Fivem
This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 63 | 79 | 100 |
| 1440p QHD | 88 | 114 | 142 | 180 |
| 1080p Full HD | 134 | 173 | 216 | 274 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis
Fivem, a multiplayer modification framework for Grand Theft Auto V, presents a unique performance profile that diverges significantly from typical single-player benchmarks. The measured data for the Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5090 Mobile reveals a configuration that is heavily influenced by the game's engine and server-side scripting, rather than purely raw GPU throughput. This analysis examines the measured FPS across resolutions and settings, contextualized by the hardware's synthetic benchmark scores and its standing among other tested combinations.
The dataset shows a system with an exceptional CPU and GPU, yet the in-game results at 4K Ultra are surprisingly modest. The NVIDIA GeForce RTX 5090 Mobile, with its 24 GB of GDDR7 memory and 896.0 GB/s bandwidth, is a top-tier mobile part, yet it is often constrained by the game's CPU-bound nature. The Intel Core Ultra 9 185H, a 16-core, 22-thread Meteor Lake processor, provides the necessary single-threaded performance to drive high frame rates, but the scaling patterns suggest that Fivem's engine and the overhead of multiplayer synchronization are the primary bottlenecks. The following sections break down these dynamics using the exact measured figures.
FAQ
Q: What is the combo's overall rank among all tested systems for Fivem?
A: The combination of the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5090 Mobile ranks 799th out of 3707 tested combos for this game.
Q: What is the highest average frame rate recorded for this system?
A: The highest average frame rate recorded is 274 FPS, achieved at 1920x1080 resolution with Low settings.
Q: How does the CPU's average benchmark score compare to its closest rival, the AMD Ryzen AI 7 PRO 350?
A: The Intel Core Ultra 9 185H has an average benchmark score of 35670, which is 0.1% lower than the AMD Ryzen AI 7 PRO 350's score of 35719.
Q: What is the performance delta between this GPU and the NVIDIA GeForce RTX 4070 Ti based on average scores?
A: The NVIDIA GeForce RTX 5090 Mobile has an average score of 45152, which is 0.8% higher than the NVIDIA GeForce RTX 4070 Ti's score of 44795.
Q: What is the lowest average frame rate observed in the measured data?
A: The lowest average frame rate observed is 49 FPS, which occurs at 3840x2160 resolution with Ultra settings.
Q: At which resolution and settings does the system achieve a 100 FPS average?
A: The system achieves a 100 FPS average at 3840x2160 (4K) resolution with Low settings.
GPU Role
The NVIDIA GeForce RTX 5090 Mobile is the undisputed graphics powerhouse in this configuration. Its specifications are indicative of a top-tier mobile solution: 24 GB of GDDR7 memory on a 256-bit bus, yielding a staggering 896.0 GB/s of memory bandwidth. The GPU is built on the Blackwell 2.0 architecture with 10496 shading units, 328 texture mapping units, and 112 raster output units, and it operates at a boost clock of 1515 MHz. In synthetic benchmarks, it posts a 3DMark Steel Nomad DX12 score of 5871 and a Geekbench Vulkan score of 198405, placing it in the 84th percentile of all GPUs.
Despite these formidable numbers, the GPU's role in Fivem is not always the primary constraint. The data shows that at 1080p Low, the system hits 274 FPS, a figure that is likely near the game's engine or server tick rate limit, independent of GPU capability. As resolution increases, the GPU's workload becomes more significant. The scaling from 1080p to 4K at Low settings demonstrates a drop from 274 FPS to 100 FPS, showing that the RTX 5090 Mobile is still capable of handling the increased pixel count, but the frame rate is not as high as one might expect from such a powerful part. The GPU's 24 GB VRAM buffer is more than sufficient for Fivem, even at 4K Ultra, meaning that memory capacity is not a limiting factor; instead, the engine's draw calls and shader complexity are the key concerns, which the GPU handles with relative ease. The comparison to its nearest rival, the NVIDIA GeForce RTX 4070 Ti, shows it is 0.8% faster in average synthetic scores, but in Fivem, the advantage is less about raw speed and more about maintaining high frame rates without stutter, a task at which its high memory bandwidth helps significantly.
