Fivem
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 37 | 46 | 58 |
| 1440p QHD | 52 | 66 | 83 | 105 |
| 1080p Full HD | 78 | 101 | 126 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 235 + AMD Radeon RX 7600, In-Depth Analysis
The AMD Radeon RX 7600 paired with the Intel Core Ultra 5 235 delivers a 1080p experience that is firmly playable, but the data shows a steep performance cliff as resolution increases, revealing a GPU-bound configuration at higher settings. The measured results indicate that the "High" preset at 1920x1080, producing 101 FPS, offers the best balance of visual fidelity and smoothness, while the "Ultra" preset at 78 FPS remains viable for those prioritizing image quality. This combo ranks in the 68th percentile of tested configurations, placing it in the upper-midrange tier for Fivem.
Settings Recommendations
The benchmark data for Fivem reveals a clear hierarchy across presets, with the most significant finding being that the "Ultra" preset imposes a substantial performance penalty that is difficult to justify at higher resolutions. At 1920x1080, the "High" preset delivers 101 FPS average, which is 23 FPS higher than the "Ultra" preset's 78 FPS. This 29% improvement in frame rate comes with minimal visual difference in most multiplayer scenarios, making "High" the recommended setting for competitive play where responsiveness matters more than the marginal graphical enhancements in "Ultra."
For users with 1440p displays, the "Medium" preset at 83 FPS average emerges as the optimal choice. The "High" preset at 1440p drops to 66 FPS, which falls below the 70 FPS threshold that many players consider the minimum for smooth gameplay in a fast-paced multiplayer environment. The "Low" preset at 1440p produces 105 FPS, but the visual degradation in draw distance and texture quality is severe enough that the 22 FPS gain over "Medium" does not compensate for the reduced situational awareness. The data suggests that "Medium" at 1440p provides the best compromise, maintaining frame rates well above 60 FPS while preserving enough graphical detail to spot distant players.
At 4K resolution, the results are less encouraging. The "Low" preset produces 58 FPS average, which is technically playable but not ideal for a competitive multiplayer title. The "High" preset at 4K yields only 37 FPS, and "Ultra" drops to 29 FPS, both of which are below the playability threshold. For 4K users, the "Low" preset is the only viable option, but even then, the 58 FPS average suggests that this configuration is not well-suited for 4K gaming. The "Medium" preset at 4K offers 46 FPS with a minimum of 39 FPS, which may cause noticeable stuttering in crowded areas of Fivem's multiplayer servers.
The measured frame time data for the "Medium" preset across all resolutions shows a consistent pattern: the minimum FPS is consistently 14-17% lower than the average, while the maximum FPS is 15-16% higher. This variance indicates that the configuration experiences periodic frame rate drops, likely during asset streaming or when multiple players are on screen simultaneously. The "Medium" preset's frame pacing characteristics make it a safer choice than "High" or "Ultra" in unpredictable multiplayer environments, where sudden frame rate dips can be more disruptive than a consistently lower average.
GPU Role
The AMD Radeon RX 7600, built on the RDNA 3.0 architecture with the Navi 33 chip, provides 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of memory bandwidth. The GPU's base clock of 1720 MHz and boost clock of 2655 MHz, with a game clock of 2250 MHz, are the primary drivers of its performance in Fivem. The data shows that the GPU is the limiting factor at 4K resolution, where even the "Low" preset struggles to maintain 60 FPS, indicating that the 8 GB VRAM capacity and memory bandwidth are insufficient for the higher resolution's demands.
The RX 7600's 2048 shading units and 64 ROPs contribute to its pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s. These specifications translate to strong 1080p performance, where the GPU can push over 100 FPS on "High" settings. However, the 128-bit memory bus becomes a bottleneck at higher resolutions, as the 288.0 GB/s bandwidth is stretched thin when rendering at 3840x2160. The 4K "Low" preset at 58 FPS versus the 1080p "Low" preset at 160 FPS demonstrates a 64% performance drop, which is more severe than what would be expected from pixel count alone, indicating memory bandwidth limitations.
The GPU's 32 RT cores and DirectX 12 Ultimate support are present in the specifications, but Fivem's rendering workload does not appear to heavily utilize ray tracing features, as the performance scaling across presets follows a traditional rasterization pattern. The FP32 performance of 21.75 TFLOPS provides ample compute for the game's physics and simulation systems, but the measured results suggest that memory bandwidth, not compute throughput, is the primary constraint at higher resolutions.
