Doom

Doom

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 55 65 74
1440p QHD 82 101 119 137
1080p Full HD 127 155 184 211

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 65
3840x2160 High 55
3840x2160 Ultra 45
2560x1440 Low 137
2560x1440 Medium 119
2560x1440 High 101
2560x1440 Ultra 82
1920x1080 Low 211
1920x1080 Medium 184
1920x1080 High 155
1920x1080 Ultra 127

Doom with Intel Core Ultra 7 165H + AMD Radeon 8060S, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the AMD Radeon 8060S delivers a robust 1080p experience in Doom, but the data reveals a steep performance cliff as resolution climbs. At 1080p High settings, the combo achieves 155 FPS, which drops to 101 FPS at 1440p and further to 55 FPS at 4K. This represents a 35% performance loss from 1080p to 1440p, and a 65% loss from 1080p to 4K, indicating that the rendering load is scaling aggressively with pixel count. The frame rate curve suggests that while the system is capable of high refresh rates at lower resolutions, the 4K ceiling is firmly in place.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data shows a clear and predictable pattern of degradation as resolution increases. At Low settings, the system moves from 211 FPS at 1080p to 137 FPS at 1440p and 74 FPS at 4K. This linear decline—roughly 35% and 46% drops respectively—points to the GPU becoming the primary bottleneck at higher resolutions. The gap between 1440p and 4K is particularly telling: at Medium settings, the frame rate falls from 119 FPS to 65 FPS, a 45% reduction. This magnitude of loss is characteristic of a GPU that is running out of fillrate and shading power, rather than a CPU limitation.

The data further supports this by showing that the relative performance gap between settings narrows at 4K. At 1080p, the difference between Low and Ultra is 84 FPS (211 vs 127). At 4K, that same gap shrinks to 29 FPS (74 vs 45). This compression of performance deltas at higher resolutions is a classic sign that the GPU is saturated; the extra work required by Ultra settings cannot be fully offset because the rendering pipeline is already maxed out. The 4K Ultra result of 45 FPS is the only data point that falls below the 60 FPS threshold, indicating that this combo is not suited for maxed-out 4K gaming in Doom.

The 1440p numbers tell a more balanced story. Here, the system still delivers 82 FPS at Ultra, which is playable, and 137 FPS at Low, which is excellent for competitive play. The scaling from 1080p to 1440p is steeper than from 1440p to 4K in percentage terms for most settings, but the absolute frame rates remain high enough that the experience is not compromised. This suggests that 1440p is the practical ceiling for this combo if the user wants to keep all settings enabled, while 1080p is where the hardware can fully stretch its legs.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor from the Meteor Lake architecture, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. Its 24 MB of shared L3 cache and 112 KB L1 cache per core are notable for a mobile part. In Doom, which is primarily a GPU-bound title at higher resolutions, the CPU's role is less visible in the measured FPS but still essential for maintaining minimum frame rates and feeding the GPU with draw calls. The processor's single-thread performance, as evidenced by its Cinebench R23 single-core score of 1759, is adequate to avoid bottlenecking the GPU at 1080p, where the CPU has more headroom to influence results.

The data shows that at 1080p Low, the system hits 211 FPS, which is a high enough frame rate that CPU overhead could theoretically become a factor. However, the CPU's multi-threaded capability, measured at 14551 in Cinebench R23, suggests it has ample reserve. The nearest rival, the Intel Core Ultra 5 338H, scores 0.3% higher on average, while the AMD Ryzen 7 3700X is 0.5% behind, indicating that this chip sits in a competitive mid-range position. The CPU's percentile rank of 84 against all CPUs reinforces that it is a solid performer, but not an outlier.

