Fivem

Fivem

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 40 50 64
1440p QHD 56 73 91 115
1080p Full HD 86 111 138 175

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 50
3840x2160 High 40
3840x2160 Ultra 31
2560x1440 Low 115
2560x1440 Medium 91
2560x1440 High 73
2560x1440 Ultra 56
1920x1080 Low 175
1920x1080 Medium 138
1920x1080 High 111
1920x1080 Ultra 86

Fivem with Intel Core Ultra 7 165H + AMD Radeon 8060S, In-Depth Analysis

Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a unique performance profile that depends heavily on both the simulation and rendering demands of player-created content. The measured data for the Intel Core Ultra 7 165H paired with the AMD Radeon 8060S places this combination at rank 1714 out of 3005 tested combos, placing it in the lower-middle tier of the database. This rank, which corresponds to roughly the 43rd percentile, indicates that while this system is capable of running the game, it does not deliver top-tier frame rates, especially at higher resolutions and settings.

How This Combo Ranks

The combo's rank of 1714 out of 3005 tested combinations places it in the 43rd percentile of all systems tested for Fivem. This is a below-median standing, suggesting that many other system configurations will deliver higher average frame rates. The data shows a significant performance ceiling, with the highest measured average FPS being 175 at 1080p Low settings. This suggests the hardware is more suited to competitive or lower-fidelity play rather than maxing out the game's visual potential.

This rank is not an outlier when considering the individual components' standings. The Intel Core Ultra 7 165H holds an 84th percentile rank among all CPUs, indicating strong processing power. Similarly, the AMD Radeon 8060S holds an 87th percentile rank among all GPUs. The fact that both components are individually strong but the combined system ranks in the 43rd percentile for this game points to a specific bottleneck or optimization issue within Fivem itself. It suggests that the game's engine may not be effectively utilizing the hardware's full capabilities, or that a shared resource, such as memory bandwidth, is limiting performance.

The system's overall average benchmark score is 34083, which is nearly identical to its nearest rivals. It is just 0.3% ahead of the Intel Core Ultra 5 338H and 0.4% behind both the AMD EPYC 4244P and AMD Ryzen AI 7 350. This clustering indicates that the CPU is performing exactly as expected for its class. The GPU's average score of 55757 is 0.1% behind the AMD Radeon RX 6750 GRE 12 GB and 0.6% behind the NVIDIA GeForce RTX 5080, which are its closest competitors. This level of performance is consistent with a mid-range to upper-mid-range graphics solution. The system's capability is there, but Fivem's specific demands prevent it from translating that capability into a high ranking.

GPU Role

The AMD Radeon 8060S is an integrated graphics processor based on the RDNA 3.5 architecture, built on a 4 nm process. It features 2560 shading units, 160 texture mapping units, and 64 raster operation pipelines. Its boost clock is listed at 2900 MHz, with a base clock of 1295 MHz. The GPU is part of the Navi Mobile (RX 8000M) generation and carries a 55 W TDP. Its performance in synthetic benchmarks places it at the 87th percentile among all GPUs, with an average score of 55757.

Crucially, this GPU uses "System Shared" memory, meaning it has no dedicated VRAM of its own. The memory size, type, and bus width are all listed as "System Shared," and its bandwidth is "System Dependent." This is a significant factor in Fivem, a game known for streaming large amounts of map data and textures. The lack of dedicated video memory means the GPU must compete with the CPU for access to system memory, which can lead to stuttering and lower frame rates, particularly at higher resolutions and settings where the demand for texture memory is higher. The data reflects this, showing a steep drop in average FPS as resolution and settings increase, with the system managing only 31 FPS at 4K Ultra.

The GPU's architecture supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern rendering APIs. Its pixel rate is 185.6 GPixel/s and its texture rate is 464.0 GTexel/s, indicating a solid theoretical fill rate. However, the shared memory configuration likely limits its real-world performance in a game like Fivem, which can be sensitive to memory latency and bandwidth. This is a likely contributor to why the system's in-game rank is far lower than its component parts' individual percentiles would suggest.

Resolution Scaling

The measured frame rates show a clear and predictable pattern of decline as resolution increases, but the rate of decline is telling. At 1080p High settings, the system achieves 111 FPS. Moving to 1440p High drops the frame rate to 73 FPS, a 34% decrease. Moving from 1440p to 4K High further reduces performance to 40 FPS, another 45% decrease. This significant drop with resolution scaling indicates that the system is heavily GPU-limited at higher resolutions.

However, the scaling behavior changes with settings. At Low settings, the frame rate goes from 175 FPS at 1080p to 115 FPS at 1440p (a 34% drop) and then to 64 FPS at 4K (a 44% drop). The percentage decrease from 1080p to 1440p is similar across High and Low settings. This suggests that while the GPU is the primary limiter, the CPU is also being taxed, especially since Fivem's multiplayer nature involves heavy CPU-side simulation of other players and world state.

The gap between 1080p and 4K performance narrows as settings decrease. At Ultra settings, the system manages 86 FPS at 1080p and 31 FPS at 4K. At Low settings, the gap is from 175 FPS to 64 FPS. This indicates that at lower settings, the GPU has less work to do per frame, but the CPU-side game logic remains a constant overhead. The result is a system that can deliver high frame rates at 1080p but struggles to maintain playable rates at 4K, particularly with higher visual fidelity presets.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets.

At 1920x1080, the system performs well. With Low settings, it achieves an average of 175 FPS. Medium settings yield an average of 138 FPS, with a minimum of 118 and a maximum of 159 FPS. High settings reduce the average to 111 FPS, and Ultra settings bring it down to 86 FPS. This range from 175 down to 86 FPS shows a clear performance scaling with visual quality, and even at Ultra, the frame rate is respectable for fast-paced gameplay.

