Fivem

Fivem

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 63 79 100
1440p QHD 88 114 142 180
1080p Full HD 134 173 216 274

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 100
3840x2160 Medium 79
3840x2160 High 63
3840x2160 Ultra 49
2560x1440 Low 180
2560x1440 Medium 142
2560x1440 High 114
2560x1440 Ultra 88
1920x1080 Low 274
1920x1080 Medium 216
1920x1080 High 173
1920x1080 Ultra 134

Fivem with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

Fivem is a multiplayer modification framework built on the Grand Theft Auto V engine, and its performance profile is heavily influenced by server-side scripts and player count. The measured data for the Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5090 Mobile provides a comprehensive look at how this specific combination handles the game's demands. The data set reveals that the combo achieves a rank of 799 out of 3707 tested combinations, placing it in the top 22% of all tested systems for this title. This ranking is notable given the unique CPU demands of the Fivem platform, which often shows different scaling characteristics than single-player benchmarks.

FAQ

Q: What is the average FPS at 1080p with Ultra settings?

A: The measured average FPS at 1920x1080 with Ultra settings is 134 frames per second. This represents a substantial performance level, though it is the lowest average among the 1080p settings tested, showing the significant cost of the highest preset.

Q: How does the CPU's multi-core performance compare to its nearest rival?

A: The Intel Core Ultra 7 165H scores 14551 points in Cinebench R23 multi-core. Its nearest rival in the data is the Intel Core Ultra 5 338H, which has an average benchmark score 0.3% higher, indicating nearly identical multi-core performance between the two chips.

Q: What is the GPU's memory bandwidth and capacity?

A: The NVIDIA GeForce RTX 5090 Mobile is equipped with 24 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s. This large memory pool and high bandwidth are significant for high-resolution texture loading in a modded environment like Fivem.

Q: At which resolution and settings does the combo achieve its highest frame rate?

A: The highest measured average frame rate is 274 FPS, achieved at 1920x1080 with Low settings. This suggests that at lower graphical presets, the system is capable of very high refresh rates, likely limited by CPU performance in this scenario.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The RTX 5090 Mobile holds an 84th percentile ranking among all GPUs in the database. This places it in the upper tier of graphics hardware, confirming its high-end positioning based on its average benchmark score of 45152.

Q: Does the combo provide a consistent frame time at 1440p Medium settings?

A: Yes, the data includes min and max FPS values for 2560x1440 at Medium settings, showing an average of 142 FPS with a minimum of 121 FPS and a maximum of 163 FPS. This indicates a relatively stable frame rate window, with a 42 FPS variance between the recorded minimum and maximum.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5090 Mobile secures a rank of 799 out of 3707 tested combos for Fivem. This position places the system within the top 21.6% of all tested configurations, a strong result for a multiplayer-focused title. The ranking is particularly telling because Fivem's performance is often constrained by single-threaded server-side operations and script execution, which can bottleneck even the most powerful graphics cards. The data shows that this combo is far from the top of the chart, suggesting that while the hardware is capable, other combinations in the database have achieved higher average frame rates in this specific game.

Examining the components individually provides context. The CPU's average benchmark score is 34083, placing it in the 84th percentile of all CPUs, while the GPU's average score of 45152 also places it in the 84th percentile of all GPUs. The fact that the combo's rank in Fivem (799th) is lower than its component percentiles might indicate that the game's specific workload does not scale perfectly with this particular hardware pairing. The nearest CPU rival, the Intel Core Ultra 5 338H, has a nearly identical average score with a delta of 0.3%, suggesting that swapping to that CPU would yield very similar results in this game. On the GPU side, the nearest rival is the AMD Radeon Pro 5500 XT, which scores 0.5% higher on average, implying that the RTX 5090 Mobile is not drastically ahead of its immediate competitor in raw benchmark terms.

The rank itself suggests a system that is capable of high frame rates but is not at the absolute peak of performance for Fivem. With 3707 combos tested, being in the top 800 is a solid achievement, but it also implies that there are over 2900 other combinations that score higher. This could be due to the CPU's architecture or the game's engine characteristics, which may favor desktop-class processors with higher clock speeds or different cache hierarchies. The data indicates the combo is a high performer, but not the definitive best for this specific workload.

