, the Medium preset’s average of 83 FPS with a 70 FPS minimum provides a playable experience without major compromises. The Low preset at 107 FPS is the only 4K option that comfortably exceeds 100 FPS, suggesting that competitive players on 4K displays should consider lowering settings.
Settings Recommendations
Based on the measured FPS, the Medium preset offers the best balance between visual fidelity and performance across all resolutions. At 1080p, Medium achieves 217 FPS with a minimum of 184 FPS, which is more than sufficient for any monitor refresh rate. At 1440p, Medium’s 145 FPS average (124 minimum) provides smooth gameplay on 144 Hz displays, and at 4K, Medium’s 83 FPS average (70 minimum) keeps the experience above 60 FPS.
The High preset is a viable alternative for users prioritizing visual quality over raw frame rate. At 1080p, High delivers 170 FPS, and at 1440p, it maintains 114 FPS. However, at 4K, High drops to 65 FPS, which is borderline for 60 Hz displays but may exhibit frame time spikes. The Ultra preset should be avoided at 4K (45 FPS), but it is perfectly playable at 1080p (118 FPS) and acceptable at 1440p (79 FPS) for users with 60 Hz monitors.
For competitive play, the Low preset is the most beneficial. At 1080p, it achieves 280 FPS, which maximizes input responsiveness on high-refresh-rate monitors. At 1440p, Low’s 188 FPS is still excellent, and even at 4K, Low’s 107 FPS provides a smooth experience. The trade-off in visual detail is significant, but the frame rate advantage is substantial. Given that Evolve is an FPS where quick reactions matter, the Low preset at 1080p or 1440p is recommended for serious players.
CPU Role
The Intel Core Ultra 7 265 features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This configuration, built on TSMC’s 3 nm process with 17,800 million transistors, provides substantial computational power. The 30 MB of shared L3 cache and 3 MB L2 per core (192 KB L1 per core) ensure low-latency access to frequently used data. The CPU’s memory bandwidth of 102.4 GB/s via dual-channel DDR5 is adequate for feeding the GPU, though it is not a limiting factor in Evolve.
In Evolve, the CPU’s role is primarily to handle game logic, AI for the monster and hunters, and physics calculations. The game’s 2015 release means it was designed for processors with far fewer cores, so the Ultra 7 265’s 20 threads are likely underutilized. The PassMark multithread score of 49682 and Cinebench R23 multicore score of 42216 demonstrate the CPU’s capability, but Evolve is unlikely to scale beyond 4-8 threads effectively.
The single-thread performance is more relevant for this title. The Cinebench R23 single-core score of 5960 and PassMark single-thread score of 4689 indicate strong per-core performance, which is crucial for games that rely on a primary game thread. The 5.30 GHz boost clock ensures that this thread has maximum frequency available. The data supports this: at 1080p Low, the combo achieves 280 FPS, which would be impossible if the CPU were bottlenecking the GPU. The CPU’s 93rd percentile ranking among all processors further confirms its capability.
The CPU’s nearest rivals (AMD EPYC 4464P, EPYC 7343, EPYC 9124, and Core Ultra 7 265F) are all within 0.7% of its average benchmark score, indicating that any of these processors would yield nearly identical FPS in Evolve. This suggests that the CPU choice has minimal impact on this game’s performance, and the RTX 5070 is the definitive bottleneck in most scenarios.
FAQ
Q: What is the combo’s overall rank for Evolve?
A: The Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 combo ranks 545th out of 2872 tested combinations, placing it in the top 19% of all systems.
Q: Is the RTX 5070’s 12 GB VRAM sufficient for Evolve at 4K?
A: Yes. The 12 GB GDDR7 memory on a 192-bit bus provides 672.0 GB/s bandwidth, which is more than enough for Evolve’s 2015-era textures and geometry, even at 4K Ultra settings.
Q: What is the highest FPS achievable with this combo?
A: The maximum measured average FPS is 280 at 1920x1080 with Low settings. The minimum measured average FPS is 45 at 3840x2160 with Ultra settings.
Q: How does the CPU compare to its nearest rivals?
A: The Core Ultra 7 265 scores within 0.7% of the AMD EPYC 7343 and 0.3% of the Intel Core Ultra 7 265F, while sitting 0.7% behind the AMD EPYC 9124 in average benchmark score.
Q: Is the CPU or GPU the bottleneck in Evolve?
A: The GPU is the bottleneck at all resolutions and settings. The consistent ~33% FPS drop from 1080p to 1440p and ~43% drop from 1440p to 4K across all presets indicates GPU-bound performance, with the CPU having ample headroom.
Q: What is the best setting for competitive play?
A: The Low preset at 1920x1080 provides 280 FPS average, which is optimal for high-refresh-rate monitors. At 2560x1440, Low still achieves 188 FPS, making it viable for competitive play on higher-resolution displays.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5070 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 83.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 188.0 |
| 2560x1440 | Medium | 145.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 280.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | High | 170.0 |
| 1920x1080 | Ultra | 118.0 |
Evolve with iUltra 7 265 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5070 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.