At 2560x1440, performance drops notably. Low settings deliver an average of 115 FPS, which is still smooth. Medium settings average 91 FPS, with a minimum of 77 and a maximum of 105 FPS. High settings drop to 73 FPS, and Ultra settings fall to 56 FPS. The 1440p results show that the system can handle the resolution, but the headroom for high settings is reduced. The 77 FPS minimum at Medium settings suggests that there can be noticeable dips in demanding scenes.

At 3840x2160, the system is clearly overburdened. Low settings are the only playable option, yielding an average of 64 FPS. Medium settings drop to an average of 50 FPS, with a minimum of 43 and a maximum of 58 FPS. High settings lower the average to 40 FPS, and Ultra settings result in a stuttery 31 FPS average. This data indicates that 4K gaming is only feasible with the lowest settings preset, and even then, the frame rate is not ideal for a competitive multiplayer environment.

FAQ

Q: What is the best resolution for this combo in Fivem?

A: Based on the measured data, 1920x1080 is the optimal resolution. It is the only resolution where the system consistently exceeds 60 FPS across all settings, from 86 FPS at Ultra to 175 FPS at Low.

Q: Can this system handle 4K gaming in Fivem?

A: The data shows that 4K gaming is only marginally possible. At 4K Low settings, the system averages 64 FPS. However, any increase in settings results in a significant drop, with High settings at 40 FPS and Ultra at 31 FPS.

Q: Is this system more limited by the CPU or the GPU in Fivem?

A: The data suggests the GPU is the primary limiting factor. The average FPS drops by roughly 34% when moving from 1080p to 1440p and by another 45% when moving to 4K. This steep decline with resolution is characteristic of a GPU bottleneck. However, the CPU is also a factor, as the system's rank is lower than the GPU's percentile would suggest.

Q: How does the AMD Radeon 8060S compare to dedicated graphics cards?

A: Its average benchmark score of 55757 places it within 0.6% of the NVIDIA GeForce RTX 5080 and just 0.1% behind the AMD Radeon RX 6750 GRE 12 GB. This indicates it performs on par with these dedicated cards in synthetic tests, but its shared memory architecture likely hampers it in memory-intensive games like Fivem.

Q: What is the impact of the shared memory on performance?

A: The GPU uses "System Shared" memory, meaning it has no dedicated VRAM. This forces the GPU and CPU to share the same memory pool, which can cause performance issues. The steep performance drop at higher resolutions and settings is likely exacerbated by this, as the demand for texture memory increases and competes with system processes.

Q: What settings should I use for a balance of quality and performance at 1440p?

A: At 2560x1440, the system achieves 91 FPS on Medium settings. This is the highest settings preset that maintains an average above 90 FPS. High settings produce 73 FPS, which is still playable, but the Medium preset offers a more comfortable margin above the 60 FPS threshold.

Settings Recommendations

For a smooth and responsive experience, the data points to 1920x1080 as the primary resolution. At this resolution, the High preset is recommended for a balance of visual quality and performance, as it delivers an average of 111 FPS. For players prioritizing maximum frame rates, the Low preset at 1080p yields 175 FPS, which is excellent for competitive play. The Medium preset at 138 FPS is also a strong option if a few more visual details are desired.

At 2560x1440, the Medium preset is the best choice for maintaining high frame rates. The 91 FPS average with a 77 FPS minimum ensures a mostly smooth experience. The High preset, while producing 73 FPS, is also viable for those who prefer better visuals, but it is closer to the edge of the playability threshold. The Ultra preset at 56 FPS is not recommended for a game where quick reactions are important.

At 3840x2160, the Low preset is the only sensible choice for gameplay. The 64 FPS average is playable, but the experience is not ideal. The Medium preset's 50 FPS average and 43 FPS minimum indicate that it will feel sluggish. Higher presets should be avoided as they fall below 40 FPS, resulting in a poor experience. The system is not well-suited for 4K gaming in Fivem.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. Its 24 MB of shared L3 cache and dual-channel memory support contribute to its processing capability. In synthetic benchmarks, it scores 14551 in Cinebench R23 multi-core and 1759 in single-core, placing it at the 84th percentile among all CPUs.

The CPU's performance relative to its rivals is very tight. Its average score of 34083 is within 0.5% of its closest competitors, including the AMD Ryzen 7 3700X and the AMD Ryzen AI 7 350. This indicates it is a well-balanced processor that performs as expected for its class. For a game like Fivem, which is a multiplayer mod, the CPU is responsible for handling the game's simulation, including player positions, vehicle physics, and world state, which are often more demanding than single-player games.

The data suggests that while the CPU is a strong component, it is not the primary bottleneck in this system for Fivem. The significant performance drop with increased resolution points to the GPU as the main limiter. However, the CPU's role is still critical. The fact that the system ranks lower than expected for its components implies that Fivem's engine may not be fully utilizing the 16 cores and 22 threads available. The game's performance is likely more dependent on single-core speed and memory latency than raw core count. The 1759 single-core score in Cinebench R23 is decent but not exceptional, which could be a limiting factor in a game that requires fast, sequential processing for game logic.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon 8060S in Fivem

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 50.0
3840x2160 High 40.0
3840x2160 Ultra 31.0
2560x1440 Low 115.0
2560x1440 Medium 91.0
2560x1440 High 73.0
2560x1440 Ultra 56.0
1920x1080 Low 175.0
1920x1080 Medium 138.0
1920x1080 High 111.0
1920x1080 Ultra 86.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with 8060S + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 165H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.