In Doom, the CPU's impact is most pronounced at lower resolutions where the GPU is less stressed. The fact that the frame rate at 1080p Low (211 FPS) is nearly double the 4K High result (55 FPS) shows that the CPU can push high frame rates when the GPU is not the limiter. The boost clock of 5.00 GHz is likely helping in this scenario, as Doom benefits from high single-thread speeds for game logic and physics. The 22 threads also ensure that background tasks do not interfere with rendering, which is reflected in the consistent minimum FPS data at Medium settings across all resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon 8060S is an integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process with a die size of 308 mm². It features 2560 shading units, 160 TMUs, and 64 ROPs, with a boost clock of 2900 MHz. The GPU's memory is system-shared, meaning it relies on the CPU's DDR5 memory, which is a critical factor in Doom at higher resolutions. The GPU's FP32 performance of 14.85 TFLOPS and a texture rate of 464.0 GTexel/s are respectable for an iGPU, but the system-shared memory bandwidth is "System Dependent," which can be a bottleneck.

The benchmark results for the GPU show it performing at an 87th percentile against all GPUs, with an average score of 55757. Its nearest rival, the AMD Radeon RX 6750 GRE 12 GB, scores 0.1% higher, while the NVIDIA GeForce RTX 5080 is 0.6% behind. This places the 8060S in a strange position: it is an integrated part that competes with discrete GPUs in synthetic benchmarks, but in Doom, the measured FPS tells a different story. At 4K Ultra, the 45 FPS result indicates that the GPU's shading and memory bandwidth are insufficient for max settings at that resolution.

The GPU's 40 ray accelerators and DirectX 12 Ultimate support are not directly relevant to Doom's 2016 engine, which does not use ray tracing. Instead, the focus is on raw rasterization. The ROP count of 64 is moderate, and the pixel rate of 185.6 GPixel/s is adequate for 1080p but struggles at 4K. The data shows that the GPU's performance scales predictably with settings, but the system-shared memory is the likely culprit for the steep drop at 4K, as the memory bandwidth cannot keep up with the increased data demands of higher resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS recorded for this combo at any resolution and settings?

A: The highest average FPS is 211, achieved at 1920x1080 resolution with Low settings. The next best is 184 FPS at 1080p Medium, followed by 155 FPS at 1080p High.

Q: Does this combo maintain 60 FPS at 4K with any settings?

A: Yes, but only at Low and Medium settings. At 4K Low, the average FPS is 74, and at 4K Medium, it is 65. At 4K High, the average drops to 55 FPS, and at 4K Ultra, it falls to 45 FPS.

Q: How much performance is lost when moving from 1080p to 1440p at High settings?

A: The average FPS drops from 155 at 1080p to 101 at 1440p, a reduction of 54 FPS. This represents a 35% decrease in frame rate.

Q: What is the combo's rank among all tested combos in Doom?

A: The combo ranks 1671 out of 2930 tested combos, placing it in the 57th percentile of all configurations tested.

Q: What are the minimum and maximum FPS recorded at Medium settings across all resolutions?

A: At 1080p Medium, the minimum is 156 FPS and the maximum is 212 FPS. At 1440p Medium, the minimum is 101 FPS and the maximum is 137 FPS. At 4K Medium, the minimum is 55 FPS and the maximum is 74 FPS.

Q: How does the GPU's average benchmark score compare to its closest rival?

A: The Radeon 8060S has an average score of 55757, which is 0.1% lower than the AMD Radeon RX 6750 GRE 12 GB's score of 55698. The NVIDIA GeForce RTX 5080 scores 0.6% higher.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 165H and AMD Radeon 8060S achieves a rank of 1671 out of 2930 tested combos in Doom. This places it in the lower-middle tier of all configurations, which is consistent with its performance profile. The rank is notable because the GPU alone sits at the 87th percentile of all GPUs, and the CPU at the 84th percentile, but the combined result is less impressive. This discrepancy suggests that the system-shared memory configuration of the GPU is a limiting factor, or that the CPU-GPU pairing is not optimal for this particular game.

The data shows that the combo outperforms roughly 43% of all tested configurations, which is a modest result for hardware that individually ranks high. The gap between the component-level percentiles and the combo rank indicates that Doom is sensitive to the memory bandwidth and latency of the shared memory architecture. The nearest GPU rival, the RX 6750 GRE, is a discrete card with dedicated VRAM, and while it scores similarly in synthetic benchmarks, it would likely perform better in actual gaming due to faster memory access.