How This Combo Ranks
The combination of the Core Ultra 9 185H and RTX 5090 Mobile holds a rank of 799 out of 3707 tested combinations, placing it in the top 21.6% of all systems tested. This is a strong position, but it is not at the very top, which is a key insight into Fivem's performance profile. The rank suggests that while this hardware is very capable, other combinations—likely with higher-clocked desktop CPUs or different GPU architectures—manage to achieve higher average frame rates. The CPU's 85th percentile ranking among all CPUs and the GPU's 84th percentile ranking among all GPUs indicate that neither component is a weak link in isolation.
However, the combo rank is lower than either component's individual percentile, which points to a potential bottleneck or compatibility quirk. In Fivem, the multiplayer server logic and the game's single-threaded dependency often mean that a CPU with a higher boost clock, such as the 5.10 GHz of this Core Ultra 9 185H, is more valuable than sheer core count. The Core Ultra 9's 16 cores and 22 threads are excellent for multitasking, but Fivem might not utilize all of them effectively. The rank of 799 indicates that there are 798 other combinations that perform better, likely due to systems with CPUs that have higher single-threaded performance or more efficient memory latency, which is crucial for the game's scripting engine. The data shows that this combo is a high-end pairing, but its rank is a sobering reminder that Fivem's performance ceiling is often set by software limitations rather than hardware potential.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across a matrix of resolutions and settings. The dataset includes 12 measured points, with full data for Medium settings and average FPS for Low, High, and Ultra.
At 1920x1080, the frame rates are exceptionally high. With Low settings, the system achieves an average of 274 FPS. Moving to Medium, the average drops to 216 FPS, with a minimum of 184 FPS and a maximum of 248 FPS. High settings yield 173 FPS, while Ultra settings produce 134 FPS. The progression from Low to Ultra shows a 140 FPS drop, a 51.1% reduction, which is a significant performance hit for the highest visual quality.
At 2560x1440, the performance scales downward as expected. Low settings deliver 180 FPS, which is a 34.3% drop from the 1080p Low result. Medium settings average 142 FPS, with a min of 121 and max of 163. High settings drop to 114 FPS, and Ultra settings fall to 88 FPS. The gap between Low and Ultra at 1440p is 92 FPS, a 51.1% reduction, mirroring the percentage drop seen at 1080p.
At 3840x2160, the system still delivers playable frame rates. Low settings average 100 FPS, which is enough for a smooth experience on a 4K display. Medium settings average 79 FPS, with a min of 67 and max of 91. High settings drop to 63 FPS, and Ultra settings bring the system to its knees at 49 FPS. The scaling from Low to Ultra at 4K shows a 51 FPS drop, a 51.0% reduction, consistent with the other resolutions. This suggests that the relative performance cost of each settings tier is consistent across resolutions, indicating that the GPU is scaling its workload proportionally, but the absolute frame rates at 4K Ultra are below the 60 FPS threshold for smooth gameplay.
CPU Role
The Intel Core Ultra 9 185H is a mobile processor with a complex architecture. It features 16 cores and 22 threads, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. It is built on Intel's 7 nm process and has a 24 MB shared L3 cache. In synthetic benchmarks, it scores 17984.5 in Cinebench R23 multi-core and 1810.5 in single-core, with a Passmark single-thread score of 3697. These scores place it in the 85th percentile of all CPUs. Its nearest rival, the AMD Ryzen AI 7 PRO 350, has a nearly identical average score, with a delta of -0.1%, highlighting how competitive the mobile CPU market is at this tier.
In Fivem, the CPU's role is critical. The game is known for being CPU-bound, particularly in multiplayer scenarios where server-side scripts and player interactions tax the processor. The Core Ultra 9's high boost clock of 5.10 GHz is its most valuable asset for this game, as Fivem often relies on single-threaded performance. The 16 cores and 22 threads are useful for handling background tasks and the game's many subsystems, but they are not the primary driver of high frame rates. The measured data supports this: at 1080p Low, where the GPU is underutilized, the CPU is able to push the frame rate to 274 FPS, which confirms its single-threaded prowess. However, as settings increase and the GPU becomes more involved, the CPU is still able to supply frames fast enough, as evidenced by the 134 FPS at 1080p Ultra. The CPU's performance is consistent, and it does not appear to be the limiting factor at any resolution in this test. The core clock speed and cache hierarchy are sufficient to keep up with the RTX 5090 Mobile, even at 4K, where the GPU is the clear bottleneck, as seen by the 49 FPS at Ultra settings.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this system depend heavily on the target resolution and desired frame rate. The goal is to balance visual fidelity with a smooth, playable experience.