GPU Role

The NVIDIA GeForce RTX 5090 Mobile is a powerful graphics processor, built on the Blackwell 2.0 architecture with a 5 nm process. Its 24 GB of GDDR7 memory on a 256-bit bus provides a substantial 896.0 GB/s of bandwidth. For a game like Fivem, which extends the GTA V engine with custom assets and scripts, this memory capacity and bandwidth are crucial for loading high-resolution textures and streaming large worlds without stuttering. The GPU's 10496 shading units and 328 TMUs allow it to process complex scenes efficiently, while its 82 RT cores provide dedicated hardware for ray-traced effects, though these are not typically a primary concern in Fivem's standard rendering path.

The GPU's clock speeds are listed at a base of 990 MHz and a boost of 1515 MHz, with memory running at 1750 MHz (28 Gbps effective). These clocks, while not the highest in absolute terms for a mobile flagship, are paired with a massive number of execution units to achieve its high benchmark scores. The GPU holds an 84th percentile ranking among all GPUs, with an average benchmark score of 45152. Its nearest rival, the AMD Radeon Pro 5500 XT, scores 0.5% higher on average, showing that the RTX 5090 Mobile is performing in a very tight band with its direct competitor in synthetic tests.

In the measured FPS data for Fivem, the GPU's role becomes clear when examining the scaling between settings at a fixed resolution. At 4K, the average FPS drops from 100 at Low settings to 49 at Ultra settings, a reduction of 51%. This significant drop indicates that the GPU is heavily taxed at higher presets and resolutions, where its fill rate and memory bandwidth are put under pressure. The data shows that the GPU is capable of delivering over 60 FPS at 4K High settings, but the jump to Ultra pushes it below the 50 FPS mark, highlighting the demanding nature of the Ultra preset in this game.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user's target resolution and refresh rate. At 1920x1080, the data shows that the system is exceptionally capable, with even the Ultra preset achieving an average of 134 FPS. For users with a 144Hz monitor, the Medium preset, which averages 216 FPS, provides a significant margin of headroom to maintain a high frame rate in heavy multiplayer scenarios. The High preset at 173 FPS is also a strong choice, offering a balance between visual fidelity and performance. Low settings at 1080p push the frame rate to 274 FPS, which is beneficial for competitive play or for users with very high refresh rate displays, though the visual quality is substantially reduced.

At 2560x1440, the data suggests that the High preset is the sweet spot, delivering an average of 114 FPS. This is above the 60 FPS standard and provides a smooth experience on most displays. The Medium preset at 142 FPS offers even more headroom, but the visual difference between Medium and High is often noticeable in texture quality and draw distance. The Ultra preset at 1440p drops to 88 FPS, which is still playable but may not be ideal for high-refresh-rate monitors. For users prioritizing a consistent 144 FPS experience, the Medium preset at 142 FPS is the closest match, though it may dip below 144 FPS in demanding scenes.

At 3840x2160, the data indicates that the Low preset is the only option that maintains a high frame rate, with an average of 100 FPS. The Medium preset at 79 FPS is a more balanced choice, offering better visuals while staying above the 60 FPS threshold for most of the time. However, the data shows that the Medium preset has a minimum FPS of 67, which is close to the 60 FPS baseline and may cause occasional stutters. The High preset at 63 FPS is borderline, while the Ultra preset at 49 FPS is not recommended for a smooth experience. For 4K gaming, the Medium preset provides the best experience per the measured rows, balancing visual quality with playable frame rates.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance across three resolutions and four settings presets. At 1920x1080, the system exhibits exceptional performance, with the average FPS ranging from 274 at Low settings to 134 at Ultra settings. The Medium preset at 1080p shows an average of 216 FPS, with a minimum of 184 FPS and a maximum of 248 FPS, indicating a stable frame rate with a 64 FPS variance. The High preset at 1080p averages 173 FPS, which is a strong result for a modded multiplayer game. The Ultra preset at 134 FPS is still very high, suggesting that the CPU is not a limiting factor at this resolution.

Moving to 2560x1440, the average FPS values decrease proportionally. The Low preset at 1440p averages 180 FPS, which is a 34% reduction from the 1080p Low result. The Medium preset averages 142 FPS, with a minimum of 121 FPS and a maximum of 163 FPS. This 42 FPS variance is slightly tighter than the 1080p Medium result, indicating better frame pacing at higher resolution. The High preset at 1440p averages 114 FPS, while the Ultra preset averages 88 FPS. The data shows a clear step-down pattern, with each increase in settings quality reducing the average FPS by roughly 25-30%.