The combo's rank also reflects the fact that Doom is a well-optimized game that can run on a wide range of hardware. The fact that this combo only reaches the 57th percentile means that many lower-cost or older configurations can achieve similar or better frame rates. This is not a criticism of the hardware itself, but rather an observation that the iGPU solution is not the best choice for this particular title if maximum performance is the goal. The rank of 1671 suggests that users should temper their expectations for high-end gaming with this combo.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1080p, the Medium preset offers the best balance of visual quality and performance, delivering 184 FPS with a minimum of 156 FPS. This ensures smooth gameplay even in demanding scenes. The High preset at 1080p drops to 155 FPS, which is still excellent, but the Medium preset provides a higher minimum frame rate, making it the safer choice for competitive play. The Ultra preset at 1080p delivers 127 FPS, which is playable but does not justify the visual gain over Medium.

At 1440p, the High preset is the recommended choice, as it achieves 101 FPS and maintains playable frame rates. The Medium preset at 1440p yields 119 FPS, which is also viable, but the High preset offers better visual fidelity with only a 15% performance penalty. The Ultra preset at 1440p falls to 82 FPS, which is still above 60 FPS, but the improvement in visuals is marginal. For users who prioritize frame rate over visuals, Medium is the better option, but High provides the best overall experience.

At 4K, the Low preset is the only setting that provides a comfortable margin above 60 FPS, with an average of 74 FPS. The Medium preset at 65 FPS is also playable, but it has a minimum FPS of 55, which could cause noticeable stutters. The High and Ultra presets at 4K are not recommended, as they fall below 60 FPS. For 4K gaming, the Low preset is the only viable option, and even then, the frame rate is not high enough for fast-paced action. The data clearly indicates that this combo is best used at 1080p or 1440p with Medium or High settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four settings. At 1920x1080, the system delivers its best results. Low settings produce an average of 211 FPS, Medium produces 184 FPS, High produces 155 FPS, and Ultra produces 127 FPS. The Medium settings also record a minimum of 156 FPS and a maximum of 212 FPS, showing that the frame rate is consistent and free from major dips. The Ultra setting at 1080p is the lowest performer but still exceeds 120 FPS, which is excellent for most monitors.

Moving to 2560x1440, the performance drops significantly. Low settings yield 137 FPS, Medium yields 119 FPS, High yields 101 FPS, and Ultra yields 82 FPS. The Medium settings show a minimum of 101 FPS and a maximum of 137 FPS, which mirrors the High setting's average, indicating that the Medium preset is the sweet spot for 1440p. The Ultra setting at 82 FPS is still above 60 FPS, but the margin is thinner. The data shows a consistent 15-18% drop from Low to Ultra at this resolution, which is manageable for most users.

At 3840x2160, the performance is limited. Low settings produce 74 FPS, Medium produces 65 FPS, High produces 55 FPS, and Ultra produces 45 FPS. The Medium settings record a minimum of 55 FPS and a maximum of 74 FPS, which is the same as the High average. This indicates that the GPU is heavily strained at 4K. The Ultra setting's 45 FPS is the only result below 60 FPS in the entire dataset. The data suggests that 4K gaming is only viable with Low or Medium settings, and even then, the frame rates are not high enough for competitive play. The measured FPS breakdown clearly shows that this combo's strength lies in 1080p and 1440p gaming, with 4K being a stretch.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon 8060S in Doom

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 65.0
3840x2160 High 55.0
3840x2160 Ultra 45.0
2560x1440 Low 137.0
2560x1440 Medium 119.0
2560x1440 High 101.0
2560x1440 Ultra 82.0
1920x1080 Low 211.0
1920x1080 Medium 184.0
1920x1080 High 155.0
1920x1080 Ultra 127.0

Doom with iUltra 7 165H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with 8060S + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 165H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.