For 1920x1080, the system has an abundance of performance. High settings at 173 FPS are ideal for competitive play or high-refresh-rate monitors, as they offer a significant visual improvement over Low while still maintaining a frame rate well above 144 FPS. Ultra settings at 134 FPS are also viable for users who prioritize image quality, as they remain above the 120 FPS threshold for most high-refresh-rate displays.
For 2560x1440, High settings at 114 FPS offer the best balance. This provides a crisp image with a frame rate suitable for 120 Hz displays. Ultra settings at 88 FPS are playable and offer the best visuals, but the drop below 100 FPS might be noticeable to sensitive users. Medium settings at 142 FPS are the best choice for those who prefer maximum smoothness over visual details.
For 3840x2160, the recommendations change due to the GPU's workload. Medium settings at 79 FPS are the sweet spot, offering a good mix of visual quality and performance, staying above the 60 FPS threshold. Low settings at 100 FPS provide the highest frame rate at 4K and are recommended for users with 120 Hz 4K displays. High settings at 63 FPS are borderline, barely hitting the 60 FPS mark, and may not be stable enough for all scenarios. Ultra settings at 49 FPS are not recommended for a consistent experience, as they fall below the 60 FPS target.
In summary, the data suggests that Medium settings are the most versatile preset, providing a robust frame rate at all resolutions. For users with high-refresh-rate 1080p or 1440p monitors, High settings are the best choice to leverage the system's power. For 4K users, Medium or Low settings are necessary to maintain a smooth experience, as the highest preset is too demanding.
Resolution Scaling
The resolution scaling of this combo reveals a consistent pattern: a roughly 34% drop in frame rate when moving from 1080p to 1440p, and another 34% drop when moving from 1440p to 4K. This is observed across all settings. For example, at Low settings, the frame rates are 274 FPS (1080p), 180 FPS (1440p), and 100 FPS (4K). The drop from 1080p to 1440p is 94 FPS (34.3%), and from 1440p to 4K is 80 FPS (44.4%). At Medium settings, the frame rates are 216 FPS, 142 FPS, and 79 FPS, with drops of 74 FPS (34.3%) and 63 FPS (44.4%), respectively.
The consistency of these percentage drops indicates that the system is scaling linearly with the number of pixels, which is typical of a GPU-bound scenario. The 4K resolution has 2.25 times the pixels of 1440p, yet the frame rate does not drop proportionally; it drops by a smaller percentage. This suggests that the RTX 5090 Mobile has enough memory bandwidth and processing power to handle the increased resolution more efficiently than a lesser GPU would. However, the absolute frame rates at 4K Ultra (49 FPS) show that even this powerful GPU is pushed to its limits by the game's high-end settings.
The data also reveals that the CPU is not a limiting factor in resolution scaling. If the CPU were the bottleneck, the frame rates would be similar across resolutions, as the CPU's workload would remain constant while the GPU's workload increases. Instead, the frame rates scale down as resolution increases, which confirms that the GPU is the primary limiting component at higher resolutions. At 1080p, the CPU is more likely to be the limiting factor, as the frame rates are high enough to expose any single-threaded bottlenecks. The fact that 1080p Low achieves 274 FPS, while 1080p Ultra only achieves 134 FPS, shows that the GPU still has a significant impact even at the lowest resolution, but the CPU's ability to feed it frames at 274 FPS is a strong indicator of its high single-threaded performance.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5090 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.0 |
| 3840x2160 | Medium | 79.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 180.0 |
| 2560x1440 | Medium | 142.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 274.0 |
| 1920x1080 | Medium | 216.0 |
| 1920x1080 | High | 173.0 |
| 1920x1080 | Ultra | 134.0 |
Fivem with iUltra 9 185H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5090 Mobile + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 9 185H + RTX 5090 Mobile
Explore FPS benchmarks for other games using this same hardware combination.