The RX 7600's percentile ranking at 57th among all GPUs, with an average benchmark score of 15171, places it in the midrange tier. Its nearest rival, the NVIDIA GeForce RTX 3050 OEM, scores 15199 with a delta of -0.2%, indicating near-identical raw performance. This parity explains why the RX 7600 behaves like a solid 1080p card that struggles beyond that resolution, a characteristic shared with its direct competitors in the same performance class.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and AMD Radeon RX 7600 achieves a rank of 2538 out of 3707 tested combos in Fivem, placing it in the 68th percentile of all configurations. This ranking indicates that the combo outperforms roughly two-thirds of all tested systems, but it also means that a significant portion of configurations deliver better performance in this specific game. The rank reflects the GPU's midrange positioning, as the CPU's strong benchmark scores are not fully utilized in Fivem's GPU-intensive workload at higher settings.
When considering the CPU's individual ranking, the Core Ultra 5 235 sits at the 89th percentile among all CPUs, with an average benchmark score of 46062. Its nearest rival, the AMD Ryzen AI 9 HX 375, scores 46030 with a delta of 0.1%, while the Intel Core i9-13900HX scores 46098 with a delta of -0.1%. This places the CPU in a tightly contested performance band where differences are negligible. However, in Fivem, the combo's 68th percentile ranking is significantly lower than the CPU's 89th percentile, suggesting that the GPU is the limiting factor preventing the combo from achieving a higher rank.
The GPU's 57th percentile ranking among all GPUs, with an average score of 15171, is the primary constraint on the combo's overall ranking. The gap between the CPU's performance tier and the GPU's performance tier creates a bottleneck that becomes more pronounced at higher resolutions. At 1080p, the combo's rank would likely be higher, as the CPU can feed the GPU adequately, but at 4K, the GPU's limitations drag the combo's ranking down to the measured 68th percentile.
The delta between the CPU and GPU benchmarks reveals an interesting dynamic: the CPU outperforms its nearest rivals by up to 0.2%, while the GPU slightly underperforms its nearest rival by 0.2%. This means the combo's ranking is not due to any individual component being a weak performer, but rather the combination of a strong CPU with a midrange GPU creates a system that is well-balanced for 1080p but falls behind in higher resolutions where the GPU becomes the sole determinant of performance.
Measured FPS Breakdown
At 1920x1080, the measured FPS data shows a clear progression across settings. The "Low" preset achieves 160 FPS average, which is exceptionally high and indicates that the CPU is capable of feeding the GPU well beyond the display's refresh rate. The "Medium" preset delivers 126 FPS with a minimum of 107 FPS and a maximum of 145 FPS, providing a smooth experience with headroom for frame drops. The "High" preset at 101 FPS is the sweet spot for most users, offering a 25 FPS improvement over "Ultra" while maintaining visual quality that is nearly indistinguishable in fast-paced gameplay. The "Ultra" preset at 78 FPS is playable but represents a significant 23% performance loss over "High."
Moving to 2560x1440, the performance drops are substantial. The "Low" preset at 105 FPS remains highly playable, but the "Medium" preset at 83 FPS (71 min, 95 max) is the recommended choice for most users. The "High" preset at 66 FPS is borderline, falling below the 70 FPS threshold for smooth competitive play. The "Ultra" preset at 52 FPS is the first setting that becomes problematic, as it approaches the 50 FPS mark where input lag becomes noticeable in a multiplayer shooter. The data shows a consistent 35% performance drop from 1080p to 1440p across all settings, which is slightly higher than the expected 33% pixel count increase, indicating some overhead from the GPU's memory bandwidth limitations.
At 3840x2160, the results are starkly different. The "Low" preset at 58 FPS is the only setting that approaches playability, but it still falls short of the 60 FPS target. The "Medium" preset at 46 FPS (39 min, 53 max) is the only setting with measured minimum and maximum values, and the 39 FPS minimum indicates that the system will experience noticeable stuttering during intense scenes. The "High" preset at 37 FPS and "Ultra" at 29 FPS are both below playable thresholds, making 4K gaming with this combo impractical except at the lowest settings. The performance drop from 1440p to 4K is approximately 45% across all settings, which is more severe than the 33% pixel count increase, confirming the GPU as the bottleneck.
The scaling pattern across resolutions reveals that the "Low" preset maintains the highest frame rates at all resolutions, with 160 FPS at 1080p, 105 FPS at 1440p, and 58 FPS at 4K. The "High" preset shows 101 FPS at 1080p, 66 FPS at 1440p, and 37 FPS at 4K, representing a 63% total drop from 1080p to 4K. The "Ultra" preset exhibits the worst scaling, dropping from 78 FPS at 1080p to 29 FPS at 4K, a 63% reduction that makes this setting unusable at higher resolutions.