At 3840x2160, the performance drops are more pronounced. The Low preset at 4K averages 100 FPS, which is still a playable frame rate. The Medium preset averages 79 FPS, with a minimum of 67 FPS and a maximum of 91 FPS. This is the only 4K measurement that includes min and max values, showing a 24 FPS variance. The High preset at 4K averages 63 FPS, which is just above the 60 FPS target. The Ultra preset at 4K averages 49 FPS, which is below the standard for smooth gameplay. The data shows that at 4K, the GPU becomes the primary bottleneck, as the frame rate drops significantly with each settings increase.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on a 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. The CPU's cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. In Cinebench R23, it scores 14551 in multi-core and 1759 in single-core tests. This single-core score is particularly relevant for Fivem, as the game's server-side logic and script execution are often single-threaded.

The CPU's performance in Fivem can be inferred from the frame rate scaling at lower resolutions. At 1080p Low settings, the combo achieves 274 FPS, which is a very high frame rate. However, this is not the highest score in the database, suggesting that the CPU is not delivering the absolute maximum single-thread performance. The CPU's nearest rival, the Intel Core Ultra 5 338H, has a nearly identical average benchmark score with a delta of 0.3%, implying that the 165H is not significantly faster in real-world gaming scenarios. The CPU's percentile ranking of 84 places it in the upper tier, but not at the very top.

In the context of Fivem, the CPU's 16 cores and 22 threads are more than sufficient for handling the game's background tasks and the multiple processes that run in a multiplayer session. The data shows that at 1080p, the frame rate scales from 274 FPS at Low to 134 FPS at Ultra, a reduction of 51%, which is a smaller percentage drop than at higher resolutions. This indicates that at 1080p, the CPU is still a significant contributor to performance, but the GPU is also being taxed by the higher settings. The CPU's L3 cache of 24 MB is adequate for the game's data demands, but the single-core clock speed of 5.00 GHz is the key factor for Fivem's script-heavy workload.

Resolution Scaling

The data shows a clear trend in frame rate scaling from 1080p to 4K. At Low settings, the average FPS decreases from 274 at 1080p to 180 at 1440p and 100 at 4K. This represents a 34% drop from 1080p to 1440p, and a 44% drop from 1440p to 4K. The percentage drop from 1080p to 4K is 63%, which is a significant reduction. This scaling pattern suggests that the system is not purely GPU-limited at lower settings, as a purely GPU-bound system would show a more linear drop in performance corresponding to the pixel count increase.

At Medium settings, the average FPS decreases from 216 at 1080p to 142 at 1440p and 79 at 4K. The percentage drop from 1080p to 1440p is 34%, and from 1440p to 4K is 44%. This is a similar scaling pattern to Low settings, indicating that the relative performance drop is consistent across these settings. The min and max FPS values at Medium settings show a variance of 64 FPS at 1080p, 42 FPS at 1440p, and 24 FPS at 4K. This decreasing variance at higher resolutions suggests that the frame pacing becomes more consistent as the GPU becomes more heavily loaded.

At High settings, the average FPS decreases from 173 at 1080p to 114 at 1440p and 63 at 4K. The percentage drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. At Ultra settings, the average FPS decreases from 134 at 1080p to 88 at 1440p and 49 at 4K, representing a 34% drop and a 44% drop, respectively. The consistent 34% drop from 1080p to 1440p across all settings indicates that the limiting factor is likely the GPU's rasterization throughput, which scales with pixel count. However, the fact that the 4K to 1440p drop is slightly larger (44-45%) than the 1440p to 1080p drop (34%) suggests that at 4K, memory bandwidth or other GPU limitations become more pronounced. This analysis indicates that the GPU is the primary limiting component at higher resolutions, while the CPU's role becomes more significant at 1080p, where the frame rates are high enough to expose single-thread limits.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5090 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 100.0
3840x2160 Medium 79.0
3840x2160 High 63.0
3840x2160 Ultra 49.0
2560x1440 Low 180.0
2560x1440 Medium 142.0
2560x1440 High 114.0
2560x1440 Ultra 88.0
1920x1080 Low 274.0
1920x1080 Medium 216.0
1920x1080 High 173.0
1920x1080 Ultra 134.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5090 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

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