Resolution Scaling
The measured FPS data from 1080p to 4K reveals that this combo exhibits a performance scaling pattern that is heavily influenced by the GPU's memory bandwidth and VRAM capacity. From 1920x1080 to 2560x1440, the "Low" preset drops from 160 FPS to 105 FPS, a 34% reduction, which closely matches the 33% increase in pixel count. The "Medium" preset drops from 126 FPS to 83 FPS, a 34% reduction, and the "High" preset drops from 101 FPS to 66 FPS, a 35% reduction. The "Ultra" preset drops from 78 FPS to 52 FPS, a 33% reduction. This consistent 33-35% scaling indicates that the GPU is still within its memory bandwidth limits at 1440p, and the performance drop is primarily due to the increased pixel workload.
The scaling from 2560x1440 to 3840x2160 tells a different story. The "Low" preset drops from 105 FPS to 58 FPS, a 45% reduction, which is significantly higher than the 33% pixel count increase. The "Medium" preset drops from 83 FPS to 46 FPS, a 45% reduction. The "High" preset drops from 66 FPS to 37 FPS, a 44% reduction. The "Ultra" preset drops from 52 FPS to 29 FPS, a 44% reduction. This consistent 44-45% scaling penalty indicates that the GPU's memory subsystem is being saturated at 4K resolution, causing the performance to degrade more than the pixel count alone would suggest.
The 8 GB VRAM capacity is likely the primary constraint at 4K. Fivem's multiplayer environments often feature dense urban areas with numerous textures and objects, and at 3840x2160, the VRAM requirement can exceed 8 GB, causing the GPU to fall back to system memory over the PCIe 4.0 x8 interface. This fallback introduces additional latency and bandwidth penalties, explaining the disproportionate performance drop at 4K. The 128-bit memory bus, which provides 288.0 GB/s, is also a limiting factor, as the bandwidth requirement scales linearly with resolution while the available bandwidth remains constant.
The scaling pattern indicates that the CPU is not a limiting factor in resolution scaling. The Core Ultra 5 235's strong single-thread performance, evidenced by its Cinebench R23 single-core score of 2085, ensures that it can maintain consistent frame delivery across all resolutions. The fact that the 1080p "Low" preset achieves 160 FPS without any CPU bottleneck confirms that the processor has sufficient headroom, and the performance drops at higher resolutions are entirely attributable to GPU limitations.
CPU Role
The Intel Core Ultra 5 235, built on the Arrow Lake architecture with a 3 nm process node, provides 14 cores and 14 threads with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. The CPU's 24 MB of shared L3 cache and 3 MB per core L2 cache provide ample cache for Fivem's frequent asset loading and streaming requirements. The 14 threads, while not offering simultaneous multithreading, are sufficient for the game's multi-threaded workloads, as evidenced by the PassMark multithread score of 37816.
The CPU's single-thread performance is particularly important for Fivem, which is a heavily modified version of Grand Theft Auto V that often runs on a single main thread with secondary threads for physics and AI. The Cinebench R23 single-core score of 2085 places the Core Ultra 5 235 in a strong position, and the PassMark single-thread score of 4516 confirms this strength. The data shows that the CPU can deliver 160 FPS at 1080p "Low" settings without becoming a bottleneck, indicating that its single-thread performance is more than adequate for this game.
The CPU's boost clock of 5.00 GHz is the key specification for Fivem's performance, as the game's main thread benefits significantly from high clock speeds. The base clock of 3.40 GHz is relatively modest, but the ability to boost to 5.00 GHz on a single core ensures that the main thread receives maximum performance when needed. The 65W TDP and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide sufficient memory throughput for the CPU to feed the GPU without creating a bottleneck.
The CPU's benchmark scores place it in the 89th percentile among all CPUs, with an average score of 46062. Its nearest rivals, the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX, score within 0.1% of each other, indicating that this performance tier is highly competitive. In Fivem, the CPU's role is to maintain consistent frame delivery and handle the game's simulation and physics systems, which it does effectively. The data shows that the CPU is not the limiting factor in any resolution or settings combination, as the frame rates are consistently higher than what the GPU can deliver beyond 1080p "High" settings.
The CPU's 14 cores and 14 threads, while lacking SMT, are well-suited for Fivem's workload, which does not scale linearly with thread count. The PassMark data compression score of 390711 and floating point math score of 117951 indicate strong computational performance for the game's server-side simulation and client-side physics. However, the measured FPS data shows that the CPU's performance headroom is not fully utilized in this game, as the GPU becomes the bottleneck at 1440p and above with higher settings. This suggests that the Core Ultra 5 235 is a capable partner for the RX 7600, providing ample headroom for future GPU upgrades without needing a CPU upgrade.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 7600 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 105.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 101.0 |
| 1920x1080 | Ultra | 78.0 |
Fivem with iUltra 5 235 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 7600 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.